Deactivate area based rejection of triangles in triangulation

Use FindDegenerates post processing step for that.
pull/2044/head
Daniel Löber 2018-06-29 09:55:49 +02:00
parent bca41ceba5
commit 3c5c0a0df3
1 changed files with 14 additions and 13 deletions

View File

@ -485,21 +485,22 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
for(aiFace* f = last_face; f != curOut; ) {
unsigned int* i = f->mIndices;
// drop dumb 0-area triangles
if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
--curOut;
// drop dumb 0-area triangles - deactivated for now:
//FindDegenerates post processing step can do the same thing
//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
// ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
// --curOut;
delete[] f->mIndices;
f->mIndices = NULL;
// delete[] f->mIndices;
// f->mIndices = nullptr;
for(aiFace* ff = f; ff != curOut; ++ff) {
ff->mNumIndices = (ff+1)->mNumIndices;
ff->mIndices = (ff+1)->mIndices;
(ff+1)->mIndices = NULL;
}
continue;
}
// for(aiFace* ff = f; ff != curOut; ++ff) {
// ff->mNumIndices = (ff+1)->mNumIndices;
// ff->mIndices = (ff+1)->mIndices;
// (ff+1)->mIndices = nullptr;
// }
// continue;
//}
i[0] = idx[i[0]];
i[1] = idx[i[1]];