Merge branch 'master' into kimkulling/fix_invalid_delete_issue-5307
commit
3c18be8747
23
Readme.md
23
Readme.md
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@ -6,20 +6,14 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
|
|||
### Current project status ###
|
||||
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
|
||||
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
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||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
|
||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
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||||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
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||||
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
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||||
<br>
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||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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||||
|
||||
### Latest Doc's ###
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Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
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||||
|
@ -58,20 +52,21 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
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|||
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### Other tools ###
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[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
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[Assimp-Viewer(]https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
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||||
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||||
#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure looks like:
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||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
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/code Source code
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/contrib Third-party libraries
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/doc Documentation (doxysource and pre-compiled docs)
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/fuzz Contains the test-code for the Google-Fuzzer project
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/fuzz Contains the test code for the Google Fuzzer project
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||||
/include Public header C and C++ header files
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/scripts Scripts used to generate the loading code for some formats
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/scripts Scripts are used to generate the loading code for some formats
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||||
/port Ports to other languages and scripts to maintain those.
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/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp`)
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/samples A small number of samples to illustrate possible use-cases for Assimp
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/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
|
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The source code is organized in the following way:
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||||
|
||||
|
@ -79,9 +74,9 @@ The source code is organized in the following way:
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code/CApi Special implementations which are only used for the C-API
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||||
code/Geometry A collection of geometry tools
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code/Material The material system
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code/PBR An exporter for physical based models
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code/PBR An exporter for physical-based models
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||||
code/PostProcessing The post-processing steps
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code/AssetLib/<FormatName> Implementation for import and export for the format
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code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
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||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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|
@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
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|||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
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||||
Sorry, we're germans :-), no english native speakers ...
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||||
Sorry, we're germans :-), no English native speakers ...
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||||
|
|
|
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <cctype>
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#include <memory>
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using namespace Assimp;
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namespace Assimp {
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||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
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||||
|
||||
// ------------------------------------------------------------------------------------------------
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// Setup final material indices, generae a default material if necessary
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||||
|
@ -805,4 +805,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
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}
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}
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||||
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} // namespace Assimp
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||||
|
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#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
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|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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|||
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Copyright (c) 2006-2022, assimp team
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||||
All rights reserved.
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||||
|
||||
Redistribution and use of this software in source and binary forms,
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|
@ -57,8 +56,7 @@ struct aiNode;
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struct aiMaterial;
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struct aiMesh;
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namespace Assimp
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{
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||||
namespace Assimp {
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||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
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||||
|
@ -88,7 +86,7 @@ private:
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|||
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std::map<const aiNode*, aiMatrix4x4> trafos;
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|
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typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
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using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
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||||
MeshesByNodeMap meshes;
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||||
|
||||
};
|
||||
|
|
|
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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|
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using namespace Assimp;
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namespace Assimp {
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|
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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||||
"Discreet 3DS Importer",
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||||
"",
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||||
"",
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||||
|
@ -103,10 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
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// empty
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}
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||||
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// ------------------------------------------------------------------------------------------------
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||||
// Destructor, private as well
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Discreet3DSImporter::~Discreet3DSImporter() = default;
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||||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
// Returns whether the class can handle the format of the given file.
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bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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|
@ -1339,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
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|||
(void)bGamma;
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||||
}
|
||||
|
||||
} // namespace Assimp
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||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
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||||
|
|
|
@ -59,7 +59,6 @@ struct aiNode;
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|||
|
||||
namespace Assimp {
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||||
|
||||
|
||||
using namespace D3DS;
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||||
|
||||
// ---------------------------------------------------------------------------------
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||||
|
@ -68,7 +67,7 @@ using namespace D3DS;
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|||
class Discreet3DSImporter : public BaseImporter {
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||||
public:
|
||||
Discreet3DSImporter();
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||||
~Discreet3DSImporter() override;
|
||||
~Discreet3DSImporter() override = default;
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||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
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||||
|
|
|
@ -68,7 +68,7 @@ namespace Assimp {
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|||
|
||||
using namespace D3MF;
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||||
|
||||
static const aiImporterDesc desc = {
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||||
static constexpr aiImporterDesc desc = {
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||||
"3mf Importer",
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||||
"",
|
||||
"",
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||||
|
@ -81,10 +81,6 @@ static const aiImporterDesc desc = {
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|||
"3mf"
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||||
};
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||||
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||||
D3MFImporter::D3MFImporter() = default;
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||||
|
||||
D3MFImporter::~D3MFImporter() = default;
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||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
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||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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||||
return false;
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||||
|
|
|
@ -56,10 +56,10 @@ namespace Assimp {
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|||
class D3MFImporter : public BaseImporter {
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public:
|
||||
/// @brief The default class constructor.
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||||
D3MFImporter();
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||||
D3MFImporter() = default;
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||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
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||||
~D3MFImporter() override = default;
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||||
|
||||
/// @brief Performs the data format detection.
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||||
/// @param pFile The filename to check.
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||||
|
|
|
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
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|||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
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||||
m_relationShips() {
|
||||
mRelations() {
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||||
XmlNode root = parser.getRootNode();
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||||
ParseRootNode(root);
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||||
}
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||||
|
@ -108,13 +108,13 @@ public:
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|||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
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relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
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if (validateRels(relPtr)) {
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m_relationShips.push_back(relPtr);
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mRelations.push_back(relPtr);
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}
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||||
}
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||||
}
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||||
}
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||||
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||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
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std::vector<OpcPackageRelationshipPtr> mRelations;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
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||||
|
@ -214,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
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|||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
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||||
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auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
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auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
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return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
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});
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||||
if (itr == reader.m_relationShips.end()) {
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||||
if (itr == reader.mRelations.end()) {
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throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
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||||
}
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||||
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||||
|
|
|
@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
namespace Assimp {
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namespace D3MF {
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||||
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||||
static const int IdNotSet = -1;
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static constexpr int IdNotSet = -1;
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namespace {
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||||
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||||
static const size_t ColRGBA_Len = 9;
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static const size_t ColRGB_Len = 7;
|
||||
static constexpr size_t ColRGBA_Len = 9;
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static constexpr size_t ColRGB_Len = 7;
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||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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bool validateColorString(const char *color) {
|
||||
|
|
|
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <assimp/Importer.hpp>
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||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"AC3D Importer",
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||||
"",
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||||
"",
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||||
|
@ -862,4 +862,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
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|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
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||||
|
||||
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
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||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
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||||
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||||
const aiImporterDesc AMFImporter::Description = {
|
||||
static constexpr aiImporterDesc Description = {
|
||||
"Additive manufacturing file format(AMF) Importer",
|
||||
"smalcom",
|
||||
"",
|
||||
|
|
|
@ -98,8 +98,12 @@ namespace Assimp {
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|||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
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||||
///
|
||||
class AMFImporter : public BaseImporter {
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||||
private:
|
||||
struct SPP_Material; // forward declaration
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
public:
|
||||
struct SPP_Material;
|
||||
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
|
@ -107,22 +111,6 @@ private:
|
|||
std::string Formula; ///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
|
@ -139,10 +127,52 @@ private:
|
|||
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata*>;
|
||||
using MeshArray = std::vector<aiMesh*>;
|
||||
using NodeArray = std::vector<aiNode*>;
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -262,40 +292,9 @@ private:
|
|||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
|
||||
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
|
||||
XmlParser *mXmlParser;
|
||||
|
|
|
@ -63,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// utilities
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"ASE Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -1262,6 +1262,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
|||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1864,6 +1864,8 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
|||
iOut = strtoul10(filePtr, &filePtr);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
|
|
|
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BlitzBasic 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -738,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
flip.Execute(scene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
|
|
@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BVH Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -487,24 +488,21 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
aiMatrix3x3 rotMatrix;
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX:
|
||||
{
|
||||
case Channel_RotationX: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
{
|
||||
aiMatrix4x4::RotationX(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationY: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationZ:
|
||||
{
|
||||
aiMatrix4x4::RotationY(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationZ: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
aiMatrix4x4::RotationZ(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
|
|
@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif*/
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -89,7 +84,7 @@ using namespace Assimp;
|
|||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc blenderDesc = {
|
||||
static constexpr aiImporterDesc blenderDesc = {
|
||||
"Blender 3D Importer (http://www.blender3d.org)",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const float units[] = {
|
||||
static constexpr float units[] = {
|
||||
1000.f,
|
||||
100.f,
|
||||
1.f,
|
||||
|
@ -76,7 +76,7 @@ static const float units[] = {
|
|||
1.f / 1609.344f
|
||||
};
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"TrueSpace Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
|
|||
"cob scn"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -1172,4 +1164,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -75,8 +75,8 @@ struct Scene;
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter() override;
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file CSMLoader.cpp
|
||||
* Implementation of the CSM importer class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
|
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"CharacterStudio Motion Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,13 +76,9 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CSMImporter::CSMImporter()
|
||||
: noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter() = default;
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Assimp {
|
|||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override;
|
||||
~CSMImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
@ -81,9 +81,8 @@ protected:
|
|||
private:
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace Assimp {
|
|||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -101,10 +101,6 @@ ColladaLoader::ColladaLoader() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
~ColladaLoader() override = default;
|
||||
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
|
|
|
@ -70,7 +70,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
|||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
static const aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
|
@ -97,7 +97,7 @@ static const int GroupCode_XComp = 10;
|
|||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -577,16 +577,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool is_id[3] = { true, true, true };
|
||||
|
||||
aiMatrix4x4 temp[3];
|
||||
if (std::fabs(rotation.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
|
||||
const auto rot = AI_DEG_TO_RAD(rotation);
|
||||
if (std::fabs(rot.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(rot.z, temp[2]);
|
||||
is_id[2] = false;
|
||||
}
|
||||
if (std::fabs(rotation.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
|
||||
if (std::fabs(rot.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(rot.y, temp[1]);
|
||||
is_id[1] = false;
|
||||
}
|
||||
if (std::fabs(rotation.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
|
||||
if (std::fabs(rot.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(rot.x, temp[0]);
|
||||
is_id[0] = false;
|
||||
}
|
||||
|
||||
|
@ -3225,7 +3226,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
|
||||
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
|
||||
aiQuatKey* outRotations = new aiQuatKey[keyCount];
|
||||
|
@ -3241,8 +3241,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
}
|
||||
|
||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
|
@ -3264,7 +3265,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||
}
|
||||
|
@ -3272,7 +3273,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||
}
|
||||
|
|
|
@ -74,8 +74,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
|
||||
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
|
@ -1391,7 +1389,7 @@ void FBXExporter::WriteObjects ()
|
|||
aiMaterial* m = mScene->mMaterials[i];
|
||||
|
||||
// these are used to receive material data
|
||||
float f; aiColor3D c;
|
||||
ai_real f; aiColor3D c;
|
||||
|
||||
// start the node record
|
||||
FBX::Node n("Material");
|
||||
|
@ -2434,7 +2432,7 @@ void FBXExporter::WriteObjects ()
|
|||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
m.Decompose(qs, qr, qt);
|
||||
qr *= DEG;
|
||||
qr = AI_RAD_TO_DEG(qr);
|
||||
xval.push_back(qr.x);
|
||||
yval.push_back(qr.y);
|
||||
zval.push_back(qr.z);
|
||||
|
@ -2515,9 +2513,10 @@ void FBXExporter::WriteModelNode(
|
|||
);
|
||||
}
|
||||
if (r != zero) {
|
||||
r = AI_RAD_TO_DEG(r);
|
||||
p.AddP70(
|
||||
"Lcl Rotation", "Lcl Rotation", "", "A",
|
||||
double(DEG*r.x), double(DEG*r.y), double(DEG*r.z)
|
||||
double(r.x), double(r.y), double(r.z)
|
||||
);
|
||||
}
|
||||
if (s != one) {
|
||||
|
@ -2601,8 +2600,7 @@ void FBXExporter::WriteModelNodes(
|
|||
transform_chain.emplace_back(elem->first, t);
|
||||
break;
|
||||
case 'r': // rotation
|
||||
r *= float(DEG);
|
||||
transform_chain.emplace_back(elem->first, r);
|
||||
transform_chain.emplace_back(elem->first, AI_RAD_TO_DEG(r));
|
||||
break;
|
||||
case 's': // scale
|
||||
transform_chain.emplace_back(elem->first, s);
|
||||
|
|
|
@ -72,8 +72,7 @@ using namespace Assimp::Formatter;
|
|||
using namespace Assimp::FBX;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -87,15 +86,11 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
static const char *tokens[] = { "fbx" };
|
||||
static const char *tokens[] = { " \n\r\n " };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
|||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
FBXImporter();
|
||||
FBXImporter() = default;
|
||||
|
||||
/// @brief The class destructor, default implementation.
|
||||
~FBXImporter() override = default;
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3D GameStudio Heightmap (HMP) Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -103,7 +103,7 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
|
|||
|
||||
} // namespace
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Industry Foundation Classes (IFC) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -185,7 +185,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
size_t total = 0;
|
||||
int read = 0;
|
||||
do {
|
||||
int bufferSize = fileInfo.uncompressed_size < INT16_MAX ? fileInfo.uncompressed_size : INT16_MAX;
|
||||
unsigned bufferSize = fileInfo.uncompressed_size < INT16_MAX ? static_cast<unsigned>(fileInfo.uncompressed_size) : INT16_MAX;
|
||||
void *buffer = malloc(bufferSize);
|
||||
read = unzReadCurrentFile(zip, buffer, bufferSize);
|
||||
if (read > 0) {
|
||||
|
|
|
@ -1372,7 +1372,7 @@ std::vector<IfcVector2> GetContourInPlane2D(const std::shared_ptr<TempMesh>& mes
|
|||
const std::vector<IfcVector3>& va = mesh->mVerts;
|
||||
if(va.size() <= 2) {
|
||||
std::stringstream msg;
|
||||
msg << "Skipping: Only " << va.size() << " verticies in opening mesh.";
|
||||
msg << "Skipping: Only " << va.size() << " vertices in opening mesh.";
|
||||
IFCImporter::LogDebug(msg.str().c_str());
|
||||
ok = false;
|
||||
return contour;
|
||||
|
|
|
@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// http://sauerbraten.org/iqm/
|
||||
// https://github.com/lsalzman/iqm
|
||||
|
||||
|
||||
inline void swap_block( uint32_t *block, size_t size ){
|
||||
(void)block; // suppress 'unreferenced formal parameter' MSVC warning
|
||||
size >>= 2;
|
||||
|
@ -67,7 +66,7 @@ inline void swap_block( uint32_t *block, size_t size ){
|
|||
AI_SWAP4( block[ i ] );
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Inter-Quake Model Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -100,13 +99,6 @@ bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
* don't use CheckMagicToken because that checks with swapped bytes too, leading to false
|
||||
* positives. This magic is not uint32_t, but char[4], so memcmp is the best way
|
||||
|
||||
const char* tokens[] = {"3DMO", "3dmo"};
|
||||
return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
|
||||
*/
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
|
||||
unsigned char data[15];
|
||||
if (!pStream || 15 != pStream->Read(data, 1, 15)) {
|
||||
|
|
|
@ -66,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Irrlicht Scene Reader",
|
||||
"",
|
||||
"",
|
||||
|
@ -575,8 +575,8 @@ void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis
|
|||
m->mSemantic = prop->mSemantic;
|
||||
m->mType = aiPTI_Float;
|
||||
|
||||
m->mDataLength = 12;
|
||||
m->mData = new char[12];
|
||||
m->mDataLength = sizeof(aiVector3D);
|
||||
m->mData = new char[m->mDataLength];
|
||||
*((aiVector3D *)m->mData) = axis;
|
||||
p.push_back(m);
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -51,64 +51,56 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "LWOLoader.h"
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBFile()
|
||||
{
|
||||
void LWOImporter::LoadLWOBFile() {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
|
||||
bool running = true;
|
||||
while (running)
|
||||
{
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
||||
while (running) {
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
|
||||
break;
|
||||
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
{
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
switch (head.type) {
|
||||
// vertex list
|
||||
case AI_LWO_PNTS:
|
||||
{
|
||||
case AI_LWO_PNTS: {
|
||||
if (!mCurLayer->mTempPoints.empty())
|
||||
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
|
||||
else LoadLWOPoints(head.length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
case AI_LWO_POLS:
|
||||
{
|
||||
|
||||
else
|
||||
LoadLWOPoints(head.length);
|
||||
} break;
|
||||
case AI_LWO_POLS: { // face list
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOBPolygons(head.length);
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
else
|
||||
LoadLWOBPolygons(head.length);
|
||||
} break;
|
||||
|
||||
case AI_LWO_SRFS: // list of tags
|
||||
{
|
||||
if (!mTags->empty())
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head.length);
|
||||
break;
|
||||
}
|
||||
else
|
||||
LoadLWOTags(head.length);
|
||||
} break;
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
case AI_LWO_SURF: // surface chunk
|
||||
{
|
||||
LoadLWOBSurface(head.length);
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
||||
{
|
||||
void LWOImporter::LoadLWOBPolygons(unsigned int length) {
|
||||
// first find out how many faces and vertices we'll finally need
|
||||
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
|
||||
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
@ -123,8 +115,7 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
|
||||
|
||||
// allocate the output array and copy face indices
|
||||
if (iNumFaces)
|
||||
{
|
||||
if (iNumFaces) {
|
||||
cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
||||
mCurLayer->mFaces.resize(iNumFaces);
|
||||
|
@ -135,10 +126,8 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
uint16_t numIndices;
|
||||
// must have 2 shorts left for numIndices and surface
|
||||
if (end - cursor < 2) {
|
||||
|
@ -154,8 +143,7 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
cursor += numIndices;
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
// there are detail polygons
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
|
||||
|
@ -167,18 +155,14 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
|
|||
void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
||||
LE_NCONST uint16_t*& cursor,
|
||||
const uint16_t* const end,
|
||||
unsigned int max)
|
||||
{
|
||||
while (cursor < end && max--)
|
||||
{
|
||||
unsigned int max) {
|
||||
while (cursor < end && max--) {
|
||||
LWO::Face& face = *it;++it;
|
||||
uint16_t numIndices;
|
||||
::memcpy(&numIndices, cursor++, 2);
|
||||
face.mNumIndices = numIndices;
|
||||
if(face.mNumIndices)
|
||||
{
|
||||
if (cursor + face.mNumIndices >= end)
|
||||
{
|
||||
if(face.mNumIndices) {
|
||||
if (cursor + face.mNumIndices >= end) {
|
||||
break;
|
||||
}
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -187,8 +171,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
uint16_t index;
|
||||
::memcpy(&index, cursor++, 2);
|
||||
mi = index;
|
||||
if (mi > mCurLayer->mTempPoints.size())
|
||||
{
|
||||
if (mi > mCurLayer->mTempPoints.size()) {
|
||||
ASSIMP_LOG_WARN("LWOB: face index is out of range");
|
||||
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
||||
}
|
||||
|
@ -198,15 +181,13 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
{
|
||||
if (surface < 0) {
|
||||
surface = -surface;
|
||||
|
||||
// there are detail polygons.
|
||||
uint16_t numPolygons;
|
||||
::memcpy(&numPolygons, cursor++, 2);
|
||||
if (cursor < end)
|
||||
{
|
||||
if (cursor < end) {
|
||||
CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
|
||||
}
|
||||
}
|
||||
|
@ -215,8 +196,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
|
||||
{
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size) {
|
||||
list.emplace_back();
|
||||
LWO::Texture* tex = &list.back();
|
||||
|
||||
|
@ -224,8 +204,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
GetS0(type,size);
|
||||
const char* s = type.c_str();
|
||||
|
||||
if(strstr(s, "Image Map"))
|
||||
{
|
||||
if(strstr(s, "Image Map")) {
|
||||
// Determine mapping type
|
||||
if(strstr(s, "Planar"))
|
||||
tex->mapMode = LWO::Texture::Planar;
|
||||
|
@ -237,9 +216,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
tex->mapMode = LWO::Texture::Cubic;
|
||||
else if(strstr(s, "Front"))
|
||||
tex->mapMode = LWO::Texture::FrontProjection;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// procedural or gradient, not supported
|
||||
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
|
||||
}
|
||||
|
@ -248,8 +225,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size)
|
||||
{
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size) {
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
mSurfaces->push_back( LWO::Surface () );
|
||||
|
@ -277,8 +253,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
}
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
switch (head.type) {
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
|
|
|
@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"LightWave Scene Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -139,10 +139,6 @@ LWSImporter::LWSImporter() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LWSImporter::~LWSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -174,7 +174,7 @@ struct NodeDesc {
|
|||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter() override;
|
||||
~LWSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
|
|
|
@ -85,7 +85,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
are listed in aiScene->mRootNode->children, but all without meshes
|
||||
*/
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Model 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
|
||||
|
||||
/** @file Implementation of the MD2 importer class */
|
||||
|
@ -65,7 +62,7 @@ using namespace Assimp::MD2;
|
|||
# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
|
||||
#endif
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake II Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to lookup a normal in Quake 2's precalculated table
|
||||
// Helper function to lookup a normal in Quake 2's pre-calculated table
|
||||
void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
|
||||
{
|
||||
// make sure the normal index has a valid value
|
||||
|
@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
|
|||
fileSize()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD2Importer::~MD2Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -63,7 +63,7 @@ using namespace MD2;
|
|||
class MD2Importer : public BaseImporter {
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer() override;
|
||||
~MD2Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -70,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake III Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -64,7 +64,7 @@ using namespace Assimp;
|
|||
// Minimum weight value. Weights inside [-n ... n] are ignored
|
||||
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Doom 3 / MD5 Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -92,10 +92,6 @@ MD5Importer::MD5Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD5Importer::~MD5Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp::MD5;
|
|||
class MD5Importer : public BaseImporter {
|
||||
public:
|
||||
MD5Importer();
|
||||
~MD5Importer() override;
|
||||
~MD5Importer() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
using namespace Assimp::MDC;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Return To Castle Wolfenstein Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,10 +103,6 @@ MDCImporter::MDCImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDCImporter::~MDCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -62,7 +62,7 @@ using namespace MDC;
|
|||
class MDCImporter : public BaseImporter {
|
||||
public:
|
||||
MDCImporter();
|
||||
~MDCImporter() override;
|
||||
~MDCImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake Mesh / 3D GameStudio Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -96,10 +96,6 @@ MDLImporter::MDLImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
|
|
@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file MDLLoader.h
|
||||
* @brief Declaration of the loader for MDL files
|
||||
*/
|
||||
/// @file MDLLoader.h
|
||||
/// @brief Declaration of the loader for MDL files
|
||||
#pragma once
|
||||
#ifndef AI_MDLLOADER_H_INCLUDED
|
||||
#define AI_MDLLOADER_H_INCLUDED
|
||||
|
@ -83,11 +81,10 @@ using namespace MDL;
|
|||
* them all with a single 1000-line function-beast. However, it has been
|
||||
* split into several code paths to make the code easier to read and maintain.
|
||||
*/
|
||||
class MDLImporter : public BaseImporter
|
||||
{
|
||||
class MDLImporter : public BaseImporter {
|
||||
public:
|
||||
MDLImporter();
|
||||
~MDLImporter() override;
|
||||
~MDLImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
static const aiImporterDesc desc = { "MMD Importer",
|
||||
static constexpr aiImporterDesc desc = { "MMD Importer",
|
||||
"",
|
||||
"",
|
||||
"surfaces supported?",
|
||||
|
@ -81,10 +81,6 @@ MMDImporter::MMDImporter() :
|
|||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
MMDImporter::~MMDImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is an pmx file.
|
||||
bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -50,46 +50,34 @@ struct aiMesh;
|
|||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/// \class MMDImporter
|
||||
/// \brief Imports MMD a pmx/pmd/vmd file
|
||||
/// @class MMDImporter
|
||||
/// @brief Imports MMD a pmx/pmd/vmd file
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class MMDImporter : public BaseImporter {
|
||||
public:
|
||||
/// \brief Default constructor
|
||||
/// @brief Default constructor
|
||||
MMDImporter();
|
||||
|
||||
/// \brief Destructor
|
||||
~MMDImporter() override;
|
||||
/// @brief Destructor
|
||||
~MMDImporter() override = default;
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
private:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
//! \brief Create the data from imported content.
|
||||
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
|
||||
|
||||
//! \brief Create the mesh
|
||||
aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount);
|
||||
|
||||
//! \brief Create the material
|
||||
aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel);
|
||||
|
||||
private:
|
||||
//! Data buffer
|
||||
std::vector<char> m_Buffer;
|
||||
//! Absolute pathname of model in file system
|
||||
std::string m_strAbsPath;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Milkshape 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -84,9 +84,6 @@ MS3DImporter::MS3DImporter()
|
|||
: mScene()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MS3DImporter::~MS3DImporter() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -58,7 +59,7 @@ namespace Assimp {
|
|||
class MS3DImporter : public BaseImporter {
|
||||
public:
|
||||
MS3DImporter();
|
||||
~MS3DImporter() override;
|
||||
~MS3DImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Implementation of the NDO importer class.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
|
||||
#include "NDOLoader.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Nendo Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -69,14 +69,6 @@ static const aiImporterDesc desc = {
|
|||
"ndo"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NDOImporter::NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NDOImporter::~NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
|
|
@ -65,8 +65,8 @@ class Importer;
|
|||
*/
|
||||
class NDOImporter : public BaseImporter {
|
||||
public:
|
||||
NDOImporter();
|
||||
~NDOImporter() override;
|
||||
NDOImporter() = default;
|
||||
~NDOImporter() override = default;
|
||||
|
||||
//! Represents a single edge
|
||||
struct Edge {
|
||||
|
|
|
@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Neutral File Format Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -71,14 +71,6 @@ static const aiImporterDesc desc = {
|
|||
"enff nff"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NFFImporter::NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NFFImporter::~NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool NFFImporter::CanRead(const std::string & pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -94,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_FLOAT(f) \
|
||||
SkipSpaces(&sz); \
|
||||
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
|
||||
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_TRIPLE(v) \
|
||||
|
@ -338,8 +330,8 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
break;
|
||||
}
|
||||
|
||||
// read the numbr of vertices
|
||||
unsigned int num = ::strtoul10(sz, &sz);
|
||||
// read the number of vertices
|
||||
unsigned int num = strtoul10(sz, &sz);
|
||||
|
||||
// temporary storage
|
||||
std::vector<aiColor4D> tempColors;
|
||||
|
@ -365,7 +357,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
// color definition
|
||||
if (TokenMatch(sz, "0x", 2)) {
|
||||
hasColor = true;
|
||||
unsigned int numIdx = ::strtoul16(sz, &sz);
|
||||
unsigned int numIdx = strtoul16(sz, &sz);
|
||||
aiColor4D clr;
|
||||
clr.a = 1.f;
|
||||
|
||||
|
@ -403,15 +395,16 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
|
||||
AI_NFF2_GET_NEXT_TOKEN();
|
||||
if (!num) throw DeadlyImportError("NFF2: There are zero vertices");
|
||||
num = ::strtoul10(sz, &sz);
|
||||
if (!num)
|
||||
throw DeadlyImportError("NFF2: There are zero vertices");
|
||||
num = strtoul10(sz, &sz);
|
||||
|
||||
std::vector<unsigned int> tempIdx;
|
||||
tempIdx.reserve(10);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
AI_NFF2_GET_NEXT_TOKEN();
|
||||
SkipSpaces(line, &sz);
|
||||
unsigned int numIdx = ::strtoul10(sz, &sz);
|
||||
unsigned int numIdx = strtoul10(sz, &sz);
|
||||
|
||||
// read all faces indices
|
||||
if (numIdx) {
|
||||
|
@ -421,7 +414,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
for (unsigned int a = 0; a < numIdx; ++a) {
|
||||
SkipSpaces(sz, &sz);
|
||||
unsigned int m = ::strtoul10(sz, &sz);
|
||||
unsigned int m = strtoul10(sz, &sz);
|
||||
if (m >= (unsigned int)tempPositions.size()) {
|
||||
ASSIMP_LOG_ERROR("NFF2: Vertex index overflow");
|
||||
m = 0;
|
||||
|
@ -446,7 +439,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
if (TokenMatch(sz, "0x", 2)) {
|
||||
hasColor = true;
|
||||
const char *sz2 = sz;
|
||||
numIdx = ::strtoul16(sz, &sz);
|
||||
numIdx = strtoul16(sz, &sz);
|
||||
const unsigned int diff = (unsigned int)(sz - sz2);
|
||||
|
||||
// 0xRRGGBB
|
||||
|
@ -518,7 +511,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
// Material ID?
|
||||
else if (!materialTable.empty() && TokenMatch(sz, "matid", 5)) {
|
||||
SkipSpaces(&sz);
|
||||
matIdx = ::strtoul10(sz, &sz);
|
||||
matIdx = strtoul10(sz, &sz);
|
||||
if (matIdx >= materialTable.size()) {
|
||||
ASSIMP_LOG_ERROR("NFF2: Material index overflow.");
|
||||
matIdx = 0;
|
||||
|
@ -1165,4 +1158,6 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
pScene->mRootNode = root;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER
|
||||
|
|
|
@ -63,8 +63,8 @@ namespace Assimp {
|
|||
*/
|
||||
class NFFImporter : public BaseImporter {
|
||||
public:
|
||||
NFFImporter();
|
||||
~NFFImporter() override;
|
||||
NFFImporter() = default;
|
||||
~NFFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the OFF importer class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
@ -56,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"OFF Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -71,29 +70,18 @@ static const aiImporterDesc desc = {
|
|||
"off"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OFFImporter::OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OFFImporter::~OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
{
|
||||
bool OFFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "off" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens), 3);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* OFFImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *OFFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
|
||||
// skip blank space, lines and comments
|
||||
static void NextToken(const char **car, const char *end) {
|
||||
SkipSpacesAndLineEnd(car);
|
||||
|
@ -127,19 +115,24 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
NextToken(&car, end);
|
||||
|
||||
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
|
||||
hasTexCoord = true; car += 2;
|
||||
hasTexCoord = true;
|
||||
car += 2;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'C') {
|
||||
hasColors = true; car++;
|
||||
hasColors = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'N') {
|
||||
hasNormals = true; car++;
|
||||
hasNormals = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == '4') {
|
||||
hasHomogenous = true; car++;
|
||||
hasHomogenous = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'n') {
|
||||
hasDimension = true; car++;
|
||||
hasDimension = true;
|
||||
car++;
|
||||
}
|
||||
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
|
||||
car += 3;
|
||||
|
@ -162,8 +155,7 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
NextToken(&car, end);
|
||||
}
|
||||
if (dimensions > 3) {
|
||||
throw DeadlyImportError
|
||||
("OFF: Number of vertex coordinates higher than 3 unsupported");
|
||||
throw DeadlyImportError("OFF: Number of vertex coordinates higher than 3 unsupported");
|
||||
}
|
||||
|
||||
NextToken(&car, end);
|
||||
|
@ -287,7 +279,8 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
throw DeadlyImportError("OFF: The number of faces in the header is incorrect");
|
||||
}
|
||||
unsigned int idx;
|
||||
sz = line; SkipSpaces(&sz);
|
||||
sz = line;
|
||||
SkipSpaces(&sz);
|
||||
idx = strtoul10(sz, &sz);
|
||||
if (!idx || idx > 9) {
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
|
@ -330,4 +323,6 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class OFFImporter : public BaseImporter {
|
||||
public:
|
||||
OFFImporter();
|
||||
~OFFImporter() override;
|
||||
OFFImporter() = default;
|
||||
~OFFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ObjMaterial.h>
|
||||
#include <memory>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Wavefront Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -78,7 +78,9 @@ using namespace std;
|
|||
ObjFileImporter::ObjFileImporter() :
|
||||
m_Buffer(),
|
||||
m_pRootObject(nullptr),
|
||||
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
|
||||
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
|
@ -101,8 +103,13 @@ const aiImporterDesc *ObjFileImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Obj-file import implementation
|
||||
void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
if (m_pRootObject != nullptr) {
|
||||
delete m_pRootObject;
|
||||
m_pRootObject = nullptr;
|
||||
}
|
||||
|
||||
// Read file into memory
|
||||
static const std::string mode = "rb";
|
||||
static constexpr char mode[] = "rb";
|
||||
auto streamCloser = [&](IOStream *pStream) {
|
||||
pIOHandler->Close(pStream);
|
||||
};
|
||||
|
|
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Ogre3D Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <openddlparser/OpenDDLParser.h>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Open Game Engine Exchange",
|
||||
"",
|
||||
"",
|
||||
|
@ -66,42 +66,42 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
namespace Grammar {
|
||||
static const char* MetricType = "Metric";
|
||||
static const char *Metric_DistanceType = "distance";
|
||||
static const char *Metric_AngleType = "angle";
|
||||
static const char *Metric_TimeType = "time";
|
||||
static const char *Metric_UpType = "up";
|
||||
static const char *NameType = "Name";
|
||||
static const char *ObjectRefType = "ObjectRef";
|
||||
static const char *MaterialRefType = "MaterialRef";
|
||||
static const char *MetricKeyType = "key";
|
||||
static const char *GeometryNodeType = "GeometryNode";
|
||||
static const char *CameraNodeType = "CameraNode";
|
||||
static const char *LightNodeType = "LightNode";
|
||||
static const char *GeometryObjectType = "GeometryObject";
|
||||
static const char *CameraObjectType = "CameraObject";
|
||||
static const char *LightObjectType = "LightObject";
|
||||
static const char *TransformType = "Transform";
|
||||
static const char *MeshType = "Mesh";
|
||||
static const char *VertexArrayType = "VertexArray";
|
||||
static const char *IndexArrayType = "IndexArray";
|
||||
static const char *MaterialType = "Material";
|
||||
static const char *ColorType = "Color";
|
||||
static const char *ParamType = "Param";
|
||||
static const char *TextureType = "Texture";
|
||||
static const char *AttenType = "Atten";
|
||||
static constexpr char MetricType[] = "Metric";
|
||||
static constexpr char Metric_DistanceType[] = "distance";
|
||||
static constexpr char Metric_AngleType[] = "angle";
|
||||
static constexpr char Metric_TimeType[] = "time";
|
||||
static constexpr char Metric_UpType[] = "up";
|
||||
static constexpr char NameType[] = "Name";
|
||||
static constexpr char ObjectRefType[] = "ObjectRef";
|
||||
static constexpr char MaterialRefType[] = "MaterialRef";
|
||||
static constexpr char MetricKeyType[] = "key";
|
||||
static constexpr char GeometryNodeType[] = "GeometryNode";
|
||||
static constexpr char CameraNodeType[] = "CameraNode";
|
||||
static constexpr char LightNodeType[] = "LightNode";
|
||||
static constexpr char GeometryObjectType[] = "GeometryObject";
|
||||
static constexpr char CameraObjectType[] = "CameraObject";
|
||||
static constexpr char LightObjectType[] = "LightObject";
|
||||
static constexpr char TransformType[] = "Transform";
|
||||
static constexpr char MeshType[] = "Mesh";
|
||||
static constexpr char VertexArrayType[] = "VertexArray";
|
||||
static constexpr char IndexArrayType[] = "IndexArray";
|
||||
static constexpr char MaterialType[] = "Material";
|
||||
static constexpr char ColorType[] = "Color";
|
||||
static constexpr char ParamType[] = "Param";
|
||||
static constexpr char TextureType[] = "Texture";
|
||||
static constexpr char AttenType[] = "Atten";
|
||||
|
||||
static const char *DiffuseColorToken = "diffuse";
|
||||
static const char *SpecularColorToken = "specular";
|
||||
static const char *EmissionColorToken = "emission";
|
||||
static constexpr char DiffuseColorToken[] = "diffuse";
|
||||
static constexpr char SpecularColorToken[] = "specular";
|
||||
static constexpr char EmissionColorToken[] = "emission";
|
||||
|
||||
static const char *DiffuseTextureToken = "diffuse";
|
||||
static const char *DiffuseSpecularTextureToken = "specular";
|
||||
static const char *SpecularPowerTextureToken = "specular_power";
|
||||
static const char *EmissionTextureToken = "emission";
|
||||
static const char *OpacyTextureToken = "opacity";
|
||||
static const char *TransparencyTextureToken = "transparency";
|
||||
static const char *NormalTextureToken = "normal";
|
||||
static constexpr char DiffuseTextureToken[] = "diffuse";
|
||||
static constexpr char DiffuseSpecularTextureToken[] = "specular";
|
||||
static constexpr char SpecularPowerTextureToken[] = "specular_power";
|
||||
static constexpr char EmissionTextureToken[] = "emission";
|
||||
static constexpr char OpacyTextureToken[] = "opacity";
|
||||
static constexpr char TransparencyTextureToken[] = "transparency";
|
||||
static constexpr char NormalTextureToken[] = "normal";
|
||||
|
||||
enum TokenType {
|
||||
NoneType = -1,
|
||||
|
@ -139,7 +139,7 @@ namespace Grammar {
|
|||
return false;
|
||||
}
|
||||
|
||||
int idx(-1);
|
||||
int idx = -1;
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
if (ValidMetricToken[i] == token) {
|
||||
idx = (int)i;
|
||||
|
|
|
@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace ::Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Stanford Polygon Library (PLY) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -92,10 +92,6 @@ PLYImporter::PLYImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PLYImporter::~PLYImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -922,4 +918,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace PLY;
|
|||
class PLYImporter : public BaseImporter {
|
||||
public:
|
||||
PLYImporter();
|
||||
~PLYImporter() override;
|
||||
~PLYImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quake III BSP Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -146,7 +146,11 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPFileImporter::~Q3BSPFileImporter() {
|
||||
// Clear face-to-material map
|
||||
clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileImporter::clear() {
|
||||
for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
|
||||
const std::string &matName = it->first;
|
||||
if (!matName.empty()) {
|
||||
|
@ -173,6 +177,7 @@ const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
|
||||
clear();
|
||||
ZipArchiveIOSystem Archive(ioHandler, rFile);
|
||||
if (!Archive.isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||
|
|
|
@ -81,6 +81,7 @@ protected:
|
|||
using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
|
||||
using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
|
||||
|
||||
void clear();
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
|
|
|
@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Quick3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -237,7 +237,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
if (minor > '0' && major == '3')
|
||||
stream.IncPtr(mesh.faces.size());
|
||||
}
|
||||
// stream.IncPtr(4); // unknown value here
|
||||
} break;
|
||||
|
||||
// materials chunk
|
||||
|
@ -275,8 +274,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
// read the transparency
|
||||
mat.transparency = stream.GetF4();
|
||||
|
||||
// unknown value here
|
||||
// stream.IncPtr(4);
|
||||
// FIX: it could be the texture index ...
|
||||
mat.texIdx = (unsigned int)stream.GetI4();
|
||||
}
|
||||
|
@ -425,7 +422,8 @@ outer:
|
|||
pScene->mMeshes = new aiMesh *[pScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i) {
|
||||
if (fidx[i].empty()) continue;
|
||||
if (fidx[i].empty())
|
||||
continue;
|
||||
|
||||
// Allocate a mesh and a material
|
||||
aiMesh *mesh = pScene->mMeshes[real] = new aiMesh();
|
||||
|
@ -548,14 +546,9 @@ outer:
|
|||
// Now we need to attach the meshes to the root node of the scene
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i)
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
1.f, 0.f, 0.f, 0.f,
|
||||
0.f, -1.f,0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f);*/
|
||||
}
|
||||
|
||||
// Add cameras and light sources to the scene root node
|
||||
pScene->mRootNode->mNumChildren = pScene->mNumLights + pScene->mNumCameras;
|
||||
|
@ -577,4 +570,6 @@ outer:
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER
|
||||
|
|
|
@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Raw Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -70,14 +70,6 @@ static const aiImporterDesc desc = {
|
|||
"raw"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RAWImporter::RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RAWImporter::~RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -295,4 +287,6 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class RAWImporter : public BaseImporter {
|
||||
public:
|
||||
RAWImporter();
|
||||
~RAWImporter() override;
|
||||
RAWImporter() = default;
|
||||
~RAWImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -69,9 +69,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Silo SIB Importer",
|
||||
"Richard Mitton (http://www.codersnotes.com/about)",
|
||||
"",
|
||||
|
@ -94,7 +94,7 @@ enum {
|
|||
N
|
||||
};
|
||||
|
||||
typedef std::pair<uint32_t, uint32_t> SIBPair;
|
||||
using SIBPair = std::pair<uint32_t, uint32_t>;
|
||||
|
||||
struct SIBEdge {
|
||||
uint32_t faceA, faceB;
|
||||
|
@ -199,15 +199,6 @@ static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SIBImporter::SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SIBImporter::~SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool SIBImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -882,4 +873,6 @@ void SIBImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API SIBImporter : public BaseImporter {
|
||||
public:
|
||||
SIBImporter();
|
||||
~SIBImporter() override;
|
||||
SIBImporter() = default;
|
||||
~SIBImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define strtok_s strtok_r
|
||||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Valve SMD Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -1077,4 +1077,6 @@ void SMDImporter::ParseVertex(const char* szCurrent,
|
|||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER
|
||||
|
|
|
@ -52,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Stereolithography (STL) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -250,7 +250,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
sz += 5; // skip the "solid"
|
||||
SkipSpaces(&sz);
|
||||
const char *szMe = sz;
|
||||
while (!::IsSpaceOrNewLine(*sz)) {
|
||||
while (!IsSpaceOrNewLine(*sz)) {
|
||||
sz++;
|
||||
}
|
||||
|
||||
|
@ -303,7 +303,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
normalBuffer.emplace_back(vn);
|
||||
normalBuffer.emplace_back(vn);
|
||||
}
|
||||
} else if (!strncmp(sz, "vertex", 6) && ::IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
|
||||
} else if (!strncmp(sz, "vertex", 6) && IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
|
||||
if (faceVertexCounter >= 3) {
|
||||
ASSIMP_LOG_ERROR("STL: a facet with more than 3 vertices has been found");
|
||||
++sz;
|
||||
|
@ -325,14 +325,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
|
|||
} else if (!::strncmp(sz, "endsolid", 8)) {
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsLineEnd(*sz));
|
||||
} while (!IsLineEnd(*sz));
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
// finished!
|
||||
break;
|
||||
} else { // else skip the whole identifier
|
||||
do {
|
||||
++sz;
|
||||
} while (!::IsSpaceOrNewLine(*sz));
|
||||
} while (!IsSpaceOrNewLine(*sz));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -450,9 +450,8 @@ bool STLImporter::LoadBinaryFile() {
|
|||
aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
typedef aiVector3t<float> aiVector3F;
|
||||
aiVector3F *theVec;
|
||||
aiVector3F theVec3F;
|
||||
aiVector3f *theVec;
|
||||
aiVector3f theVec3F;
|
||||
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces; ++i) {
|
||||
// NOTE: Blender sometimes writes empty normals ... this is not
|
||||
|
@ -460,8 +459,8 @@ bool STLImporter::LoadBinaryFile() {
|
|||
|
||||
// There's one normal for the face in the STL; use it three times
|
||||
// for vertex normals
|
||||
theVec = (aiVector3F *)sz;
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
theVec = (aiVector3f *)sz;
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vn->x = theVec3F.x;
|
||||
vn->y = theVec3F.y;
|
||||
vn->z = theVec3F.z;
|
||||
|
@ -471,7 +470,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
vn += 3;
|
||||
|
||||
// vertex 1
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -479,7 +478,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
++vp;
|
||||
|
||||
// vertex 2
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -487,7 +486,7 @@ bool STLImporter::LoadBinaryFile() {
|
|||
++vp;
|
||||
|
||||
// vertex 3
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
|
||||
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
|
||||
vp->x = theVec3F.x;
|
||||
vp->y = theVec3F.y;
|
||||
vp->z = theVec3F.z;
|
||||
|
@ -570,4 +569,6 @@ void STLImporter::pushMeshesToNode(std::vector<unsigned int> &meshIndices, aiNod
|
|||
meshIndices.clear();
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER
|
||||
|
|
|
@ -51,9 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Terragen Heightmap Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,10 +73,6 @@ TerragenImporter::TerragenImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -244,4 +240,6 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
|
|||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace Assimp {
|
|||
class TerragenImporter : public BaseImporter {
|
||||
public:
|
||||
TerragenImporter();
|
||||
~TerragenImporter() override;
|
||||
~TerragenImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
|
|
@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace Unreal {
|
||||
|
||||
|
@ -152,7 +152,7 @@ inline void DecompressVertex(aiVector3D &v, int32_t in) {
|
|||
|
||||
} // end namespace Unreal
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Unreal Mesh Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -336,12 +336,12 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
tempTextures.emplace_back();
|
||||
std::pair<std::string, std::string> &me = tempTextures.back();
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
if (!ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.first = std::string(d, (size_t)(data - d));
|
||||
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
} else if (!ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
|
@ -363,10 +363,10 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
std::pair<unsigned int, std::string> &me = textures.back();
|
||||
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
if (!ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
data += 4;
|
||||
me.first = strtoul10(data, &data);
|
||||
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
} else if (!ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
data += 8;
|
||||
const char *d = data;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
|
@ -516,4 +516,6 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
flipper.Execute(pScene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
|
|
|
@ -57,10 +57,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Direct3D XFile Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,10 +74,6 @@ static const aiImporterDesc desc = {
|
|||
"x"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XFileImporter::XFileImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool XFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -124,8 +121,7 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the return data structure out of the imported data.
|
||||
void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData)
|
||||
{
|
||||
void XFileImporter::CreateDataRepresentationFromImport(aiScene *pScene, XFile::Scene *pData) {
|
||||
// Read the global materials first so that meshes referring to them can find them later
|
||||
ConvertMaterials(pScene, pData->mGlobalMaterials);
|
||||
|
||||
|
@ -315,8 +311,8 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// collect vertex data for indices of this face
|
||||
for (unsigned int d = 0; d < df.mNumIndices; ++d) {
|
||||
df.mIndices[d] = newIndex;
|
||||
const unsigned int newIdx( pf.mIndices[ d ] );
|
||||
if ( newIdx > sourceMesh->mPositions.size() ) {
|
||||
const unsigned int newIdx = pf.mIndices[d];
|
||||
if (newIdx >= sourceMesh->mPositions.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -328,9 +324,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
if (mesh->HasNormals()) {
|
||||
if (sourceMesh->mNormFaces[f].mIndices.size() > d) {
|
||||
const size_t idx(sourceMesh->mNormFaces[f].mIndices[d]);
|
||||
if (idx < sourceMesh->mNormals.size()) {
|
||||
mesh->mNormals[newIndex] = sourceMesh->mNormals[idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// texture coord sets
|
||||
for (unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++e) {
|
||||
|
@ -361,8 +359,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// set up a vertex-linear array of the weights for quick searching if a bone influences a vertex
|
||||
std::vector<ai_real> oldWeights(sourceMesh->mPositions.size(), 0.0);
|
||||
for (unsigned int d = 0; d < obone.mWeights.size(); ++d) {
|
||||
const unsigned int boneIdx = obone.mWeights[d].mVertex;
|
||||
if (boneIdx < obone.mWeights.size()) {
|
||||
oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;
|
||||
}
|
||||
}
|
||||
|
||||
// collect all vertex weights that influence a vertex in the new mesh
|
||||
std::vector<aiVertexWeight> newWeights;
|
||||
|
@ -451,8 +452,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nanim->mChannels[b] = nbone;
|
||||
|
||||
// key-frames are given as combined transformation matrix keys
|
||||
if( !bone->mTrafoKeys.empty() )
|
||||
{
|
||||
if (!bone->mTrafoKeys.empty()) {
|
||||
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
|
||||
nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
|
@ -538,8 +538,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
}
|
||||
|
||||
// store all converted animations in the scene
|
||||
if( newAnims.size() > 0)
|
||||
{
|
||||
if (newAnims.size() > 0) {
|
||||
pScene->mNumAnimations = (unsigned int)newAnims.size();
|
||||
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
|
||||
for (unsigned int a = 0; a < newAnims.size(); a++)
|
||||
|
@ -549,8 +548,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Converts all materials in the given array and stores them in the scene's material list.
|
||||
void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials)
|
||||
{
|
||||
void XFileImporter::ConvertMaterials(aiScene *pScene, std::vector<XFile::Material> &pMaterials) {
|
||||
// count the non-referrer materials in the array
|
||||
unsigned int numNewMaterials(0);
|
||||
for (unsigned int a = 0; a < pMaterials.size(); ++a) {
|
||||
|
@ -599,8 +597,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
|
|||
// Shading model: hard-coded to PHONG, there is no such information in an XFile
|
||||
// FIX (aramis): If the specular exponent is 0, use gouraud shading. This is a bugfix
|
||||
// for some models in the SDK (e.g. good old tiny.x)
|
||||
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f
|
||||
? aiShadingMode_Gouraud : aiShadingMode_Phong;
|
||||
int shadeMode = (int)oldMat.mSpecularExponent == 0.0f ? aiShadingMode_Gouraud : aiShadingMode_Phong;
|
||||
|
||||
mat->AddProperty<int>(&shadeMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
// material colours
|
||||
|
@ -611,7 +608,6 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
|
|||
mat->AddProperty(&oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat->AddProperty(&oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
|
||||
|
||||
// texture, if there is one
|
||||
if (1 == oldMat.mTextures.size()) {
|
||||
const XFile::TexEntry &otex = oldMat.mTextures.back();
|
||||
|
@ -679,4 +675,6 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace XFile {
|
|||
*/
|
||||
class XFileImporter : public BaseImporter {
|
||||
public:
|
||||
XFileImporter();
|
||||
XFileImporter() = default;
|
||||
~XFileImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -56,63 +56,45 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
//#include <cctype>
|
||||
//#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
|
||||
static constexpr uint32_t ErrorId = ~0u;
|
||||
|
||||
template <>
|
||||
const char *LogFunctions<XGLImporter>::Prefix() {
|
||||
return "XGL: ";
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"XGL Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"XGL Importer", "", "", "",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xgl zgl"
|
||||
};
|
||||
0, 0, 0, 0, "xgl zgl"};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XGLImporter::XGLImporter() :
|
||||
mXmlParser(nullptr),
|
||||
m_scene(nullptr) {
|
||||
XGLImporter::XGLImporter() : mXmlParser(nullptr), m_scene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
XGLImporter::~XGLImporter() {
|
||||
delete mXmlParser;
|
||||
clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions which are handled by this class
|
||||
const aiImporterDesc *XGLImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
clear();
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
|
||||
std::vector<char> uncompressed;
|
||||
#endif
|
||||
|
@ -159,7 +141,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
std::vector<aiMesh *> &meshes = scope.meshes_linear;
|
||||
std::vector<aiMaterial *> &materials = scope.materials_linear;
|
||||
if (!meshes.size() || !materials.size()) {
|
||||
if (meshes.empty() || materials.empty()) {
|
||||
ThrowException("failed to extract data from XGL file, no meshes loaded");
|
||||
}
|
||||
|
||||
|
@ -184,6 +166,13 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
scope.dismiss();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::clear() {
|
||||
delete mXmlParser;
|
||||
mXmlParser = nullptr;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
|
@ -199,9 +188,10 @@ void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
|
|||
}
|
||||
|
||||
aiNode *const nd = ReadObject(node, scope);
|
||||
if (!nd) {
|
||||
if (nd == nullptr) {
|
||||
ThrowException("failure reading <world>");
|
||||
}
|
||||
|
||||
if (nd->mName.length == 0) {
|
||||
nd->mName.Set("WORLD");
|
||||
}
|
||||
|
@ -254,15 +244,17 @@ aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
|
|||
const std::string &s = ai_stdStrToLower(child.name());
|
||||
if (s == "mesh") {
|
||||
const size_t prev = scope.meshes_linear.size();
|
||||
bool empty;
|
||||
if (ReadMesh(child, scope, empty)) {
|
||||
if (ReadMesh(child, scope)) {
|
||||
const size_t newc = scope.meshes_linear.size();
|
||||
for (size_t i = 0; i < newc - prev; ++i) {
|
||||
meshes.push_back(static_cast<unsigned int>(i + prev));
|
||||
}
|
||||
}
|
||||
} else if (s == "mat") {
|
||||
ReadMaterial(child, scope);
|
||||
const uint32_t matId = ReadMaterial(child, scope);
|
||||
if (matId == ErrorId) {
|
||||
ThrowException("Invalid material id detected.");
|
||||
}
|
||||
} else if (s == "object") {
|
||||
children.push_back(ReadObject(child, scope));
|
||||
} else if (s == "objectref") {
|
||||
|
@ -438,18 +430,25 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
|
|||
return mesh.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
|
||||
TempMesh t;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline static unsigned int generateMeshId(unsigned int meshId, bool nor, bool uv) {
|
||||
unsigned int currentMeshId = meshId | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
|
||||
return currentMeshId;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
|
||||
TempMesh t;
|
||||
uint32_t matId = 99999;
|
||||
bool mesh_created = false;
|
||||
std::map<unsigned int, TempMaterialMesh> bymat;
|
||||
const unsigned int mesh_id = ReadIDAttr(node);
|
||||
bool empty_mesh = true;
|
||||
for (XmlNode &child : node.children()) {
|
||||
const std::string &s = ai_stdStrToLower(child.name());
|
||||
|
||||
if (s == "mat") {
|
||||
ReadMaterial(child, scope);
|
||||
matId = ReadMaterial(child, scope);
|
||||
} else if (s == "p") {
|
||||
pugi::xml_attribute attr = child.attribute("ID");
|
||||
if (attr.empty()) {
|
||||
|
@ -477,9 +476,79 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
|
|||
} else if (s == "f" || s == "l" || s == "p") {
|
||||
const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
|
||||
|
||||
unsigned int mid = ~0u;
|
||||
TempFace tf[3];
|
||||
unsigned int meshId = ErrorId;
|
||||
TempFace tempFace[3] = {};
|
||||
bool has[3] = { false };
|
||||
meshId = ReadVertices(child, t, tempFace, has, meshId, scope);
|
||||
if (meshId == ErrorId) {
|
||||
ThrowException("missing material index");
|
||||
}
|
||||
|
||||
bool nor = false, uv = false;
|
||||
for (unsigned int i = 0; i < vcount; ++i) {
|
||||
if (!has[i]) {
|
||||
ThrowException("missing face vertex data");
|
||||
}
|
||||
|
||||
nor = nor || tempFace[i].has_normal;
|
||||
uv = uv || tempFace[i].has_uv;
|
||||
}
|
||||
|
||||
if (meshId >= (1 << 30)) {
|
||||
LogWarn("material indices exhausted, this may cause errors in the output");
|
||||
}
|
||||
const unsigned int currentMeshId = generateMeshId(meshId, nor, uv);
|
||||
|
||||
// Generate the temp mesh
|
||||
TempMaterialMesh &mesh = bymat[currentMeshId];
|
||||
mesh.matid = meshId;
|
||||
mesh_created = true;
|
||||
|
||||
for (unsigned int i = 0; i < vcount; ++i) {
|
||||
mesh.positions.push_back(tempFace[i].pos);
|
||||
if (nor) {
|
||||
mesh.normals.push_back(tempFace[i].normal);
|
||||
}
|
||||
if (uv) {
|
||||
mesh.uvs.push_back(tempFace[i].uv);
|
||||
}
|
||||
|
||||
mesh.pflags |= 1 << (vcount - 1);
|
||||
}
|
||||
|
||||
mesh.vcounts.push_back(vcount);
|
||||
}
|
||||
}
|
||||
|
||||
if (!mesh_created) {
|
||||
TempMaterialMesh &mesh = bymat[mesh_id];
|
||||
mesh.matid = matId;
|
||||
}
|
||||
|
||||
// finally extract output meshes and add them to the scope
|
||||
AppendOutputMeshes(bymat, scope, mesh_id);
|
||||
|
||||
// no id == not a reference, insert this mesh right *here*
|
||||
return mesh_id == ErrorId;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
void XGLImporter::AppendOutputMeshes(std::map<unsigned int, TempMaterialMesh> bymat, TempScope &scope,
|
||||
const unsigned int mesh_id) {
|
||||
using pairt = std::pair<const unsigned int, TempMaterialMesh>;
|
||||
for (const pairt &p : bymat) {
|
||||
aiMesh *const m = ToOutputMesh(p.second);
|
||||
scope.meshes_linear.push_back(m);
|
||||
|
||||
// if this is a definition, keep it on the stack
|
||||
if (mesh_id != ErrorId) {
|
||||
scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
unsigned int XGLImporter::ReadVertices(XmlNode &child, TempMesh t, TempFace *tf, bool *has, unsigned int mid, TempScope &scope) {
|
||||
for (XmlNode &sub_child : child.children()) {
|
||||
const std::string &scn = ai_stdStrToLower(sub_child.name());
|
||||
if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
|
||||
|
@ -492,79 +561,18 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
|
|||
ReadFaceVertex(sub_child, t, tf[2]);
|
||||
has[2] = true;
|
||||
} else if (scn == "mat") {
|
||||
if (mid != ~0u) {
|
||||
if (mid != ErrorId) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
mid = ResolveMaterialRef(sub_child, scope);
|
||||
} else if (scn == "matref") {
|
||||
if (mid != ~0u) {
|
||||
if (mid != ErrorId) {
|
||||
LogWarn("only one material tag allowed per <f>");
|
||||
}
|
||||
mid = ResolveMaterialRef(sub_child, scope);
|
||||
}
|
||||
}
|
||||
if (has[0] || has[1] || has[2]) {
|
||||
empty_mesh = false;
|
||||
}
|
||||
|
||||
if (mid == ~0u) {
|
||||
ThrowException("missing material index");
|
||||
}
|
||||
|
||||
bool nor = false;
|
||||
bool uv = false;
|
||||
for (unsigned int i = 0; i < vcount; ++i) {
|
||||
if (!has[i]) {
|
||||
ThrowException("missing face vertex data");
|
||||
}
|
||||
|
||||
nor = nor || tf[i].has_normal;
|
||||
uv = uv || tf[i].has_uv;
|
||||
}
|
||||
|
||||
if (mid >= (1 << 30)) {
|
||||
LogWarn("material indices exhausted, this may cause errors in the output");
|
||||
}
|
||||
unsigned int meshId = mid | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
|
||||
|
||||
TempMaterialMesh &mesh = bymat[meshId];
|
||||
mesh.matid = mid;
|
||||
|
||||
for (unsigned int i = 0; i < vcount; ++i) {
|
||||
mesh.positions.push_back(tf[i].pos);
|
||||
if (nor) {
|
||||
mesh.normals.push_back(tf[i].normal);
|
||||
}
|
||||
if (uv) {
|
||||
mesh.uvs.push_back(tf[i].uv);
|
||||
}
|
||||
|
||||
mesh.pflags |= 1 << (vcount - 1);
|
||||
}
|
||||
|
||||
mesh.vcounts.push_back(vcount);
|
||||
}
|
||||
}
|
||||
|
||||
// finally extract output meshes and add them to the scope
|
||||
using pairt = std::pair<const unsigned int, TempMaterialMesh>;
|
||||
for (const pairt &p : bymat) {
|
||||
aiMesh *const m = ToOutputMesh(p.second);
|
||||
scope.meshes_linear.push_back(m);
|
||||
|
||||
// if this is a definition, keep it on the stack
|
||||
if (mesh_id != ~0u) {
|
||||
scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
|
||||
}
|
||||
}
|
||||
if (empty_mesh) {
|
||||
LogWarn("Mesh is empty, skipping.");
|
||||
empty = empty_mesh;
|
||||
return false;
|
||||
}
|
||||
|
||||
// no id == not a reference, insert this mesh right *here*
|
||||
return mesh_id == ~0u;
|
||||
return mid;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
|
@ -598,10 +606,10 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
|
||||
unsigned int XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
|
||||
const unsigned int mat_id = ReadIDAttr(node);
|
||||
|
||||
auto *mat(new aiMaterial);
|
||||
auto *mat = new aiMaterial;
|
||||
for (XmlNode &child : node.children()) {
|
||||
const std::string &s = ai_stdStrToLower(child.name());
|
||||
if (s == "amb") {
|
||||
|
@ -627,6 +635,8 @@ void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
|
|||
|
||||
scope.materials[mat_id] = mat;
|
||||
scope.materials_linear.push_back(mat);
|
||||
|
||||
return mat_id;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
|
@ -683,7 +693,7 @@ unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
|
|||
}
|
||||
}
|
||||
|
||||
return ~0u;
|
||||
return ErrorId;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -712,14 +722,14 @@ unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
|
|||
const char *s = v.c_str();
|
||||
if (!SkipSpaces(&s)) {
|
||||
LogError("unexpected EOL, failed to parse index element");
|
||||
return ~0u;
|
||||
return ErrorId;
|
||||
}
|
||||
const char *se;
|
||||
const char *se = nullptr;
|
||||
const unsigned int t = strtoul10(s, &se);
|
||||
|
||||
if (se == s) {
|
||||
LogError("failed to read index");
|
||||
return ~0u;
|
||||
return ErrorId;
|
||||
}
|
||||
|
||||
return t;
|
||||
|
@ -786,4 +796,6 @@ aiColor3D XGLImporter::ReadCol3(XmlNode &node) {
|
|||
return aiColor3D(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_XGL_IMPORTER
|
||||
|
|
|
@ -69,16 +69,20 @@ namespace Assimp {
|
|||
*/
|
||||
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
XGLImporter();
|
||||
|
||||
/// @brief The class destructor.
|
||||
~XGLImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
void clear();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
|
@ -92,10 +96,7 @@ protected:
|
|||
|
||||
private:
|
||||
struct TempScope {
|
||||
TempScope() :
|
||||
light() {
|
||||
// empty
|
||||
}
|
||||
TempScope() : light() {}
|
||||
|
||||
~TempScope() {
|
||||
for (aiMesh *m : meshes_linear) {
|
||||
|
@ -145,9 +146,7 @@ private:
|
|||
};
|
||||
|
||||
struct TempMaterialMesh {
|
||||
TempMaterialMesh() :
|
||||
pflags(),
|
||||
matid() {
|
||||
TempMaterialMesh() : pflags(), matid() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -160,9 +159,7 @@ private:
|
|||
};
|
||||
|
||||
struct TempFace {
|
||||
TempFace() :
|
||||
has_uv(),
|
||||
has_normal() {
|
||||
TempFace() : has_uv(), has_normal() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -175,26 +172,25 @@ private:
|
|||
|
||||
private:
|
||||
void Cleanup();
|
||||
|
||||
std::string GetElementName();
|
||||
bool ReadElement();
|
||||
bool ReadElementUpToClosing(const char *closetag);
|
||||
bool SkipToText();
|
||||
unsigned int ReadIDAttr(XmlNode &node);
|
||||
|
||||
void ReadWorld(XmlNode &node, TempScope &scope);
|
||||
void ReadLighting(XmlNode &node, TempScope &scope);
|
||||
aiLight *ReadDirectionalLight(XmlNode &node);
|
||||
aiNode *ReadObject(XmlNode &node, TempScope &scope);
|
||||
bool ReadMesh(XmlNode &node, TempScope &scope, bool &empty);
|
||||
void ReadMaterial(XmlNode &node, TempScope &scope);
|
||||
bool ReadMesh(XmlNode &node, TempScope &scope);
|
||||
void AppendOutputMeshes(std::map<unsigned int, TempMaterialMesh> bymat, TempScope &scope, const unsigned int mesh_id);
|
||||
unsigned int ReadVertices(XmlNode &child, TempMesh t, TempFace *tf, bool *has, unsigned int mid, TempScope &scope);
|
||||
unsigned int ReadMaterial(XmlNode &node, TempScope &scope);
|
||||
aiVector2D ReadVec2(XmlNode &node);
|
||||
aiVector3D ReadVec3(XmlNode &node);
|
||||
aiColor3D ReadCol3(XmlNode &node);
|
||||
aiMatrix4x4 ReadTrafo(XmlNode &node);
|
||||
unsigned int ReadIndexFromText(XmlNode &node);
|
||||
float ReadFloat(XmlNode &node);
|
||||
|
||||
aiMesh *ToOutputMesh(const TempMaterialMesh &m);
|
||||
void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out);
|
||||
unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope);
|
||||
|
|
|
@ -62,11 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
//
|
||||
// glTFImporter
|
||||
//
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"glTF Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -172,22 +172,6 @@ static void IdentityMatrix4(mat4 &o) {
|
|||
o[15] = 1;
|
||||
}
|
||||
|
||||
static bool IsBoneWeightFitted(vec4 &weight) {
|
||||
return weight[0] + weight[1] + weight[2] + weight[3] >= 1.f;
|
||||
}
|
||||
|
||||
static int FitBoneWeight(vec4 &weight, float value) {
|
||||
int i = 0;
|
||||
for (; i < 4; ++i) {
|
||||
if (weight[i] < value) {
|
||||
weight[i] = value;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void *data, size_t count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut) {
|
||||
|
@ -575,7 +559,11 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
aiString tex;
|
||||
|
||||
// Read texcoord (UV map index)
|
||||
mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
|
||||
// Note: must be an int to be successful.
|
||||
int tmp = 0;
|
||||
const auto ok = mat.Get(AI_MATKEY_UVWSRC(tt, slot), tmp);
|
||||
if (ok == aiReturn_SUCCESS) texCoord = tmp;
|
||||
|
||||
|
||||
if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
|
||||
std::string path = tex.C_Str();
|
||||
|
@ -1009,23 +997,29 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
|
|||
return parentNodeRef;
|
||||
}
|
||||
|
||||
struct boneIndexWeightPair {
|
||||
unsigned int indexJoint;
|
||||
float weight;
|
||||
bool operator()(boneIndexWeightPair &a, boneIndexWeightPair &b) {
|
||||
return a.weight > b.weight;
|
||||
}
|
||||
};
|
||||
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
||||
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||
std::vector<aiMatrix4x4> &inverseBindMatricesData, bool unlimitedBonesPerVertex) {
|
||||
if (aimesh->mNumBones < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Store the vertex joint and weight data.
|
||||
const size_t NumVerts(aimesh->mNumVertices);
|
||||
vec4 *vertexJointData = new vec4[NumVerts];
|
||||
vec4 *vertexWeightData = new vec4[NumVerts];
|
||||
int *jointsPerVertex = new int[NumVerts];
|
||||
std::vector<std::vector<boneIndexWeightPair>> allVerticesPairs;
|
||||
int maxJointsPerVertex = 0;
|
||||
for (size_t i = 0; i < NumVerts; ++i) {
|
||||
jointsPerVertex[i] = 0;
|
||||
for (size_t j = 0; j < 4; ++j) {
|
||||
vertexJointData[i][j] = 0;
|
||||
vertexWeightData[i][j] = 0;
|
||||
}
|
||||
std::vector<boneIndexWeightPair> vertexPair;
|
||||
allVerticesPairs.push_back(vertexPair);
|
||||
}
|
||||
|
||||
for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
|
||||
|
@ -1055,38 +1049,63 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
|
||||
}
|
||||
|
||||
// aib->mWeights =====> vertexWeightData
|
||||
for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights; ++idx_weights) {
|
||||
// aib->mWeights =====> temp pairs data
|
||||
for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights;
|
||||
++idx_weights) {
|
||||
unsigned int vertexId = aib->mWeights[idx_weights].mVertexId;
|
||||
float vertWeight = aib->mWeights[idx_weights].mWeight;
|
||||
|
||||
// A vertex can only have at most four joint weights, which ideally sum up to 1
|
||||
if (IsBoneWeightFitted(vertexWeightData[vertexId])) {
|
||||
continue;
|
||||
}
|
||||
if (jointsPerVertex[vertexId] > 3) {
|
||||
int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight);
|
||||
if (boneIndexFitted != -1) {
|
||||
vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
|
||||
}
|
||||
} else {
|
||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||
|
||||
allVerticesPairs[vertexId].push_back({jointNamesIndex, vertWeight});
|
||||
jointsPerVertex[vertexId] += 1;
|
||||
maxJointsPerVertex =
|
||||
std::max(maxJointsPerVertex, jointsPerVertex[vertexId]);
|
||||
}
|
||||
}
|
||||
|
||||
} // End: for-loop mNumMeshes
|
||||
|
||||
if (!unlimitedBonesPerVertex){
|
||||
// skinning limited only for 4 bones per vertex, default
|
||||
maxJointsPerVertex = 4;
|
||||
}
|
||||
|
||||
// temp pairs data =====> vertexWeightData
|
||||
size_t numGroups = (maxJointsPerVertex - 1) / 4 + 1;
|
||||
vec4 *vertexJointData = new vec4[NumVerts * numGroups];
|
||||
vec4 *vertexWeightData = new vec4[NumVerts * numGroups];
|
||||
for (size_t indexVertex = 0; indexVertex < NumVerts; ++indexVertex) {
|
||||
// order pairs by weight for each vertex
|
||||
std::sort(allVerticesPairs[indexVertex].begin(),
|
||||
allVerticesPairs[indexVertex].end(),
|
||||
boneIndexWeightPair());
|
||||
for (size_t indexGroup = 0; indexGroup < numGroups; ++indexGroup) {
|
||||
for (size_t indexJoint = 0; indexJoint < 4; ++indexJoint) {
|
||||
size_t indexBone = indexGroup * 4 + indexJoint;
|
||||
size_t indexData = indexVertex + NumVerts * indexGroup;
|
||||
if (indexBone >= allVerticesPairs[indexVertex].size()) {
|
||||
vertexJointData[indexData][indexJoint] = 0.f;
|
||||
vertexWeightData[indexData][indexJoint] = 0.f;
|
||||
} else {
|
||||
vertexJointData[indexData][indexJoint] =
|
||||
static_cast<float>(
|
||||
allVerticesPairs[indexVertex][indexBone].indexJoint);
|
||||
vertexWeightData[indexData][indexJoint] =
|
||||
allVerticesPairs[indexVertex][indexBone].weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t idx_group = 0; idx_group < numGroups; ++idx_group) {
|
||||
Mesh::Primitive &p = meshRef->primitives.back();
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(
|
||||
mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexJointData + idx_group * NumVerts,
|
||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if (vertexJointAccessor) {
|
||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||
unsigned int s_bytesPerComp = ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
|
||||
unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
|
||||
unsigned int s_bytesPerComp =
|
||||
ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
|
||||
unsigned int bytesPerComp =
|
||||
ComponentTypeSize(vertexJointAccessor->componentType);
|
||||
size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
|
||||
Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
|
||||
uint8_t *arrys = new uint8_t[bytesLen];
|
||||
|
@ -1105,12 +1124,14 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
p.attributes.joint.push_back(vertexJointAccessor);
|
||||
delete[] arrys;
|
||||
}
|
||||
|
||||
Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
Ref<Accessor> vertexWeightAccessor = ExportData(
|
||||
mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexWeightData + idx_group * NumVerts,
|
||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if (vertexWeightAccessor) {
|
||||
p.attributes.weight.push_back(vertexWeightAccessor);
|
||||
}
|
||||
}
|
||||
delete[] jointsPerVertex;
|
||||
delete[] vertexWeightData;
|
||||
delete[] vertexJointData;
|
||||
|
@ -1247,9 +1268,19 @@ void glTF2Exporter::ExportMeshes() {
|
|||
break;
|
||||
}
|
||||
|
||||
// /*************** Skins ****************/
|
||||
// if (aim->HasBones()) {
|
||||
// ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
|
||||
// }
|
||||
/*************** Skins ****************/
|
||||
if (aim->HasBones()) {
|
||||
ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
|
||||
bool unlimitedBonesPerVertex =
|
||||
this->mProperties->HasPropertyBool(
|
||||
AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX) &&
|
||||
this->mProperties->GetPropertyBool(
|
||||
AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX);
|
||||
ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData,
|
||||
unlimitedBonesPerVertex);
|
||||
}
|
||||
|
||||
/*************** Targets for blendshapes ****************/
|
||||
|
|
|
@ -82,7 +82,7 @@ struct Tangent {
|
|||
// glTF2Importer
|
||||
//
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"glTF2 Importer",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -923,7 +923,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
hunter_add_package(utf8)
|
||||
find_package(utf8cpp CONFIG REQUIRED)
|
||||
ELSE()
|
||||
# utf8 is header-only, so Assimp doesn't need to do anything.
|
||||
INCLUDE_DIRECTORIES("../contrib/utf8cpp/source")
|
||||
ENDIF()
|
||||
|
||||
# polyclipping
|
||||
|
@ -1380,7 +1380,12 @@ ENDIF()
|
|||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
if (UNZIP_FOUND)
|
||||
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
|
||||
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
|
||||
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
|
||||
else()
|
||||
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LINK_LIBRARIES})
|
||||
endif()
|
||||
else ()
|
||||
INCLUDE_DIRECTORIES("../")
|
||||
endif ()
|
||||
|
|
|
@ -66,6 +66,10 @@ Compression::Compression() :
|
|||
Compression::~Compression() {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
||||
if (mImpl->mOpen) {
|
||||
close();
|
||||
}
|
||||
|
||||
delete mImpl;
|
||||
}
|
||||
|
||||
|
@ -124,7 +128,7 @@ static int getFlushMode(Compression::FlushMode flush) {
|
|||
return z_flush;
|
||||
}
|
||||
|
||||
constexpr size_t MYBLOCK = 32786;
|
||||
static constexpr size_t MYBLOCK = 32786;
|
||||
|
||||
size_t Compression::decompress(const void *data, size_t in, std::vector<char> &uncompressed) {
|
||||
ai_assert(mImpl != nullptr);
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -59,12 +57,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdio.h>
|
||||
#include <stack>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
|
||||
: mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
|
||||
ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() :
|
||||
mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -110,36 +108,13 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Improves the cache coherency of a specific mesh
|
||||
ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum) {
|
||||
// TODO: rewrite this to use std::vector or boost::shared_array
|
||||
ai_assert(nullptr != pMesh);
|
||||
|
||||
// Check whether the input data is valid
|
||||
// - there must be vertices and faces
|
||||
// - all faces must be triangulated or we can't operate on them
|
||||
if (!pMesh->HasFaces() || !pMesh->HasPositions())
|
||||
return static_cast<ai_real>(0.f);
|
||||
|
||||
if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
|
||||
ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
if(pMesh->mNumVertices <= mConfigCacheDepth) {
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
ai_real fACMR = 3.f;
|
||||
const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
|
||||
|
||||
// Input ACMR is for logging purposes only
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
unsigned int* piFIFOStack = new unsigned int[mConfigCacheDepth];
|
||||
memset(piFIFOStack,0xff,mConfigCacheDepth*sizeof(unsigned int));
|
||||
static ai_real calculateInputACMR(aiMesh *pMesh, const aiFace *const pcEnd,
|
||||
unsigned int configCacheDepth, unsigned int meshNum) {
|
||||
ai_real fACMR = 0.0f;
|
||||
unsigned int *piFIFOStack = new unsigned int[configCacheDepth];
|
||||
memset(piFIFOStack, 0xff, configCacheDepth * sizeof(unsigned int));
|
||||
unsigned int *piCur = piFIFOStack;
|
||||
const unsigned int* const piCurEnd = piFIFOStack + mConfigCacheDepth;
|
||||
const unsigned int *const piCurEnd = piFIFOStack + configCacheDepth;
|
||||
|
||||
// count the number of cache misses
|
||||
unsigned int iCacheMisses = 0;
|
||||
|
@ -174,21 +149,53 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
ASSIMP_LOG_WARN(szBuff);
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
return fACMR;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Improves the cache coherency of a specific mesh
|
||||
ai_real ImproveCacheLocalityProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshNum) {
|
||||
// TODO: rewrite this to use std::vector or boost::shared_array
|
||||
ai_assert(nullptr != pMesh);
|
||||
|
||||
// Check whether the input data is valid
|
||||
// - there must be vertices and faces
|
||||
// - all faces must be triangulated or we can't operate on them
|
||||
if (!pMesh->HasFaces() || !pMesh->HasPositions())
|
||||
return static_cast<ai_real>(0.f);
|
||||
|
||||
if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
|
||||
ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
if (pMesh->mNumVertices <= mConfigCacheDepth) {
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
ai_real fACMR = 3.f;
|
||||
const aiFace *const pcEnd = pMesh->mFaces + pMesh->mNumFaces;
|
||||
|
||||
// Input ACMR is for logging purposes only
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
fACMR = calculateInputACMR(pMesh, pcEnd, mConfigCacheDepth, meshNum);
|
||||
}
|
||||
|
||||
// first we need to build a vertex-triangle adjacency list
|
||||
VertexTriangleAdjacency adj(pMesh->mFaces, pMesh->mNumFaces, pMesh->mNumVertices, true);
|
||||
|
||||
// build a list to store per-vertex caching time stamps
|
||||
unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
|
||||
memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
|
||||
std::vector<unsigned int> piCachingStamps;
|
||||
piCachingStamps.resize(pMesh->mNumVertices);
|
||||
memset(&piCachingStamps[0], 0x0, pMesh->mNumVertices * sizeof(unsigned int));
|
||||
|
||||
// allocate an empty output index buffer. We store the output indices in one large array.
|
||||
// Since the number of triangles won't change the input faces can be reused. This is how
|
||||
// we save thousands of redundant mini allocations for aiFace::mIndices
|
||||
const unsigned int iIdxCnt = pMesh->mNumFaces * 3;
|
||||
unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
|
||||
unsigned int* piCSIter = piIBOutput;
|
||||
std::vector<unsigned int> piIBOutput;
|
||||
piIBOutput.resize(iIdxCnt);
|
||||
std::vector<unsigned int>::iterator piCSIter = piIBOutput.begin();
|
||||
|
||||
// allocate the flag array to hold the information
|
||||
// whether a face has already been emitted or not
|
||||
|
@ -202,7 +209,8 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
|
||||
|
||||
// get the largest number of referenced triangles and allocate the "candidate buffer"
|
||||
unsigned int iMaxRefTris = 0; {
|
||||
unsigned int iMaxRefTris = 0;
|
||||
{
|
||||
const unsigned int *piCur = adj.mLiveTriangles;
|
||||
const unsigned int *const piCurEnd = adj.mLiveTriangles + pMesh->mNumVertices;
|
||||
for (; piCur != piCurEnd; ++piCur) {
|
||||
|
@ -210,7 +218,8 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
}
|
||||
}
|
||||
ai_assert(iMaxRefTris > 0);
|
||||
unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
|
||||
std::vector<unsigned int> piCandidates;
|
||||
piCandidates.resize(iMaxRefTris * 3);
|
||||
unsigned int iCacheMisses = 0;
|
||||
|
||||
// ...................................................................................
|
||||
|
@ -250,7 +259,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
|
||||
unsigned int icnt = piNumTriPtrNoModify[ivdx];
|
||||
unsigned int *piList = adj.GetAdjacentTriangles(ivdx);
|
||||
unsigned int* piCurCandidate = piCandidates;
|
||||
std::vector<unsigned int>::iterator piCurCandidate = piCandidates.begin();
|
||||
|
||||
// get all triangles in the neighborhood
|
||||
for (unsigned int tri = 0; tri < icnt; ++tri) {
|
||||
|
@ -261,7 +270,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
|
||||
// so iterate through all vertices of the current triangle
|
||||
const aiFace *pcFace = &pMesh->mFaces[fidx];
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
const unsigned nind = pcFace->mNumIndices;
|
||||
for (unsigned ind = 0; ind < nind; ind++) {
|
||||
unsigned dp = pcFace->mIndices[ind];
|
||||
|
||||
|
@ -297,7 +306,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
// get next fanning vertex
|
||||
ivdx = -1;
|
||||
int max_priority = -1;
|
||||
for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
|
||||
for (std::vector<unsigned int>::iterator piCur = piCandidates.begin(); piCur != piCurCandidate; ++piCur) {
|
||||
const unsigned int dp = *piCur;
|
||||
|
||||
// must have live triangles
|
||||
|
@ -345,29 +354,29 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
|
|||
}
|
||||
ai_real fACMR2 = 0.0f;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
|
||||
fACMR2 = static_cast<ai_real>(iCacheMisses / pMesh->mNumFaces);
|
||||
const ai_real averageACMR = ((fACMR - fACMR2) / fACMR) * 100.f;
|
||||
// very intense verbose logging ... prepare for much text if there are many meshes
|
||||
if (DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Mesh ", meshNum, "| ACMR in: ", fACMR, " out: ", fACMR2, " | average ACMR ", averageACMR);
|
||||
}
|
||||
|
||||
fACMR2 *= pMesh->mNumFaces;
|
||||
}
|
||||
|
||||
// sort the output index buffer back to the input array
|
||||
piCSIter = piIBOutput;
|
||||
piCSIter = piIBOutput.begin();
|
||||
for (aiFace *pcFace = pMesh->mFaces; pcFace != pcEnd; ++pcFace) {
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
unsigned *ind = pcFace->mIndices;
|
||||
if (nind > 0) ind[0] = *piCSIter++;
|
||||
if (nind > 1) ind[1] = *piCSIter++;
|
||||
if (nind > 2) ind[2] = *piCSIter++;
|
||||
if (nind > 0)
|
||||
ind[0] = *piCSIter++;
|
||||
if (nind > 1)
|
||||
ind[1] = *piCSIter++;
|
||||
if (nind > 2)
|
||||
ind[2] = *piCSIter++;
|
||||
}
|
||||
|
||||
// delete temporary storage
|
||||
delete[] piCachingStamps;
|
||||
delete[] piIBOutput;
|
||||
delete[] piCandidates;
|
||||
|
||||
return fACMR2;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -290,12 +290,6 @@ void PretransformVertices::ComputeAbsoluteTransform(aiNode *pcNode) {
|
|||
}
|
||||
}
|
||||
|
||||
static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors) {
|
||||
for (size_t i=0; i<numVectors; ++i) {
|
||||
vectorArrayOut[i] = vectorArrayIn[i].Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the node transformation to a mesh
|
||||
void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const {
|
||||
|
@ -322,8 +316,11 @@ void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat)
|
|||
const aiMatrix3x3 m = aiMatrix3x3(mat).Inverse().Transpose();
|
||||
|
||||
if (mesh->HasNormals()) {
|
||||
normalizeVectorArray(mesh->mNormals, mesh->mNormals, mesh->mNumVertices);
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
if (mesh->HasTangentsAndBitangents()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize();
|
||||
|
|
|
@ -40,6 +40,9 @@
|
|||
# define crc32 z_crc32
|
||||
# define crc32_combine z_crc32_combine
|
||||
# define crc32_combine64 z_crc32_combine64
|
||||
# define crc32_combine_gen z_crc32_combine_gen
|
||||
# define crc32_combine_gen64 z_crc32_combine_gen64
|
||||
# define crc32_combine_op z_crc32_combine_op
|
||||
# define crc32_z z_crc32_z
|
||||
# define deflate z_deflate
|
||||
# define deflateBound z_deflateBound
|
||||
|
@ -351,6 +354,9 @@
|
|||
# ifdef FAR
|
||||
# undef FAR
|
||||
# endif
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# endif
|
||||
# include <windows.h>
|
||||
/* No need for _export, use ZLIB.DEF instead. */
|
||||
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
|
||||
|
@ -469,11 +475,18 @@ typedef uLong FAR uLongf;
|
|||
# undef _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H)
|
||||
#ifndef Z_HAVE_UNISTD_H
|
||||
# ifdef __WATCOMC__
|
||||
# define Z_HAVE_UNISTD_H
|
||||
# endif
|
||||
#endif
|
||||
#ifndef Z_HAVE_UNISTD_H
|
||||
# if defined(_LARGEFILE64_SOURCE) && !defined(_WIN32)
|
||||
# define Z_HAVE_UNISTD_H
|
||||
# endif
|
||||
#endif
|
||||
#ifndef Z_SOLO
|
||||
# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE)
|
||||
# if defined(Z_HAVE_UNISTD_H)
|
||||
# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */
|
||||
# ifdef VMS
|
||||
# include <unixio.h> /* for off_t */
|
||||
|
|
|
@ -63,6 +63,7 @@ struct aiImporterDesc;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
// Forward declarations
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
class BaseProcess;
|
||||
|
@ -73,6 +74,9 @@ class IOStream;
|
|||
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
|
||||
(string[1] << 16) + (string[2] << 8) + string[3]))
|
||||
|
||||
using UByteBuffer = std::vector<uint8_t>;
|
||||
using ByteBuffer = std::vector<int8_t>;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
|
||||
* for all importer worker classes.
|
||||
|
|
|
@ -70,7 +70,6 @@ namespace Assimp {
|
|||
|
||||
static const unsigned int BufferSize = 4096;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
AI_FORCE_INLINE bool IsUpper(char_t in) {
|
||||
|
|
|
@ -1085,6 +1085,19 @@ enum aiComponent
|
|||
*/
|
||||
#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
|
||||
|
||||
/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning
|
||||
*
|
||||
* When this flag is not defined, all bone weights and indices are limited to a
|
||||
* maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only).
|
||||
* By enabling this flag, the number of bones per vertex is unlimited.
|
||||
* In both cases, indices and bone weights are sorted by weight in descending order.
|
||||
* In the case of the limit of up to four bones, a maximum of the four largest values are exported.
|
||||
* Weights are not normalized.
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \
|
||||
"USE_UNLIMITED_BONES_PER VERTEX"
|
||||
|
||||
/**
|
||||
* @brief Specifies the blob name, assimp uses for exporting.
|
||||
*
|
||||
|
|
|
@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include <unordered_set>
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
@ -872,11 +874,15 @@ struct aiMesh {
|
|||
|
||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||
if (mNumBones && mBones) {
|
||||
std::unordered_set<const aiBone *> bones;
|
||||
for (unsigned int a = 0; a < mNumBones; a++) {
|
||||
if (mBones[a]) {
|
||||
delete mBones[a];
|
||||
bones.insert(mBones[a]);
|
||||
}
|
||||
}
|
||||
for (const aiBone *bone: bones) {
|
||||
delete bone;
|
||||
}
|
||||
delete[] mBones;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,6 +151,8 @@ public:
|
|||
|
||||
|
||||
typedef aiVector3t<ai_real> aiVector3D;
|
||||
typedef aiVector3t<float> aiVector3f;
|
||||
typedef aiVector3t<double> aiVector3d;
|
||||
|
||||
#else
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ INCLUDE_DIRECTORIES(
|
|||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
${Assimp_SOURCE_DIR}/contrib/utf8cpp/source
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <dxgi1_2.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <utf8.h>
|
||||
|
||||
#include "ModelLoader.h"
|
||||
#include "SafeRelease.hpp"
|
||||
|
|
|
@ -21,6 +21,7 @@ INCLUDE_DIRECTORIES(
|
|||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
${Assimp_SOURCE_DIR}/contrib/utf8cpp/source
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <stdio.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <utf8.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
|
||||
|
|
Binary file not shown.
|
@ -48,6 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
class BlendImportAreaLight : public ::testing::Test {
|
||||
public:
|
||||
BlendImportAreaLight() :
|
||||
im(nullptr) {}
|
||||
~BlendImportAreaLight() override = default;
|
||||
void SetUp() override {
|
||||
im = new Assimp::Importer();
|
||||
}
|
||||
|
|
|
@ -48,11 +48,14 @@ using namespace ::Assimp;
|
|||
|
||||
class BlenderWorkTest : public ::testing::Test {
|
||||
public:
|
||||
virtual void SetUp() {
|
||||
BlenderWorkTest() : im(nullptr) {}
|
||||
~BlenderWorkTest() override = default;
|
||||
|
||||
void SetUp() override {
|
||||
im = new Assimp::Importer();
|
||||
}
|
||||
|
||||
virtual void TearDown() {
|
||||
void TearDown() override {
|
||||
delete im;
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue