diff --git a/test/unit/utglTF2ImportExport.cpp b/test/unit/utglTF2ImportExport.cpp index 1104b37c9..8b976ce42 100644 --- a/test/unit/utglTF2ImportExport.cpp +++ b/test/unit/utglTF2ImportExport.cpp @@ -537,7 +537,7 @@ bool checkSkinnedScene(const aiScene *scene){ {0.049f, 0.000f, 0.000f, 0.000f}}; for (size_t boneIndex = 0; boneIndex < 10u; ++boneIndex) { EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]); - std::map map; + std::map map; for (size_t jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){ auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId; auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight; @@ -584,7 +584,7 @@ void checkSkinnedSceneLimited(const aiScene *scene){ {0.000f, 0.000f, 0.000f, 0.000f}}; for (size_t boneIndex = 0; boneIndex < 10u; ++boneIndex) { EXPECT_EQ(scene->mMeshes[0]->mBones[boneIndex]->mNumWeights, numWeights[boneIndex]); - std::map map; + std::map map; for (size_t jointIndex = 0; jointIndex < scene->mMeshes[0]->mBones[boneIndex]->mNumWeights; ++jointIndex){ auto key = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mVertexId; auto weight = scene->mMeshes[0]->mBones[boneIndex]->mWeights[jointIndex].mWeight;