Fix buffer overflow in MD3Loader (#5763)

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
pull/5764/head^2
dataisland 2024-09-10 15:10:36 -05:00 committed by GitHub
parent d468e633b1
commit 3bd98611d7
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1 changed files with 11 additions and 0 deletions

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@ -724,6 +724,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::vector<unsigned char> mBuffer2(fileSize);
file->Read(&mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0];
const unsigned char* bufferEnd = mBuffer + fileSize;
pcHeader = (BE_NCONST MD3::Header *)mBuffer;
@ -749,9 +750,15 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// Navigate to the list of surfaces
BE_NCONST MD3::Surface *pcSurfaces = (BE_NCONST MD3::Surface *)(mBuffer + pcHeader->OFS_SURFACES);
if ((const unsigned char*)pcSurfaces + sizeof(MD3::Surface) * pcHeader->NUM_SURFACES > bufferEnd) {
throw DeadlyImportError("MD3 surface headers are outside the file");
}
// Navigate to the list of tags
BE_NCONST MD3::Tag *pcTags = (BE_NCONST MD3::Tag *)(mBuffer + pcHeader->OFS_TAGS);
if ((const unsigned char*)pcTags + sizeof(MD3::Tag) * pcHeader->NUM_TAGS > bufferEnd) {
throw DeadlyImportError("MD3 tags are outside the file");
}
// Allocate output storage
pScene->mNumMeshes = pcHeader->NUM_SURFACES;
@ -1026,6 +1033,10 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
for (unsigned int i = 0; i < pcHeader->NUM_TAGS; ++i, ++pcTags) {
aiNode *nd = pScene->mRootNode->mChildren[i] = new aiNode();
if ((const unsigned char*)pcTags + sizeof(MD3::Tag) > bufferEnd) {
throw DeadlyImportError("MD3 tag is outside the file");
}
nd->mName.Set((const char *)pcTags->NAME);
nd->mParent = pScene->mRootNode;