Merge branch 'master' of https://github.com/assimp/assimp
commit
3ad7aea123
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@ -16,7 +16,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules")
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set(LIBASSIMP_COMPONENT libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
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set(LIBASSIMP-DEV_COMPONENT libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}-dev)
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set(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
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set(ASSIMP_LIBRARY_SUFFIX "${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" CACHE STRING "Suffix to append to library names")
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set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
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add_definitions(-fPIC) # this is a very important switch and some libraries seem now to have it....
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@ -19,7 +19,7 @@ Open Asset Import Library (assimp)
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Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 30 file formats. It also supports exporting files to a few selected file formats.
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Its short name is _assimp_, which is an unintended joke (the abbreviation is derived from _Asset Importer_).
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Its abbreviated name is _assimp_.
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__Note__: this `README` refers to the file structure used by release packages, which differs in some points from the development trunk.
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@ -129,5 +129,3 @@ The license of the Asset Import Library is based on the modified, __3-clause BSD
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Note that, unlike LGPLed code, you may link statically to Assimp.
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For the formal details, see the `LICENSE` file.
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------------------------------
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@ -707,7 +707,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
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if (0 == mRootNode->mChildren.size())
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{
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//////////////////////////////////////////////////////////////////////////////
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// It seems the file is so fucked up that it has not even a hierarchy.
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// It seems the file is so messed up that it has not even a hierarchy.
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// generate a flat hiearachy which looks like this:
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//
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// ROOT_NODE
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@ -1,3 +1,4 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -624,7 +625,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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)
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{
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typedef std::pair<const int,size_t> MyPair;
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if (!mesh->totface || !mesh->totvert) {
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if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) {
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return;
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}
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@ -637,6 +638,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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ThrowException("Number of vertices is larger than the corresponding array");
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}
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if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) {
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ThrowException("Number of vertices is larger than the corresponding array");
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}
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// collect per-submesh numbers
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std::map<int,size_t> per_mat;
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for (int i = 0; i < mesh->totface; ++i) {
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@ -644,6 +649,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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const MFace& mf = mesh->mface[i];
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per_mat[ mf.mat_nr ]++;
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
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const MPoly& mp = mesh->mpoly[i];
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per_mat[ mp.mat_nr ]++;
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}
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// ... and allocate the corresponding meshes
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const size_t old = temp->size();
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@ -780,8 +789,56 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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// }
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
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const MPoly& mf = mesh->mpoly[i];
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aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
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aiFace& f = out->mFaces[out->mNumFaces++];
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f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ];
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aiVector3D* vo = out->mVertices + out->mNumVertices;
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aiVector3D* vn = out->mNormals + out->mNumVertices;
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// XXX we can't fold this easily, because we are restricted
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// to the member names from the BLEND file (v1,v2,v3,v4)
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// which are assigned by the genblenddna.py script and
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// cannot be changed without breaking the entire
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// import process.
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for (int j = 0;j < mf.totloop; ++j)
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{
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const MLoop& loop = mesh->mloop[mf.loopstart + j];
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if (loop.v >= mesh->totvert) {
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ThrowException("Vertex index out of range");
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}
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const MVert& v = mesh->mvert[loop.v];
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vo->x = v.co[0];
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vo->y = v.co[1];
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vo->z = v.co[2];
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vn->x = v.no[0];
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vn->y = v.no[1];
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vn->z = v.no[2];
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f.mIndices[j] = out->mNumVertices++;
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++vo;
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++vn;
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}
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if (mf.totloop == 3)
|
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{
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out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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}
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else
|
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{
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out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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}
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}
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// collect texture coordinates, they're stored in a separate per-face buffer
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if (mesh->mtface) {
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if (mesh->mtface || mesh->mloopuv) {
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if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
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ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
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}
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@ -804,6 +861,20 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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vo->y = v->uv[i][1];
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}
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
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const MPoly& v = mesh->mpoly[i];
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aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
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const aiFace& f = out->mFaces[out->mNumFaces++];
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aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
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for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
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const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
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vo->x = uv.uv[0];
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vo->y = uv.uv[1];
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}
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}
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}
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// collect texture coordinates, old-style (marked as deprecated in current blender sources)
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@ -833,7 +904,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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}
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// collect vertex colors, stored separately as well
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if (mesh->mcol) {
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if (mesh->mcol || mesh->mloopcol) {
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if (mesh->totface > static_cast<int> ( (mesh->mcol.size()/4)) ) {
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ThrowException("Number of faces is larger than the corresponding color face array");
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}
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@ -860,6 +931,23 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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}
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for (unsigned int n = f.mNumIndices; n < 4; ++n);
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}
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for (int i = 0; i < mesh->totpoly; ++i) {
|
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const MPoly& v = mesh->mpoly[i];
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aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
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const aiFace& f = out->mFaces[out->mNumFaces++];
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|
||||
aiColor4D* vo = &out->mColors[0][out->mNumVertices];
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for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
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const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
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vo->r = col.r;
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vo->g = col.g;
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vo->b = col.b;
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vo->a = col.a;
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}
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}
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}
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return;
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@ -305,6 +305,27 @@ template <> void Structure :: Convert<Material> (
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <> void Structure :: Convert<MTexPoly> (
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MTexPoly& dest,
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const FileDatabase& db
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) const
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{
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{
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boost::shared_ptr<Image> tpage;
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ReadFieldPtr<ErrorPolicy_Igno>(tpage,"*tpage",db);
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dest.tpage = tpage.get();
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}
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ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
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ReadField<ErrorPolicy_Igno>(dest.transp,"transp",db);
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ReadField<ErrorPolicy_Igno>(dest.mode,"mode",db);
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ReadField<ErrorPolicy_Igno>(dest.tile,"tile",db);
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ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <> void Structure :: Convert<Mesh> (
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Mesh& dest,
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@ -316,6 +337,8 @@ template <> void Structure :: Convert<Mesh> (
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ReadField<ErrorPolicy_Fail>(dest.totface,"totface",db);
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ReadField<ErrorPolicy_Fail>(dest.totedge,"totedge",db);
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ReadField<ErrorPolicy_Fail>(dest.totvert,"totvert",db);
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ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
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ReadField<ErrorPolicy_Igno>(dest.totpoly,"totpoly",db);
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ReadField<ErrorPolicy_Igno>(dest.subdiv,"subdiv",db);
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ReadField<ErrorPolicy_Igno>(dest.subdivr,"subdivr",db);
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ReadField<ErrorPolicy_Igno>(dest.subsurftype,"subsurftype",db);
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@ -325,6 +348,11 @@ template <> void Structure :: Convert<Mesh> (
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ReadFieldPtr<ErrorPolicy_Igno>(dest.tface,"*tface",db);
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ReadFieldPtr<ErrorPolicy_Fail>(dest.mvert,"*mvert",db);
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ReadFieldPtr<ErrorPolicy_Warn>(dest.medge,"*medge",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mloop,"*mloop",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopuv,"*mloopuv",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mloopcol,"*mloopcol",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mpoly,"*mpoly",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mtpoly,"*mtpoly",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.dvert,"*dvert",db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
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ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
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@ -357,6 +385,21 @@ template <> void Structure :: Convert<World> (
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <> void Structure :: Convert<MLoopCol> (
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MLoopCol& dest,
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const FileDatabase& db
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) const
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{
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ReadField<ErrorPolicy_Igno>(dest.r,"r",db);
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ReadField<ErrorPolicy_Igno>(dest.g,"g",db);
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ReadField<ErrorPolicy_Igno>(dest.b,"b",db);
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||||
ReadField<ErrorPolicy_Igno>(dest.a,"a",db);
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||||
|
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <> void Structure :: Convert<MVert> (
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MVert& dest,
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@ -389,6 +432,19 @@ template <> void Structure :: Convert<MEdge> (
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db.reader->IncPtr(size);
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}
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||||
//--------------------------------------------------------------------------------
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template <> void Structure :: Convert<MLoopUV> (
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MLoopUV& dest,
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const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.uv,"uv",db);
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||||
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
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||||
|
||||
db.reader->IncPtr(size);
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||||
}
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||||
|
||||
//--------------------------------------------------------------------------------
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||||
template <> void Structure :: Convert<GroupObject> (
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||||
GroupObject& dest,
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||||
|
@ -416,6 +472,19 @@ template <> void Structure :: Convert<ListBase> (
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure :: Convert<MLoop> (
|
||||
MLoop& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
|
||||
ReadField<ErrorPolicy_Igno>(dest.v,"v",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.e,"e",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure :: Convert<ModifierData> (
|
||||
ModifierData& dest,
|
||||
|
@ -461,34 +530,16 @@ template <> void Structure :: Convert<MCol> (
|
|||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure :: Convert<Image> (
|
||||
Image& dest,
|
||||
template <> void Structure :: Convert<MPoly> (
|
||||
MPoly& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.ok,"ok",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.loopstart,"loopstart",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.totloop,"totloop",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.source,"source",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pad1,"pad1",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastframe,"lastframe",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.tpageflag,"tpageflag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.totbind,"totbind",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.xrep,"xrep",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.yrep,"yrep",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.twsta,"twsta",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.twend,"twend",db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.packedfile,"*packedfile",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastupdate,"lastupdate",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastused,"lastused",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.animspeed,"animspeed",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_x,"gen_x",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_y,"gen_y",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_type,"gen_type",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -568,6 +619,39 @@ template <> void Structure :: Convert<MirrorModifierData> (
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure :: Convert<Image> (
|
||||
Image& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name,"name",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.ok,"ok",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag,"flag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.source,"source",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.type,"type",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pad,"pad",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pad1,"pad1",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastframe,"lastframe",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.tpageflag,"tpageflag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.totbind,"totbind",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.xrep,"xrep",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.yrep,"yrep",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.twsta,"twsta",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.twend,"twend",db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.packedfile,"*packedfile",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastupdate,"lastupdate",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.lastused,"lastused",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.animspeed,"animspeed",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_x,"gen_x",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_y,"gen_y",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.gen_type,"gen_type",db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
void DNA::RegisterConverters() {
|
||||
|
||||
|
@ -583,22 +667,27 @@ void DNA::RegisterConverters() {
|
|||
converters["Base"] = DNA::FactoryPair( &Structure::Allocate<Base>, &Structure::Convert<Base> );
|
||||
converters["MTFace"] = DNA::FactoryPair( &Structure::Allocate<MTFace>, &Structure::Convert<MTFace> );
|
||||
converters["Material"] = DNA::FactoryPair( &Structure::Allocate<Material>, &Structure::Convert<Material> );
|
||||
converters["MTexPoly"] = DNA::FactoryPair( &Structure::Allocate<MTexPoly>, &Structure::Convert<MTexPoly> );
|
||||
converters["Mesh"] = DNA::FactoryPair( &Structure::Allocate<Mesh>, &Structure::Convert<Mesh> );
|
||||
converters["MDeformVert"] = DNA::FactoryPair( &Structure::Allocate<MDeformVert>, &Structure::Convert<MDeformVert> );
|
||||
converters["World"] = DNA::FactoryPair( &Structure::Allocate<World>, &Structure::Convert<World> );
|
||||
converters["MLoopCol"] = DNA::FactoryPair( &Structure::Allocate<MLoopCol>, &Structure::Convert<MLoopCol> );
|
||||
converters["MVert"] = DNA::FactoryPair( &Structure::Allocate<MVert>, &Structure::Convert<MVert> );
|
||||
converters["MEdge"] = DNA::FactoryPair( &Structure::Allocate<MEdge>, &Structure::Convert<MEdge> );
|
||||
converters["MLoopUV"] = DNA::FactoryPair( &Structure::Allocate<MLoopUV>, &Structure::Convert<MLoopUV> );
|
||||
converters["GroupObject"] = DNA::FactoryPair( &Structure::Allocate<GroupObject>, &Structure::Convert<GroupObject> );
|
||||
converters["ListBase"] = DNA::FactoryPair( &Structure::Allocate<ListBase>, &Structure::Convert<ListBase> );
|
||||
converters["MLoop"] = DNA::FactoryPair( &Structure::Allocate<MLoop>, &Structure::Convert<MLoop> );
|
||||
converters["ModifierData"] = DNA::FactoryPair( &Structure::Allocate<ModifierData>, &Structure::Convert<ModifierData> );
|
||||
converters["ID"] = DNA::FactoryPair( &Structure::Allocate<ID>, &Structure::Convert<ID> );
|
||||
converters["MCol"] = DNA::FactoryPair( &Structure::Allocate<MCol>, &Structure::Convert<MCol> );
|
||||
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
|
||||
converters["MPoly"] = DNA::FactoryPair( &Structure::Allocate<MPoly>, &Structure::Convert<MPoly> );
|
||||
converters["Scene"] = DNA::FactoryPair( &Structure::Allocate<Scene>, &Structure::Convert<Scene> );
|
||||
converters["Library"] = DNA::FactoryPair( &Structure::Allocate<Library>, &Structure::Convert<Library> );
|
||||
converters["Tex"] = DNA::FactoryPair( &Structure::Allocate<Tex>, &Structure::Convert<Tex> );
|
||||
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
|
||||
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
|
||||
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace Assimp {
|
|||
|
||||
struct Object;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
|
||||
#define AI_BLEND_MESH_MAX_VERTS 2000000000L
|
||||
|
||||
|
@ -156,6 +157,38 @@ struct MEdge : ElemBase {
|
|||
short flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoop : ElemBase {
|
||||
int v, e;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MLoopUV : ElemBase {
|
||||
float uv[2];
|
||||
int flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
// Note that red and blue are not swapped, as with MCol
|
||||
struct MLoopCol : ElemBase {
|
||||
char r, g, b, a;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MPoly : ElemBase {
|
||||
int loopstart;
|
||||
int totloop;
|
||||
short mat_nr;
|
||||
char flag;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MTexPoly : ElemBase {
|
||||
Image* tpage;
|
||||
char flag, transp;
|
||||
short mode, tile, pad;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MCol : ElemBase {
|
||||
char r,g,b,a FAIL;
|
||||
|
@ -235,6 +268,8 @@ struct Mesh : ElemBase {
|
|||
int totface FAIL;
|
||||
int totedge FAIL;
|
||||
int totvert FAIL;
|
||||
int totloop;
|
||||
int totpoly;
|
||||
|
||||
short subdiv;
|
||||
short subdivr;
|
||||
|
@ -246,6 +281,11 @@ struct Mesh : ElemBase {
|
|||
vector<TFace> tface;
|
||||
vector<MVert> mvert FAIL;
|
||||
vector<MEdge> medge WARN;
|
||||
vector<MLoop> mloop;
|
||||
vector<MLoopUV> mloopuv;
|
||||
vector<MLoopCol> mloopcol;
|
||||
vector<MPoly> mpoly;
|
||||
vector<MTexPoly> mtpoly;
|
||||
vector<MDeformVert> dvert;
|
||||
vector<MCol> mcol;
|
||||
|
||||
|
|
|
@ -120,6 +120,12 @@ template <> void Structure :: Convert<Material> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MTexPoly> (
|
||||
MTexPoly& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<Mesh> (
|
||||
Mesh& dest,
|
||||
const FileDatabase& db
|
||||
|
@ -138,6 +144,12 @@ template <> void Structure :: Convert<World> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MLoopCol> (
|
||||
MLoopCol& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MVert> (
|
||||
MVert& dest,
|
||||
const FileDatabase& db
|
||||
|
@ -150,6 +162,12 @@ template <> void Structure :: Convert<MEdge> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MLoopUV> (
|
||||
MLoopUV& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<GroupObject> (
|
||||
GroupObject& dest,
|
||||
const FileDatabase& db
|
||||
|
@ -162,6 +180,12 @@ template <> void Structure :: Convert<ListBase> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MLoop> (
|
||||
MLoop& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<ModifierData> (
|
||||
ModifierData& dest,
|
||||
const FileDatabase& db
|
||||
|
@ -180,8 +204,8 @@ template <> void Structure :: Convert<MCol> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<Image> (
|
||||
Image& dest,
|
||||
template <> void Structure :: Convert<MPoly> (
|
||||
MPoly& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
@ -216,6 +240,12 @@ template <> void Structure :: Convert<MirrorModifierData> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<Image> (
|
||||
Image& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -255,7 +255,7 @@ namespace boost {
|
|||
return t;
|
||||
}
|
||||
|
||||
// Constructs a tuple with 2 elements (fucking idiot, use std::pair instead!)
|
||||
// Constructs a tuple with 2 elements
|
||||
template <typename T0,typename T1>
|
||||
inline tuple <T0,T1> make_tuple (const T0& t0,
|
||||
const T1& t1) {
|
||||
|
@ -265,7 +265,7 @@ namespace boost {
|
|||
return t;
|
||||
}
|
||||
|
||||
// Constructs a tuple with 1 elements (no comment ...)
|
||||
// Constructs a tuple with 1 elements (well ...)
|
||||
template <typename T0>
|
||||
inline tuple <T0> make_tuple (const T0& t0) {
|
||||
tuple <T0> t;
|
||||
|
@ -273,7 +273,7 @@ namespace boost {
|
|||
return t;
|
||||
}
|
||||
|
||||
// Constructs a tuple with 0 elements (ehm? Try http://www.promillerechner.net)
|
||||
// Constructs a tuple with 0 elements (well ...)
|
||||
inline tuple <> make_tuple () {
|
||||
tuple <> t;
|
||||
return t;
|
||||
|
|
|
@ -1045,9 +1045,9 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
v.y = reader.GetF4();
|
||||
}
|
||||
|
||||
const size_t numfuck = reader.GetI4();
|
||||
msh.faces.reserve(numfuck);
|
||||
for(size_t i = 0; i < numfuck; ++i) {
|
||||
const size_t numf = reader.GetI4();
|
||||
msh.faces.reserve(numf);
|
||||
for(size_t i = 0; i < numf; ++i) {
|
||||
// XXX backface culling flag is 0x10 in flags
|
||||
|
||||
// hole?
|
||||
|
|
|
@ -99,7 +99,7 @@ void ColladaExporter::WriteFile()
|
|||
|
||||
WriteSceneLibrary();
|
||||
|
||||
// useless Collada bullshit at the end, just in case we haven't had enough indirections, yet.
|
||||
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
|
||||
mOutput << startstr << "<scene>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#myScene\" />" << endstr;
|
||||
|
@ -495,7 +495,7 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
mOutput << "</float_array>" << endstr;
|
||||
PopTag();
|
||||
|
||||
// the usual Collada bullshit. Let's bloat it even more!
|
||||
// the usual Collada fun. Let's bloat it even more!
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<accessor count=\"" << pElementCount << "\" offset=\"0\" source=\"#" << arrayId << "\" stride=\"" << floatsPerElement << "\">" << endstr;
|
||||
|
|
|
@ -119,6 +119,7 @@ struct Camera
|
|||
};
|
||||
|
||||
#define aiLightSource_AMBIENT 0xdeaddead
|
||||
#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
|
||||
|
||||
/** A collada light source. */
|
||||
struct Light
|
||||
|
@ -129,8 +130,8 @@ struct Light
|
|||
, mAttQuadratic (0.f)
|
||||
, mFalloffAngle (180.f)
|
||||
, mFalloffExponent (0.f)
|
||||
, mPenumbraAngle (10e10f)
|
||||
, mOuterAngle (10e10f)
|
||||
, mPenumbraAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
||||
, mOuterAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
||||
, mIntensity (1.f)
|
||||
{}
|
||||
|
||||
|
|
|
@ -325,11 +325,11 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
|
||||
out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle );
|
||||
|
||||
// ... some extension magic. FUCKING COLLADA.
|
||||
if (srcLight->mOuterAngle == 10e10f)
|
||||
// ... some extension magic.
|
||||
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
|
||||
{
|
||||
// ... some deprecation magic. FUCKING FCOLLADA.
|
||||
if (srcLight->mPenumbraAngle == 10e10f)
|
||||
// ... some deprecation magic.
|
||||
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
|
||||
{
|
||||
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
|
||||
// epsilon chosen to be 0.1
|
||||
|
@ -382,7 +382,7 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
|||
out->mClipPlaneNear = srcCamera->mZNear;
|
||||
|
||||
// ... but for the rest some values are optional
|
||||
// and we need to compute the others in any combination. FUCKING COLLADA.
|
||||
// and we need to compute the others in any combination.
|
||||
if (srcCamera->mAspect != 10e10f)
|
||||
out->mAspect = srcCamera->mAspect;
|
||||
|
||||
|
@ -545,7 +545,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
std::copy( pSrcMesh->mPositions.begin() + pStartVertex, pSrcMesh->mPositions.begin() +
|
||||
pStartVertex + numVertices, dstMesh->mVertices);
|
||||
|
||||
// normals, if given. HACK: (thom) Due to the fucking Collada spec we never
|
||||
// normals, if given. HACK: (thom) Due to the glorious Collada spec we never
|
||||
// know if we have the same number of normals as there are positions. So we
|
||||
// also ignore any vertex attribute if it has a different count
|
||||
if( pSrcMesh->mNormals.size() >= pStartVertex + numVertices)
|
||||
|
@ -636,7 +636,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
throw DeadlyImportError( "Data type mismatch while resolving mesh joints");
|
||||
// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
|
||||
if( pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
|
||||
throw DeadlyImportError( "Unsupported vertex_weight adresssing scheme. Fucking collada spec.");
|
||||
throw DeadlyImportError( "Unsupported vertex_weight adressing scheme. ");
|
||||
|
||||
// create containers to collect the weights for each bone
|
||||
size_t numBones = jointNames.mStrings.size();
|
||||
|
@ -1445,13 +1445,16 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
ss.data[ss.length] = 0;
|
||||
}
|
||||
|
||||
// find and convert all %xyz special chars
|
||||
// find and convert all %xy special chars
|
||||
char* out = ss.data;
|
||||
for( const char* it = ss.data; it != ss.data + ss.length; /**/ )
|
||||
{
|
||||
if( *it == '%' )
|
||||
if( *it == '%' && (it + 3) < ss.data + ss.length )
|
||||
{
|
||||
size_t nbr = strtoul16( ++it, &it);
|
||||
// separate the number to avoid dragging in chars from behind into the parsing
|
||||
char mychar[3] = { it[1], it[2], 0 };
|
||||
size_t nbr = strtoul16( mychar);
|
||||
it += 3;
|
||||
*out++ = (char)(nbr & 0xFF);
|
||||
} else
|
||||
{
|
||||
|
|
|
@ -487,7 +487,7 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
else if( IsElement( "skin"))
|
||||
{
|
||||
// read the mesh it refers to. According to the spec this could also be another
|
||||
// controller, but I refuse to implement every bullshit idea they've come up with
|
||||
// controller, but I refuse to implement every single idea they've come up with
|
||||
int sourceIndex = GetAttribute( "source");
|
||||
pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
|
||||
}
|
||||
|
@ -1097,9 +1097,6 @@ void ColladaParser::ReadEffectLibrary()
|
|||
if( IsElement( "effect"))
|
||||
{
|
||||
// read ID. Do I have to repeat my ranting about "optional" attributes?
|
||||
// Alex: .... no, not necessary. Please shut up and leave more space for
|
||||
// me to complain about the fucking Collada spec with its fucking
|
||||
// 'optional' attributes ...
|
||||
int attrID = GetAttribute( "id");
|
||||
std::string id = mReader->getAttributeValue( attrID);
|
||||
|
||||
|
@ -1613,7 +1610,7 @@ void ColladaParser::ReadSource()
|
|||
}
|
||||
else if( IsElement( "technique_common"))
|
||||
{
|
||||
// I don't fucking care for your profiles bullshit
|
||||
// I don't care for your profiles
|
||||
}
|
||||
else if( IsElement( "accessor"))
|
||||
{
|
||||
|
|
|
@ -48,7 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <iterator>
|
||||
#include <boost/tuple/tuple.hpp>
|
||||
|
||||
#include "../contrib/unzip/unzip.h"
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
# include "../contrib/unzip/unzip.h"
|
||||
#endif
|
||||
|
||||
#include "IFCLoader.h"
|
||||
#include "STEPFileReader.h"
|
||||
|
@ -169,8 +171,10 @@ void IFCImporter::InternReadFile( const std::string& pFile,
|
|||
ThrowException("Could not open file for reading");
|
||||
}
|
||||
|
||||
|
||||
// if this is a ifczip file, decompress its contents first
|
||||
if(GetExtension(pFile) == "ifczip") {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
unzFile zip = unzOpen( pFile.c_str() );
|
||||
if(zip == NULL) {
|
||||
ThrowException("Could not open ifczip file for reading, unzip failed");
|
||||
|
@ -214,6 +218,9 @@ void IFCImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
unzClose(zip);
|
||||
#else
|
||||
ThrowException("Could not open ifczip file for reading, assimp was built without ifczip support");
|
||||
#endif
|
||||
}
|
||||
|
||||
boost::scoped_ptr<STEP::DB> db(STEP::ReadFileHeader(stream));
|
||||
|
|
|
@ -448,8 +448,8 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
|
|||
|
||||
if ((*cur_x).time == (*cur_y).time && (*cur_x).time == (*cur_z).time ) {
|
||||
|
||||
// we have a keyframe for all of them defined .. great,
|
||||
// we don't need to fucking interpolate here ...
|
||||
// we have a keyframe for all of them defined .. this means
|
||||
// we don't need to interpolate here.
|
||||
fill.mTime = (*cur_x).time;
|
||||
|
||||
fill.mValue.x = (*cur_x).value;
|
||||
|
|
|
@ -89,7 +89,7 @@ public:
|
|||
}
|
||||
|
||||
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
|
||||
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
|
||||
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LogWarn (const char* message) {
|
||||
|
|
|
@ -787,7 +787,6 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// What the fuck does this function do? Can't remember
|
||||
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||
const unsigned char* szCurrent,
|
||||
const unsigned char** szCurrentOut,
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
#ifndef AI_BUILD_NO_NDO_IMPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
#include "NDOLoader.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -182,7 +182,7 @@ void OgreImporter::ReadVertexBuffer(SubMesh &theSubMesh, XmlReader *Reader, unsi
|
|||
XmlRead(Reader);
|
||||
|
||||
/*it might happen, that we have more than one attribute per vertex (they are not splitted to different buffers)
|
||||
so the break condition is a bit tricky (well, IrrXML just sucks :( )*/
|
||||
so the break condition is a bit tricky */
|
||||
while(Reader->getNodeName()==string("vertex")
|
||||
||Reader->getNodeName()==string("position")
|
||||
||Reader->getNodeName()==string("normal")
|
||||
|
|
|
@ -77,8 +77,6 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
if(!SkeletonFile)
|
||||
throw DeadlyImportError(string("Failed to create XML Reader for ")+FileName);
|
||||
|
||||
//Quick note: Whoever read this should know this one thing: irrXml fucking sucks!!!
|
||||
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("skeleton")!=SkeletonFile->getNodeName())
|
||||
throw DeadlyImportError("No <skeleton> node in SkeletonFile: "+FileName);
|
||||
|
@ -169,12 +167,12 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
Bones[ChildId].ParentId=ParentId;
|
||||
Bones[ParentId].Children.push_back(ChildId);
|
||||
|
||||
XmlRead(SkeletonFile);//I once forget this line, which led to an endless loop, did i mentioned, that irrxml sucks??
|
||||
XmlRead(SkeletonFile);
|
||||
}
|
||||
//_____________________________________________________________________________
|
||||
|
||||
|
||||
//--------- Calculate the WorldToBoneSpace Matrix recursivly for all bones: ------------------
|
||||
//--------- Calculate the WorldToBoneSpace Matrix recursively for all bones: ------------------
|
||||
BOOST_FOREACH(Bone &theBone, Bones)
|
||||
{
|
||||
if(-1==theBone.ParentId) //the bone is a root bone
|
||||
|
|
|
@ -379,8 +379,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
light->mColorSpecular = light->mColorDiffuse;
|
||||
|
||||
|
||||
// We don't need the rest, but we need to know where
|
||||
// this fucking chunk ends.
|
||||
// We don't need the rest, but we need to know where this chunk ends.
|
||||
unsigned int temp = (unsigned int)(stream.GetI4() * stream.GetI4());
|
||||
|
||||
// skip the background file name
|
||||
|
|
|
@ -384,7 +384,7 @@ bool STLImporter::LoadBinaryFile()
|
|||
}
|
||||
aiColor4D* clr = &pMesh->mColors[0][i*3];
|
||||
clr->a = 1.0f;
|
||||
if (bIsMaterialise) // fuck, this is reversed
|
||||
if (bIsMaterialise) // this is reversed
|
||||
{
|
||||
clr->r = (color & 0x31u) / 31.0f;
|
||||
clr->g = ((color & (0x31u<<5))>>5u) / 31.0f;
|
||||
|
|
|
@ -60,9 +60,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* Other (mixed) configuration switches are listed here:
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_X
|
||||
* - Disable support for compressed X files
|
||||
* - Disable support for compressed X files (zip)
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
* - Disable support for compressed Blender files*/
|
||||
* - Disable support for compressed Blender files (zip)
|
||||
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
* - Disable support for IFCZIP files (unzip)
|
||||
*/
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
||||
|
@ -71,6 +74,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
# define ASSIMP_BUILD_NEED_UNZIP
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||
# define ASSIMP_BUILD_NEED_UNZIP
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -160,8 +160,13 @@ struct aiFace
|
|||
|
||||
delete[] mIndices;
|
||||
mNumIndices = o.mNumIndices;
|
||||
if (mNumIndices) {
|
||||
mIndices = new unsigned int[mNumIndices];
|
||||
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
}
|
||||
else {
|
||||
mIndices = NULL;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
@ -105,7 +105,8 @@ def main():
|
|||
# Parse structure definitions from BlenderScene.h
|
||||
input = open(inputfile,"rt").read()
|
||||
|
||||
flags = re.ASCII|re.DOTALL|re.MULTILINE
|
||||
#flags = re.ASCII|re.DOTALL|re.MULTILINE
|
||||
flags = re.DOTALL|re.MULTILINE
|
||||
#stripcoms = re.compile(r"/\*(.*?)*\/",flags)
|
||||
getstruct = re.compile(r"struct\s+(\w+?)\s*(:\s*ElemBase)?\s*\{(.*?)^\}\s*;",flags)
|
||||
getsmartx = re.compile(r"(std\s*::\s*)?(vector)\s*<\s*(boost\s*::\s*)?shared_(ptr)\s*<\s*(\w+)\s*>\s*>\s*",flags)
|
||||
|
@ -143,7 +144,8 @@ def main():
|
|||
|
||||
input = input[match.end():]
|
||||
|
||||
[print ("Enum: "+e) for e in enums]
|
||||
for e in enums:
|
||||
print("Enum: "+e)
|
||||
for k,v in hits.items():
|
||||
out = []
|
||||
for line in v:
|
||||
|
@ -177,7 +179,8 @@ def main():
|
|||
|
||||
v[:] = out
|
||||
print("Structure {0}".format(k))
|
||||
[print("\t"+"\t".join(elem)) for elem in out]
|
||||
for elem in out:
|
||||
print("\t"+"\t".join(elem))
|
||||
print("")
|
||||
|
||||
|
||||
|
|
|
@ -985,7 +985,7 @@ void OpenAsset()
|
|||
void SetupPPUIState()
|
||||
{
|
||||
|
||||
// fucking hell, that's ugly. anyone willing to rewrite me from scratch?
|
||||
// that's ugly. anyone willing to rewrite me from scratch?
|
||||
HMENU hMenu = GetMenu(g_hDlg);
|
||||
CheckMenuItem(hMenu,ID_VIEWER_PP_JIV,ppsteps & aiProcess_JoinIdenticalVertices ? MF_CHECKED : MF_UNCHECKED);
|
||||
CheckMenuItem(hMenu,ID_VIEWER_PP_CTS,ppsteps & aiProcess_CalcTangentSpace ? MF_CHECKED : MF_UNCHECKED);
|
||||
|
@ -1916,7 +1916,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg,
|
|||
}
|
||||
}
|
||||
|
||||
// fucking hell, this is ugly. anyone willing to rewrite it from scratch using wxwidgets or similar?
|
||||
// this is ugly. anyone willing to rewrite it from scratch using wxwidgets or similar?
|
||||
else if (ID_VIEWER_PP_JIV == LOWORD(wParam)) {
|
||||
ppsteps ^= aiProcess_JoinIdenticalVertices;
|
||||
CheckMenuItem(hMenu,ID_VIEWER_PP_JIV,ppsteps & aiProcess_JoinIdenticalVertices ? MF_CHECKED : MF_UNCHECKED);
|
||||
|
|
Loading…
Reference in New Issue