closes https://github.com/assimp/assimp/issues/2681: add dx11-sample to cmake.
parent
9493ec670d
commit
3a8cb442f3
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@ -90,7 +90,7 @@ OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
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)
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)
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OPTION ( ASSIMP_BUILD_SAMPLES
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OPTION ( ASSIMP_BUILD_SAMPLES
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"If the official samples are built as well (needs Glut)."
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"If the official samples are built as well (needs Glut)."
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OFF
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ON
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)
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)
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OPTION ( ASSIMP_BUILD_TESTS
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OPTION ( ASSIMP_BUILD_TESTS
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"If the test suite for Assimp is built in addition to the library."
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"If the test suite for Assimp is built in addition to the library."
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@ -0,0 +1,48 @@
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FIND_PACKAGE(DirectX)
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IF ( MSVC )
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SET(M_LIB)
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ELSE ( MSVC )
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find_library(M_LIB m)
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ENDIF ( MSVC )
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if ( MSVC )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
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endif ( MSVC )
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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${OPENGL_INCLUDE_DIR}
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${GLUT_INCLUDE_DIR}
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${Assimp_SOURCE_DIR}/samples/freeglut/include
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)
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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${Assimp_BINARY_DIR}/lib
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)
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ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
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SimpleTexturedDirectx11/Mesh.h
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SimpleTexturedDirectx11/ModelLoader.cpp
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SimpleTexturedDirectx11/ModelLoader.h
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#SimpleTexturedDirectx11/PixelShader.hlsl
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SimpleTexturedDirectx11/TextureLoader.cpp
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SimpleTexturedDirectx11/TextureLoader.h
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#SimpleTexturedDirectx11/VertexShader.hlsl
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SimpleTexturedDirectx11/main.cpp
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)
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SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
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SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
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OUTPUT_NAME assimp_simpletextureddirectx11
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)
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INSTALL( TARGETS assimp_simpletextureddirectx11
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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)
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@ -1,28 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26228.9
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedDirectx11", "SimpleTexturedDirectx11\SimpleTexturedDirectx11.vcxproj", "{E3B160B5-E71F-4F3F-9310-B8F156F736D8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.ActiveCfg = Debug|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.Build.0 = Debug|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.ActiveCfg = Debug|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.Build.0 = Debug|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.ActiveCfg = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -180,6 +180,8 @@ string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat
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{
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{
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return "textures are on disk";
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return "textures are on disk";
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}
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}
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return ".";
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}
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}
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int ModelLoader::getTextureIndex(aiString * str)
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int ModelLoader::getTextureIndex(aiString * str)
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@ -1,146 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{E3B160B5-E71F-4F3F-9310-B8F156F736D8}</ProjectGuid>
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<RootNamespace>SimpleTexturedDirectx11</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(IncludePath);E:\OpenGL VS Files\include</IncludePath>
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<LibraryPath>$(LibraryPath);E:\OpenGL VS Files\lib</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<AdditionalDependencies>assimp-vc140-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="ModelLoader.cpp" />
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<ClCompile Include="TextureLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="PixelShader.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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</FxCompile>
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<FxCompile Include="VertexShader.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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</FxCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Mesh.h" />
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<ClInclude Include="ModelLoader.h" />
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<ClInclude Include="TextureLoader.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,50 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Shaders">
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<UniqueIdentifier>{b6a86d3e-70a5-4d1e-ba05-c20902300206}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ModelLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TextureLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="VertexShader.hlsl">
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<Filter>Shaders</Filter>
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</FxCompile>
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<FxCompile Include="PixelShader.hlsl">
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<Filter>Shaders</Filter>
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</FxCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ModelLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mesh.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TextureLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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