commit
3a89e36718
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@ -164,7 +164,7 @@ struct Header {
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//! Could be the total size of the file (and not a float)
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//! Could be the total size of the file (and not a float)
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float size;
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float size;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -223,7 +223,7 @@ struct Header_MDL7 {
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//! Size of the Frame_MDL7 data structure used in the file
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//! Size of the Frame_MDL7 data structure used in the file
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uint16_t frame_stc_size;
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uint16_t frame_stc_size;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -242,7 +242,7 @@ struct Bone_MDL7 {
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//! Optional name of the bone
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//! Optional name of the bone
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char name[1 /* DUMMY SIZE */];
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char name[1 /* DUMMY SIZE */];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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#if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS)
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#if (!defined AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS)
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# define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS (16 + 20)
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# define AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS (16 + 20)
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@ -290,7 +290,7 @@ struct Group_MDL7 {
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//! Number of frames
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//! Number of frames
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int32_t numframes;
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int32_t numframes;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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#define AI_MDL7_SKINTYPE_MIPFLAG 0x08
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#define AI_MDL7_SKINTYPE_MIPFLAG 0x08
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#define AI_MDL7_SKINTYPE_MATERIAL 0x10
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#define AI_MDL7_SKINTYPE_MATERIAL 0x10
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@ -312,7 +312,7 @@ struct Deformer_MDL7 {
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int32_t group_index;
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int32_t group_index;
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int32_t elements;
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int32_t elements;
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int32_t deformerdata_size;
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int32_t deformerdata_size;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -324,7 +324,7 @@ struct DeformerElement_MDL7 {
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int32_t element_index;
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int32_t element_index;
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char element_name[AI_MDL7_MAX_BONENAMESIZE];
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char element_name[AI_MDL7_MAX_BONENAMESIZE];
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int32_t weights;
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int32_t weights;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct DeformerWeight_MDL7
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/** \struct DeformerWeight_MDL7
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@ -334,7 +334,7 @@ struct DeformerWeight_MDL7 {
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//! for deformer_typ==0 (==bones) index == vertex index
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//! for deformer_typ==0 (==bones) index == vertex index
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int32_t index;
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int32_t index;
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float weight;
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float weight;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// don't know why this was in the original headers ...
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// don't know why this was in the original headers ...
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typedef int32_t MD7_MATERIAL_ASCDEFSIZE;
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typedef int32_t MD7_MATERIAL_ASCDEFSIZE;
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@ -345,7 +345,7 @@ typedef int32_t MD7_MATERIAL_ASCDEFSIZE;
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*/
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*/
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struct ColorValue_MDL7 {
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struct ColorValue_MDL7 {
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float r,g,b,a;
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float r,g,b,a;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Material_MDL7
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/** \struct Material_MDL7
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@ -366,7 +366,7 @@ struct Material_MDL7 {
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//! Phong power
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//! Phong power
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float Power;
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float Power;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Skin
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/** \struct Skin
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@ -388,7 +388,7 @@ struct Skin {
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//! Texture data
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//! Texture data
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uint8_t *data;
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uint8_t *data;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -399,7 +399,7 @@ struct Skin {
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struct Skin_MDL5 {
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struct Skin_MDL5 {
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int32_t size, width, height;
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int32_t size, width, height;
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uint8_t *data;
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uint8_t *data;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// maximum length of texture file name
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// maximum length of texture file name
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#if (!defined AI_MDL7_MAX_TEXNAMESIZE)
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#if (!defined AI_MDL7_MAX_TEXNAMESIZE)
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@ -416,7 +416,7 @@ struct Skin_MDL7 {
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int32_t width;
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int32_t width;
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int32_t height;
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int32_t height;
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char texture_name[AI_MDL7_MAX_TEXNAMESIZE];
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char texture_name[AI_MDL7_MAX_TEXNAMESIZE];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct RGB565
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/** \struct RGB565
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@ -426,7 +426,7 @@ struct RGB565 {
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uint16_t r : 5;
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uint16_t r : 5;
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uint16_t g : 6;
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uint16_t g : 6;
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uint16_t b : 5;
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uint16_t b : 5;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct ARGB4
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/** \struct ARGB4
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@ -455,7 +455,7 @@ struct GroupSkin {
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//! Data of each image
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//! Data of each image
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uint8_t **data;
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uint8_t **data;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct TexCoord
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/** \struct TexCoord
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@ -470,7 +470,7 @@ struct TexCoord {
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//! Texture coordinate in the ty direction
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//! Texture coordinate in the ty direction
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int32_t t;
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int32_t t;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct TexCoord_MDL3
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/** \struct TexCoord_MDL3
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@ -482,7 +482,7 @@ struct TexCoord_MDL3 {
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//! position, vertically in range 0..skinheight-1
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//! position, vertically in range 0..skinheight-1
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int16_t v;
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int16_t v;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct TexCoord_MDL7
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/** \struct TexCoord_MDL7
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@ -494,7 +494,7 @@ struct TexCoord_MDL7 {
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//! position, vertically in range 0..1
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//! position, vertically in range 0..1
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float v;
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float v;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct SkinSet_MDL7
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/** \struct SkinSet_MDL7
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@ -510,7 +510,7 @@ struct SkinSet_MDL7
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//! Material index
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//! Material index
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int32_t material; // size 4
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int32_t material; // size 4
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Triangle
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/** \struct Triangle
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@ -523,7 +523,7 @@ struct Triangle
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//! Vertex indices
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//! Vertex indices
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int32_t vertex[3];
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int32_t vertex[3];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Triangle_MDL3
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/** \struct Triangle_MDL3
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@ -536,7 +536,7 @@ struct Triangle_MDL3
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//! Index of 3 skin vertices in range 0..numskinverts
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//! Index of 3 skin vertices in range 0..numskinverts
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uint16_t index_uv[3];
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uint16_t index_uv[3];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Triangle_MDL7
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/** \struct Triangle_MDL7
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@ -549,7 +549,7 @@ struct Triangle_MDL7
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//! Two skinsets. The second will be used for multi-texturing
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//! Two skinsets. The second will be used for multi-texturing
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SkinSet_MDL7 skinsets[2];
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SkinSet_MDL7 skinsets[2];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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#if (!defined AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV)
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#if (!defined AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV)
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# define AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV (6+sizeof(SkinSet_MDL7)-sizeof(uint32_t))
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# define AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV (6+sizeof(SkinSet_MDL7)-sizeof(uint32_t))
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@ -577,7 +577,7 @@ struct Vertex
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{
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{
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uint8_t v[3];
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uint8_t v[3];
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uint8_t normalIndex;
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uint8_t normalIndex;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -603,7 +603,7 @@ struct Vertex_MDL7
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uint8_t norm162index;
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uint8_t norm162index;
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float norm[3];
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float norm[3];
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};
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};
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct BoneTransform_MDL7
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/** \struct BoneTransform_MDL7
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@ -620,7 +620,7 @@ struct BoneTransform_MDL7
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//! I HATE 3DGS AND THE SILLY DEVELOPER WHO DESIGNED
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//! I HATE 3DGS AND THE SILLY DEVELOPER WHO DESIGNED
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//! THIS STUPID FILE FORMAT!
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//! THIS STUPID FILE FORMAT!
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int8_t _unused_[2];
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int8_t _unused_[2];
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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#define AI_MDL7_MAX_FRAMENAMESIZE 16
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#define AI_MDL7_MAX_FRAMENAMESIZE 16
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//! Vertex list of the frame
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//! Vertex list of the frame
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Vertex *verts;
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Vertex *verts;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct Frame
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/** \struct Frame
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//! Frame data
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//! Frame data
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SimpleFrame frame;
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SimpleFrame frame;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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@ -684,7 +684,7 @@ struct SimpleFrame_MDLn_SP
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//! Vertex list of the frame
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//! Vertex list of the frame
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Vertex_MDL4 *verts;
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Vertex_MDL4 *verts;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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// -------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------
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/** \struct GroupFrame
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/** \struct GroupFrame
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//! List of single frames
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//! List of single frames
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SimpleFrame *frames;
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SimpleFrame *frames;
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} /* PACK_STRUCT */;
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} PACK_STRUCT;
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#include "./../include/assimp/Compiler/poppack1.h"
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#include "./../include/assimp/Compiler/poppack1.h"
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