Bugfix: SplitByBoneCountProcess sometimes split too early

Export API continued.
First version of the Collada Exporter added. Handles static geometry and node hierarchy upto now. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@894 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2011-01-21 15:37:00 +00:00
parent 553b3567c8
commit 3a4651b0ec
5 changed files with 52 additions and 10 deletions

View File

@ -59,11 +59,8 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
void ExportSceneCollada(aiExportDataBlob*, const aiScene*) {
}
void ExportScene3DS(aiExportDataBlob*, const aiScene*) {
}
void ExportSceneCollada(aiExportDataBlob*, const aiScene*);
void ExportScene3DS(aiExportDataBlob*, const aiScene*) { }
/// Function pointer type of a Export worker function
typedef void (*fpExportFunc)(aiExportDataBlob*, const aiScene*);
@ -270,7 +267,26 @@ ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatI
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId )
{
// find a suitable exporter
const Assimp::ExportFormatEntry* exporter = NULL;
for( size_t a = 0; a < aiGetExportFormatCount(); ++a )
{
if( strcmp( Assimp::gExporters[a].mDescription.id, pFormatId) == 0 )
exporter = Assimp::gExporters + a;
}
if( !exporter )
return NULL;
aiExportDataBlob* blob = new aiExportDataBlob;
exporter->mExportFunction( blob, pScene);
if( !blob->data || blob->size == 0 )
{
delete blob;
return NULL;
}
return blob;
}
// ------------------------------------------------------------------------------------------------

View File

@ -192,12 +192,14 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
const std::vector<BoneWeight>& vb = vertexBones[face.mIndices[b]];
for( size_t c = 0; c < vb.size(); ++c)
{
size_t boneIndex = vb[c].first;
// if the bone is already used in this submesh, it's ok
if( isBoneUsed[ vb[c].first ] )
if( isBoneUsed[boneIndex] )
continue;
// if it's not used, yet, we would need to add it. Store its bone index
newBonesAtCurrentFace.push_back( vb[c].first);
if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
newBonesAtCurrentFace.push_back( boneIndex);
}
}

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@ -156,7 +156,7 @@ ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT
* returned by aiExportScene().
* @param pData the data blob returned by aiExportScenetoBlob
*/
ASSIMP_API C_STRUCT void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
ASSIMP_API C_STRUCT void aiReleaseExportData( const C_STRUCT aiExportDataBlob* pData );
#ifdef __cplusplus
}

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@ -183,6 +183,18 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
return 1;
}
// testweise wieder rausschreiben
const aiExportDataBlob* blob = aiExportSceneToBlob( g_pcAsset->pcScene, "collada");
if( blob )
{
FILE* file = fopen( "test.dae", "wb");
fwrite( blob->data, 1, blob->size, file);
fclose( file);
aiReleaseExportData( blob);
}
return 0;
}

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="assimp"
ProjectGUID="{5691E159-2D9B-407F-971F-EA5C592DC524}"
RootNamespace="assimp"
@ -4055,6 +4055,18 @@
</File>
</Filter>
</Filter>
<Filter
Name="export"
>
<File
RelativePath="..\..\code\ColladaExporter.cpp"
>
</File>
<File
RelativePath="..\..\code\ColladaExporter.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="doc"