parent
3db78e1aa2
commit
3a3340b926
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@ -870,10 +870,15 @@ namespace Assimp {
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for (const Geometry* geo : geos) {
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const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(geo);
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const LineGeometry* const line = dynamic_cast<const LineGeometry*>(geo);
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if (mesh) {
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const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, node_global_transform, nd);
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std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
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}
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else if (line) {
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const std::vector<unsigned int>& indices = ConvertLine(*line, model, node_global_transform, nd);
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std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
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}
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else {
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FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
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}
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@ -922,7 +927,52 @@ namespace Assimp {
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return temp;
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}
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aiMesh* FBXConverter::SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd)
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std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry& line, const Model& model,
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const aiMatrix4x4& node_global_transform, aiNode& nd)
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{
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std::vector<unsigned int> temp;
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const std::vector<aiVector3D>& vertices = line.GetVertices();
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const std::vector<int>& indices = line.GetIndices();
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if (vertices.empty() || indices.empty()) {
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FBXImporter::LogWarn("ignoring empty line: " + line.Name());
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return temp;
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}
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aiMesh* const out_mesh = SetupEmptyMesh(line, nd);
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out_mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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// copy vertices
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out_mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices];
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std::copy(vertices.begin(), vertices.end(), out_mesh->mVertices);
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//Number of line segments (faces) is "Number of Points - Number of Endpoints"
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//N.B.: Endpoints in FbxLine are denoted by negative indices.
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//If such an Index is encountered, add 1 and multiply by -1 to get the real index.
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unsigned int epcount = 0;
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for (unsigned i = 0; i < indices.size(); i++)
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{
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if (indices[i] < 0) epcount++;
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}
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unsigned int pcount = indices.size();
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unsigned int scount = out_mesh->mNumFaces = pcount - epcount;
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aiFace* fac = out_mesh->mFaces = new aiFace[scount]();
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for (unsigned int i = 0; i < pcount; ++i) {
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if (indices[i] < 0) continue;
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aiFace& f = *fac++;
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f.mNumIndices = 2; //2 == aiPrimitiveType_LINE
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f.mIndices = new unsigned int[2];
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f.mIndices[0] = indices[i];
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int segid = indices[(i + 1 == pcount ? 0 : i + 1)]; //If we have reached he last point, wrap around
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f.mIndices[1] = (segid < 0 ? (segid + 1)*-1 : segid); //Convert EndPoint Index to normal Index
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}
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temp.push_back(static_cast<unsigned int>(meshes.size() - 1));
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return temp;
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}
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aiMesh* FBXConverter::SetupEmptyMesh(const Geometry& mesh, aiNode& nd)
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{
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aiMesh* const out_mesh = new aiMesh();
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meshes.push_back(out_mesh);
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@ -957,6 +1007,10 @@ namespace Assimp {
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// copy vertices
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out_mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
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out_mesh->mVertices = new aiVector3D[vertices.size()];
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// for (unsigned int i = 0; i < vertices.size(); i++)
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// {
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// aiMatrix4x4::Translation(vertices[i], nd);
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// }
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std::copy(vertices.begin(), vertices.end(), out_mesh->mVertices);
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// generate dummy faces
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@ -181,7 +181,11 @@ private:
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd);
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std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
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const aiMatrix4x4& node_global_transform, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
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@ -425,6 +429,7 @@ private:
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std::vector<aiCamera*> cameras;
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std::vector<aiTexture*> textures;
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typedef std::map<const Material*, unsigned int> MaterialMap;
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MaterialMap materials_converted;
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@ -149,6 +149,9 @@ const Object* LazyObject::Get(bool dieOnError)
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if (!strcmp(classtag.c_str(), "Shape")) {
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object.reset(new ShapeGeometry(id, element, name, doc));
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}
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if (!strcmp(classtag.c_str(), "Line")) {
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object.reset(new LineGeometry(id, element, name, doc));
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}
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}
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else if (!strncmp(obtype,"NodeAttribute",length)) {
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if (!strcmp(classtag.c_str(),"Camera")) {
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@ -66,6 +66,7 @@ class PropertyTable;
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class Document;
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class Material;
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class ShapeGeometry;
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class LineGeometry;
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class Geometry;
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class Video;
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@ -679,6 +679,32 @@ const std::vector<aiVector3D>& ShapeGeometry::GetNormals() const {
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const std::vector<unsigned int>& ShapeGeometry::GetIndices() const {
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return m_indices;
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}
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// ------------------------------------------------------------------------------------------------
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LineGeometry::LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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: Geometry(id, element, name, doc)
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{
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const Scope* sc = element.Compound();
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if (!sc) {
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DOMError("failed to read Geometry object (class: Line), no data scope found");
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}
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const Element& Points = GetRequiredElement(*sc, "Points", &element);
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const Element& PointsIndex = GetRequiredElement(*sc, "PointsIndex", &element);
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ParseVectorDataArray(m_vertices, Points);
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ParseVectorDataArray(m_indices, PointsIndex);
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}
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// ------------------------------------------------------------------------------------------------
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LineGeometry::~LineGeometry() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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const std::vector<aiVector3D>& LineGeometry::GetVertices() const {
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return m_vertices;
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}
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// ------------------------------------------------------------------------------------------------
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const std::vector<int>& LineGeometry::GetIndices() const {
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return m_indices;
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}
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} // !FBX
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} // !Assimp
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#endif
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@ -205,6 +205,28 @@ private:
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std::vector<aiVector3D> m_normals;
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std::vector<unsigned int> m_indices;
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};
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/**
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* DOM class for FBX geometry of type "Line"
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*/
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class LineGeometry : public Geometry
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{
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public:
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/** The class constructor */
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LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc);
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/** The class destructor */
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virtual ~LineGeometry();
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/** Get a list of all vertex points, non-unique*/
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const std::vector<aiVector3D>& GetVertices() const;
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/** Return list of vertex indices. */
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const std::vector<int>& GetIndices() const;
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private:
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std::vector<aiVector3D> m_vertices;
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std::vector<int> m_indices;
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};
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}
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}
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