From 39cbef1e21c2910366e58d28f2d955030e04bac6 Mon Sep 17 00:00:00 2001 From: shimaowo <45767709+shimaowo@users.noreply.github.com> Date: Mon, 16 Jan 2023 11:39:13 -0800 Subject: [PATCH] Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in GLTF2 import #4435 --- code/AssetLib/glTF2/glTF2Importer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp index 7d3a4b9fe..0cf5472d6 100644 --- a/code/AssetLib/glTF2/glTF2Importer.cpp +++ b/code/AssetLib/glTF2/glTF2Importer.cpp @@ -853,7 +853,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) { if (cam.type == Camera::Perspective) { aicam->mAspect = cam.cameraProperties.perspective.aspectRatio; - aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect); + aicam->mHorizontalFOV = 2.0f * std::atan(std::tan(cam.cameraProperties.perspective.yfov * 0.5f) * (aicam->mAspect == 0.f) ? 1.f : aicam->mAspect); aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar; aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear; } else {