bugfix : fix level 4 compiler warnings for Visual studio 2012.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1323 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/6/merge
parent
2a580c5518
commit
39ae26bfd8
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@ -684,7 +684,7 @@ void SMDImporter::ParseFile()
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const char* szCurrent = mBuffer;
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const char* szCurrent = mBuffer;
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// read line per line ...
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// read line per line ...
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while (true)
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for ( ;; )
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{
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{
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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@ -750,7 +750,7 @@ unsigned int SMDImporter::GetTextureIndex(const std::string& filename)
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void SMDImporter::ParseNodesSection(const char* szCurrent,
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void SMDImporter::ParseNodesSection(const char* szCurrent,
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const char** szCurrentOut)
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const char** szCurrentOut)
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{
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{
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while (true)
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for ( ;; )
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{
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{
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// "end\n" - Ends the nodes section
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// "end\n" - Ends the nodes section
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if (0 == ASSIMP_strincmp(szCurrent,"end",3) &&
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if (0 == ASSIMP_strincmp(szCurrent,"end",3) &&
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@ -772,7 +772,7 @@ void SMDImporter::ParseTrianglesSection(const char* szCurrent,
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{
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{
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// Parse a triangle, parse another triangle, parse the next triangle ...
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// Parse a triangle, parse another triangle, parse the next triangle ...
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// and so on until we reach a token that looks quite similar to "end"
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// and so on until we reach a token that looks quite similar to "end"
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while (true)
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for ( ;; )
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{
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{
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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@ -790,7 +790,7 @@ void SMDImporter::ParseVASection(const char* szCurrent,
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const char** szCurrentOut)
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const char** szCurrentOut)
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{
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{
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unsigned int iCurIndex = 0;
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unsigned int iCurIndex = 0;
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while (true)
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for ( ;; )
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{
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{
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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@ -833,7 +833,7 @@ void SMDImporter::ParseSkeletonSection(const char* szCurrent,
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const char** szCurrentOut)
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const char** szCurrentOut)
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{
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{
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int iTime = 0;
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int iTime = 0;
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while (true)
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for ( ;; )
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{
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{
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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if(!SkipSpacesAndLineEnd(szCurrent,&szCurrent)) break;
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@ -887,7 +887,7 @@ void SMDImporter::ParseNodeInfo(const char* szCurrent,
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else ++szCurrent;
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else ++szCurrent;
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const char* szEnd = szCurrent;
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const char* szEnd = szCurrent;
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while (true)
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for ( ;; )
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{
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{
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if (bQuota && '\"' == *szEnd)
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if (bQuota && '\"' == *szEnd)
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{
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{
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@ -203,7 +203,7 @@ void STLImporter::LoadASCIIFile()
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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unsigned int curFace = 0, curVertex = 3;
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unsigned int curFace = 0, curVertex = 3;
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while (true)
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for ( ;; )
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{
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{
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// go to the next token
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// go to the next token
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if(!SkipSpacesAndLineEnd(&sz))
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if(!SkipSpacesAndLineEnd(&sz))
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@ -87,7 +87,7 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
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// print all future zeroes from now
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// print all future zeroes from now
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mustPrint = true;
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mustPrint = true;
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*out++ = '0'+digit;
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*out++ = '0'+static_cast<char>(digit);
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++written;
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++written;
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number -= digit*cur;
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number -= digit*cur;
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