Merge pull request #674 from suikki/master
FBX import: If animation is not defining keys for all vector components (x, y and z), use the node transform as the default value.pull/697/head
commit
398c1361d3
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@ -2546,8 +2546,9 @@ private:
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// need to convert from TRS order to SRT?
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if(reverse_order) {
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aiVector3D def_scale, def_translate;
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aiQuaternion def_rot;
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aiVector3D def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
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aiVector3D def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
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aiVector3D def_rot = PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f));
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KeyFrameListList scaling;
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KeyFrameListList translation;
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@ -2556,24 +2557,14 @@ private:
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if(chain[TransformationComp_Scaling] != iter_end) {
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scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop);
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}
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else {
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def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
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}
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if(chain[TransformationComp_Translation] != iter_end) {
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translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop);
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}
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else {
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def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
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}
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if(chain[TransformationComp_Rotation] != iter_end) {
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rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop);
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}
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else {
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def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
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target.RotationOrder());
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}
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KeyFrameListList joined;
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joined.insert(joined.end(), scaling.begin(), scaling.end());
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@ -2790,7 +2781,7 @@ private:
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
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const bool geom,
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const aiVector3D& def_value,
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double& max_time,
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double& min_time)
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@ -2804,10 +2795,7 @@ private:
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next_pos.resize(inputs.size(),0);
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BOOST_FOREACH(KeyTimeList::value_type time, keys) {
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float result[3] = {0.0f, 0.0f, 0.0f};
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if(geom) {
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result[0] = result[1] = result[2] = 1.0f;
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}
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float result[3] = {def_value.x, def_value.y, def_value.z};
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for (size_t i = 0; i < count; ++i) {
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const KeyFrameList& kfl = inputs[i];
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@ -2832,12 +2820,7 @@ private:
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const double factor = timeB == timeA ? 0. : static_cast<double>((time - timeA) / (timeB - timeA));
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const float interpValue = static_cast<float>(valueA + (valueB - valueA) * factor);
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if(geom) {
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result[kfl.get<2>()] *= interpValue;
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}
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else {
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result[kfl.get<2>()] += interpValue;
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}
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result[kfl.get<2>()] = interpValue;
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}
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// magic value to convert fbx times to seconds
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@ -2857,7 +2840,7 @@ private:
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
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const bool geom,
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const aiVector3D& def_value,
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double& maxTime,
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double& minTime,
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Model::RotOrder order)
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@ -2866,7 +2849,7 @@ private:
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ai_assert(valOut);
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boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
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InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
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InterpolateKeys(temp.get(), keys, inputs, def_value, maxTime, minTime);
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aiMatrix4x4 m;
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@ -2908,20 +2891,20 @@ private:
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Model::RotOrder order,
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const aiVector3D& def_scale,
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const aiVector3D& def_translate,
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const aiQuaternion& def_rotation)
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const aiVector3D& def_rotation)
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{
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if (rotation.size()) {
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InterpolateKeys(out_quat, times, rotation, false, maxTime, minTime, order);
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InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
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out_quat[i].mValue = def_rotation;
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out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
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}
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}
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if (scaling.size()) {
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InterpolateKeys(out_scale, times, scaling, true, maxTime, minTime);
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InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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@ -2931,7 +2914,7 @@ private:
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}
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if (translation.size()) {
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InterpolateKeys(out_translation, times, translation, false, maxTime, minTime);
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InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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@ -2985,7 +2968,7 @@ private:
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na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
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na->mScalingKeys = new aiVectorKey[keys.size()];
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if (keys.size() > 0)
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InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
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InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
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}
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@ -3005,7 +2988,7 @@ private:
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na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
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na->mPositionKeys = new aiVectorKey[keys.size()];
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if (keys.size() > 0)
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InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
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InterpolateKeys(na->mPositionKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime);
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}
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@ -3026,7 +3009,7 @@ private:
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na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
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na->mRotationKeys = new aiQuatKey[keys.size()];
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if (keys.size() > 0)
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InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
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InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
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}
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