searches assimp-library automatically

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@151 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
sebastianhempel 2008-09-18 13:36:34 +00:00
parent b50b8b3f43
commit 398879779e
3 changed files with 61 additions and 18 deletions

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@ -0,0 +1,11 @@
#-*- coding: UTF-8 -*-
"""
All possible errors.
"""
class AssimpError(BaseException):
"""
If an internal error occures.
"""
pass

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@ -4,9 +4,53 @@
Some fancy helper functions. Some fancy helper functions.
""" """
import os
import ctypes
import structs
from errors import AssimpError
from ctypes import POINTER
def vec2tuple(x): def vec2tuple(x):
""" """
Converts a VECTOR3D to a Tuple Converts a VECTOR3D to a Tuple
""" """
return (x.x, x.y, x.z) return (x.x, x.y, x.z)
def search_library():
"""
Loads the assimp-Library.
result (load-function, release-function)
exception AssimpError if no library is found
"""
#this path
folder = os.path.dirname(__file__)
#test every file
for filename in os.listdir(folder):
library = os.path.join(folder, filename)
try:
dll = ctypes.cdll.LoadLibrary(library)
except:
#OK, this except is evil. But different OSs will throw different
#errors. So just ignore errors.
pass
else:
#get the functions
try:
load = dll.aiImportFile
release = dll.aiReleaseImport
except AttributeError:
#OK, this is a library, but it has not the functions we need
pass
else:
#Library found!
load.restype = POINTER(structs.SCENE)
return (load, release)
raise AssimpError, "assimp library not found"

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@ -10,31 +10,19 @@ import structs
import ctypes import ctypes
import os import os
import helper import helper
from errors import AssimpError
#get the assimp path #get the assimp path
LIBRARY = os.path.join(os.path.dirname(__file__), "assimp.so") LIBRARY = os.path.join(os.path.dirname(__file__), "assimp.so")
class AssimpError(BaseException):
"""
If ann internal error occures.
"""
pass
class AssimpLib(object): class AssimpLib(object):
from ctypes import POINTER """
Assimp-Singleton
#open library """
_dll = ctypes.cdll.LoadLibrary(LIBRARY) load, release = helper.search_library()
#get functions
load = _dll.aiImportFile
load.restype = POINTER(structs.SCENE)
release = _dll.aiReleaseImport