Merge branch 'master' of https://github.com/assimp/assimp
commit
3859cd692f
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@ -371,6 +371,11 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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case AI_AIVECTOR3D:
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Write<aiVector3D>(&chunk, *((aiVector3D*) value));
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break;
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#ifdef SWIG
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case FORCE_32BIT:
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#endif // SWIG
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default:
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break;
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}
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}
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}
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@ -198,8 +198,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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}
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
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{
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@ -212,34 +211,30 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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(*node)->mNumMeshes = Read<unsigned int>(stream);
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unsigned int nb_metadata = Read<unsigned int>(stream);
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if(parent)
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{
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if(parent) {
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(*node)->mParent = parent;
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}
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if ((*node)->mNumMeshes)
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{
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if ((*node)->mNumMeshes) {
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(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
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for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
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(*node)->mMeshes[i] = Read<unsigned int>(stream);
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}
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}
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if ((*node)->mNumChildren)
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{
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if ((*node)->mNumChildren) {
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(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
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for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
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ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
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}
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}
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if (nb_metadata)
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{
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if ( nb_metadata > 0 ) {
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(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
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for (unsigned int i = 0; i < nb_metadata; ++i) {
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(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
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(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data = NULL;
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void* data( nullptr );
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switch ((*node)->mMetaData->mValues[i].mType) {
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case AI_BOOL:
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@ -263,6 +258,11 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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case AI_AIVECTOR3D:
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data = new aiVector3D(Read<aiVector3D>(stream));
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break;
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#ifndef SWIG
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case FORCE_32BIT:
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#endif // SWIG
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default:
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break;
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}
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(*node)->mMetaData->mValues[i].mData = data;
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@ -552,7 +552,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
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std::stringstream imageUrlEncoded;
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for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
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{
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if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
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if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\' )
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imageUrlEncoded << *it;
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else
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imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
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@ -155,7 +155,7 @@ void IFCImporter::SetupProperties(const Importer* pImp)
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{
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settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS,true);
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settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION,true);
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settings.conicSamplingAngle = std::min(std::max(pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
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settings.conicSamplingAngle = std::min(std::max((float) pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
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settings.cylindricalTessellation = std::min(std::max(pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION, AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION), 3), 180);
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settings.skipAnnotations = true;
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}
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@ -761,7 +761,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
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mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
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mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
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mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
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mGeneratedMesh->mFaces[pos].mIndices[2] = aiTable[2];
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mGeneratedMesh->mFaces[pos].mIndices[2] = p;
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if ((flip = !flip)) {
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std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
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@ -949,7 +949,7 @@ void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
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void X3DImporter::ParseNode_Geometry3D_Sphere()
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{
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std::string use, def;
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float radius = 1;
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ai_real radius = 1;
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bool solid = true;
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CX3DImporter_NodeElement* ne( nullptr );
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