- Update : Fix the M3-Importer: geometry import works.
- Update : Add a non-bsp example model for the m3-loader. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1176 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
parent
946b2f0354
commit
37fb338c1f
|
@ -81,7 +81,7 @@ bool M3Importer::CanRead( const std::string &rFile, IOSystem* /*pIOHandler*/, bo
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void M3Importer::GetExtensionList(std::set<std::string>& extensions)
|
||||
{
|
||||
extensions.insert( "m3" );
|
||||
extensions.insert( M3Extension );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -158,6 +158,11 @@ void M3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSy
|
|||
break;
|
||||
}
|
||||
|
||||
// Everything ok, if not throw an exception
|
||||
if ( !ok ) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
}
|
||||
|
||||
// Get all region data
|
||||
regions = GetEntries<Region>( pViews->regions );
|
||||
|
||||
|
@ -165,11 +170,6 @@ void M3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSy
|
|||
faces = GetEntries<uint16>( pViews->faces );
|
||||
nFaces = pViews->faces.nEntries;
|
||||
|
||||
// Everything ok, if not throw an exception
|
||||
if ( !ok ) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
}
|
||||
|
||||
// Convert the vertices
|
||||
std::vector<aiVector3D> vertices;
|
||||
vertices.resize( nVertices );
|
||||
|
@ -186,7 +186,7 @@ void M3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSy
|
|||
}
|
||||
}
|
||||
|
||||
// Write UV coords
|
||||
// Write the UV coordinates
|
||||
offset = 0;
|
||||
std::vector<aiVector3D> uvCoords;
|
||||
uvCoords.resize( nVertices );
|
||||
|
@ -267,7 +267,7 @@ void M3Importer::convertToAssimp( const std::string& pFile, aiScene* pScene, DIV
|
|||
pRootNode->mChildren = new aiNode*[ pRootNode->mNumChildren ];
|
||||
}
|
||||
|
||||
for ( unsigned int i=0; i<pViews->regions.nEntries; ++i ) {
|
||||
for ( unsigned int i=0; i<pRootNode->mNumChildren; ++i ) {
|
||||
// Create a new node
|
||||
pCurrentNode = createNode( pRootNode );
|
||||
std::stringstream stream;
|
||||
|
@ -276,10 +276,10 @@ void M3Importer::convertToAssimp( const std::string& pFile, aiScene* pScene, DIV
|
|||
pRootNode->mChildren[ i ] = pCurrentNode;
|
||||
|
||||
// Loop over the faces of the nodes
|
||||
unsigned int numFaces = ( pRegions[ i ].ofsIndices + pRegions[ i ].nIndices ) - pRegions[ i ].ofsIndices;
|
||||
unsigned int numFaces = ( ( pRegions[ i ].ofsIndices + pRegions[ i ].nIndices ) - pRegions[ i ].ofsIndices ) / 3;
|
||||
aiMesh *pMesh = new aiMesh;
|
||||
MeshArray.push_back( pMesh );
|
||||
//pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
pMesh->mNumFaces = numFaces;
|
||||
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
|
||||
|
@ -303,7 +303,7 @@ void M3Importer::convertToAssimp( const std::string& pFile, aiScene* pScene, DIV
|
|||
pCurrentNode->mMeshes = new unsigned int[ 1 ];
|
||||
const unsigned int meshIdx = MeshArray.size() - 1;
|
||||
pCurrentNode->mMeshes[ 0 ] = meshIdx;
|
||||
createVertexData( pMesh, vertices, normals );
|
||||
createVertexData( pMesh, vertices, uvCoords, normals );
|
||||
}
|
||||
|
||||
// Copy the meshes into the scene
|
||||
|
@ -319,12 +319,14 @@ void M3Importer::convertToAssimp( const std::string& pFile, aiScene* pScene, DIV
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
//
|
||||
void M3Importer::createVertexData( aiMesh *pMesh, const std::vector<aiVector3D> &vertices,
|
||||
const std::vector<aiVector3D> &uvCoords,
|
||||
const std::vector<aiVector3D> &normals )
|
||||
{
|
||||
unsigned int numIndices = 0;
|
||||
|
||||
pMesh->mNumVertices = pMesh->mNumFaces * 3;
|
||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||
// pMesh->mNumUVComponents
|
||||
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
|
||||
unsigned int pos = 0;
|
||||
for ( unsigned int currentFace = 0; currentFace < pMesh->mNumFaces; currentFace++ ) {
|
||||
|
|
|
@ -698,7 +698,8 @@ private:
|
|||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
void convertToAssimp( const std::string& pFile, aiScene* pScene, DIV *pViews, Region *pRegions, uint16 *pFaces,
|
||||
const std::vector<aiVector3D> &vertices, const std::vector<aiVector3D> &uvCoords, const std::vector<aiVector3D> &normals );
|
||||
void createVertexData( aiMesh *pMesh, const std::vector<aiVector3D> &vertices, const std::vector<aiVector3D> &normals );
|
||||
void createVertexData( aiMesh *pMesh, const std::vector<aiVector3D> &vertices, const std::vector<aiVector3D> &uvCoords,
|
||||
const std::vector<aiVector3D> &normals );
|
||||
aiNode *createNode( aiNode *pParent );
|
||||
template<typename T>
|
||||
T* GetEntries( Reference ref );
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue