created exportAnimation function

pull/1024/head
Angelo Scandaliato 2016-10-03 19:29:37 -07:00
parent 99c93e861c
commit 37d32e79c9
8 changed files with 7969 additions and 20 deletions

238
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@ -455,25 +455,6 @@ namespace glTF
void Read(Value& obj, Asset& r);
};
struct Animation : public Object
{
struct Channel
{
};
struct Target
{
};
struct Sampler
{
};
};
//! A buffer points to binary geometry, animation, or skins.
struct Buffer : public Object
{
@ -934,6 +915,38 @@ namespace glTF
void SetDefaults();
};
struct AnimSampler {
std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
};
struct AnimTarget {
Ref<Node> id; //!< The ID of the node to animate.
std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
};
struct AnimChannel {
Ref<AnimSampler> sampler; //!< The ID of one of the samplers present in the containing animation's samplers property.
AnimTarget target;
};
struct AnimParameters {
Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
};
struct Animation : public Object
{
AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
};
//! Base class for LazyDict that acts as an interface
class LazyDictBase
{

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@ -623,6 +623,57 @@ void glTFExporter::ExportMetadata()
}
void glTFExporter::ExportAnimations()
{
// aiString aiName;
for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
const aiAnimation* anim = mScene->mAnimations[i];
std::string name;
if (anim->mName.length > 0) {
name = anim->mName.C_Str();
}
name = mAsset->FindUniqueID(name, "animation");
Ref<Animation> animRef = mAsset->animations.Create(name);
animRef->Parameters.TIME;
animRef->Parameters.rotation;
animRef->Parameters.scale;
animRef->Parameters.translation;
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
for (unsigned int j = 0; j < 3; ++j) {
switch (j) {
case 0:
animRef->Channels[j].target.path = "rotation";
animRef->Samplers[j].output = "rotation";
break;
case 1:
animRef->Channels[j].target.path = "scale";
animRef->Samplers[j].output = "scale";
break;
case 2:
animRef->Channels[j].target.path = "translation";
animRef->Samplers[j].output = "translation";
break;
}
animRef->Channels[j].sampler;
animRef->Channels[j].target.id = mAsset->FindUniqueID(nodeChannel->mNodeName.C_Str(), "node");
animRef->Samplers[j].input = "TIME";
animRef->Samplers[j].interpolation = "LINEAR";
}
for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
}
}
} // End: for-loop mNumAnimations
}

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@ -101,6 +101,7 @@ namespace Assimp
void ExportMeshes();
unsigned int ExportNode(const aiNode* node);
void ExportScene();
void ExportAnimations();
};
}

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