Revert back test, because the new one revealed an undefined behavior error.
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0590a39159
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37ba067839
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@ -43,39 +43,41 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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using namespace Assimp;
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TEST(utM3DImportExport, import_cube_normals) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
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class utM3DImportExport : public AbstractImportExportBase {
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public:
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bool importerTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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ASSERT_NE(nullptr, scene);
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return nullptr != scene;
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#else
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ASSERT_EQ(nullptr, scene);
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return nullptr == scene;
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#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
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}
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}
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TEST(utM3DImportExport, import_cube_usemtl) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_usemtl.m3d", aiProcess_ValidateDataStructure);
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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ASSERT_NE(nullptr, scene);
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#else
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ASSERT_EQ(nullptr, scene);
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#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
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#ifndef ASSIMP_BUILD_NO_EXPORT
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bool exporterTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
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Exporter exporter;
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aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
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return ret == AI_SUCCESS;
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}
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#endif
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};
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TEST_F(utM3DImportExport, importM3DFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST(utM3DImportExport, export_cube_normals) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
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Exporter exporter;
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aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
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ASSERT_EQ(AI_SUCCESS, ret);
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TEST_F(utM3DImportExport, exportM3DFromFileTest) {
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EXPECT_TRUE(exporterTest());
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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