- improve symmetry between Assimp::Importer and Assimp::Exporter.
+ aiCopyScene -- a bit dysfunctional because we will also need getters and setters for all other scene components to avoid running into ownership & heap issues when users modify scenes. # fix handling of postprocessing during exporting git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1061 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/2/head
parent
665f73861e
commit
36b3695a31
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@ -47,6 +47,7 @@ Assimp C export interface. See Exporter.cpp for some notes.
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#include "CInterfaceIOWrapper.h"
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#include "SceneCombiner.h"
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using namespace Assimp;
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@ -63,6 +64,15 @@ ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex
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return Exporter().GetExportFormatDescription(pIndex);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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{
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if (!pOut || !pIn) {
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return;
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}
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SceneCombiner::CopyScene(pOut,pIn,false);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
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@ -97,7 +107,7 @@ ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene*
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API C_STRUCT void aiReleaseExportData( const aiExportDataBlob* pData )
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const aiExportDataBlob* pData )
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{
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delete pData;
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}
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@ -185,6 +185,8 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
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const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
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conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
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// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
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// take all input meshes and clone them
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@ -145,6 +145,9 @@ public:
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/** Post processing steps we can apply at the imported data. */
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std::vector< BaseProcess* > mPostProcessingSteps;
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/** Last fatal export error */
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std::string mError;
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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@ -168,7 +171,7 @@ Exporter :: Exporter()
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// ------------------------------------------------------------------------------------------------
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Exporter :: ~Exporter()
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{
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delete pimpl;
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FreeBlob();
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}
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@ -224,6 +227,8 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
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aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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pimpl->mError = "";
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for (size_t i = 0; i < ASSIMP_NUM_EXPORTERS; ++i) {
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if (!strcmp(gExporters[i].mDescription.id,pFormatId)) {
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@ -235,8 +240,24 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
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SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
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std::auto_ptr<aiScene> scenecopy(scenecopy_tmp);
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const ScenePrivateData* const priv = ScenePriv(pScene);
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// steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
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// original state before the step was applied first. When checking which steps we don't need
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// to run, those are excluded.
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const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
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// Erase all pp steps that were already applied to this scene
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unsigned int pp = (gExporters[i].mEnforcePP | pPreprocessing) & ~(priv
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? (priv->mPPStepsApplied & ~nonIdempotentSteps)
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: 0u);
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// If no extra postprocessing was specified, and we obtained this scene from an
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// Assimp importer, apply the reverse steps automatically.
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if (!pPreprocessing && priv) {
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pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
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}
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const unsigned int pp = (gExporters[i].mEnforcePP | pPreprocessing);
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if (pp) {
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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BaseProcess* const p = pimpl->mPostProcessingSteps[a];
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@ -245,23 +266,45 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
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p->Execute(scenecopy.get());
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}
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}
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ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
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ai_assert(privOut);
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privOut->mPPStepsApplied |= pp;
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}
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gExporters[i].mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
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}
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catch (DeadlyExportError& err) {
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// XXX what to do with the error message? Maybe introduce extra member to hold it, similar to Assimp.Importer
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DefaultLogger::get()->error(err.what());
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pimpl->mError = err.what();
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return AI_FAILURE;
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}
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return AI_SUCCESS;
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}
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}
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pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_FAILURE;
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}
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// ------------------------------------------------------------------------------------------------
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const char* Exporter :: GetErrorString() const
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{
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return pimpl->mError.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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void Exporter :: FreeBlob( )
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{
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delete pimpl->blob;
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pimpl->blob = NULL;
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pimpl->mError = "";
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}
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// ------------------------------------------------------------------------------------------------
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const aiExportDataBlob* Exporter :: GetBlob() const
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{
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@ -917,11 +917,15 @@ void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src)
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}
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// ------------------------------------------------------------------------------------------------
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void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src)
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void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
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{
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ai_assert(NULL != _dest && NULL != src);
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aiScene* dest = *_dest = new aiScene();
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if (allocate) {
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*_dest = new aiScene();
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}
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aiScene* dest = *_dest;
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ai_assert(dest);
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// copy animations
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dest->mNumAnimations = src->mNumAnimations;
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@ -958,6 +962,9 @@ void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src)
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// and keep the flags ...
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dest->mFlags = src->mFlags;
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// source private data might be NULL if the scene is user-allocated (i.e. for use with the export API)
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ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : NULL;
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}
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// ------------------------------------------------------------------------------------------------
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* @param dest Receives a pointer to the destination scene
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* @param src Source scene - remains unmodified.
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*/
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static void CopyScene(aiScene** dest,const aiScene* source);
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static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true);
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// -------------------------------------------------------------------
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@ -362,7 +362,7 @@ struct aiScene
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#endif // __cplusplus
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// internal scene data, do not touch
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/** Internal data, do not touch */
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#ifdef __cplusplus
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void* mPrivate;
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#else
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146
include/export.h
146
include/export.h
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@ -56,14 +56,16 @@ extern "C" {
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struct aiScene; // aiScene.h
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/** Describes an file format which Assimp can export to. Use aiGetExportFormatCount() to
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* learn how many export formats the current Assimp build supports and aiGetExportFormatDescription()
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// --------------------------------------------------------------------------------
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/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to
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* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription()
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* to retrieve a description of an export format option.
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*/
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struct aiExportFormatDesc
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{
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/// a short string ID to uniquely identify the export format. Use this ID string to
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/// specify which file format you want to export to when calling aiExportScene().
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/// specify which file format you want to export to when calling #aiExportScene().
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/// Example: "dae" or "obj"
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const char* id;
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const char* fileExtension;
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};
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// --------------------------------------------------------------------------------
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/** Returns the number of export file formats available in the current Assimp build.
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* Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
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*/
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ASSIMP_API size_t aiGetExportFormatCount(void);
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/** Returns a description of the nth export file format. Use aiGetExportFormatCount()
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// --------------------------------------------------------------------------------
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/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
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* to learn how many export formats are supported.
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* @param pIndex Index of the export format to retrieve information for. Valid range is 0 to aiGetExportFormatCount()
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* @param pIndex Index of the export format to retrieve information for. Valid range is
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* 0 to #aiGetExportFormatCount()
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* @return A description of that specific export format. NULL if pIndex is out of range.
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*/
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ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex);
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/** Describes a blob of exported scene data. Use aiExportScene() to create a blob containing an
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* exported scene. The memory referred by this structure is owned by Assimp. Use aiReleaseExportedFile()
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// --------------------------------------------------------------------------------
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/** Create a modifyable copy of a scene.
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* This is useful to import files via Assimp, change their topology and
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* export them again. Since the scene returned by the various importer functions
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* is const, a modifyable copy is needed.
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* @param pIn Valid scene to be copied
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* @param pOut User-allocated scene to be filled.
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*/
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ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn, C_STRUCT aiScene** pOut);
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* The scene is expected to conform to Assimp's Importer output format as specified
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* in the @link data Data Structures Page @endlink. In short, this means the model data
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* should use a right-handed coordinate systems, face winding should be counter-clockwise
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* and the UV coordinate origin is assumed to be in the upper left. If your input data
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* uses different conventions, have a look at the last parameter.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
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* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
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* flags, but in reality only a subset of them makes sense here. Specifying
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* 'preprocessing' flags is useful if the input scene does not conform to
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* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
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* In short, this means the geometry data should use a right-handed coordinate systems, face
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* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
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* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
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* to have those defaults automatically adapted to their conventions. Specifying those flags
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* for exporting has the opposite effect, respectively. Some other of the
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* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
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* to try out what their effect on the exported file is. Many formats impose
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* their own restrictions on the structure of the geometry stored therein,
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* so some preprocessing may have little or no effect at all, or may be
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* redundant as exporters would apply them anyhow. A good example
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* is triangulation - whilst you can enforce it by specifying
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* the #aiProcess_Triangulate flag, most export formats support only
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* triangulate data so they would run the step anyway.
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing);
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
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* @param pPreprocessing Please see the documentation for #aiExportScene
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, C_STRUCT aiFileIO* pIO, unsigned int pPreprocessing );
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// --------------------------------------------------------------------------------
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/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
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* exported scene. The memory referred by this structure is owned by Assimp. Use #aiReleaseExportedFile()
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* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
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* due to conflicting heaps.
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*
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@ -132,78 +203,25 @@ struct aiExportDataBlob
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#endif // __cplusplus
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};
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* The scene is expected to conform to Assimp's Importer output format as specified
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* in the @link data Data Structures Page @endlink. In short, this means the model data
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* should use a right-handed coordinate systems, face winding should be counter-clockwise
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* and the UV coordinate origin is assumed to be in the upper left. If your input data
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* uses different conventions, have a look at the last parameter.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
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* @param pPreprocessing Accepts any choice of the #aiPostProcessing enumerated
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* flags, but in reality only a subset of them makes sense here. Specifying
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* 'preprocessing' flags is useful if the input scene does not conform to
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* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
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* In short, this means the geometry data should use a right-handed coordinate systems, face
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* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
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* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
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* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
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* to have those defaults automatically adapted to their conventions. Specifying those flags
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* for exporting has the opposite effect, respectively. Some other of the
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* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
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* to try out what their effect on the exported file is. Many formats impose
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* their own restrictions on the structure of the geometry stored therein,
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* so some preprocessing may have little or no effect at all, or may be
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* redundant as exporters would apply them anyhow. A good example
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* is triangulation - whilst you can enforce it by specifying
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* the #aiProcess_Triangulate flag, most export formats support only
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* triangulate data so they would run the step even if it wasn't requested.
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing);
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* @param pFileName Output file to write
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* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
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* If none is supplied, a default implementation using standard file IO is used. Note that
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* #aiExportSceneToBlob is provided as convienience function to export to memory buffers.
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* @param pPreprocessing Please see the documentation for #aiExportScene
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* @return a status code indicating the result of the export
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*/
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ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, const char* pFormatId, const char* pFileName, C_STRUCT aiFileIO* pIO, unsigned int pPreprocessing );
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// --------------------------------------------------------------------------------
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/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
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* you can write into a file or something. When you're done with the data, use aiReleaseExportedBlob()
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* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
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* to free the resources associated with the export.
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* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
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* @param pFormatId ID string to specify to which format you want to export to. Use
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* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
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* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
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* @param pPreprocessing Please see the documentation for #aiExportScene
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* @return the exported data or NULL in case of error
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*/
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
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// --------------------------------------------------------------------------------
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/** Releases the memory associated with the given exported data. Use this function to free a data blob
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* returned by aiExportScene().
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* @param pData the data blob returned by aiExportScenetoBlob
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* @param pData the data blob returned by #aiExportSceneToBlob
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*/
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ASSIMP_API C_STRUCT void aiReleaseExportData( const C_STRUCT aiExportDataBlob* pData );
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
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#ifdef __cplusplus
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}
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@ -99,8 +99,7 @@ public:
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* to use its default implementation, which uses plain file IO.
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*
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* @param pIOHandler The IO handler to be used in all file accesses
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* of the Importer.
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*/
|
||||
* of the Importer. */
|
||||
void SetIOHandler( IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -109,16 +108,14 @@ public:
|
|||
* interface is the default IO handler provided by ASSIMP. The default
|
||||
* handler is active as long the application doesn't supply its own
|
||||
* custom IO handler via #SetIOHandler().
|
||||
* @return A valid IOSystem interface, never NULL.
|
||||
*/
|
||||
* @return A valid IOSystem interface, never NULL. */
|
||||
IOSystem* GetIOHandler() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a default IO handler is active
|
||||
* A default handler is active as long the application doesn't
|
||||
* supply its own custom IO handler via #SetIOHandler().
|
||||
* @return true by default
|
||||
*/
|
||||
* @return true by default */
|
||||
bool IsDefaultIOHandler() const;
|
||||
|
||||
|
||||
|
@ -172,6 +169,18 @@ public:
|
|||
inline aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an error description of an error that occurred in #Export
|
||||
* or #ExportToBlob
|
||||
*
|
||||
* Returns an empty string if no error occurred.
|
||||
* @return A description of the last error, an empty string if no
|
||||
* error occurred. The string is never NULL.
|
||||
*
|
||||
* @note The returned function remains valid until one of the
|
||||
* following methods is called: #Export, #ExportToBlob, #FreeBlob */
|
||||
const char* GetErrorString() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return the blob obtained from the last call to #ExportToBlob */
|
||||
|
@ -181,10 +190,21 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
/** Orphan the blob from the last call to #ExportToBlob. This means
|
||||
* the caller takes ownership and is thus responsible for calling
|
||||
* #aiReleaseExportData to free the data again. */
|
||||
* the C API function #aiReleaseExportBlob to release it. */
|
||||
const aiExportDataBlob* GetOrphanedBlob() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Frees the current blob.
|
||||
*
|
||||
* The function does nothing if no blob has previously been
|
||||
* previously produced via #ExportToBlob. #FreeBlob is called
|
||||
* automatically by the destructor. The only reason to call
|
||||
* it manually would be to reclain as much storage as possible
|
||||
* without giving up the #Exporter instance yet. */
|
||||
void FreeBlob( );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the number of export file formats available in the current
|
||||
* Assimp build. Use #Exporter::GetExportFormatDescription to
|
||||
|
|
Loading…
Reference in New Issue