diff --git a/code/FBX/FBXExporter.cpp b/code/FBX/FBXExporter.cpp index 5367a8525..915b4aca7 100644 --- a/code/FBX/FBXExporter.cpp +++ b/code/FBX/FBXExporter.cpp @@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include // RESOURCES: // https://code.blender.org/2013/08/fbx-binary-file-format-specification/ @@ -1841,9 +1842,9 @@ void FBXExporter::WriteObjects () // this should be the same as the bone's mOffsetMatrix. // if it's not the same, the skeleton isn't in the bind pose. float epsilon = 1e-4f; // some error is to be expected -#ifdef ASSIMP_CUSTOM_BINDPOSE_ERR - epsilon = ASSIMP_CUSTOM_BINDPOSE_ERR; -#endif + float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1); + if(epsilon_custom > 0) + epsilon = epsilon_custom; bool bone_xform_okay = true; if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) { not_in_bind_pose.insert(b);