Merge branch 'master' into crash_in_ai_mesh_desctuctor
commit
3546403284
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@ -334,7 +334,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
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{
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auto it_old = it;
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it++;
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++it;
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face_list_cur.push_back(*it_old);
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pInputList.erase(it_old);
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}
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@ -61,12 +61,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// maximum path length
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// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
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#ifdef PATH_MAX
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# define PATHLIMIT PATH_MAX
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#else
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# define PATHLIMIT 4096
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#ifdef _WIN32
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static std::wstring Utf8ToWide(const char* in)
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{
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int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
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// size includes terminating null; std::wstring adds null automatically
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std::wstring out(static_cast<size_t>(size) - 1, L'\0');
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MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size);
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return out;
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}
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static std::string WideToUtf8(const wchar_t* in)
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{
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int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
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// size includes terminating null; std::string adds null automatically
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std::string out(static_cast<size_t>(size) - 1, '\0');
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WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr);
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return out;
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}
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#endif
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// ------------------------------------------------------------------------------------------------
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@ -74,27 +86,10 @@ using namespace Assimp;
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bool DefaultIOSystem::Exists(const char* pFile) const
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{
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#ifdef _WIN32
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wchar_t fileName16[PATHLIMIT];
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#ifndef WindowsStore
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bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
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if (isUnicode) {
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MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
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struct __stat64 filestat;
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if (0 != _wstat64(fileName16, &filestat)) {
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if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
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return false;
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}
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} else {
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#endif
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FILE* file = ::fopen(pFile, "rb");
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if (!file)
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return false;
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::fclose(file);
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#ifndef WindowsStore
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}
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#endif
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#else
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FILE* file = ::fopen(pFile, "rb");
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if (!file)
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@ -109,30 +104,18 @@ bool DefaultIOSystem::Exists( const char* pFile) const
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// Open a new file with a given path.
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IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
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{
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ai_assert(NULL != strFile);
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ai_assert(NULL != strMode);
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ai_assert(strFile != nullptr);
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ai_assert(strMode != nullptr);
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FILE* file;
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#ifdef _WIN32
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wchar_t fileName16[PATHLIMIT];
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#ifndef WindowsStore
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bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
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if (isUnicode) {
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MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
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std::string mode8(strMode);
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file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
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} else {
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#endif
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file = ::fopen(strFile, strMode);
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#ifndef WindowsStore
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}
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#endif
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file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
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#else
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file = ::fopen(strFile, strMode);
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#endif
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if (nullptr == file)
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if (!file)
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return nullptr;
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return new DefaultIOStream(file, (std::string) strFile);
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return new DefaultIOStream(file, strFile);
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}
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// ------------------------------------------------------------------------------------------------
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@ -162,49 +145,30 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
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// ------------------------------------------------------------------------------------------------
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// Convert a relative path into an absolute path
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inline static void MakeAbsolutePath (const char* in, char* _out)
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inline static std::string MakeAbsolutePath(const char* in)
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{
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ai_assert(in && _out);
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#if defined( _MSC_VER ) || defined( __MINGW32__ )
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#ifndef WindowsStore
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bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
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if (isUnicode) {
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wchar_t out16[PATHLIMIT];
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wchar_t in16[PATHLIMIT];
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MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
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wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
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ai_assert(in);
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std::string out;
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#ifdef _WIN32
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wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
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if (ret) {
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WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
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out = WideToUtf8(ret);
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free(ret);
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}
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if (!ret) {
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// preserve the input path, maybe someone else is able to fix
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// the path before it is accessed (e.g. our file system filter)
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ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
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strcpy(_out, in);
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}
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} else {
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#endif
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char* ret = :: _fullpath(_out, in, PATHLIMIT);
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if (!ret) {
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// preserve the input path, maybe someone else is able to fix
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// the path before it is accessed (e.g. our file system filter)
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ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
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strcpy(_out, in);
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}
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#ifndef WindowsStore
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}
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#endif
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#else
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// use realpath
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char* ret = realpath(in, _out);
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char* ret = realpath(in, nullptr);
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if (ret) {
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out = ret;
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free(ret);
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}
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#endif
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if (!ret) {
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// preserve the input path, maybe someone else is able to fix
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// the path before it is accessed (e.g. our file system filter)
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ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
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strcpy(_out,in);
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out = in;
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}
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#endif
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return out;
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}
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// ------------------------------------------------------------------------------------------------
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@ -216,11 +180,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
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if (!ASSIMP_stricmp(one, second))
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return true;
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char temp1[PATHLIMIT];
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char temp2[PATHLIMIT];
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MakeAbsolutePath (one, temp1);
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MakeAbsolutePath (second, temp2);
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std::string temp1 = MakeAbsolutePath(one);
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std::string temp2 = MakeAbsolutePath(second);
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return !ASSIMP_stricmp(temp1, temp2);
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}
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@ -239,7 +200,7 @@ std::string DefaultIOSystem::completeBaseName( const std::string &path )
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{
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std::string ret = fileName(path);
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std::size_t pos = ret.find_last_of('.');
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if(pos != ret.npos) ret = ret.substr(0, pos);
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if (pos != std::string::npos) ret = ret.substr(0, pos);
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return ret;
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}
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@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path )
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}
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// ------------------------------------------------------------------------------------------------
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#undef PATHLIMIT
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@ -684,7 +684,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
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XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
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// and copy to array
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if(tlist.size() > 0)
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if(!tlist.empty())
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{
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pValue.reserve(tlist.size());
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for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
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@ -1241,7 +1241,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int3
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// copy list to array because we are need indexed access to normals.
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texcoord_arr_copy.reserve(pTexCoords.size());
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for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
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for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
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{
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texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
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}
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@ -230,7 +230,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
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if(top)
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{
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for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
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for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
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{
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(*it).y = height;// y - because circle made in oXZ.
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vlist.push_back(*it);
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@ -89,7 +89,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
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void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
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{
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// walk through childs and find for metadata.
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for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
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for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
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{
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if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
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((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
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@ -255,7 +255,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
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std::vector<aiVector3D> tarr;
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tarr.reserve(tnemesh.Vertices.size());
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
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return;// mesh is build, nothing to do anymore.
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@ -438,7 +438,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
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vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
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for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
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it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
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it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
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{
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vec_copy.push_back(*it);
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}
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@ -580,7 +580,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
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CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
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// at first search for <Coordinate> node and create mesh.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
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{
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if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
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{
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@ -413,7 +413,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
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ne_alias.CoordIndex.clear();
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int counter = 0;
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int32_t idx[3];
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for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
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for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
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{
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idx[counter++] = *idx_it;
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if (counter > 2)
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@ -765,7 +765,7 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
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// assign indices for first triangle
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coord_num_first = 0;
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coord_num_prev = 1;
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for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
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for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
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{
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if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
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@ -215,7 +215,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
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// Verifies that prefix and postfix operator++() advance an iterator
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// all the same.
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it2 = it;
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it++;
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++it;
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++it2;
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EXPECT_TRUE(*it == *it2);
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}
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@ -123,7 +123,7 @@ void SceneDiffer::showReport() {
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return;
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}
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for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); it++ ) {
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for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); ++it ) {
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std::cout << *it << "\n";
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}
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@ -203,7 +203,7 @@ void CGLView::Matrix_NodeToRoot(const aiNode* pNode, aiMatrix4x4& pOutMatrix)
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}
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// multiply all matrices in reverse order
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for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); rit++)
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for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); ++rit)
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{
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pOutMatrix = pOutMatrix * (*rit);
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}
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@ -729,7 +729,7 @@ void CGLView::FreeScene() {
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GLuint* id_tex = new GLuint[id_tex_size];
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QMap<QString, GLuint>::iterator it = mTexture_IDMap.begin();
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for(int idx = 0; idx < id_tex_size; idx++, it++)
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for(int idx = 0; idx < id_tex_size; idx++, ++it)
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{
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id_tex[idx] = it.value();
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}
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Loading…
Reference in New Issue