Merge branch 'master' into master
commit
35136bc90c
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@ -10,6 +10,7 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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#include <assimp/scene.h>
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#include <assimp/ai_assert.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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@ -23,16 +24,15 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#define CURRENT_FORMAT_VERSION 100
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// grab scoped_ptr from assimp to avoid a dependency on boost.
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//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
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#include "mesh_splitter.h"
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extern "C" {
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# include "cencode.h"
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}
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namespace Assimp {
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// Forward declarations
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void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
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// small utility class to simplify serializing the aiScene to Json
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@ -179,7 +179,6 @@ private:
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// escape backslashes and single quotes, both would render the JSON invalid if left as is
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t.reserve(s.length);
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for (size_t i = 0; i < s.length; ++i) {
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if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
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t.push_back('\\');
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}
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@ -241,7 +240,7 @@ private:
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unsigned int flags;
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};
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void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.x);
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out.Element(ai.y);
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@ -249,7 +248,7 @@ void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.w);
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out.Element(ai.x);
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@ -258,7 +257,7 @@ void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.r);
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out.Element(ai.g);
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@ -266,7 +265,7 @@ void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int x = 0; x < 4; ++x) {
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for (unsigned int y = 0; y < 4; ++y) {
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@ -276,7 +275,7 @@ void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -297,7 +296,7 @@ void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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out.Element(ai.mIndices[i]);
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@ -305,7 +304,7 @@ void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -416,7 +415,7 @@ void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -446,7 +445,7 @@ void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("properties");
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@ -477,7 +476,17 @@ void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
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}
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break;
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case aiPTI_Double:
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if (prop->mDataLength / sizeof(double) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(double); ++ii) {
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out.Element(reinterpret_cast<double*>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<double*>(prop->mData));
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}
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break;
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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}
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break;
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case aiPTI_String: {
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case aiPTI_String:
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{
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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} break;
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case aiPTI_Buffer: {
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}
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break;
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case aiPTI_Buffer:
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{
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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} break;
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}
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break;
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default:
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assert(false);
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ai_assert(false);
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}
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out.EndObj();
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@ -510,7 +523,7 @@ void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("width");
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -647,7 +660,7 @@ void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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out.EndObj();
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}
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void WriteFormatInfo(JSONWriter &out) {
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static void WriteFormatInfo(JSONWriter &out) {
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out.StartObj();
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out.Key("format");
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out.SimpleValue("\"assimp2json\"");
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiScene &ai) {
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static void Write(JSONWriter &out, const aiScene &ai) {
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out.StartObj();
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out.Key("__metadata__");
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -36,7 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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@ -55,21 +53,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/defs.h>
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// Forward declarations
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template <typename TReal> class aiVector3t;
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template <typename TReal> class aiMatrix3x3t;
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template <typename TReal> class aiMatrix4x4t;
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// ---------------------------------------------------------------------------
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/** Represents a quaternion in a 4D vector. */
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/**
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* @brief This class represents a quaternion as a 4D vector.
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*/
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template <typename TReal>
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class aiQuaterniont
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{
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class aiQuaterniont {
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public:
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aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
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aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
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: w(pw), x(px), y(py), z(pz) {}
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/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
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/**
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* @brief Construct from rotation matrix. Result is undefined if the matrix is not orthonormal.
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*/
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explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
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/** Construct from euler angles */
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/** Returns a matrix representation of the quaternion */
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aiMatrix3x3t<TReal> GetMatrix() const;
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public:
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bool operator== (const aiQuaterniont& o) const;
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bool operator!= (const aiQuaterniont& o) const;
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bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const;
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public:
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/** Normalize the quaternion */
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/**
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* @brief Will normalize the quaternion representation.
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*/
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aiQuaterniont& Normalize();
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/** Compute quaternion conjugate */
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/**
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* @brief Will compute the quaternion conjugate. The result will be stored in the instance.
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*/
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aiQuaterniont& Conjugate();
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/** Rotate a point by this quaternion */
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/**
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* @brief Rotate a point by this quaternion
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*/
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aiVector3t<TReal> Rotate(const aiVector3t<TReal>& in) const;
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/** Multiply two quaternions */
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/**
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* @brief Multiply two quaternions
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* @param two The other quaternion.
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* @return The result of the multiplication.
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*/
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aiQuaterniont operator * (const aiQuaterniont& two) const;
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public:
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/** Performs a spherical interpolation between two quaternions and writes the result into the third.
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/**
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* @brief Performs a spherical interpolation between two quaternions and writes the result into the third.
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* @param pOut Target object to received the interpolated rotation.
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* @param pStart Start rotation of the interpolation at factor == 0.
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* @param pEnd End rotation, factor == 1.
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static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
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const aiQuaterniont& pEnd, TReal pFactor);
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public:
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//! w,x,y,z components of the quaternion
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TReal w, x, y, z;
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} ;
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typedef aiQuaterniont<ai_real> aiQuaternion;
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using aiQuaternion = aiQuaterniont<ai_real>;
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#else
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