Merge pull request #4546 from matthewclendening/fix_FBXConverter_double_precision

Fixed FBXConverter build error when using double precision
pull/4567/head
Kim Kulling 2022-06-07 22:30:33 +02:00 committed by GitHub
commit 34cb936844
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1 changed files with 2 additions and 2 deletions

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@ -648,7 +648,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props();
bool ok;
const float zero_epsilon = ai_epsilon;
const auto zero_epsilon = ai_epsilon;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i);
@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
bool ok = false;
const float zero_epsilon = ai_epsilon;
const auto zero_epsilon = ai_epsilon;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {