Merge pull request #4546 from matthewclendening/fix_FBXConverter_double_precision
Fixed FBXConverter build error when using double precisionpull/4567/head
commit
34cb936844
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@ -648,7 +648,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
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const PropertyTable &props = model.Props();
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const PropertyTable &props = model.Props();
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bool ok;
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bool ok;
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const float zero_epsilon = ai_epsilon;
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const auto zero_epsilon = ai_epsilon;
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const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
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const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
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for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
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for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
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const TransformationComp comp = static_cast<TransformationComp>(i);
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const TransformationComp comp = static_cast<TransformationComp>(i);
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@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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bool ok = false;
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bool ok = false;
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const float zero_epsilon = ai_epsilon;
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const auto zero_epsilon = ai_epsilon;
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const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
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const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
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if (ok && preRotation.SquareLength() > zero_epsilon) {
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if (ok && preRotation.SquareLength() > zero_epsilon) {
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