Fixing CHUNK_TRMATRIX translation sub chunk
and therefore omitting the transform aggregation in the CHUNK_VERTLIST.pull/3722/head
parent
d1ef28fa52
commit
348c34811f
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@ -444,7 +444,7 @@ void Discreet3DSExporter::WriteMeshes() {
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const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
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writer.PutU2(count);
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for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
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const aiVector3D &v = trafo * mesh.mVertices[i];
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const aiVector3D &v = mesh.mVertices[i];
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writer.PutF4(v.x);
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writer.PutF4(v.y);
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writer.PutF4(v.z);
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@ -506,11 +506,16 @@ void Discreet3DSExporter::WriteMeshes() {
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// Transformation matrix by which the mesh vertices have been pre-transformed with.
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{
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ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
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for (unsigned int r = 0; r < 4; ++r) {
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// Store rotation 3x3 matrix row wise
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for (unsigned int r = 0; r < 3; ++r) {
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for (unsigned int c = 0; c < 3; ++c) {
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writer.PutF4(trafo[r][c]);
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}
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}
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// Store translation sub vector column wise
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for (unsigned int r = 0; r < 3; ++r) {
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writer.PutF4(trafo[r][3]);
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}
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}
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}
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}
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