Fixing CHUNK_TRMATRIX translation sub chunk

and therefore omitting the transform aggregation in the CHUNK_VERTLIST.
pull/3722/head
Bernold Kraft 2021-03-26 22:21:45 +01:00
parent d1ef28fa52
commit 348c34811f
1 changed files with 7 additions and 2 deletions

View File

@ -444,7 +444,7 @@ void Discreet3DSExporter::WriteMeshes() {
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
const aiVector3D &v = trafo * mesh.mVertices[i];
const aiVector3D &v = mesh.mVertices[i];
writer.PutF4(v.x);
writer.PutF4(v.y);
writer.PutF4(v.z);
@ -506,11 +506,16 @@ void Discreet3DSExporter::WriteMeshes() {
// Transformation matrix by which the mesh vertices have been pre-transformed with.
{
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) {
// Store rotation 3x3 matrix row wise
for (unsigned int r = 0; r < 3; ++r) {
for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]);
}
}
// Store translation sub vector column wise
for (unsigned int r = 0; r < 3; ++r) {
writer.PutF4(trafo[r][3]);
}
}
}
}