Unit: fix more compiler warnings.
parent
a8019cf8d8
commit
3416c04ad9
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@ -185,7 +185,7 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
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ASSERT_STREQ(node->mName.C_Str(), chainStr[i]);
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parent = node;
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}
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ASSERT_EQ(0, parent->mNumChildren) << "Leaf node";
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ASSERT_EQ(0u, parent->mNumChildren) << "Leaf node";
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}
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TEST_F( utFBXImporterExporter, importPhongMaterial ) {
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@ -244,7 +244,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
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EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
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ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png");
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ASSERT_EQ(1, scene->mNumTextures);
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ASSERT_EQ(1u, scene->mNumTextures);
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ASSERT_TRUE(scene->mTextures[0]->pcData);
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ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
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}
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@ -255,7 +255,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(1, scene->mNumMaterials);
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EXPECT_EQ(1u, scene->mNumMaterials);
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aiMaterial *mat = scene->mMaterials[0];
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ASSERT_NE(nullptr, mat);
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@ -264,7 +264,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
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ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
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ASSERT_STREQ(path.C_Str(), "paper.png");
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ASSERT_EQ(1, scene->mNumTextures);
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ASSERT_EQ(1u, scene->mNumTextures);
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ASSERT_TRUE(scene->mTextures[0]->pcData);
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ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
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}
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@ -157,9 +157,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
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//Lines loop without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0, 1, 2, 3, 0 }};
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std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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@ -173,9 +173,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
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//Lines strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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@ -190,7 +190,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 3> f1 = {{ 0, 1, 2 }};
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std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (unsigned int i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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@ -210,13 +210,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<int, 3> f1 = {{ 0, 1, 2 }};
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std::array<int, 3> f1 = {{ 0u, 1u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 0, 2, 3 }};
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std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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@ -260,8 +260,8 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
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//Lines
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<unsigned int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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@ -275,9 +275,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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@ -290,11 +290,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
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//Lines Strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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@ -305,19 +304,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
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//Triangles strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 3> f1 = {{ 0, 3, 1 }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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std::array<int, 3> f1 = {{ 0u, 3u, 1u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<int, 3> f2 = {{ 1, 3, 2 }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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std::array<int, 3> f2 = {{ 1u, 3u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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@ -327,16 +324,16 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
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//Triangles fan
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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std::array<int, 3> f1 = {{ 0, 3, 2 }};
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
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std::array<int, 3> f1 = {{ 0u, 3u, 2u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<unsigned int, 3> f2 = {{ 0, 2, 1 }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
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for (size_t i = 0; i < 3; ++i) {
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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@ -373,7 +370,8 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
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TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf", aiProcess_ValidateDataStructure );
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
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aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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}
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