git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@99 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
parent
f5be0b0475
commit
333f0c805e
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@ -39,19 +39,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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*/
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*/
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/** @file Implementation of the Plain-C API */
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/** @file Implementation of the Plain-C API */
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// CRT headers
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#include <map>
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#include <map>
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// public ASSIMP headers
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#include "../include/assimp.h"
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#include "../include/assimp.h"
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#include "../include/assimp.hpp"
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#include "../include/assimp.hpp"
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#include "../include/DefaultLogger.h"
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#include "../include/aiAssert.h"
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#include "../include/aiAssert.h"
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using namespace Assimp;
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// boost headers
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#define AI_C_THREADSAFE
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#if (defined AI_C_THREADSAFE)
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#if (defined AI_C_THREADSAFE)
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# include <boost/thread/thread.hpp>
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# include <boost/thread/thread.hpp>
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# include <boost/thread/mutex.hpp>
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# include <boost/thread/mutex.hpp>
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#endif
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#endif
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using namespace Assimp;
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/** Stores the importer objects for all active import processes */
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/** Stores the importer objects for all active import processes */
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typedef std::map< const aiScene*, Assimp::Importer* > ImporterMap;
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typedef std::map< const aiScene*, Assimp::Importer* > ImporterMap;
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@ -111,7 +117,11 @@ void aiReleaseImport( const aiScene* pScene)
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ImporterMap::iterator it = gActiveImports.find( pScene);
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ImporterMap::iterator it = gActiveImports.find( pScene);
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// it should be there... else the user is playing fools with us
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end())
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if( it == gActiveImports.end())
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{
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DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
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"Are you sure it has been created by aiImportFile(ex)(...)?");
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return;
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return;
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}
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// kill the importer, the data dies with it
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// kill the importer, the data dies with it
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delete it->second;
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delete it->second;
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@ -172,4 +182,25 @@ void aiGetExtensionList(aiString* szOut)
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szOut->Set ( szTemp );
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szOut->Set ( szTemp );
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delete pcTemp;
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delete pcTemp;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in);
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{
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pIn);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end())
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{
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DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
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"Are you sure it has been created by aiImportFile(ex)(...)?");
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return 0;
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}
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// get memory statistics
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it->second->GetMemoryRequirements(*in);
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}
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@ -69,7 +69,7 @@ void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
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// make sure the normal index has a valid value
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// make sure the normal index has a valid value
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if (iNormalIndex >= ARRAYSIZE(g_avNormals))
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if (iNormalIndex >= ARRAYSIZE(g_avNormals))
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{
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{
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DefaultLogger::get()->warn("Index overflow in MDL7 normal vector list (the "
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DefaultLogger::get()->warn("Index overflow in Quake II normal vector list (the "
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" LUT has only 162 entries). ");
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" LUT has only 162 entries). ");
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iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
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iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
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@ -113,6 +113,30 @@ bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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// Validate the file header
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// Validate the file header
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void MD2Importer::ValidateHeader( )
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void MD2Importer::ValidateHeader( )
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{
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{
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// check magic number
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if (this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
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this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
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{
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delete[] this->mBuffer;
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AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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char szBuffer[5];
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szBuffer[0] = ((char*)&this->m_pcHeader->magic)[0];
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szBuffer[1] = ((char*)&this->m_pcHeader->magic)[1];
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szBuffer[2] = ((char*)&this->m_pcHeader->magic)[2];
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szBuffer[3] = ((char*)&this->m_pcHeader->magic)[3];
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szBuffer[4] = '\0';
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throw new ImportErrorException("Invalid MD2 magic word: should be IDP2, the "
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"magic word found is " + std::string(szBuffer));
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}
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// check file format version
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if (this->m_pcHeader->version != 8)
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{
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DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
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}
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/* to be validated:
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/* to be validated:
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int32_t offsetSkins;
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int32_t offsetSkins;
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int32_t offsetTexCoords;
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int32_t offsetTexCoords;
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@ -129,6 +153,7 @@ void MD2Importer::ValidateHeader( )
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this->m_pcHeader->offsetEnd > this->fileSize)
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this->m_pcHeader->offsetEnd > this->fileSize)
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{
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{
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throw new ImportErrorException("Invalid MD2 header: some offsets are outside the file");
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throw new ImportErrorException("Invalid MD2 header: some offsets are outside the file");
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AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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}
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}
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if (this->m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
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if (this->m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
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@ -166,19 +191,6 @@ void MD2Importer::InternReadFile(
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file->Read( (void*)mBuffer, 1, fileSize);
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file->Read( (void*)mBuffer, 1, fileSize);
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this->m_pcHeader = (const MD2::Header*)this->mBuffer;
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this->m_pcHeader = (const MD2::Header*)this->mBuffer;
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// check magic number
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if (this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
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this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
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{
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throw new ImportErrorException( "Invalid md2 file: Magic bytes not found");
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}
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// check file format version
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if (this->m_pcHeader->version != 8)
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{
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DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
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}
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this->ValidateHeader();
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this->ValidateHeader();
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// check some values whether they are valid
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// check some values whether they are valid
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@ -50,12 +50,12 @@ BEGIN
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BEGIN
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BEGIN
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VALUE "Comments", "Licensed under a 3-clause BSD license"
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VALUE "Comments", "Licensed under a 3-clause BSD license"
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VALUE "CompanyName", "ASSIMP Development Team"
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VALUE "CompanyName", "ASSIMP Development Team"
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VALUE "FileDescription", "Open Asset Import Library "
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VALUE "FileDescription", "Open Asset Import Library"
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VALUE "FileVersion", "1, 0, 0, 0"
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VALUE "FileVersion", "1, 0, 0, 0"
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VALUE "InternalName", "assimp"
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VALUE "InternalName", "assimp"
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VALUE "LegalCopyright", "Copyright (C) 2008"
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VALUE "LegalCopyright", "Copyright (C) 2008"
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VALUE "OriginalFilename", "assimpNN.dll"
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VALUE "OriginalFilename", "assimpNN.dll"
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VALUE "ProductName", "Open Asset Import Library "
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VALUE "ProductName", "Open Asset Import Library"
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VALUE "ProductVersion", "1, 0, 0, 0"
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VALUE "ProductVersion", "1, 0, 0, 0"
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END
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END
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END
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END
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@ -65,41 +65,6 @@ BEGIN
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END
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END
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END
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END
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#else
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x7L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040704b0"
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BEGIN
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VALUE "Comments", "Licensed under a 3-clause BSD license"
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VALUE "CompanyName", "ASSIMP Development Team"
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VALUE "FileDescription", "ASSIMP-JNI bridge module"
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VALUE "FileVersion", "1, 0, 0, 0"
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VALUE "InternalName", "jassimp"
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VALUE "LegalCopyright", "Copyright (C) 2008"
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VALUE "OriginalFilename", "jAssimpNN.dll"
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VALUE "ProductName", "ASSIMP-JNI bridge module"
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VALUE "ProductVersion", "1, 0, 0, 0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x407, 1200
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END
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END
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#endif // !!ASSIMP_JNI_EXPORT
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#endif // !!ASSIMP_JNI_EXPORT
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