3mf: introduce first prototype for basematerial support.
parent
78ec30b320
commit
331e67c32d
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@ -69,6 +69,12 @@ namespace XmlTag {
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static const std::string objectid = "objectid";
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static const std::string transform = "transform";
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// Material definitions
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static const std::string basematerials = "basematerials";
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static const std::string basematerials_base = "base";
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static const std::string basematerials_name = "name";
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static const std::string basematerials_displaycolor = "displaycolor";
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static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
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static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
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static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
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@ -83,7 +89,6 @@ namespace XmlTag {
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static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
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static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
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static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
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}
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} // Namespace D3MF
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@ -68,7 +68,9 @@ namespace D3MF {
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class XmlSerializer {
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public:
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XmlSerializer(XmlReader* xmlReader)
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: xmlReader(xmlReader) {
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: xmlReader(xmlReader)
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, mMeshes()
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, mMaterials() {
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// empty
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}
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@ -77,6 +79,10 @@ public:
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}
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void ImportXml(aiScene* scene) {
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if ( nullptr != scene ) {
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return;
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}
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scene->mRootNode = new aiNode();
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std::vector<aiNode*> children;
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@ -84,7 +90,9 @@ public:
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if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
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children.push_back(ReadObject(scene));
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} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
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//
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} else if ( xmlReader->getNodeName() == D3MF::XmlTag::basematerials ) {
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ReadBaseMaterials();
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}
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}
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@ -92,10 +100,10 @@ public:
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scene->mRootNode->mName.Set( "3MF" );
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}
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scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
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scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
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scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
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std::copy(meshes.begin(), meshes.end(), scene->mMeshes);
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std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
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scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
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scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
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@ -104,8 +112,7 @@ public:
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}
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private:
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aiNode* ReadObject(aiScene* scene)
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{
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aiNode* ReadObject(aiScene* scene) {
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std::unique_ptr<aiNode> node(new aiNode());
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std::vector<unsigned long> meshIds;
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@ -124,19 +131,16 @@ private:
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node->mParent = scene->mRootNode;
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node->mName.Set(name);
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size_t meshIdx = meshes.size();
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size_t meshIdx = mMeshes.size();
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while(ReadToEndElement(D3MF::XmlTag::object))
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{
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if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
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{
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while(ReadToEndElement(D3MF::XmlTag::object)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
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auto mesh = ReadMesh();
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mesh->mName.Set(name);
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meshes.push_back(mesh);
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mMeshes.push_back(mesh);
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meshIds.push_back(static_cast<unsigned long>(meshIdx));
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meshIdx++;
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++meshIdx;
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}
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}
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@ -147,19 +151,14 @@ private:
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std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
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return node.release();
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}
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aiMesh* ReadMesh() {
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aiMesh* mesh = new aiMesh();
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while(ReadToEndElement(D3MF::XmlTag::mesh))
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{
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if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
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{
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while(ReadToEndElement(D3MF::XmlTag::mesh)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
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ImportVertices(mesh);
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}
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else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
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{
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} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
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ImportTriangles(mesh);
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}
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}
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@ -167,8 +166,7 @@ private:
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return mesh;
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}
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void ImportVertices(aiMesh* mesh)
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{
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void ImportVertices(aiMesh* mesh) {
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std::vector<aiVector3D> vertices;
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while(ReadToEndElement(D3MF::XmlTag::vertices))
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@ -182,11 +180,9 @@ private:
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
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}
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aiVector3D ReadVertex()
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{
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aiVector3D ReadVertex() {
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aiVector3D vertex;
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vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
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@ -196,15 +192,11 @@ private:
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return vertex;
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}
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void ImportTriangles(aiMesh* mesh)
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{
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void ImportTriangles(aiMesh* mesh) {
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std::vector<aiFace> faces;
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while(ReadToEndElement(D3MF::XmlTag::triangles))
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{
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if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
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{
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while(ReadToEndElement(D3MF::XmlTag::triangles)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
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faces.push_back(ReadTriangle());
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}
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}
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@ -216,8 +208,7 @@ private:
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std::copy(faces.begin(), faces.end(), mesh->mFaces);
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}
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aiFace ReadTriangle()
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{
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aiFace ReadTriangle() {
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aiFace face;
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face.mNumIndices = 3;
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@ -229,6 +220,77 @@ private:
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return face;
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}
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void ReadBaseMaterials() {
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while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
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mMaterials.push_back( readMaterialDef() );
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}
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}
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bool parseColor( const char *color, aiColor4D &diffuse ) {
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if ( nullptr == color ) {
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return false;
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}
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const size_t len( strlen( color ) );
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if ( 9 != len ) {
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return false;
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}
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const char *buf( color );
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if ( '#' != *buf ) {
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return false;
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}
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char comp[ 2 ] = { 0,0 };
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.r = static_cast<ai_real>( std::atoi( comp ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.g = static_cast<ai_real>( std::atoi( comp ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.b = static_cast<ai_real>( std::atoi( comp ) );
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.a = static_cast<ai_real>( std::atoi( comp ) );
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return true;
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}
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aiMaterial *readMaterialDef() {
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while ( ReadToEndElement( D3MF::XmlTag::basematerials_base ) ) {
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const char *name( nullptr );
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const char *color( nullptr );
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if ( xmlReader->getNodeName() == D3MF::XmlTag::basematerials_name ) {
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name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
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aiString matName;
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matName.Set( name );
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aiMaterial *mat = new aiMaterial;
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mat->AddProperty( &matName, AI_MATKEY_NAME );
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color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
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aiColor4D diffuse;
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if ( parseColor( color, diffuse ) ) {
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mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
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}
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}
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}
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}
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private:
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bool ReadToStartElement(const std::string& startTag)
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{
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@ -267,7 +329,8 @@ private:
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private:
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std::vector<aiMesh*> meshes;
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std::vector<aiMesh*> mMeshes;
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std::vector<aiMaterial*> mMaterials;
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XmlReader* xmlReader;
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};
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