commit
32a85a972a
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@ -111,9 +111,9 @@ OPTION( INJECT_DEBUG_POSTFIX
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)
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IF (IOS)
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IF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release")
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ENDIF (NOT CMAKE_BUILD_TYPE)
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IF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release")
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ENDIF (NOT CMAKE_BUILD_TYPE)
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ENDIF (IOS)
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# Use subset of Windows.h
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File diff suppressed because it is too large
Load Diff
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@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_ASSBINEXPORTER_H_INC
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#define AI_ASSBINEXPORTER_H_INC
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// nothing really needed here - reserved for future use like properties
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#include <assimp/defs.h>
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#endif
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// nothing really needed here - reserved for future use like properties
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namespace Assimp {
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void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
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}
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#endif // AI_ASSBINEXPORTER_H_INC
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@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
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"assbin"
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};
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const aiImporterDesc* AssbinImporter::GetInfo() const
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{
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// -----------------------------------------------------------------------------------
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const aiImporterDesc* AssbinImporter::GetInfo() const {
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return &desc;
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}
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
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{
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// -----------------------------------------------------------------------------------
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
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IOStream * in = pIOHandler->Open(pFile);
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if (!in)
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if (nullptr == in) {
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return false;
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}
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char s[32];
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in->Read( s, sizeof(char), 32 );
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@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
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return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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T Read(IOStream * stream)
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{
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T Read(IOStream * stream) {
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T t;
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stream->Read( &t, sizeof(T), 1 );
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return t;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVector3D Read<aiVector3D>(IOStream * stream)
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{
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aiVector3D Read<aiVector3D>(IOStream * stream) {
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aiVector3D v;
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v.x = Read<float>(stream);
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v.y = Read<float>(stream);
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@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiColor4D Read<aiColor4D>(IOStream * stream)
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{
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aiColor4D Read<aiColor4D>(IOStream * stream) {
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aiColor4D c;
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c.r = Read<float>(stream);
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c.g = Read<float>(stream);
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@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
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return c;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiQuaternion Read<aiQuaternion>(IOStream * stream)
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{
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aiQuaternion Read<aiQuaternion>(IOStream * stream) {
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aiQuaternion v;
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v.w = Read<float>(stream);
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v.x = Read<float>(stream);
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@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiString Read<aiString>(IOStream * stream)
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{
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aiString Read<aiString>(IOStream * stream) {
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aiString s;
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stream->Read(&s.length,4,1);
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stream->Read(s.data,s.length,1);
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@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
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return s;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
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{
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aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
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aiVertexWeight w;
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w.mVertexId = Read<unsigned int>(stream);
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w.mWeight = Read<float>(stream);
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return w;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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{
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
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aiMatrix4x4 m;
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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return m;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVectorKey Read<aiVectorKey>(IOStream * stream)
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{
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aiVectorKey Read<aiVectorKey>(IOStream * stream) {
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aiVectorKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiVector3D>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiQuatKey Read<aiQuatKey>(IOStream * stream)
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{
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aiQuatKey Read<aiQuatKey>(IOStream * stream) {
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aiQuatKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiQuaternion>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadArray(IOStream * stream, T * out, unsigned int size)
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{
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for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
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void ReadArray( IOStream *stream, T * out, unsigned int size) {
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ai_assert( nullptr != stream );
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ai_assert( nullptr != out );
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for (unsigned int i=0; i<size; i++) {
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out[i] = Read<T>(stream);
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}
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}
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template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
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{
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
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// not sure what to do here, the data isn't really useful.
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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// for the moment we write dumb min/max values for the bones, too.
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// maybe I'll add a better, hash-like solution later
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if (shortened)
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{
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if (shortened) {
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ReadBounds(stream,b->mWeights,b->mNumWeights);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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b->mWeights = new aiVertexWeight[b->mNumWeights];
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ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
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}
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}
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// -----------------------------------------------------------------------------------
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static bool fitsIntoUI16(unsigned int mNumVertices) {
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return ( mNumVertices < (1u<<16) );
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}
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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// first of all, write bits for all existent vertex components
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unsigned int c = Read<unsigned int>(stream);
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if (c & ASSBIN_MESH_HAS_POSITIONS)
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{
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if (c & ASSBIN_MESH_HAS_POSITIONS) {
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if (shortened) {
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ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_NORMALS)
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{
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if (c & ASSBIN_MESH_HAS_NORMALS) {
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if (shortened) {
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ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
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{
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
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if (shortened) {
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ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mTangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
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mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
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{
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if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
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if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
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break;
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}
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if (shortened)
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{
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if (shortened) {
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ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
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ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
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{
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
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break;
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}
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// write number of UV components
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mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
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if (shortened) {
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ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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}
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@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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// using Assimp's standard hashing function.
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if (shortened) {
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Read<unsigned int>(stream);
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}
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else // else write as usual
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{
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} else {
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// else write as usual
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// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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f.mIndices = new unsigned int[f.mNumIndices];
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for (unsigned int a = 0; a < f.mNumIndices;++a) {
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if (mesh->mNumVertices < (1u<<16))
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{
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// Check if unsigned short ( 16 bit ) are big enought for the indices
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if ( fitsIntoUI16( mesh->mNumVertices ) ) {
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f.mIndices[a] = Read<uint16_t>(stream);
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}
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else
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{
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} else {
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f.mIndices[a] = Read<unsigned int>(stream);
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}
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}
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@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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}
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}
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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if (shortened) {
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ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
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ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
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}
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@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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if (shortened) {
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ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
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} // else write as usual
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||||
else
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{
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||||
} else {
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||||
// else write as usual
|
||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
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ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
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||||
}
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||||
}
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||||
}
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||||
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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||||
{
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
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||||
uint32_t chunkID = Read<uint32_t>(stream);
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||||
(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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||||
|
@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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anim->mTicksPerSecond = Read<double> (stream);
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||||
anim->mNumChannels = Read<unsigned int>(stream);
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||||
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if (anim->mNumChannels)
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{
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||||
if (anim->mNumChannels) {
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||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
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||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
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anim->mChannels[a] = new aiNodeAnim();
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||||
|
@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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}
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||||
}
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||||
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||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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||||
{
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||||
// -----------------------------------------------------------------------------------
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||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
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||||
uint32_t chunkID = Read<uint32_t>(stream);
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||||
(void)(chunkID);
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||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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||||
|
@ -552,8 +542,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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|||
if (!tex->mHeight) {
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||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
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||||
}
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||||
|
@ -562,8 +551,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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|||
}
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||||
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||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||
{
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
|
@ -586,12 +574,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|||
l->mAngleInnerCone = Read<float>(stream);
|
||||
l->mAngleOuterCone = Read<float>(stream);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||
{
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
|
@ -607,8 +593,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|||
cam->mAspect = Read<float>(stream);
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
|
@ -623,12 +609,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
scene->mNumCameras = Read<unsigned int>(stream);
|
||||
|
||||
// Read node graph
|
||||
scene->mRootNode = new aiNode[1];
|
||||
//scene->mRootNode = new aiNode[1];
|
||||
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes)
|
||||
{
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
|
@ -637,8 +622,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read materials
|
||||
if (scene->mNumMaterials)
|
||||
{
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
|
@ -647,8 +631,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations)
|
||||
{
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
|
@ -657,8 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all textures
|
||||
if (scene->mNumTextures)
|
||||
{
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
|
@ -667,8 +649,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read lights
|
||||
if (scene->mNumLights)
|
||||
{
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
|
@ -677,8 +658,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read cameras
|
||||
if (scene->mNumCameras)
|
||||
{
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
|
@ -688,16 +668,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
|
||||
}
|
||||
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||
if (!stream)
|
||||
if (nullptr == stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
stream->Seek( 44, aiOrigin_CUR ); // signature
|
||||
// signature
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||
throw DeadlyImportError( "Invalid version, data format not compatible!" );
|
||||
}
|
||||
|
||||
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||
|
||||
|
@ -711,8 +697,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||
|
||||
if (compressed)
|
||||
{
|
||||
if (compressed) {
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
|
@ -729,9 +714,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
ReadBinaryScene(stream,pScene);
|
||||
}
|
||||
|
||||
|
|
|
@ -70,32 +70,33 @@ namespace Assimp {
|
|||
class AssbinImporter : public BaseImporter
|
||||
{
|
||||
private:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
|
|||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
|
|
|
@ -297,8 +297,9 @@ private:
|
|||
return false;
|
||||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len( strlen( color ) );
|
||||
if ( 9 != len ) {
|
||||
if ( 9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -313,26 +314,28 @@ private:
|
|||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
|
||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||
|
||||
if(7 == len)
|
||||
return true;
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -178,7 +178,6 @@ Importer::~Importer()
|
|||
{
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
|
@ -385,7 +384,6 @@ void Importer::FreeScene( )
|
|||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
|
||||
|
|
|
@ -434,10 +434,12 @@ void MDCImporter::InternReadFile(
|
|||
else if (1 == pScene->mNumMeshes)
|
||||
{
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
if ( nullptr != pScene->mMeshes[0] ) {
|
||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
static aiMaterial *DefaultMaterial = nullptr;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
|
||||
if (nullptr == DefaultMaterial) {
|
||||
DefaultMaterial = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
return DefaultMaterial;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
void aiReleaseDefaultMaterial() {
|
||||
DefaultMaterial = nullptr;
|
||||
}
|
||||
|
||||
static const unsigned int DefaultNumAllocated = 5;
|
||||
|
||||
|
|
|
@ -211,12 +211,29 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
}
|
||||
|
||||
if (pModel->m_Objects.size() > 0) {
|
||||
|
||||
unsigned int meshCount = 0;
|
||||
unsigned int childCount = 0;
|
||||
|
||||
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
if(pModel->m_Objects[index]) {
|
||||
++childCount;
|
||||
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate space for the child nodes on the root node
|
||||
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
|
||||
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
MeshArray.reserve(meshCount);
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
||||
}
|
||||
|
||||
ai_assert(pScene->mRootNode->mNumChildren == childCount);
|
||||
|
||||
// Create mesh pointer buffer for this scene
|
||||
if (pScene->mNumMeshes > 0) {
|
||||
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
||||
|
@ -287,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
|
|||
pNode->mName = pObject->m_strObjName;
|
||||
|
||||
// If we have a parent node, store it
|
||||
if( pParent != NULL ) {
|
||||
appendChildToParentNode( pParent, pNode );
|
||||
}
|
||||
ai_assert( NULL != pParent );
|
||||
appendChildToParentNode( pParent, pNode );
|
||||
|
||||
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
|
||||
unsigned int meshId = pObject->m_Meshes[ i ];
|
||||
|
@ -442,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
pMesh->mNumVertices = numIndices;
|
||||
if (pMesh->mNumVertices == 0) {
|
||||
throw DeadlyImportError( "OBJ: no vertices" );
|
||||
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
||||
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
|
||||
throw DeadlyImportError( "OBJ: Too many vertices" );
|
||||
}
|
||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||
|
||||
|
@ -770,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
|||
// Assign parent to child
|
||||
pChild->mParent = pParent;
|
||||
|
||||
// If already children was assigned to the parent node, store them in a
|
||||
std::vector<aiNode*> temp;
|
||||
if (pParent->mChildren != NULL)
|
||||
{
|
||||
ai_assert( 0 != pParent->mNumChildren );
|
||||
for (size_t index = 0; index < pParent->mNumChildren; index++)
|
||||
{
|
||||
temp.push_back(pParent->mChildren [ index ] );
|
||||
}
|
||||
delete [] pParent->mChildren;
|
||||
}
|
||||
|
||||
// Copy node instances into parent node
|
||||
pParent->mNumChildren++;
|
||||
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
|
||||
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
|
||||
{
|
||||
pParent->mChildren[ index ] = temp [ index ];
|
||||
}
|
||||
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
||||
}
|
||||
|
||||
|
|
|
@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// create a single default material, using a white diffuse color for consistency with
|
||||
// other geometric types (e.g., PLY).
|
||||
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
|
||||
/*aiMaterial* pcMat = new aiMaterial();
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
|
||||
if (bMatClr) {
|
||||
|
|
|
@ -1565,26 +1565,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
unsigned int* flags /*= NULL*/);
|
||||
#endif // !#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Helper function to get all values pertaining to a particular
|
||||
* texture slot from a material structure.
|
||||
*
|
||||
* @return Pointer showing to the default material.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#ifdef __cplusplus
|
||||
ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
||||
#else
|
||||
C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
||||
#endif // !#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Helper function to release the default material instance, the
|
||||
* instance will not be destroyed.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API void aiReleaseDefaultMaterial();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -66,6 +66,13 @@ def make_tuple(ai_obj, type = None):
|
|||
|
||||
return res
|
||||
|
||||
# Returns unicode object for Python 2, and str object for Python 3.
|
||||
def _convert_assimp_string(assimp_string):
|
||||
try:
|
||||
return unicode(assimp_string.data, errors='ignore')
|
||||
except:
|
||||
return str(assimp_string.data, errors='ignore')
|
||||
|
||||
# It is faster and more correct to have an init function for each assimp class
|
||||
def _init_face(aiFace):
|
||||
aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
|
||||
|
@ -118,14 +125,9 @@ def _init(self, target = None, parent = None):
|
|||
continue
|
||||
|
||||
if m == 'mName':
|
||||
obj = self.mName
|
||||
try:
|
||||
uni = unicode(obj.data, errors='ignore')
|
||||
except:
|
||||
uni = str(obj.data, errors='ignore')
|
||||
target.name = str( uni )
|
||||
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
|
||||
target.__class__.__str__ = lambda x: getattr(x, 'name', '')
|
||||
target.name = str(_convert_assimp_string(self.mName))
|
||||
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
|
||||
target.__class__.__str__ = lambda x: getattr(x, 'name', '')
|
||||
continue
|
||||
|
||||
name = m[1:].lower()
|
||||
|
@ -220,6 +222,9 @@ def _init(self, target = None, parent = None):
|
|||
if isinstance(self, structs.Texture):
|
||||
_finalize_texture(self, target)
|
||||
|
||||
if isinstance(self, structs.Metadata):
|
||||
_finalize_metadata(self, target)
|
||||
|
||||
|
||||
return self
|
||||
|
||||
|
@ -412,6 +417,43 @@ def _finalize_mesh(mesh, target):
|
|||
faces = [f.indices for f in target.faces]
|
||||
setattr(target, 'faces', faces)
|
||||
|
||||
def _init_metadata_entry(entry):
|
||||
from ctypes import POINTER, c_bool, c_int32, c_uint64, c_float, c_double, cast
|
||||
|
||||
entry.type = entry.mType
|
||||
if entry.type == structs.MetadataEntry.AI_BOOL:
|
||||
entry.data = cast(entry.mData, POINTER(c_bool)).contents.value
|
||||
elif entry.type == structs.MetadataEntry.AI_INT32:
|
||||
entry.data = cast(entry.mData, POINTER(c_int32)).contents.value
|
||||
elif entry.type == structs.MetadataEntry.AI_UINT64:
|
||||
entry.data = cast(entry.mData, POINTER(c_uint64)).contents.value
|
||||
elif entry.type == structs.MetadataEntry.AI_FLOAT:
|
||||
entry.data = cast(entry.mData, POINTER(c_float)).contents.value
|
||||
elif entry.type == structs.MetadataEntry.AI_DOUBLE:
|
||||
entry.data = cast(entry.mData, POINTER(c_double)).contents.value
|
||||
elif entry.type == structs.MetadataEntry.AI_AISTRING:
|
||||
assimp_string = cast(entry.mData, POINTER(structs.String)).contents
|
||||
entry.data = _convert_assimp_string(assimp_string)
|
||||
elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D:
|
||||
assimp_vector = cast(entry.mData, POINTER(structs.Vector3D)).contents
|
||||
entry.data = make_tuple(assimp_vector)
|
||||
|
||||
return entry
|
||||
|
||||
def _finalize_metadata(metadata, target):
|
||||
""" Building the metadata object is a bit specific.
|
||||
|
||||
Firstly, there are two separate arrays: one with metadata keys and one
|
||||
with metadata values, and there are no corresponding mNum* attributes,
|
||||
so the C arrays are not converted to Python arrays using the generic
|
||||
code in the _init function.
|
||||
|
||||
Secondly, a metadata entry value has to be cast according to declared
|
||||
metadata entry type.
|
||||
"""
|
||||
length = metadata.mNumProperties
|
||||
setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)])
|
||||
setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)])
|
||||
|
||||
class PropertyGetter(dict):
|
||||
def __getitem__(self, key):
|
||||
|
@ -443,11 +485,8 @@ def _get_properties(properties, length):
|
|||
for p in [properties[i] for i in range(length)]:
|
||||
#the name
|
||||
p = p.contents
|
||||
try:
|
||||
uni = unicode(p.mKey.data, errors='ignore')
|
||||
except:
|
||||
uni = str(p.mKey.data, errors='ignore')
|
||||
key = (str(uni).split('.')[1], p.mSemantic)
|
||||
key = str(_convert_assimp_string(p.mKey))
|
||||
key = (key.split('.')[1], p.mSemantic)
|
||||
|
||||
#the data
|
||||
from ctypes import POINTER, cast, c_int, c_float, sizeof
|
||||
|
@ -455,11 +494,7 @@ def _get_properties(properties, length):
|
|||
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
|
||||
value = [x for x in arr]
|
||||
elif p.mType == 3: #string can't be an array
|
||||
try:
|
||||
uni = unicode(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
|
||||
except:
|
||||
uni = str(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
|
||||
value = uni
|
||||
value = _convert_assimp_string(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents)
|
||||
|
||||
elif p.mType == 4:
|
||||
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
|
||||
|
|
|
@ -291,7 +291,7 @@ Node._fields_ = [
|
|||
|
||||
# Metadata associated with this node or NULL if there is no metadata.
|
||||
# Whether any metadata is generated depends on the source file format.
|
||||
("mMetadata", POINTER(POINTER(Metadata))),
|
||||
("mMetadata", POINTER(Metadata)),
|
||||
]
|
||||
|
||||
class Light(Structure):
|
||||
|
@ -939,7 +939,7 @@ class Scene(Structure):
|
|||
# This data contains global metadata which belongs to the scene like
|
||||
# unit-conversions, versions, vendors or other model-specific data. This
|
||||
# can be used to store format-specific metadata as well.
|
||||
("mMetadata", POINTER(POINTER(Metadata))),
|
||||
("mMetadata", POINTER(Metadata)),
|
||||
]
|
||||
|
||||
assimp_structs_as_tuple = (Matrix4x4,
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -113,6 +113,8 @@ SET( IMPORTERS
|
|||
unit/utColladaImportExport.cpp
|
||||
unit/utCSMImportExport.cpp
|
||||
unit/utB3DImportExport.cpp
|
||||
unit/utMDCImportExport.cpp
|
||||
unit/utAssbinImportExport.cpp
|
||||
)
|
||||
|
||||
SET( MATERIAL
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,17 @@
|
|||
####
|
||||
#
|
||||
# OBJ File Generated by Meshlab
|
||||
#
|
||||
####
|
||||
# Object up.obj
|
||||
#
|
||||
# Vertices: 3
|
||||
# Faces: 0
|
||||
#
|
||||
####
|
||||
vn -0.281034 -0.057252 0.957989
|
||||
v -0.207717 -0.953997 2.554110
|
||||
vn -0.139126 -0.135672 0.980937
|
||||
v -0.275607 -0.965401 2.541530
|
||||
vn -0.163133 -0.131576 0.977791
|
||||
v -0.270155 -0.963170 2.548000
|
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
class utAssbinImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
|
||||
|
||||
Exporter exporter;
|
||||
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) );
|
||||
const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure );
|
||||
|
||||
return newScene != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F( utAssbinImportExport, exportAssbin3DFromFileTest ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
|
||||
EXPECT_NE( nullptr, scene );
|
||||
}
|
||||
|
||||
TEST_F( utAssbinImportExport, import3ExportAssbinDFromFileTest ) {
|
||||
EXPECT_TRUE( importerTest() );
|
||||
}
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_EXPORT
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utMDCImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
|
||||
return true;
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F( utMDCImportExport, importMDCFromFileTest ) {
|
||||
EXPECT_TRUE( importerTest() );
|
||||
}
|
|
@ -129,18 +129,10 @@ TEST_F(MaterialSystemTest, testStringProperty) {
|
|||
EXPECT_STREQ("Hello, this is a small test", s.data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
TEST_F(MaterialSystemTest, testDefaultMaterialAccess) {
|
||||
aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
|
||||
EXPECT_NE(nullptr, mat);
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
delete mat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
|
||||
aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
EXPECT_NE(nullptr, mat);
|
||||
|
||||
aiString name = mat->GetName();
|
||||
|
|
|
@ -389,3 +389,10 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
|
|||
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
|
||||
EXPECT_STREQ("MyMaterial", name.C_Str());
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, import_point_cloud) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,20 @@ TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
|
|||
EXPECT_TRUE( importerTest() );
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utSTLImporterExporter, test_multiple) {
|
||||
// import same file twice, each with its own importer
|
||||
// must work both times and not crash
|
||||
Assimp::Importer importer1;
|
||||
const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
|
||||
EXPECT_NE(nullptr, scene1);
|
||||
|
||||
Assimp::Importer importer2;
|
||||
const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
|
||||
EXPECT_NE(nullptr, scene2);
|
||||
}
|
||||
|
||||
|
||||
TEST_F( utSTLImporterExporter, test_with_two_solids ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
||||
|
|
Loading…
Reference in New Issue