commit
32a85a972a
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@ -62,33 +62,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <time.h>
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#include <time.h>
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using namespace Assimp;
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namespace Assimp {
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namespace Assimp {
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template <typename T>
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template <typename T>
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size_t Write(IOStream * stream, const T& v)
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size_t Write(IOStream * stream, const T& v) {
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{
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return stream->Write( &v, sizeof(T), 1 );
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return stream->Write( &v, sizeof(T), 1 );
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiString
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// Serialize an aiString
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template <>
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template <>
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inline size_t Write<aiString>(IOStream * stream, const aiString& s)
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inline
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{
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size_t Write<aiString>(IOStream * stream, const aiString& s) {
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const size_t s2 = (uint32_t)s.length;
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const size_t s2 = (uint32_t)s.length;
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stream->Write(&s,4,1);
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stream->Write(&s,4,1);
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stream->Write(s.data,s2,1);
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stream->Write(s.data,s2,1);
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return s2+4;
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return s2+4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an unsigned int as uint32_t
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// Serialize an unsigned int as uint32_t
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template <>
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template <>
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inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
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inline
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{
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size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
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const uint32_t t = (uint32_t)w;
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const uint32_t t = (uint32_t)w;
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if (w > t) {
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if (w > t) {
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// this shouldn't happen, integers in Assimp data structures never exceed 2^32
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// this shouldn't happen, integers in Assimp data structures never exceed 2^32
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@ -96,114 +93,123 @@ inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
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}
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}
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stream->Write(&t,4,1);
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stream->Write(&t,4,1);
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return 4;
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return 4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an unsigned int as uint16_t
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// Serialize an unsigned int as uint16_t
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template <>
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template <>
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inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w)
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inline
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{
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size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
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static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
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static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
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stream->Write(&w,2,1);
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stream->Write(&w,2,1);
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return 2;
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return 2;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a float
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// Serialize a float
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template <>
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template <>
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inline size_t Write<float>(IOStream * stream, const float& f)
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inline
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{
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size_t Write<float>(IOStream * stream, const float& f) {
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static_assert(sizeof(float)==4, "sizeof(float)==4");
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static_assert(sizeof(float)==4, "sizeof(float)==4");
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stream->Write(&f,4,1);
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stream->Write(&f,4,1);
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return 4;
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return 4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a double
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// Serialize a double
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template <>
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template <>
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inline size_t Write<double>(IOStream * stream, const double& f)
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inline
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{
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size_t Write<double>(IOStream * stream, const double& f) {
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static_assert(sizeof(double)==8, "sizeof(double)==8");
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static_assert(sizeof(double)==8, "sizeof(double)==8");
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stream->Write(&f,8,1);
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stream->Write(&f,8,1);
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return 8;
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return 8;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a vec3
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// Serialize a vec3
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template <>
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template <>
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inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
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inline
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{
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size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
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size_t t = Write<float>(stream,v.x);
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size_t t = Write<float>(stream,v.x);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.z);
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t += Write<float>(stream,v.z);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a color value
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// Serialize a color value
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template <>
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template <>
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inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v)
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inline
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{
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size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
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size_t t = Write<float>(stream,v.r);
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size_t t = Write<float>(stream,v.r);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.b);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a color value
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// Serialize a color value
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template <>
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template <>
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inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v)
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inline
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{
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size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
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size_t t = Write<float>(stream,v.r);
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size_t t = Write<float>(stream,v.r);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.a);
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t += Write<float>(stream,v.a);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a quaternion
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// Serialize a quaternion
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template <>
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template <>
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inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
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inline
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{
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size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
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size_t t = Write<float>(stream,v.w);
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size_t t = Write<float>(stream,v.w);
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t += Write<float>(stream,v.x);
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t += Write<float>(stream,v.x);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.z);
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t += Write<float>(stream,v.z);
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ai_assert(t == 16);
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ai_assert(t == 16);
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return 16;
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return 16;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a vertex weight
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// Serialize a vertex weight
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template <>
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template <>
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inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v)
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inline
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{
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size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
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size_t t = Write<unsigned int>(stream,v.mVertexId);
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size_t t = Write<unsigned int>(stream,v.mVertexId);
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return t+Write<float>(stream,v.mWeight);
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return t+Write<float>(stream,v.mWeight);
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a mat4x4
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// Serialize a mat4x4
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template <>
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template <>
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inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m)
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inline
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{
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size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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Write<float>(stream,m[i][i2]);
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Write<float>(stream,m[i][i2]);
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}
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}
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}
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}
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return 64;
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return 64;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiVectorKey
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// Serialize an aiVectorKey
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template <>
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template <>
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inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
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inline
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{
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size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
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const size_t t = Write<double>(stream,v.mTime);
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const size_t t = Write<double>(stream,v.mTime);
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return t + Write<aiVector3D>(stream,v.mValue);
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return t + Write<aiVector3D>(stream,v.mValue);
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiQuatKey
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// Serialize an aiQuatKey
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template <>
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template <>
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inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v)
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inline
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{
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size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
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const size_t t = Write<double>(stream,v.mTime);
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const size_t t = Write<double>(stream,v.mTime);
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return t + Write<aiQuaternion>(stream,v.mValue);
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return t + Write<aiQuaternion>(stream,v.mValue);
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}
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}
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template <typename T>
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template <typename T>
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inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
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inline
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{
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size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
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T minc,maxc;
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T minc, maxc;
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ArrayBounds(in,size,minc,maxc);
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ArrayBounds(in,size,minc,maxc);
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const size_t t = Write<T>(stream,minc);
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const size_t t = Write<T>(stream,minc);
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@ -230,15 +236,16 @@ inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
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// We use this to write out non-byte arrays so that we write using the specializations.
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// We use this to write out non-byte arrays so that we write using the specializations.
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// This way we avoid writing out extra bytes that potentially come from struct alignment.
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// This way we avoid writing out extra bytes that potentially come from struct alignment.
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template <typename T>
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template <typename T>
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inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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inline
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{
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size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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size_t n = 0;
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size_t n = 0;
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for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
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for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
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return n;
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return n;
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}
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}
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** @class AssbinChunkWriter
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/** @class AssbinChunkWriter
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* @brief Chunk writer mechanism for the .assbin file structure
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* @brief Chunk writer mechanism for the .assbin file structure
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*
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*
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* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
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* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
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@ -247,16 +254,16 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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* and the chunk contents to the container stream. This allows relatively easy chunk
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* and the chunk contents to the container stream. This allows relatively easy chunk
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* chunk construction, even recursively.
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* chunk construction, even recursively.
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*/
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*/
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class AssbinChunkWriter : public IOStream
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class AssbinChunkWriter : public IOStream
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{
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{
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private:
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private:
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uint8_t* buffer;
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uint8_t* buffer;
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uint32_t magic;
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uint32_t magic;
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IOStream * container;
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IOStream * container;
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size_t cur_size, cursor, initial;
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size_t cur_size, cursor, initial;
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private:
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private:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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void Grow(size_t need = 0)
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void Grow(size_t need = 0)
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{
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{
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@ -273,7 +280,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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cur_size = new_size;
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cur_size = new_size;
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}
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}
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public:
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public:
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AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
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AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
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: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
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: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
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@ -293,19 +300,25 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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void * GetBufferPointer() { return buffer; }
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void * GetBufferPointer() { return buffer; }
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }
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virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
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virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }
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return 0;
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virtual size_t Tell() const { return cursor; }
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}
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virtual void Flush() { }
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virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
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return aiReturn_FAILURE;
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}
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virtual size_t Tell() const {
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return cursor;
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}
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virtual void Flush() {
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// not implemented
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}
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virtual size_t FileSize() const
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virtual size_t FileSize() const {
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{
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return cursor;
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return cursor;
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}
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}
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
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virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
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{
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pSize *= pCount;
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pSize *= pCount;
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if (cursor + pSize > cur_size) {
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if (cursor + pSize > cur_size) {
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Grow(cursor + pSize);
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Grow(cursor + pSize);
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@ -317,22 +330,21 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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return pCount;
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return pCount;
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}
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}
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};
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};
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** @class AssbinExport
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/** @class AssbinExport
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* @brief Assbin exporter class
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* @brief Assbin exporter class
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*
|
*
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* This class performs the .assbin exporting, and is responsible for the file layout.
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* This class performs the .assbin exporting, and is responsible for the file layout.
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*/
|
*/
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class AssbinExport
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class AssbinExport
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{
|
{
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private:
|
private:
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bool shortened;
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bool shortened;
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bool compressed;
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bool compressed;
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|
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protected:
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protected:
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|
|
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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{
|
{
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|
@ -734,7 +746,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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|
|
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}
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}
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|
|
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public:
|
public:
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AssbinExport()
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AssbinExport()
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: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
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: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
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{
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{
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@ -810,7 +822,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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|
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pIOSystem->Close( out );
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pIOSystem->Close( out );
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}
|
}
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};
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};
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|
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||||
{
|
{
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||||||
|
|
|
@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef AI_ASSBINEXPORTER_H_INC
|
#ifndef AI_ASSBINEXPORTER_H_INC
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||||||
#define AI_ASSBINEXPORTER_H_INC
|
#define AI_ASSBINEXPORTER_H_INC
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||||||
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|
||||||
// nothing really needed here - reserved for future use like properties
|
#include <assimp/defs.h>
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||||||
|
|
||||||
#endif
|
// nothing really needed here - reserved for future use like properties
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||||||
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namespace Assimp {
|
||||||
|
|
||||||
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void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
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||||||
|
|
||||||
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}
|
||||||
|
|
||||||
|
#endif // AI_ASSBINEXPORTER_H_INC
|
||||||
|
|
|
@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
|
||||||
"assbin"
|
"assbin"
|
||||||
};
|
};
|
||||||
|
|
||||||
const aiImporterDesc* AssbinImporter::GetInfo() const
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
const aiImporterDesc* AssbinImporter::GetInfo() const {
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||||
IOStream * in = pIOHandler->Open(pFile);
|
IOStream * in = pIOHandler->Open(pFile);
|
||||||
if (!in)
|
if (nullptr == in) {
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
char s[32];
|
char s[32];
|
||||||
in->Read( s, sizeof(char), 32 );
|
in->Read( s, sizeof(char), 32 );
|
||||||
|
@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
|
||||||
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T Read(IOStream * stream)
|
T Read(IOStream * stream) {
|
||||||
{
|
|
||||||
T t;
|
T t;
|
||||||
stream->Read( &t, sizeof(T), 1 );
|
stream->Read( &t, sizeof(T), 1 );
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiVector3D Read<aiVector3D>(IOStream * stream)
|
aiVector3D Read<aiVector3D>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiVector3D v;
|
aiVector3D v;
|
||||||
v.x = Read<float>(stream);
|
v.x = Read<float>(stream);
|
||||||
v.y = Read<float>(stream);
|
v.y = Read<float>(stream);
|
||||||
|
@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiColor4D Read<aiColor4D>(IOStream * stream)
|
aiColor4D Read<aiColor4D>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiColor4D c;
|
aiColor4D c;
|
||||||
c.r = Read<float>(stream);
|
c.r = Read<float>(stream);
|
||||||
c.g = Read<float>(stream);
|
c.g = Read<float>(stream);
|
||||||
|
@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiQuaternion v;
|
aiQuaternion v;
|
||||||
v.w = Read<float>(stream);
|
v.w = Read<float>(stream);
|
||||||
v.x = Read<float>(stream);
|
v.x = Read<float>(stream);
|
||||||
|
@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiString Read<aiString>(IOStream * stream)
|
aiString Read<aiString>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiString s;
|
aiString s;
|
||||||
stream->Read(&s.length,4,1);
|
stream->Read(&s.length,4,1);
|
||||||
stream->Read(s.data,s.length,1);
|
stream->Read(s.data,s.length,1);
|
||||||
|
@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
|
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiVertexWeight w;
|
aiVertexWeight w;
|
||||||
w.mVertexId = Read<unsigned int>(stream);
|
w.mVertexId = Read<unsigned int>(stream);
|
||||||
w.mWeight = Read<float>(stream);
|
w.mWeight = Read<float>(stream);
|
||||||
return w;
|
return w;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiMatrix4x4 m;
|
aiMatrix4x4 m;
|
||||||
for (unsigned int i = 0; i < 4;++i) {
|
for (unsigned int i = 0; i < 4;++i) {
|
||||||
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
||||||
|
@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiVectorKey Read<aiVectorKey>(IOStream * stream)
|
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiVectorKey v;
|
aiVectorKey v;
|
||||||
v.mTime = Read<double>(stream);
|
v.mTime = Read<double>(stream);
|
||||||
v.mValue = Read<aiVector3D>(stream);
|
v.mValue = Read<aiVector3D>(stream);
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <>
|
template <>
|
||||||
aiQuatKey Read<aiQuatKey>(IOStream * stream)
|
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
|
||||||
{
|
|
||||||
aiQuatKey v;
|
aiQuatKey v;
|
||||||
v.mTime = Read<double>(stream);
|
v.mTime = Read<double>(stream);
|
||||||
v.mValue = Read<aiQuaternion>(stream);
|
v.mValue = Read<aiQuaternion>(stream);
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ReadArray(IOStream * stream, T * out, unsigned int size)
|
void ReadArray( IOStream *stream, T * out, unsigned int size) {
|
||||||
{
|
ai_assert( nullptr != stream );
|
||||||
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
|
ai_assert( nullptr != out );
|
||||||
|
|
||||||
|
for (unsigned int i=0; i<size; i++) {
|
||||||
|
out[i] = Read<T>(stream);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
template <typename T>
|
||||||
|
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
|
||||||
// not sure what to do here, the data isn't really useful.
|
// not sure what to do here, the data isn't really useful.
|
||||||
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
|
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
|
@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||||
|
@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
||||||
|
|
||||||
// for the moment we write dumb min/max values for the bones, too.
|
// for the moment we write dumb min/max values for the bones, too.
|
||||||
// maybe I'll add a better, hash-like solution later
|
// maybe I'll add a better, hash-like solution later
|
||||||
if (shortened)
|
if (shortened) {
|
||||||
{
|
|
||||||
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
||||||
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
|
static bool fitsIntoUI16(unsigned int mNumVertices) {
|
||||||
|
return ( mNumVertices < (1u<<16) );
|
||||||
|
}
|
||||||
|
|
||||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||||
|
@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||||
// first of all, write bits for all existent vertex components
|
// first of all, write bits for all existent vertex components
|
||||||
unsigned int c = Read<unsigned int>(stream);
|
unsigned int c = Read<unsigned int>(stream);
|
||||||
|
|
||||||
if (c & ASSBIN_MESH_HAS_POSITIONS)
|
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
||||||
{
|
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||||
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (c & ASSBIN_MESH_HAS_NORMALS)
|
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
||||||
{
|
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||||
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
|
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
||||||
{
|
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
||||||
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
||||||
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
||||||
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
||||||
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
|
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
|
||||||
{
|
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
|
||||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (shortened)
|
if (shortened) {
|
||||||
{
|
|
||||||
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
||||||
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||||
{
|
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
|
||||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// write number of UV components
|
// write number of UV components
|
||||||
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
||||||
|
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
||||||
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||||
}
|
}
|
||||||
|
@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||||
// using Assimp's standard hashing function.
|
// using Assimp's standard hashing function.
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
Read<unsigned int>(stream);
|
Read<unsigned int>(stream);
|
||||||
}
|
} else {
|
||||||
else // else write as usual
|
// else write as usual
|
||||||
{
|
|
||||||
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
||||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||||
|
@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||||
f.mIndices = new unsigned int[f.mNumIndices];
|
f.mIndices = new unsigned int[f.mNumIndices];
|
||||||
|
|
||||||
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
||||||
if (mesh->mNumVertices < (1u<<16))
|
// Check if unsigned short ( 16 bit ) are big enought for the indices
|
||||||
{
|
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
|
||||||
f.mIndices[a] = Read<uint16_t>(stream);
|
f.mIndices[a] = Read<uint16_t>(stream);
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
f.mIndices[a] = Read<unsigned int>(stream);
|
f.mIndices[a] = Read<unsigned int>(stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||||
|
@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||||
|
@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||||
|
@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||||
|
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
||||||
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||||
}
|
}
|
||||||
|
@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||||
if (shortened) {
|
if (shortened) {
|
||||||
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||||
|
|
||||||
} // else write as usual
|
} else {
|
||||||
else
|
// else write as usual
|
||||||
{
|
|
||||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
||||||
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||||
|
@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||||
anim->mTicksPerSecond = Read<double> (stream);
|
anim->mTicksPerSecond = Read<double> (stream);
|
||||||
anim->mNumChannels = Read<unsigned int>(stream);
|
anim->mNumChannels = Read<unsigned int>(stream);
|
||||||
|
|
||||||
if (anim->mNumChannels)
|
if (anim->mNumChannels) {
|
||||||
{
|
|
||||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
||||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||||
anim->mChannels[a] = new aiNodeAnim();
|
anim->mChannels[a] = new aiNodeAnim();
|
||||||
|
@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||||
|
@ -552,8 +542,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||||
if (!tex->mHeight) {
|
if (!tex->mHeight) {
|
||||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||||
stream->Read(tex->pcData,1,tex->mWidth);
|
stream->Read(tex->pcData,1,tex->mWidth);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||||
}
|
}
|
||||||
|
@ -562,8 +551,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||||
|
@ -586,12 +574,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||||
l->mAngleInnerCone = Read<float>(stream);
|
l->mAngleInnerCone = Read<float>(stream);
|
||||||
l->mAngleOuterCone = Read<float>(stream);
|
l->mAngleOuterCone = Read<float>(stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||||
{
|
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||||
|
@ -607,8 +593,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||||
cam->mAspect = Read<float>(stream);
|
cam->mAspect = Read<float>(stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||||
uint32_t chunkID = Read<uint32_t>(stream);
|
uint32_t chunkID = Read<uint32_t>(stream);
|
||||||
(void)(chunkID);
|
(void)(chunkID);
|
||||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||||
|
@ -623,12 +609,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
scene->mNumCameras = Read<unsigned int>(stream);
|
scene->mNumCameras = Read<unsigned int>(stream);
|
||||||
|
|
||||||
// Read node graph
|
// Read node graph
|
||||||
scene->mRootNode = new aiNode[1];
|
//scene->mRootNode = new aiNode[1];
|
||||||
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||||
|
|
||||||
// Read all meshes
|
// Read all meshes
|
||||||
if (scene->mNumMeshes)
|
if (scene->mNumMeshes) {
|
||||||
{
|
|
||||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||||
scene->mMeshes[i] = new aiMesh();
|
scene->mMeshes[i] = new aiMesh();
|
||||||
|
@ -637,8 +622,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read materials
|
// Read materials
|
||||||
if (scene->mNumMaterials)
|
if (scene->mNumMaterials) {
|
||||||
{
|
|
||||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||||
scene->mMaterials[i] = new aiMaterial();
|
scene->mMaterials[i] = new aiMaterial();
|
||||||
|
@ -647,8 +631,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read all animations
|
// Read all animations
|
||||||
if (scene->mNumAnimations)
|
if (scene->mNumAnimations) {
|
||||||
{
|
|
||||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||||
scene->mAnimations[i] = new aiAnimation();
|
scene->mAnimations[i] = new aiAnimation();
|
||||||
|
@ -657,8 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read all textures
|
// Read all textures
|
||||||
if (scene->mNumTextures)
|
if (scene->mNumTextures) {
|
||||||
{
|
|
||||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||||
scene->mTextures[i] = new aiTexture();
|
scene->mTextures[i] = new aiTexture();
|
||||||
|
@ -667,8 +649,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read lights
|
// Read lights
|
||||||
if (scene->mNumLights)
|
if (scene->mNumLights) {
|
||||||
{
|
|
||||||
scene->mLights = new aiLight*[scene->mNumLights];
|
scene->mLights = new aiLight*[scene->mNumLights];
|
||||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||||
scene->mLights[i] = new aiLight();
|
scene->mLights[i] = new aiLight();
|
||||||
|
@ -677,8 +658,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read cameras
|
// Read cameras
|
||||||
if (scene->mNumCameras)
|
if (scene->mNumCameras) {
|
||||||
{
|
|
||||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||||
scene->mCameras[i] = new aiCamera();
|
scene->mCameras[i] = new aiCamera();
|
||||||
|
@ -688,16 +668,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
// -----------------------------------------------------------------------------------
|
||||||
{
|
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
||||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||||
if (!stream)
|
if (nullptr == stream) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
stream->Seek( 44, aiOrigin_CUR ); // signature
|
// signature
|
||||||
|
stream->Seek( 44, aiOrigin_CUR );
|
||||||
|
|
||||||
|
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||||
|
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||||
|
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||||
|
throw DeadlyImportError( "Invalid version, data format not compatible!" );
|
||||||
|
}
|
||||||
|
|
||||||
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
|
||||||
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
|
||||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||||
|
|
||||||
|
@ -711,8 +697,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||||
stream->Seek( 128, aiOrigin_CUR ); // options
|
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||||
|
|
||||||
if (compressed)
|
if (compressed) {
|
||||||
{
|
|
||||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||||
|
|
||||||
|
@ -729,9 +714,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||||
|
|
||||||
delete[] uncompressedData;
|
delete[] uncompressedData;
|
||||||
delete[] compressedData;
|
delete[] compressedData;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
ReadBinaryScene(stream,pScene);
|
ReadBinaryScene(stream,pScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -85,6 +85,7 @@ public:
|
||||||
aiScene* pScene,
|
aiScene* pScene,
|
||||||
IOSystem* pIOHandler
|
IOSystem* pIOHandler
|
||||||
);
|
);
|
||||||
|
void ReadHeader();
|
||||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||||
|
|
|
@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
|
||||||
|
|
||||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||||
|
|
||||||
aiReleaseDefaultMaterial();
|
|
||||||
|
|
||||||
// find the importer associated with this data
|
// find the importer associated with this data
|
||||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||||
if( !priv || !priv->mOrigImporter) {
|
if( !priv || !priv->mOrigImporter) {
|
||||||
|
|
|
@ -297,8 +297,9 @@ private:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||||
const size_t len( strlen( color ) );
|
const size_t len( strlen( color ) );
|
||||||
if ( 9 != len ) {
|
if ( 9 != len && 7 != len) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -313,26 +314,28 @@ private:
|
||||||
++buf;
|
++buf;
|
||||||
comp[ 1 ] = *buf;
|
comp[ 1 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
|
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||||
|
|
||||||
|
|
||||||
comp[ 0 ] = *buf;
|
comp[ 0 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
comp[ 1 ] = *buf;
|
comp[ 1 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||||
|
|
||||||
comp[ 0 ] = *buf;
|
comp[ 0 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
comp[ 1 ] = *buf;
|
comp[ 1 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||||
|
|
||||||
|
if(7 == len)
|
||||||
|
return true;
|
||||||
comp[ 0 ] = *buf;
|
comp[ 0 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
comp[ 1 ] = *buf;
|
comp[ 1 ] = *buf;
|
||||||
++buf;
|
++buf;
|
||||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -178,7 +178,6 @@ Importer::~Importer()
|
||||||
{
|
{
|
||||||
// Delete all import plugins
|
// Delete all import plugins
|
||||||
DeleteImporterInstanceList(pimpl->mImporter);
|
DeleteImporterInstanceList(pimpl->mImporter);
|
||||||
aiReleaseDefaultMaterial();
|
|
||||||
|
|
||||||
// Delete all post-processing plug-ins
|
// Delete all post-processing plug-ins
|
||||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||||
|
@ -385,7 +384,6 @@ void Importer::FreeScene( )
|
||||||
{
|
{
|
||||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||||
|
|
||||||
aiReleaseDefaultMaterial();
|
|
||||||
delete pimpl->mScene;
|
delete pimpl->mScene;
|
||||||
pimpl->mScene = NULL;
|
pimpl->mScene = NULL;
|
||||||
|
|
||||||
|
|
|
@ -434,11 +434,13 @@ void MDCImporter::InternReadFile(
|
||||||
else if (1 == pScene->mNumMeshes)
|
else if (1 == pScene->mNumMeshes)
|
||||||
{
|
{
|
||||||
pScene->mRootNode = new aiNode();
|
pScene->mRootNode = new aiNode();
|
||||||
|
if ( nullptr != pScene->mMeshes[0] ) {
|
||||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||||
pScene->mRootNode->mNumMeshes = 1;
|
pScene->mRootNode->mNumMeshes = 1;
|
||||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||||
pScene->mRootNode->mMeshes[0] = 0;
|
pScene->mRootNode->mMeshes[0] = 0;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pScene->mRootNode = new aiNode();
|
pScene->mRootNode = new aiNode();
|
||||||
|
|
|
@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
||||||
return AI_SUCCESS;
|
return AI_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
static aiMaterial *DefaultMaterial = nullptr;
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Will return the default material.
|
|
||||||
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
|
|
||||||
if (nullptr == DefaultMaterial) {
|
|
||||||
DefaultMaterial = new aiMaterial;
|
|
||||||
aiString s;
|
|
||||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
|
||||||
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
|
|
||||||
}
|
|
||||||
|
|
||||||
return DefaultMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Will return the default material.
|
|
||||||
void aiReleaseDefaultMaterial() {
|
|
||||||
DefaultMaterial = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const unsigned int DefaultNumAllocated = 5;
|
static const unsigned int DefaultNumAllocated = 5;
|
||||||
|
|
||||||
|
|
|
@ -211,12 +211,29 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pModel->m_Objects.size() > 0) {
|
if (pModel->m_Objects.size() > 0) {
|
||||||
|
|
||||||
|
unsigned int meshCount = 0;
|
||||||
|
unsigned int childCount = 0;
|
||||||
|
|
||||||
|
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||||
|
if(pModel->m_Objects[index]) {
|
||||||
|
++childCount;
|
||||||
|
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocate space for the child nodes on the root node
|
||||||
|
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
|
||||||
|
|
||||||
// Create nodes for the whole scene
|
// Create nodes for the whole scene
|
||||||
std::vector<aiMesh*> MeshArray;
|
std::vector<aiMesh*> MeshArray;
|
||||||
|
MeshArray.reserve(meshCount);
|
||||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||||
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ai_assert(pScene->mRootNode->mNumChildren == childCount);
|
||||||
|
|
||||||
// Create mesh pointer buffer for this scene
|
// Create mesh pointer buffer for this scene
|
||||||
if (pScene->mNumMeshes > 0) {
|
if (pScene->mNumMeshes > 0) {
|
||||||
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
||||||
|
@ -287,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
|
||||||
pNode->mName = pObject->m_strObjName;
|
pNode->mName = pObject->m_strObjName;
|
||||||
|
|
||||||
// If we have a parent node, store it
|
// If we have a parent node, store it
|
||||||
if( pParent != NULL ) {
|
ai_assert( NULL != pParent );
|
||||||
appendChildToParentNode( pParent, pNode );
|
appendChildToParentNode( pParent, pNode );
|
||||||
}
|
|
||||||
|
|
||||||
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
|
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
|
||||||
unsigned int meshId = pObject->m_Meshes[ i ];
|
unsigned int meshId = pObject->m_Meshes[ i ];
|
||||||
|
@ -442,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||||
pMesh->mNumVertices = numIndices;
|
pMesh->mNumVertices = numIndices;
|
||||||
if (pMesh->mNumVertices == 0) {
|
if (pMesh->mNumVertices == 0) {
|
||||||
throw DeadlyImportError( "OBJ: no vertices" );
|
throw DeadlyImportError( "OBJ: no vertices" );
|
||||||
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
|
||||||
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
throw DeadlyImportError( "OBJ: Too many vertices" );
|
||||||
}
|
}
|
||||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||||
|
|
||||||
|
@ -770,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
||||||
// Assign parent to child
|
// Assign parent to child
|
||||||
pChild->mParent = pParent;
|
pChild->mParent = pParent;
|
||||||
|
|
||||||
// If already children was assigned to the parent node, store them in a
|
|
||||||
std::vector<aiNode*> temp;
|
|
||||||
if (pParent->mChildren != NULL)
|
|
||||||
{
|
|
||||||
ai_assert( 0 != pParent->mNumChildren );
|
|
||||||
for (size_t index = 0; index < pParent->mNumChildren; index++)
|
|
||||||
{
|
|
||||||
temp.push_back(pParent->mChildren [ index ] );
|
|
||||||
}
|
|
||||||
delete [] pParent->mChildren;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Copy node instances into parent node
|
// Copy node instances into parent node
|
||||||
pParent->mNumChildren++;
|
pParent->mNumChildren++;
|
||||||
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
|
|
||||||
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
|
|
||||||
{
|
|
||||||
pParent->mChildren[ index ] = temp [ index ];
|
|
||||||
}
|
|
||||||
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||||
|
|
||||||
// create a single default material, using a white diffuse color for consistency with
|
// create a single default material, using a white diffuse color for consistency with
|
||||||
// other geometric types (e.g., PLY).
|
// other geometric types (e.g., PLY).
|
||||||
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
|
aiMaterial* pcMat = new aiMaterial();
|
||||||
/*aiMaterial* pcMat = new aiMaterial();
|
|
||||||
aiString s;
|
aiString s;
|
||||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
|
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||||
|
|
||||||
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
|
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
|
||||||
if (bMatClr) {
|
if (bMatClr) {
|
||||||
|
|
|
@ -1565,26 +1565,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
||||||
unsigned int* flags /*= NULL*/);
|
unsigned int* flags /*= NULL*/);
|
||||||
#endif // !#ifdef __cplusplus
|
#endif // !#ifdef __cplusplus
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
/** @brief Helper function to get all values pertaining to a particular
|
|
||||||
* texture slot from a material structure.
|
|
||||||
*
|
|
||||||
* @return Pointer showing to the default material.
|
|
||||||
*/
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
#ifdef __cplusplus
|
|
||||||
ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
|
||||||
#else
|
|
||||||
C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
|
||||||
#endif // !#ifdef __cplusplus
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
/**
|
|
||||||
* @brief Helper function to release the default material instance, the
|
|
||||||
* instance will not be destroyed.
|
|
||||||
*/
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
ASSIMP_API void aiReleaseDefaultMaterial();
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
|
@ -66,6 +66,13 @@ def make_tuple(ai_obj, type = None):
|
||||||
|
|
||||||
return res
|
return res
|
||||||
|
|
||||||
|
# Returns unicode object for Python 2, and str object for Python 3.
|
||||||
|
def _convert_assimp_string(assimp_string):
|
||||||
|
try:
|
||||||
|
return unicode(assimp_string.data, errors='ignore')
|
||||||
|
except:
|
||||||
|
return str(assimp_string.data, errors='ignore')
|
||||||
|
|
||||||
# It is faster and more correct to have an init function for each assimp class
|
# It is faster and more correct to have an init function for each assimp class
|
||||||
def _init_face(aiFace):
|
def _init_face(aiFace):
|
||||||
aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
|
aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
|
||||||
|
@ -118,12 +125,7 @@ def _init(self, target = None, parent = None):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if m == 'mName':
|
if m == 'mName':
|
||||||
obj = self.mName
|
target.name = str(_convert_assimp_string(self.mName))
|
||||||
try:
|
|
||||||
uni = unicode(obj.data, errors='ignore')
|
|
||||||
except:
|
|
||||||
uni = str(obj.data, errors='ignore')
|
|
||||||
target.name = str( uni )
|
|
||||||
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
|
target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
|
||||||
target.__class__.__str__ = lambda x: getattr(x, 'name', '')
|
target.__class__.__str__ = lambda x: getattr(x, 'name', '')
|
||||||
continue
|
continue
|
||||||
|
@ -220,6 +222,9 @@ def _init(self, target = None, parent = None):
|
||||||
if isinstance(self, structs.Texture):
|
if isinstance(self, structs.Texture):
|
||||||
_finalize_texture(self, target)
|
_finalize_texture(self, target)
|
||||||
|
|
||||||
|
if isinstance(self, structs.Metadata):
|
||||||
|
_finalize_metadata(self, target)
|
||||||
|
|
||||||
|
|
||||||
return self
|
return self
|
||||||
|
|
||||||
|
@ -412,6 +417,43 @@ def _finalize_mesh(mesh, target):
|
||||||
faces = [f.indices for f in target.faces]
|
faces = [f.indices for f in target.faces]
|
||||||
setattr(target, 'faces', faces)
|
setattr(target, 'faces', faces)
|
||||||
|
|
||||||
|
def _init_metadata_entry(entry):
|
||||||
|
from ctypes import POINTER, c_bool, c_int32, c_uint64, c_float, c_double, cast
|
||||||
|
|
||||||
|
entry.type = entry.mType
|
||||||
|
if entry.type == structs.MetadataEntry.AI_BOOL:
|
||||||
|
entry.data = cast(entry.mData, POINTER(c_bool)).contents.value
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_INT32:
|
||||||
|
entry.data = cast(entry.mData, POINTER(c_int32)).contents.value
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_UINT64:
|
||||||
|
entry.data = cast(entry.mData, POINTER(c_uint64)).contents.value
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_FLOAT:
|
||||||
|
entry.data = cast(entry.mData, POINTER(c_float)).contents.value
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_DOUBLE:
|
||||||
|
entry.data = cast(entry.mData, POINTER(c_double)).contents.value
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_AISTRING:
|
||||||
|
assimp_string = cast(entry.mData, POINTER(structs.String)).contents
|
||||||
|
entry.data = _convert_assimp_string(assimp_string)
|
||||||
|
elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D:
|
||||||
|
assimp_vector = cast(entry.mData, POINTER(structs.Vector3D)).contents
|
||||||
|
entry.data = make_tuple(assimp_vector)
|
||||||
|
|
||||||
|
return entry
|
||||||
|
|
||||||
|
def _finalize_metadata(metadata, target):
|
||||||
|
""" Building the metadata object is a bit specific.
|
||||||
|
|
||||||
|
Firstly, there are two separate arrays: one with metadata keys and one
|
||||||
|
with metadata values, and there are no corresponding mNum* attributes,
|
||||||
|
so the C arrays are not converted to Python arrays using the generic
|
||||||
|
code in the _init function.
|
||||||
|
|
||||||
|
Secondly, a metadata entry value has to be cast according to declared
|
||||||
|
metadata entry type.
|
||||||
|
"""
|
||||||
|
length = metadata.mNumProperties
|
||||||
|
setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)])
|
||||||
|
setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)])
|
||||||
|
|
||||||
class PropertyGetter(dict):
|
class PropertyGetter(dict):
|
||||||
def __getitem__(self, key):
|
def __getitem__(self, key):
|
||||||
|
@ -443,11 +485,8 @@ def _get_properties(properties, length):
|
||||||
for p in [properties[i] for i in range(length)]:
|
for p in [properties[i] for i in range(length)]:
|
||||||
#the name
|
#the name
|
||||||
p = p.contents
|
p = p.contents
|
||||||
try:
|
key = str(_convert_assimp_string(p.mKey))
|
||||||
uni = unicode(p.mKey.data, errors='ignore')
|
key = (key.split('.')[1], p.mSemantic)
|
||||||
except:
|
|
||||||
uni = str(p.mKey.data, errors='ignore')
|
|
||||||
key = (str(uni).split('.')[1], p.mSemantic)
|
|
||||||
|
|
||||||
#the data
|
#the data
|
||||||
from ctypes import POINTER, cast, c_int, c_float, sizeof
|
from ctypes import POINTER, cast, c_int, c_float, sizeof
|
||||||
|
@ -455,11 +494,7 @@ def _get_properties(properties, length):
|
||||||
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
|
arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
|
||||||
value = [x for x in arr]
|
value = [x for x in arr]
|
||||||
elif p.mType == 3: #string can't be an array
|
elif p.mType == 3: #string can't be an array
|
||||||
try:
|
value = _convert_assimp_string(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents)
|
||||||
uni = unicode(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
|
|
||||||
except:
|
|
||||||
uni = str(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
|
|
||||||
value = uni
|
|
||||||
|
|
||||||
elif p.mType == 4:
|
elif p.mType == 4:
|
||||||
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
|
arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
|
||||||
|
|
|
@ -291,7 +291,7 @@ Node._fields_ = [
|
||||||
|
|
||||||
# Metadata associated with this node or NULL if there is no metadata.
|
# Metadata associated with this node or NULL if there is no metadata.
|
||||||
# Whether any metadata is generated depends on the source file format.
|
# Whether any metadata is generated depends on the source file format.
|
||||||
("mMetadata", POINTER(POINTER(Metadata))),
|
("mMetadata", POINTER(Metadata)),
|
||||||
]
|
]
|
||||||
|
|
||||||
class Light(Structure):
|
class Light(Structure):
|
||||||
|
@ -939,7 +939,7 @@ class Scene(Structure):
|
||||||
# This data contains global metadata which belongs to the scene like
|
# This data contains global metadata which belongs to the scene like
|
||||||
# unit-conversions, versions, vendors or other model-specific data. This
|
# unit-conversions, versions, vendors or other model-specific data. This
|
||||||
# can be used to store format-specific metadata as well.
|
# can be used to store format-specific metadata as well.
|
||||||
("mMetadata", POINTER(POINTER(Metadata))),
|
("mMetadata", POINTER(Metadata)),
|
||||||
]
|
]
|
||||||
|
|
||||||
assimp_structs_as_tuple = (Matrix4x4,
|
assimp_structs_as_tuple = (Matrix4x4,
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -113,6 +113,8 @@ SET( IMPORTERS
|
||||||
unit/utColladaImportExport.cpp
|
unit/utColladaImportExport.cpp
|
||||||
unit/utCSMImportExport.cpp
|
unit/utCSMImportExport.cpp
|
||||||
unit/utB3DImportExport.cpp
|
unit/utB3DImportExport.cpp
|
||||||
|
unit/utMDCImportExport.cpp
|
||||||
|
unit/utAssbinImportExport.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
SET( MATERIAL
|
SET( MATERIAL
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,17 @@
|
||||||
|
####
|
||||||
|
#
|
||||||
|
# OBJ File Generated by Meshlab
|
||||||
|
#
|
||||||
|
####
|
||||||
|
# Object up.obj
|
||||||
|
#
|
||||||
|
# Vertices: 3
|
||||||
|
# Faces: 0
|
||||||
|
#
|
||||||
|
####
|
||||||
|
vn -0.281034 -0.057252 0.957989
|
||||||
|
v -0.207717 -0.953997 2.554110
|
||||||
|
vn -0.139126 -0.135672 0.980937
|
||||||
|
v -0.275607 -0.965401 2.541530
|
||||||
|
vn -0.163133 -0.131576 0.977791
|
||||||
|
v -0.270155 -0.963170 2.548000
|
|
@ -0,0 +1,78 @@
|
||||||
|
/*
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2018, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the following
|
||||||
|
conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#include "UnitTestPCH.h"
|
||||||
|
#include "SceneDiffer.h"
|
||||||
|
#include "AbstractImportExportBase.h"
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/Exporter.hpp>
|
||||||
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
|
using namespace Assimp;
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
|
|
||||||
|
class utAssbinImportExport : public AbstractImportExportBase {
|
||||||
|
public:
|
||||||
|
virtual bool importerTest() {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
|
||||||
|
|
||||||
|
Exporter exporter;
|
||||||
|
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) );
|
||||||
|
const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure );
|
||||||
|
|
||||||
|
return newScene != nullptr;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_F( utAssbinImportExport, exportAssbin3DFromFileTest ) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
|
||||||
|
EXPECT_NE( nullptr, scene );
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F( utAssbinImportExport, import3ExportAssbinDFromFileTest ) {
|
||||||
|
EXPECT_TRUE( importerTest() );
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // #ifndef ASSIMP_BUILD_NO_EXPORT
|
|
@ -0,0 +1,63 @@
|
||||||
|
/*
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2018, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the following
|
||||||
|
conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "UnitTestPCH.h"
|
||||||
|
#include "AbstractImportExportBase.h"
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
|
using namespace Assimp;
|
||||||
|
|
||||||
|
class utMDCImportExport : public AbstractImportExportBase {
|
||||||
|
public:
|
||||||
|
virtual bool importerTest() {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/MDC/spider.mdc", 0);
|
||||||
|
return true;
|
||||||
|
return nullptr != scene;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_F( utMDCImportExport, importMDCFromFileTest ) {
|
||||||
|
EXPECT_TRUE( importerTest() );
|
||||||
|
}
|
|
@ -129,18 +129,10 @@ TEST_F(MaterialSystemTest, testStringProperty) {
|
||||||
EXPECT_STREQ("Hello, this is a small test", s.data);
|
EXPECT_STREQ("Hello, this is a small test", s.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
TEST_F(MaterialSystemTest, testDefaultMaterialAccess) {
|
|
||||||
aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
|
|
||||||
EXPECT_NE(nullptr, mat);
|
|
||||||
aiReleaseDefaultMaterial();
|
|
||||||
|
|
||||||
delete mat;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
|
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
|
||||||
aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
|
aiMaterial *mat = new aiMaterial();
|
||||||
EXPECT_NE(nullptr, mat);
|
EXPECT_NE(nullptr, mat);
|
||||||
|
|
||||||
aiString name = mat->GetName();
|
aiString name = mat->GetName();
|
||||||
|
|
|
@ -389,3 +389,10 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
|
||||||
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
|
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
|
||||||
EXPECT_STREQ("MyMaterial", name.C_Str());
|
EXPECT_STREQ("MyMaterial", name.C_Str());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_F(utObjImportExport, import_point_cloud) {
|
||||||
|
::Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
|
||||||
|
ASSERT_NE(nullptr, scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,20 @@ TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
|
||||||
EXPECT_TRUE( importerTest() );
|
EXPECT_TRUE( importerTest() );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TEST_F(utSTLImporterExporter, test_multiple) {
|
||||||
|
// import same file twice, each with its own importer
|
||||||
|
// must work both times and not crash
|
||||||
|
Assimp::Importer importer1;
|
||||||
|
const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
|
||||||
|
EXPECT_NE(nullptr, scene1);
|
||||||
|
|
||||||
|
Assimp::Importer importer2;
|
||||||
|
const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
|
||||||
|
EXPECT_NE(nullptr, scene2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
TEST_F( utSTLImporterExporter, test_with_two_solids ) {
|
TEST_F( utSTLImporterExporter, test_with_two_solids ) {
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
||||||
|
|
Loading…
Reference in New Issue