XGL: fix import of node values.

pull/2966/head
Kim Kulling 2020-09-10 21:03:02 +02:00
parent 6ec07e4dc7
commit 31f3812241
1 changed files with 12 additions and 4 deletions

View File

@ -734,7 +734,9 @@ unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
float XGLImporter::ReadFloat(XmlNode &node) {
const char *s = node.value(), *se;
std::string v;
XmlParser::getValueAsString(node, v);
const char *s = v.c_str(), *se;
if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse index element");
return 0.f;
@ -751,7 +753,9 @@ float XGLImporter::ReadFloat(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
const char *s = node.value();
std::string v;
XmlParser::getValueAsString(node, v);
const char *s = v.c_str();
if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse index element");
return ~0u;
@ -770,7 +774,9 @@ unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
aiVector2D vec;
const char *s = node.value();
std::string val;
XmlParser::getValueAsString(node, val);
const char *s = val.c_str();
ai_real v[2];
for (int i = 0; i < 2; ++i) {
if (!SkipSpaces(&s)) {
@ -796,7 +802,9 @@ aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
// ------------------------------------------------------------------------------------------------
aiVector3D XGLImporter::ReadVec3(XmlNode &node) {
aiVector3D vec;
const char *s = node.value();
std::string v;
XmlParser::getValueAsString(node, v);
const char *s = v.c_str();
for (int i = 0; i < 3; ++i) {
if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse vec3");