Renaming PI to aiPi.

pull/3746/head
Scott Baldric 2021-04-05 09:59:22 -05:00
parent 06a60c43cf
commit 31e8042071
4 changed files with 7 additions and 7 deletions

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@ -97,7 +97,7 @@ inline T getEpsilon() {
/// @brief Will return the constant PI for the requested type. /// @brief Will return the constant PI for the requested type.
/// @return Pi /// @return Pi
template<class T> template<class T>
inline T PI() { inline T aiPi() {
return static_cast<T>(3.14159265358979323846); return static_cast<T>(3.14159265358979323846);
} }

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@ -57,7 +57,7 @@ protected:
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const { aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
aiMatrix4x4 t, r; aiMatrix4x4 t, r;
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t); aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r); aiMatrix4x4::Rotation(Math::aiPi<float>() / 4.0f, aiVector3D(1).Normalize(), r);
return t * r; return t * r;
} }

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@ -59,7 +59,7 @@ TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
// to prevent running into division by zero. // to prevent running into division by zero.
aiMatrix3x3 m, r; aiMatrix3x3 m, r;
aiMatrix3x3::Translation(aiVector2D(14,-25), m); aiMatrix3x3::Translation(aiVector2D(14,-25), m);
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r); aiMatrix3x3::RotationZ(Math::aiPi<float>() / 4.0f, r);
m = m * r; m = m * r;
result_cpp = aiQuaternion(m); result_cpp = aiQuaternion(m);
@ -127,8 +127,8 @@ TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
// Use predetermined quaternions to prevent division by zero // Use predetermined quaternions to prevent division by zero
// during slerp calculations. // during slerp calculations.
const float INTERPOLATION(0.5f); const float INTERPOLATION(0.5f);
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f); const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::aiPi<float>() / 4.0f);
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f); const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::aiPi<float>() / 2.0f);
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION); aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION); aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
EXPECT_EQ(result_cpp, result_c); EXPECT_EQ(result_cpp, result_c);

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@ -51,6 +51,6 @@ const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f); RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
// Initialize with an interval of [-PI,PI] inclusively. // Initialize with an interval of [-PI,PI] inclusively.
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>()); RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::aiPi<float>(), Math::aiPi<float>());
} }