Update Mesh.h

Apply code style.
pull/3053/head
Kim Kulling 2020-03-07 12:19:55 +01:00 committed by GitHub
parent aa8a6122ce
commit 31c6f0db92
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1 changed files with 59 additions and 65 deletions

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@ -7,11 +7,9 @@
#include <iostream> #include <iostream>
#include <vector> #include <vector>
#include <stdexcept> #include <stdexcept>
using namespace std;
#include <vector>
#include <d3d11_1.h> #include <d3d11_1.h>
#include <DirectXMath.h> #include <DirectXMath.h>
using namespace DirectX; using namespace DirectX;
#include "SafeRelease.hpp" #include "SafeRelease.hpp"
@ -26,16 +24,16 @@ struct Texture {
string path; string path;
ID3D11ShaderResourceView *texture; ID3D11ShaderResourceView *texture;
inline void Release() { void Release() {
SafeRelease(texture); SafeRelease(texture);
} }
}; };
class Mesh { class Mesh {
public: public:
vector<VERTEX> vertices; std::vector<VERTEX> vertices;
vector<UINT> indices; std::vector<UINT> indices;
vector<Texture> textures; std::vector<Texture> textures;
ID3D11Device *dev; ID3D11Device *dev;
Mesh(ID3D11Device *dev, const vector<VERTEX>& vertices, const vector<UINT>& indices, const vector<Texture>& textures) : Mesh(ID3D11Device *dev, const vector<VERTEX>& vertices, const vector<UINT>& indices, const vector<Texture>& textures) :
@ -44,13 +42,11 @@ public:
textures(textures), textures(textures),
dev(dev), dev(dev),
VertexBuffer(nullptr), VertexBuffer(nullptr),
IndexBuffer(nullptr) IndexBuffer(nullptr) {
{
this->setupMesh(this->dev); this->setupMesh(this->dev);
} }
void Draw(ID3D11DeviceContext *devcon) void Draw(ID3D11DeviceContext *devcon) {
{
UINT stride = sizeof(VERTEX); UINT stride = sizeof(VERTEX);
UINT offset = 0; UINT offset = 0;
@ -62,19 +58,17 @@ public:
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0); devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
} }
void Close() void Close() {
{
SafeRelease(VertexBuffer); SafeRelease(VertexBuffer);
SafeRelease(IndexBuffer); SafeRelease(IndexBuffer);
} }
private: private:
/* Render data */ // Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer; ID3D11Buffer *VertexBuffer, *IndexBuffer;
/* Functions */ // Functions
// Initializes all the buffer objects/arrays // Initializes all the buffer objects/arrays
void setupMesh(ID3D11Device *dev) void setupMesh(ID3D11Device *dev) {
{
HRESULT hr; HRESULT hr;
D3D11_BUFFER_DESC vbd; D3D11_BUFFER_DESC vbd;