Refactoring: Code cleanup post-processing.
parent
1147f0c8bd
commit
31ae9cde1c
|
@ -60,10 +60,6 @@ CalcTangentsProcess::CalcTangentsProcess() :
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CalcTangentsProcess::~CalcTangentsProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -59,14 +59,11 @@ namespace Assimp
|
|||
* because the joining of vertices also considers tangents and bitangents for
|
||||
* uniqueness.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
CalcTangentsProcess();
|
||||
~CalcTangentsProcess();
|
||||
~CalcTangentsProcess() override = default;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
|
@ -74,19 +71,17 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(float f)
|
||||
{
|
||||
void SetMaxSmoothAngle(float f) {
|
||||
configMaxAngle =f;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,14 +57,6 @@ namespace {
|
|||
const static ai_real angle_epsilon = ai_real( 0.95 );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ComputeUVMappingProcess::ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ComputeUVMappingProcess::~ComputeUVMappingProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ComputeUVMappingProcess::IsActive( unsigned int pFlags) const
|
||||
|
|
|
@ -59,13 +59,10 @@ namespace Assimp {
|
|||
/** ComputeUVMappingProcess - converts special mappings, such as spherical,
|
||||
* cylindrical or boxed to proper UV coordinates for rendering.
|
||||
*/
|
||||
class ComputeUVMappingProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
ComputeUVMappingProcess();
|
||||
~ComputeUVMappingProcess();
|
||||
|
||||
class ComputeUVMappingProcess : public BaseProcess {
|
||||
public:
|
||||
ComputeUVMappingProcess() = default;
|
||||
~ComputeUVMappingProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
|
@ -73,14 +70,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -125,8 +122,7 @@ protected:
|
|||
private:
|
||||
|
||||
// temporary structure to describe a mapping
|
||||
struct MappingInfo
|
||||
{
|
||||
struct MappingInfo {
|
||||
explicit MappingInfo(aiTextureMapping _type)
|
||||
: type (_type)
|
||||
, axis (0.f,1.f,0.f)
|
||||
|
@ -137,8 +133,7 @@ private:
|
|||
aiVector3D axis;
|
||||
unsigned int uv;
|
||||
|
||||
bool operator== (const MappingInfo& other)
|
||||
{
|
||||
bool operator== (const MappingInfo& other) {
|
||||
return type == other.type && axis == other.axis;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -79,14 +79,6 @@ void flipUVs(aiMeshType *pMesh) {
|
|||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MakeLeftHandedProcess::~MakeLeftHandedProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool MakeLeftHandedProcess::IsActive(unsigned int pFlags) const {
|
||||
|
@ -305,14 +297,6 @@ void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) {
|
|||
#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
|
||||
// # FlipWindingOrderProcess
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FlipWindingOrderProcess::FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FlipWindingOrderProcess::~FlipWindingOrderProcess() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool FlipWindingOrderProcess::IsActive(unsigned int pFlags) const {
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -72,22 +71,18 @@ namespace Assimp {
|
|||
*
|
||||
* @note RH-LH and LH-RH is the same, so this class can be used for both
|
||||
*/
|
||||
class MakeLeftHandedProcess : public BaseProcess
|
||||
{
|
||||
|
||||
|
||||
class MakeLeftHandedProcess : public BaseProcess {
|
||||
public:
|
||||
MakeLeftHandedProcess();
|
||||
~MakeLeftHandedProcess();
|
||||
MakeLeftHandedProcess() = default;
|
||||
~MakeLeftHandedProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Recursively converts a node and all of its children
|
||||
*/
|
||||
|
@ -120,24 +115,22 @@ protected:
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Postprocessing step to flip the face order of the imported data
|
||||
*/
|
||||
class FlipWindingOrderProcess : public BaseProcess
|
||||
{
|
||||
class FlipWindingOrderProcess : public BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
/** Constructor to be privately used by Importer */
|
||||
FlipWindingOrderProcess();
|
||||
FlipWindingOrderProcess() = default;
|
||||
|
||||
/** Destructor, private as well */
|
||||
~FlipWindingOrderProcess();
|
||||
~FlipWindingOrderProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
public:
|
||||
/** Some other types of post-processing require winding order flips */
|
||||
static void ProcessMesh( aiMesh* pMesh);
|
||||
};
|
||||
|
|
|
@ -79,14 +79,14 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -64,15 +64,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
bool DropMeshFaceNormals(aiMesh* pcMesh);
|
||||
|
|
|
@ -68,13 +68,13 @@ public:
|
|||
~EmbedTexturesProcess() override = default;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive(unsigned int pFlags) const;
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute(aiScene* pScene);
|
||||
virtual void Execute(aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
// Resolve the path and add the file content to the scene as a texture.
|
||||
|
|
|
@ -63,15 +63,15 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given mesh
|
||||
|
|
|
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
class FindInstancesProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -60,8 +61,7 @@ namespace Assimp {
|
|||
* @param in Input mesh
|
||||
* @return Hash.
|
||||
*/
|
||||
inline
|
||||
uint64_t GetMeshHash(aiMesh* in) {
|
||||
inline uint64_t GetMeshHash(aiMesh* in) {
|
||||
ai_assert(nullptr != in);
|
||||
|
||||
// ... get an unique value representing the vertex format of the mesh
|
||||
|
@ -83,8 +83,7 @@ uint64_t GetMeshHash(aiMesh* in) {
|
|||
* @param e Epsilon
|
||||
* @return true if the arrays are identical
|
||||
*/
|
||||
inline
|
||||
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
unsigned int size, float e) {
|
||||
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
|
||||
if ( (*first - *second).SquareLength() >= e)
|
||||
|
@ -114,15 +113,15 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active in given flags combination
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup properties prior to executing the process
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
bool configSpeedFlag;
|
||||
|
|
|
@ -71,15 +71,15 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/// Returns active state.
|
||||
bool IsActive(unsigned int pFlags) const;
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Setup import settings
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Run the step
|
||||
void Execute(aiScene *pScene);
|
||||
void Execute(aiScene *pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Executes the post-processing step on the given mesh
|
||||
|
|
|
@ -69,14 +69,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -66,15 +66,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
private:
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
|
|
|
@ -72,22 +72,21 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(ai_real f) {
|
||||
|
|
|
@ -69,15 +69,15 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether the pp step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Executes the pp step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Configures the pp step
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -74,14 +74,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Unites identical vertices in the given mesh.
|
||||
|
|
|
@ -86,27 +86,27 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Describes a bone weight on a vertex */
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not */
|
||||
bool IsActive( unsigned int /*pFlags*/ ) const
|
||||
bool IsActive( unsigned int /*pFlags*/ ) const override
|
||||
{
|
||||
// NOTE: There is no direct flag that corresponds to
|
||||
// this postprocess step.
|
||||
|
@ -89,7 +89,7 @@ public:
|
|||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at. */
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -93,16 +93,14 @@ public:
|
|||
unsigned int output_id;
|
||||
};
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Specify whether you want meshes with different
|
||||
|
|
|
@ -66,15 +66,15 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Set list of fixed (inmutable) materials
|
||||
|
|
|
@ -69,37 +69,35 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Manually setup the configuration flags for the step
|
||||
*
|
||||
* @param Bitwise combination of the #aiComponent enumerated values.
|
||||
*/
|
||||
void SetDeleteFlags(unsigned int f)
|
||||
{
|
||||
void SetDeleteFlags(unsigned int f) {
|
||||
configDeleteFlags = f;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Query the current configuration.
|
||||
*/
|
||||
unsigned int GetDeleteFlags() const
|
||||
{
|
||||
unsigned int GetDeleteFlags() const {
|
||||
return configDeleteFlags;
|
||||
}
|
||||
|
||||
|
|
|
@ -74,13 +74,13 @@ public:
|
|||
ai_real getScale() const;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive( unsigned int pFlags ) const;
|
||||
virtual bool IsActive( unsigned int pFlags ) const override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties( const Importer* pImp );
|
||||
virtual void SetupProperties( const Importer* pImp ) override;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute( aiScene* pScene );
|
||||
virtual void Execute( aiScene* pScene ) override;
|
||||
|
||||
private:
|
||||
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
|
||||
|
|
|
@ -66,13 +66,13 @@ public:
|
|||
~SortByPTypeProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
int mConfigRemoveMeshes;
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
/// @brief Called prior to ExecuteOnScene().
|
||||
/// The function is a request to the process to update its configuration
|
||||
/// basing on the Importer's configuration property list.
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
/// Executes the post processing step on the given imported data.
|
||||
|
|
|
@ -99,7 +99,7 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
|
@ -121,7 +121,7 @@ public:
|
|||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Apply the algorithm to a given mesh
|
||||
|
|
|
@ -201,14 +201,13 @@ public:
|
|||
~TextureTransformStep() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -72,14 +72,14 @@ public:
|
|||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Triangulates the given mesh.
|
||||
|
|
|
@ -69,8 +69,7 @@ namespace Assimp {
|
|||
/** Validates the whole ASSIMP scene data structure for correctness.
|
||||
* ImportErrorException is thrown of the scene is corrupt.*/
|
||||
// --------------------------------------------------------------------------------------
|
||||
class ValidateDSProcess : public BaseProcess
|
||||
{
|
||||
class ValidateDSProcess : public BaseProcess {
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/// The default class constructor / destructor.
|
||||
|
@ -78,13 +77,12 @@ public:
|
|||
~ValidateDSProcess() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Report a validation error. This will throw an exception,
|
||||
* control won't return.
|
||||
|
|
Loading…
Reference in New Issue