Add missing unit tests for gltf2 primitive mode

pull/2081/head
Alexandre Avenel 2018-08-04 12:20:56 +02:00
parent 15c2a96d25
commit 319cd64930
1 changed files with 179 additions and 53 deletions

View File

@ -101,21 +101,81 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
EXPECT_TRUE( binaryImporterTest() );
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
Assimp::Importer importer;
//Triangles fan
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
//Points without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
Assimp::Importer importer;
//Lines without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
Assimp::Importer importer;
//Lines loop without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 1, 2, 3, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
Assimp::Importer importer;
//Lines strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
Assimp::Importer importer;
//Triangles strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
std::array<int, 3> f1 = { 0, 3, 2 };
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 0, 2, 1 };
std::array<int, 3> f2 = { 2, 1, 3 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
@ -123,6 +183,108 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
Assimp::Importer importer;
//Triangles fan without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 0, 2, 3 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
Assimp::Importer importer;
//Triangles without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 3, 4, 5 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
Assimp::Importer importer;
//Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
Assimp::Importer importer;
//Lines
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
Assimp::Importer importer;
//Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
Assimp::Importer importer;
//Lines Strip
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
Assimp::Importer importer;
//Triangles strip
@ -145,61 +307,25 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
Assimp::Importer importer;
//Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
Assimp::Importer importer;
//Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
//Triangles fan
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
std::array<int, 3> f1 = { 0, 3, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
Assimp::Importer importer;
//Lines
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
std::array<int, 3> f2 = { 0, 2, 1 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
Assimp::Importer importer;
//Lines Strip
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}