Add missing unit tests for gltf2 primitive mode

pull/2081/head
Alexandre Avenel 2018-08-04 12:20:56 +02:00
parent 15c2a96d25
commit 319cd64930
1 changed files with 179 additions and 53 deletions

View File

@ -101,21 +101,81 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
EXPECT_TRUE( binaryImporterTest() ); EXPECT_TRUE( binaryImporterTest() );
} }
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) { TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
Assimp::Importer importer; Assimp::Importer importer;
//Triangles fan //Points without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
Assimp::Importer importer;
//Lines without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
Assimp::Importer importer;
//Lines loop without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 1, 2, 3, 0 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
Assimp::Importer importer;
//Lines strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
Assimp::Importer importer;
//Triangles strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
std::array<int, 3> f1 = { 0, 3, 2 }; EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
{ {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = { 0, 2, 1 }; std::array<int, 3> f2 = { 2, 1, 3 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
{ {
@ -123,21 +183,43 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
} }
} }
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) { TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
Assimp::Importer importer; Assimp::Importer importer;
//Triangles strip //Triangles fan without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 3> f1 = { 0, 3, 1 }; std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
{ {
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = { 1, 3, 2 }; std::array<int, 3> f2 = { 0, 2, 3 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
Assimp::Importer importer;
//Triangles without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
std::array<int, 3> f1 = { 0, 1, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 3, 4, 5 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
{ {
@ -158,10 +240,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
} }
} }
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) { TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
Assimp::Importer importer; Assimp::Importer importer;
//Line loop //Lines
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0 }; std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
@ -173,10 +255,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
} }
} }
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) { TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
Assimp::Importer importer; Assimp::Importer importer;
//Lines //Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 5> l1 = { 0, 3, 2, 1, 0}; std::array<int, 5> l1 = { 0, 3, 2, 1, 0};
@ -203,6 +285,50 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
} }
} }
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
Assimp::Importer importer;
//Triangles strip
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
std::array<int, 3> f1 = { 0, 3, 1 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 1, 3, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
Assimp::Importer importer;
//Triangles fan
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
std::array<int, 3> f1 = { 0, 3, 2 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
}
std::array<int, 3> f2 = { 0, 2, 1 };
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
}
}
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) { TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
EXPECT_TRUE( exporterTest() ); EXPECT_TRUE( exporterTest() );