3MF: Export metadata.
parent
3bcef7ed8f
commit
317f3e2a59
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@ -117,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
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if ( nullptr == m_zipArchive ) {
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return false;
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}
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ok |= exportContentTypes();
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ok |= export3DModel();
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ok |= exportRelations();
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@ -181,6 +182,8 @@ bool D3MFExporter::export3DModel() {
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mModelOutput << "<" << XmlTag::resources << ">";
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mModelOutput << std::endl;
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writeMetaData();
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writeBaseMaterials();
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writeObjects();
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@ -209,6 +212,29 @@ void D3MFExporter::writeHeader() {
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mModelOutput << std::endl;
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}
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void D3MFExporter::writeMetaData() {
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if ( nullptr == mScene->mMetaData ) {
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return;
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}
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const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
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if ( 0 == numMetaEntries ) {
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return;
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}
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const aiString *key;
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const aiMetadataEntry *entry(nullptr);
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for ( size_t i = 0; i < numMetaEntries; ++i ) {
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mScene->mMetaData->Get( i, key, entry );
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std::string k( key->C_Str() );
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aiString value;
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mScene->mMetaData->Get( k, value );
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mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
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mModelOutput << value.C_Str();
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mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
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}
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}
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void D3MFExporter::writeBaseMaterials() {
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mModelOutput << "<basematerials id=\"1\">\n";
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for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
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@ -76,6 +76,7 @@ public:
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protected:
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void writeHeader();
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void writeMetaData();
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void writeBaseMaterials();
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void writeObjects();
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void writeMesh( aiMesh *mesh );
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@ -111,28 +111,31 @@ public:
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scene->mRootNode->mName.Set( "3MF" );
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}
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// import the metadata
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if ( !mMetaData.empty() ) {
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const size_t numMeta( mMetaData.size() );
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scene->mMetaData = aiMetadata::Alloc( numMeta );
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for ( size_t i = 0; i < numMeta; ++i ) {
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aiString val( mMetaData[ i ].value );
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scene->mMetaData->Add( mMetaData[ i ].name, val );
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scene->mMetaData->Set( i, mMetaData[ i ].name, val );
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}
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}
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// import the meshes
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scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
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scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
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std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
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// import the materials
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scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
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if ( 0 != scene->mNumMaterials ) {
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scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
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std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
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}
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// create the scenegraph
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scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
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scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
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std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
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}
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@ -308,7 +308,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
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}
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// ------------------------------------------------------------------------------------------------
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
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aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
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unsigned int pPreprocessing, const ExportProperties* pProperties) {
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// when they create scenes from scratch, users will likely create them not in verbose
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@ -67,6 +67,7 @@ typedef enum aiMetadataType {
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AI_DOUBLE = 4,
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AI_AISTRING = 5,
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AI_AIVECTOR3D = 6,
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AI_META_MAX = 7,
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#ifndef SWIG
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FORCE_32BIT = INT_MAX
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@ -130,17 +131,78 @@ struct aiMetadata {
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*/
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aiMetadata()
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: mNumProperties(0)
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, mKeys(NULL)
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, mValues(NULL) {
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, mKeys(nullptr)
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, mValues(nullptr) {
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// empty
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}
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aiMetadata( const aiMetadata &rhs )
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: mNumProperties( rhs.mNumProperties )
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, mKeys( nullptr )
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, mValues( nullptr ) {
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mKeys = new aiString[ mNumProperties ];
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for ( unsigned int i = 0; i < mNumProperties; ++i ) {
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mKeys[ i ] = rhs.mKeys[ i ];
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}
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mValues = new aiMetadataEntry[ mNumProperties ];
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for ( unsigned int i = 0; i < mNumProperties; ++i ) {
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mValues[ i ].mType = rhs.mValues[ i ].mType;
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switch ( rhs.mValues[ i ].mType ) {
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case AI_BOOL:
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mValues[ i ].mData = new bool( rhs.mValues[i].mData );
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break;
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case AI_INT32: {
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int32_t v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
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mValues[ i ].mData = new int32_t( v );
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}
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break;
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case AI_UINT64: {
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uint64_t v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
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mValues[ i ].mData = new uint64_t( v );
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}
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break;
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case AI_FLOAT: {
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float v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
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mValues[ i ].mData = new float( v );
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}
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break;
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case AI_DOUBLE: {
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double v;
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::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
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mValues[ i ].mData = new double( v );
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}
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break;
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case AI_AISTRING: {
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aiString v;
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rhs.Get<aiString>( mKeys[ i ], v );
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mValues[ i ].mData = new aiString( v );
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}
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break;
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case AI_AIVECTOR3D: {
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aiVector3D v;
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rhs.Get<aiVector3D>( mKeys[ i ], v );
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mValues[ i ].mData = new aiVector3D( v );
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}
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break;
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#ifndef SWIG
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case FORCE_32BIT:
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#endif
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default:
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break;
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}
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}
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}
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/**
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* @brief The destructor.
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*/
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~aiMetadata() {
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delete [] mKeys;
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mKeys = NULL;
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mKeys = nullptr;
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if (mValues) {
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// Delete each metadata entry
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for (unsigned i=0; i<mNumProperties; ++i) {
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@ -177,7 +239,7 @@ struct aiMetadata {
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// Delete the metadata array
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delete [] mValues;
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mValues = NULL;
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mValues = nullptr;
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}
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}
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@ -208,8 +270,8 @@ struct aiMetadata {
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}
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template<typename T>
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inline void Add(const std::string& key, const T& value)
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{
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inline
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void Add(const std::string& key, const T& value) {
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aiString* new_keys = new aiString[mNumProperties + 1];
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aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
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@ -256,7 +318,7 @@ struct aiMetadata {
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template<typename T>
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inline
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bool Get( unsigned index, T& value ) {
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bool Get( unsigned index, T& value ) const {
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// In range assertion
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if ( index >= mNumProperties ) {
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return false;
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@ -277,7 +339,7 @@ struct aiMetadata {
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template<typename T>
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inline
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bool Get( const aiString& key, T& value ) {
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bool Get( const aiString& key, T& value ) const {
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// Search for the given key
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for ( unsigned int i = 0; i < mNumProperties; ++i ) {
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if ( mKeys[ i ] == key ) {
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@ -288,7 +350,8 @@ struct aiMetadata {
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}
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template<typename T>
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inline bool Get( const std::string& key, T& value ) {
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inline
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bool Get( const std::string& key, T& value ) const {
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return Get(aiString(key), value);
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}
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@ -297,7 +360,8 @@ struct aiMetadata {
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/// \param [out] pKey - pointer to the key value.
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/// \param [out] pEntry - pointer to the entry: type and value.
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/// \return false - if pIndex is out of range, else - true.
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inline bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) {
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inline
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bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
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if ( index >= mNumProperties ) {
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return false;
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}
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