Merge pull request #3598 from thomasbiang/master
GLTF2: Allow Export Node in TRS formatpull/3622/head
commit
3174a9cac8
|
@ -1229,7 +1229,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
|||
node->name = name;
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
if (mScene->mNumAnimations > 0) {
|
||||
if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
|
||||
aiQuaternion quaternion;
|
||||
n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));
|
||||
|
||||
|
|
Loading…
Reference in New Issue