closes https://github.com/assimp/assimp/issues/216: check the area of a triangle to check if its degenerated or not.

pull/1558/head
Kim Kulling 2017-11-09 21:31:16 +01:00
parent 9a13bf236f
commit 30e06f7437
4 changed files with 68 additions and 45 deletions

View File

@ -422,7 +422,6 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
return true;
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -56,35 +56,32 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess()
: configRemoveDegenerates (false)
{}
: configRemoveDegenerates (false) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess()
{
FindDegeneratesProcess::~FindDegeneratesProcess() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
{
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
return 0 != (pFlags & aiProcess_FindDegenerates);
}
// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindDegeneratesProcess::SetupProperties(const Importer* pImp)
{
void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
// Get the current value of AI_CONFIG_PP_FD_REMOVE
configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene)
{
void FindDegeneratesProcess::Execute( aiScene* pScene) {
DefaultLogger::get()->debug("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[ i ] );
@ -92,41 +89,69 @@ void FindDegeneratesProcess::Execute( aiScene* pScene)
DefaultLogger::get()->debug("FindDegeneratesProcess finished");
}
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), 0.5 );
return area;
}
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, 0.5 );
return d;
}
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
{
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me;
if (configRemoveDegenerates)
if (configRemoveDegenerates) {
remove_me.resize( mesh->mNumFaces, false );
}
unsigned int deg = 0, limit;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{
for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
aiFace& face = mesh->mFaces[a];
bool first = true;
// check whether the face contains degenerated entries
for (unsigned int i = 0; i < face.mNumIndices; ++i)
{
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
// Polygons with more than 4 points are allowed to have double points, that is
// simulating polygons with holes just with concave polygons. However,
// double points may not come directly after another.
limit = face.mNumIndices;
if (face.mNumIndices > 4)
if (face.mNumIndices > 4) {
limit = std::min( limit, i+2 );
}
for (unsigned int t = i+1; t < limit; ++t)
{
if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
{
for (unsigned int t = i+1; t < limit; ++t) {
if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
// we have found a matching vertex position
// remove the corresponding index from the array
--face.mNumIndices;--limit;
for (unsigned int m = t; m < face.mNumIndices; ++m)
{
--face.mNumIndices;
--limit;
for (unsigned int m = t; m < face.mNumIndices; ++m) {
face.mIndices[ m ] = face.mIndices[ m+1 ];
}
--t;
@ -136,8 +161,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
// application attemps to access this data.
face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
if(first)
{
if(first) {
++deg;
first = false;
}
@ -148,6 +172,15 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
}
}
}
ai_real area = calculateAreaOfTriangle( face, mesh );
if ( area < 1e-6 ) {
if ( configRemoveDegenerates ) {
remove_me[ a ] = true;
goto evil_jump_outside;
}
// todo: check for index which is corrupt.
}
}
// We need to update the primitive flags array of the mesh.

View File

@ -207,12 +207,6 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
}
// add all created meshes to the single node
/*pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
pScene->mRootNode->mMeshes[i] = i;
*/
// create a single default material, using a white diffuse color for consistency with
// other geometric types (e.g., PLY).
aiMaterial* pcMat = new aiMaterial();

View File

@ -65,14 +65,11 @@ struct Node;
/** The XFileImporter is a worker class capable of importing a scene from a
* DirectX file .x
*/
class XFileImporter : public BaseImporter
{
class XFileImporter : public BaseImporter {
public:
XFileImporter();
~XFileImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */