Github merge: Adjusting the Collada Color Parser from albert-wang.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1336 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/12/head
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e3e8c92546
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30ce13a617
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CREDITS
5
CREDITS
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@ -138,4 +138,7 @@ GCC/Linux fixes for the SimpleOpenGL sample.
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Bugfix for a compiler fix for iOS on arm.
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Bugfix for a compiler fix for iOS on arm.
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- Séverin Lemaignan
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- Séverin Lemaignan
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Rewrite of PyAssimp, distutils and Python3 support
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Rewrite of PyAssimp, distutils and Python3 support
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- albert-wang
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Bugfixes for the collada parser
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@ -2231,7 +2231,13 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
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pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
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pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
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pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
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pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
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pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3]));
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//pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3]));
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aiColor4D result(0, 0, 0, 1);
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
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{
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result[i] = obj[pInput.mResolved->mSubOffset[i]];
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}
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pMesh->mColors[pInput.mIndex].push_back(result);
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} else
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} else
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{
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{
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DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
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DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
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