Github merge: Adjusting the Collada Color Parser from albert-wang.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1336 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/12/head
kimmi 2012-11-17 12:47:15 +00:00
parent e3e8c92546
commit 30ce13a617
2 changed files with 11 additions and 2 deletions

View File

@ -138,4 +138,7 @@ GCC/Linux fixes for the SimpleOpenGL sample.
Bugfix for a compiler fix for iOS on arm. Bugfix for a compiler fix for iOS on arm.
- Séverin Lemaignan - Séverin Lemaignan
Rewrite of PyAssimp, distutils and Python3 support Rewrite of PyAssimp, distutils and Python3 support
- albert-wang
Bugfixes for the collada parser

View File

@ -2231,7 +2231,13 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(), pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1)); pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3])); //pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3]));
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
{
result[i] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh->mColors[pInput.mIndex].push_back(result);
} else } else
{ {
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping."); DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");