JAssimp: fix simple code analysis issues.

pull/2281/head
Kim Kulling 2018-12-23 11:57:32 +01:00
parent 106bf19992
commit 3087ebb93a
8 changed files with 230 additions and 255 deletions

View File

@ -54,6 +54,26 @@ import java.util.List;
* {@link AiMesh} for a description and comparison of these APIs.
*/
public final class AiAnimation {
/**
* Name.
*/
private final String m_name;
/**
* Duration.
*/
private final double m_duration;
/**
* Ticks per second.
*/
private final double m_ticksPerSecond;
/**
* Bone animation channels.
*/
private final List<AiNodeAnim> m_nodeAnims = new ArrayList<AiNodeAnim>();
/**
* Constructor.
*
@ -151,29 +171,5 @@ public final class AiAnimation {
*/
public List<AiMeshAnim> getMeshChannels() {
throw new UnsupportedOperationException("not implemented yet");
}
/**
* Name.
*/
private final String m_name;
/**
* Duration.
*/
private final double m_duration;
/**
* Ticks per second.
*/
private final double m_ticksPerSecond;
/**
* Bone animation channels.
*/
private final List<AiNodeAnim> m_nodeAnims = new ArrayList<AiNodeAnim>();
}
}

View File

@ -55,6 +55,24 @@ import java.util.List;
* writable and may be modified.
*/
public final class AiBone {
/**
* Name of the bone.
*/
private String m_name;
/**
* Bone weights.
*/
private final List<AiBoneWeight> m_boneWeights =
new ArrayList<AiBoneWeight>();
/**
* Offset matrix.
*/
private Object m_offsetMatrix;
/**
* Constructor.
*/
@ -114,24 +132,5 @@ public final class AiBone {
AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) {
return (M4) m_offsetMatrix;
}
/**
* Name of the bone.
*/
private String m_name;
/**
* Bone weights.
*/
private final List<AiBoneWeight> m_boneWeights =
new ArrayList<AiBoneWeight>();
/**
* Offset matrix.
*/
private Object m_offsetMatrix;
}
}

View File

@ -50,6 +50,16 @@ import java.nio.ByteBuffer;
* modify the underlying mesh.
*/
public final class AiColor {
/**
* Wrapped buffer.
*/
private final ByteBuffer m_buffer;
/**
* Offset into m_buffer.
*/
private final int m_offset;
/**
* Constructor.
*
@ -147,16 +157,4 @@ public final class AiColor {
return "[" + getRed() + ", " + getGreen() + ", " + getBlue() + ", " +
getAlpha() + "]";
}
/**
* Wrapped buffer.
*/
private final ByteBuffer m_buffer;
/**
* Offset into m_buffer.
*/
private final int m_offset;
}

View File

@ -70,6 +70,17 @@ import java.util.Set;
* properties (i.e., properties starting with <code>TEX_</code>).
*/
public final class AiMaterial {
/**
* List of properties.
*/
private final List<Property> m_properties = new ArrayList<Property>();
/**
* Number of textures for each type.
*/
private final Map<AiTextureType, Integer> m_numTextures =
new EnumMap<AiTextureType, Integer>(AiTextureType.class);
/**
* Enumerates all supported material properties.
*/
@ -1185,18 +1196,5 @@ public final class AiMaterial {
@SuppressWarnings("unused")
private void setTextureNumber(int type, int number) {
m_numTextures.put(AiTextureType.fromRawValue(type), number);
}
/**
* List of properties.
*/
private final List<Property> m_properties = new ArrayList<Property>();
/**
* Number of textures for each type.
*/
private final Map<AiTextureType, Integer> m_numTextures =
new EnumMap<AiTextureType, Integer>(AiTextureType.class);
}
}

View File

@ -153,6 +153,89 @@ public final class AiMesh {
private final int SIZEOF_V3D = Jassimp.NATIVE_AIVEKTOR3D_SIZE;
/**
* The primitive types used by this mesh.
*/
private final Set<AiPrimitiveType> m_primitiveTypes =
EnumSet.noneOf(AiPrimitiveType.class);
/**
* Number of vertices in this mesh.
*/
private int m_numVertices = 0;
/**
* Number of faces in this mesh.
*/
private int m_numFaces = 0;
/**
* Material used by this mesh.
*/
private int m_materialIndex = -1;
/**
* The name of the mesh.
*/
private String m_name = "";
/**
* Buffer for vertex position data.
*/
private ByteBuffer m_vertices = null;
/**
* Buffer for faces/ indices.
*/
private ByteBuffer m_faces = null;
/**
* Index structure for m_faces.<p>
*
* Only used by meshes that are not pure triangular
*/
private ByteBuffer m_faceOffsets = null;
/**
* Buffer for normals.
*/
private ByteBuffer m_normals = null;
/**
* Buffer for tangents.
*/
private ByteBuffer m_tangents = null;
/**
* Buffer for bitangents.
*/
private ByteBuffer m_bitangents = null;
/**
* Vertex colors.
*/
private ByteBuffer[] m_colorsets =
new ByteBuffer[JassimpConfig.MAX_NUMBER_COLORSETS];
/**
* Number of UV components for each texture coordinate set.
*/
private int[] m_numUVComponents = new int[JassimpConfig.MAX_NUMBER_TEXCOORDS];
/**
* Texture coordinates.
*/
private ByteBuffer[] m_texcoords =
new ByteBuffer[JassimpConfig.MAX_NUMBER_TEXCOORDS];
/**
* Bones.
*/
private final List<AiBone> m_bones = new ArrayList<AiBone>();
/**
* This class is instantiated via JNI, no accessible constructor.
*/
@ -1335,99 +1418,4 @@ public final class AiMesh {
}
}
// }}
/**
* The primitive types used by this mesh.
*/
private final Set<AiPrimitiveType> m_primitiveTypes =
EnumSet.noneOf(AiPrimitiveType.class);
/**
* Number of vertices in this mesh.
*/
private int m_numVertices = 0;
/**
* Number of faces in this mesh.
*/
private int m_numFaces = 0;
/**
* Material used by this mesh.
*/
private int m_materialIndex = -1;
/**
* The name of the mesh.
*/
private String m_name = "";
/**
* Buffer for vertex position data.
*/
private ByteBuffer m_vertices = null;
/**
* Buffer for faces/ indices.
*/
private ByteBuffer m_faces = null;
/**
* Index structure for m_faces.<p>
*
* Only used by meshes that are not pure triangular
*/
private ByteBuffer m_faceOffsets = null;
/**
* Buffer for normals.
*/
private ByteBuffer m_normals = null;
/**
* Buffer for tangents.
*/
private ByteBuffer m_tangents = null;
/**
* Buffer for bitangents.
*/
private ByteBuffer m_bitangents = null;
/**
* Vertex colors.
*/
private ByteBuffer[] m_colorsets =
new ByteBuffer[JassimpConfig.MAX_NUMBER_COLORSETS];
/**
* Number of UV components for each texture coordinate set.
*/
private int[] m_numUVComponents = new int[JassimpConfig.MAX_NUMBER_TEXCOORDS];
/**
* Texture coordinates.
*/
private ByteBuffer[] m_texcoords =
new ByteBuffer[JassimpConfig.MAX_NUMBER_TEXCOORDS];
/**
* Bones.
*/
private final List<AiBone> m_bones = new ArrayList<AiBone>();
}

View File

@ -55,6 +55,34 @@ import java.util.Map;
* the imported scene consists of only a single root node without children.
*/
public final class AiNode {
/**
* Parent node.
*/
private final AiNode m_parent;
/**
* Mesh references.
*/
private final int[] m_meshReferences;
/**
* List of children.
*/
private final List<AiNode> m_children = new ArrayList<AiNode>();
/**
* List of metadata entries.
*/
private final Map<String, AiMetadataEntry> m_metaData = new HashMap<String, AiMetadataEntry>();
/**
* Buffer for transformation matrix.
*/
private final Object m_transformationMatrix;
/**
* Constructor.
*
@ -214,34 +242,5 @@ public final class AiNode {
/**
* Name.
*/
private final String m_name;
/**
* Parent node.
*/
private final AiNode m_parent;
/**
* Mesh references.
*/
private final int[] m_meshReferences;
/**
* List of children.
*/
private final List<AiNode> m_children = new ArrayList<AiNode>();
/**
* List of metadata entries.
*/
private final Map<String, AiMetadataEntry> m_metaData = new HashMap<String, AiMetadataEntry>();
/**
* Buffer for transformation matrix.
*/
private final Object m_transformationMatrix;
private final String m_name;
}

View File

@ -50,6 +50,17 @@ import java.nio.ByteBuffer;
* modify the underlying mesh/animation.
*/
public final class AiQuaternion {
/**
* Wrapped buffer.
*/
private final ByteBuffer m_buffer;
/**
* Offset into m_buffer.
*/
private final int m_offset;
/**
* Constructor.
*
@ -150,17 +161,5 @@ public final class AiQuaternion {
public String toString() {
return "[" + getX() + ", " + getY() + ", " + getZ() + ", " +
getW() + "]";
}
/**
* Wrapped buffer.
*/
private final ByteBuffer m_buffer;
/**
* Offset into m_buffer.
*/
private final int m_offset;
}
}

View File

@ -60,6 +60,44 @@ import java.util.Set;
*/
public final class Jassimp {
/**
* The native interface.
*
* @param filename the file to load
* @param postProcessing post processing flags
* @return the loaded scene, or null if an error occurred
* @throws IOException if an error occurs
*/
private static native AiScene aiImportFile(String filename,
long postProcessing, AiIOSystem<?> ioSystem) throws IOException;
/**
* The active wrapper provider.
*/
private static AiWrapperProvider<?, ?, ?, ?, ?> s_wrapperProvider =
new AiBuiltInWrapperProvider();
/**
* The library loader to load the native library.
*/
private static JassimpLibraryLoader s_libraryLoader =
new JassimpLibraryLoader();
/**
* Status flag if the library is loaded.
*
* Volatile to avoid problems with double checked locking.
*
*/
private static volatile boolean s_libraryLoaded = false;
/**
* Lock for library loading.
*/
private static final Object s_libraryLoadingLock = new Object();
/**
* The default wrapper provider using built in types.
*/
@ -222,7 +260,7 @@ public final class Jassimp {
* @param data the matrix data
* @return the wrapped matrix
*/
static Object wrapMatrix(float[] data) {
private static Object wrapMatrix(float[] data) {
return s_wrapperProvider.wrapMatrix4f(data);
}
@ -237,7 +275,7 @@ public final class Jassimp {
* @param blue blue component
* @return the wrapped color
*/
static Object wrapColor3(float red, float green, float blue) {
private static Object wrapColor3(float red, float green, float blue) {
return wrapColor4(red, green, blue, 1.0f);
}
@ -253,7 +291,7 @@ public final class Jassimp {
* @param alpha alpha component
* @return the wrapped color
*/
static Object wrapColor4(float red, float green, float blue, float alpha) {
private static Object wrapColor4(float red, float green, float blue, float alpha) {
ByteBuffer temp = ByteBuffer.allocate(4 * 4);
temp.putFloat(red);
temp.putFloat(green);
@ -274,7 +312,7 @@ public final class Jassimp {
* @param z z component
* @return the wrapped vector
*/
static Object wrapVec3(float x, float y, float z) {
private static Object wrapVec3(float x, float y, float z) {
ByteBuffer temp = ByteBuffer.allocate(3 * 4);
temp.putFloat(x);
temp.putFloat(y);
@ -295,7 +333,7 @@ public final class Jassimp {
* @param name the name of the node
* @return the wrapped matrix
*/
static Object wrapSceneNode(Object parent, Object matrix, int[] meshRefs,
private static Object wrapSceneNode(Object parent, Object matrix, int[] meshRefs,
String name) {
return s_wrapperProvider.wrapSceneNode(parent, matrix, meshRefs, name);
@ -327,48 +365,9 @@ public final class Jassimp {
s_libraryLoaded = true;
}
}
}
}
/**
* The native interface.
*
* @param filename the file to load
* @param postProcessing post processing flags
* @return the loaded scene, or null if an error occurred
* @throws IOException if an error occurs
*/
private static native AiScene aiImportFile(String filename,
long postProcessing, AiIOSystem<?> ioSystem) throws IOException;
/**
* The active wrapper provider.
*/
private static AiWrapperProvider<?, ?, ?, ?, ?> s_wrapperProvider =
new AiBuiltInWrapperProvider();
/**
* The library loader to load the native library.
*/
private static JassimpLibraryLoader s_libraryLoader =
new JassimpLibraryLoader();
/**
* Status flag if the library is loaded.
*
* Volatile to avoid problems with double checked locking.
*
*/
private static volatile boolean s_libraryLoaded = false;
/**
* Lock for library loading.
*/
private static final Object s_libraryLoadingLock = new Object();
/**
* Pure static class, no accessible constructor.
*/
@ -384,5 +383,4 @@ public final class Jassimp {
public static int NATIVE_UINT_SIZE;
public static int NATIVE_DOUBLE_SIZE;
public static int NATIVE_LONG_SIZE;
}