Merge branch 'master' into master

pull/5675/head
Kim Kulling 2024-08-29 21:30:09 +02:00 committed by GitHub
commit 2ff9fcb1a4
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56 changed files with 1105 additions and 630 deletions

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@ -7,10 +7,10 @@ on:
branches: [ master ] branches: [ master ]
permissions: permissions:
contents: read # to fetch code (actions/checkout) contents: write # to fetch code (actions/checkout),and release
jobs: jobs:
job: build:
name: ${{ matrix.name }}-build-and-test name: ${{ matrix.name }}-build-and-test
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
@ -70,12 +70,12 @@ jobs:
- name: Set Windows specific CMake arguments - name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows') if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1" run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
- name: Set Hunter specific CMake arguments - name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter') if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args id: hunter_extra_cmake_args
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v3 uses: lukka/run-cmake@v3
@ -92,7 +92,7 @@ jobs:
- name: Exclude certain tests in Hunter specific builds - name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter') if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args id: hunter_extra_test_args
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
- name: test - name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }} run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
@ -101,5 +101,89 @@ jobs:
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc' if: matrix.name == 'windows-msvc'
with: with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}' name: 'assimp-bins-${{ matrix.name }}'
path: build/bin path: build/bin/assimp*.exe
- uses: marvinpinto/action-automatic-releases@latest
if: contains(matrix.name, 'windows-msvc-hunter')
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "master"
prerelease: true
title: "AutoRelease"
files: |
build/bin/assimp*.exe
create-release:
needs: [build]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- id: create-release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
tag_name: '${{github.ref}}'
release_name: 'Release ${{github.ref}}'
draft: false
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
upload-release:
strategy:
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-latest-clang++
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-latest-clang++
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-latest-g++
os: ubuntu-latest
cxx: g++
cc: gcc
- name: ubuntu-gcc-hunter
os: ubuntu-latest
toolchain: ninja-gcc-cxx17-fpic
- name: macos-clang-hunter
os: macos-latest
toolchain: ninja-clang-cxx17-fpic
- name: windows-msvc-hunter
os: windows-latest
toolchain: ninja-vs-win64-cxx17
needs: [create-release]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- uses: softprops/action-gh-release@v2
with:
name: create-release
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v4
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
files: |
*.zip

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@ -154,7 +154,7 @@ IF (WIN32)
IF(MSVC) IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files." "Create MSVC debug symbol files and add to Install target."
ON ) ON )
IF(NOT (MSVC_VERSION LESS 1900)) IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier) # Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
@ -299,8 +299,15 @@ ELSEIF(MSVC)
# supress warning for double to float conversion if Double precision is activated # supress warning for double to float conversion if Double precision is activated
ADD_COMPILE_OPTIONS(/wd4244) ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}") # Allow user to disable PDBs
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF") if(ASSIMP_INSTALL_PDB)
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON) SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
@ -643,7 +650,7 @@ ELSE()
IF ( ASSIMP_BUILD_DRACO ) IF ( ASSIMP_BUILD_DRACO )
# Primarily for glTF v2 # Primarily for glTF v2
# Enable Draco glTF feature set # Enable Draco glTF feature set
set(DRACO_GLTF ON CACHE BOOL "" FORCE) set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
# Disable unnecessary or omitted components # Disable unnecessary or omitted components
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE) set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
set(DRACO_WASM OFF CACHE BOOL "" FORCE) set(DRACO_WASM OFF CACHE BOOL "" FORCE)

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@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <memory> #include <memory>

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@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) { if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = ai_rgba2hex( hexDiffuseColor = ai_rgba2hex(
(int)((ai_real)color.r) * 255, (int)(((ai_real)color.r) * 255),
(int)((ai_real)color.g) * 255, (int)(((ai_real)color.g) * 255),
(int)((ai_real)color.b) * 255, (int)(((ai_real)color.b) * 255),
(int)((ai_real)color.a) * 255, (int)(((ai_real)color.a) * 255),
true); true);
} else { } else {

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@ -2128,6 +2128,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray // Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);

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@ -1217,10 +1217,8 @@ void FBXExporter::WriteObjects ()
} }
// colors, if any // colors, if any
// TODO only one color channel currently for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
const int32_t colorChannelIndex = 0; FBX::Node vertexcolors("LayerElementColor", int32_t(ci));
if (m->HasVertexColors(colorChannelIndex)) {
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
vertexcolors.Begin(outstream, binary, indent); vertexcolors.Begin(outstream, binary, indent);
vertexcolors.DumpProperties(outstream, binary, indent); vertexcolors.DumpProperties(outstream, binary, indent);
vertexcolors.EndProperties(outstream, binary, indent); vertexcolors.EndProperties(outstream, binary, indent);
@ -1230,7 +1228,7 @@ void FBXExporter::WriteObjects ()
"Version", int32_t(101), outstream, binary, indent "Version", int32_t(101), outstream, binary, indent
); );
char layerName[8]; char layerName[8];
snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex); snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci));
FBX::Node::WritePropertyNode( FBX::Node::WritePropertyNode(
"Name", (const char*)layerName, outstream, binary, indent "Name", (const char*)layerName, outstream, binary, indent
); );
@ -1247,7 +1245,7 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]]; const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]];
color_data.push_back(c.r); color_data.push_back(c.r);
color_data.push_back(c.g); color_data.push_back(c.g);
color_data.push_back(c.b); color_data.push_back(c.b);
@ -1354,11 +1352,14 @@ void FBXExporter::WriteObjects ()
le.AddChild("Type", "LayerElementNormal"); le.AddChild("Type", "LayerElementNormal");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));
layer.AddChild(le); layer.AddChild(le);
// TODO only 1 color channel currently
le = FBX::Node("LayerElement"); for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
le.AddChild("Type", "LayerElementColor"); le = FBX::Node("LayerElement");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("Type", "LayerElementColor");
layer.AddChild(le); le.AddChild("TypedIndex", int32_t(ci));
layer.AddChild(le);
}
le = FBX::Node("LayerElement"); le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementMaterial"); le.AddChild("Type", "LayerElementMaterial");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));

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@ -63,7 +63,8 @@ struct HL1ImportSettings {
read_bone_controllers(false), read_bone_controllers(false),
read_hitboxes(false), read_hitboxes(false),
read_textures(false), read_textures(false),
read_misc_global_info(false) { read_misc_global_info(false),
transform_coord_system(true) {
} }
bool read_animations; bool read_animations;
@ -76,6 +77,7 @@ struct HL1ImportSettings {
bool read_hitboxes; bool read_hitboxes;
bool read_textures; bool read_textures;
bool read_misc_global_info; bool read_misc_global_info;
bool transform_coord_system;
}; };
} // namespace HalfLife } // namespace HalfLife

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@ -99,7 +99,7 @@ MDLImporter::MDLImporter() :
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const uint32_t tokens[] = { static constexpr uint32_t tokens[] = {
AI_MDL_MAGIC_NUMBER_LE_HL2a, AI_MDL_MAGIC_NUMBER_LE_HL2a,
AI_MDL_MAGIC_NUMBER_LE_HL2b, AI_MDL_MAGIC_NUMBER_LE_HL2b,
AI_MDL_MAGIC_NUMBER_LE_GS7, AI_MDL_MAGIC_NUMBER_LE_GS7,
@ -138,6 +138,7 @@ void MDLImporter::SetupProperties(const Importer *pImp) {
mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true); mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true); mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true); mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
mHL1ImportSettings.transform_coord_system = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -146,6 +147,20 @@ const aiImporterDesc *MDLImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------
static void transformCoordinateSystem(const aiScene *pScene) {
if (pScene == nullptr) {
return;
}
pScene->mRootNode->mTransformation = aiMatrix4x4(
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f
);
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MDLImporter::InternReadFile(const std::string &pFile, void MDLImporter::InternReadFile(const std::string &pFile,
@ -246,18 +261,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known"); ". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
} }
if (is_half_life){ if (is_half_life && mHL1ImportSettings.transform_coord_system) {
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system // Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4( transformCoordinateSystem(pScene);
0.f, -1.f, 0.f, 0.f, } else {
0.f, 0.f, 1.f, 0.f,
-1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
}
else {
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f, pScene->mRootNode->mTransformation = aiMatrix4x4(
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f); 1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 0.f, 1.f);
} }
DeleteBufferAndCleanup(); DeleteBufferAndCleanup();

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@ -730,10 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// if an ASCII effect description (HLSL?) is contained in the file, // if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ... // we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) { if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
int32_t iMe = 0; int32_t iMe = 0;
::memcpy(&iMe, szCurrent, sizeof(int32_t)); ::memcpy(&iMe, szCurrent, sizeof(int32_t));
AI_SWAP4(iMe); AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t); szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent);
} }
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
} }

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@ -81,6 +81,27 @@ namespace {
return props[idx]; return props[idx];
} }
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian{ false };
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
} // namespace } // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -92,6 +113,11 @@ PLYImporter::PLYImporter() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
PLYImporter::~PLYImporter() {
delete mGeneratedMesh;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -104,26 +130,6 @@ const aiImporterDesc *PLYImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
@ -134,7 +140,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
// Get the file-size // Get the file-size
const size_t fileSize(fileStream->FileSize()); const size_t fileSize = fileStream->FileSize();
if (0 == fileSize) { if (0 == fileSize) {
throw DeadlyImportError("File ", pFile, " is empty."); throw DeadlyImportError("File ", pFile, " is empty.");
} }
@ -180,7 +186,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
} else if (!::strncmp(szMe, "binary_", 7)) { } else if (!::strncmp(szMe, "binary_", 7)) {
szMe += 7; szMe += 7;
const bool bIsBE(isBigEndian(szMe)); const bool bIsBE = isBigEndian(szMe);
// skip the line, parse the rest of the header and build the DOM // skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) { if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
@ -241,7 +247,9 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// fill the mesh list // fill the mesh list
pScene->mNumMeshes = 1; pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh; pScene->mMeshes[0] = mGeneratedMesh;
// Move the mesh ownership into the scene instance
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
// generate a simple node structure // generate a simple node structure
@ -254,20 +262,22 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
} }
static constexpr ai_uint NotSet = 0xFFFFFFFF;
void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) { void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
ai_assert(nullptr != pcElement); ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement); ai_assert(nullptr != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiPositions[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiNormal[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiColors[4] = { NotSet, NotSet, NotSet, NotSet };
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiTexcoord[2] = { NotSet, NotSet };
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char }; PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
// now check whether which normal components are available // now check whether which normal components are available
@ -337,17 +347,17 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
if (0 != cnt) { if (0 != cnt) {
// Position // Position
aiVector3D vOut; aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0]) { if (NotSet != aiPositions[0]) {
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]); GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
} }
if (0xFFFFFFFF != aiPositions[1]) { if (NotSet != aiPositions[1]) {
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]); GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
} }
if (0xFFFFFFFF != aiPositions[2]) { if (NotSet != aiPositions[2]) {
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]); GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
} }
@ -355,19 +365,19 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
// Normals // Normals
aiVector3D nOut; aiVector3D nOut;
bool haveNormal = false; bool haveNormal = false;
if (0xFFFFFFFF != aiNormal[0]) { if (NotSet != aiNormal[0]) {
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]); GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[1]) { if (NotSet != aiNormal[1]) {
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]); GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[2]) { if (NotSet != aiNormal[2]) {
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]); GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
haveNormal = true; haveNormal = true;
@ -376,7 +386,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
// Colors // Colors
aiColor4D cOut; aiColor4D cOut;
bool haveColor = false; bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) { if (NotSet != aiColors[0]) {
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0]) aiColors[0])
.avList.front(), .avList.front(),
@ -384,7 +394,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[1]) { if (NotSet != aiColors[1]) {
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[1]) aiColors[1])
.avList.front(), .avList.front(),
@ -392,7 +402,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[2]) { if (NotSet != aiColors[2]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[2]) aiColors[2])
.avList.front(), .avList.front(),
@ -401,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
} }
// assume 1.0 for the alpha channel if it is not set // assume 1.0 for the alpha channel if it is not set
if (0xFFFFFFFF == aiColors[3]) { if (NotSet == aiColors[3]) {
cOut.a = 1.0; cOut.a = 1.0;
} else { } else {
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
@ -416,13 +426,13 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
aiVector3D tOut; aiVector3D tOut;
tOut.z = 0; tOut.z = 0;
bool haveTextureCoords = false; bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0]) { if (NotSet != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]); GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true; haveTextureCoords = true;
} }
if (0xFFFFFFFF != aiTexcoord[1]) { if (NotSet != aiTexcoord[1]) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]); GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
haveTextureCoords = true; haveTextureCoords = true;
@ -504,16 +514,12 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
bool bOne = false; bool bOne = false;
// index of the vertex index list // index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF; unsigned int iProperty = NotSet;
PLY::EDataType eType = EDT_Char; PLY::EDataType eType = EDT_Char;
bool bIsTriStrip = false; bool bIsTriStrip = false;
// index of the material index property
// unsigned int iMaterialIndex = 0xFFFFFFFF;
// PLY::EDataType eType2 = EDT_Char;
// texture coordinates // texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF; unsigned int iTextureCoord = NotSet;
PLY::EDataType eType3 = EDT_Char; PLY::EDataType eType3 = EDT_Char;
// face = unique number of vertex indices // face = unique number of vertex indices
@ -572,7 +578,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (!bIsTriStrip) { if (!bIsTriStrip) {
// parse the list of vertex indices // parse the list of vertex indices
if (0xFFFFFFFF != iProperty) { if (NotSet != iProperty) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size(); const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum; mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum]; mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
@ -585,15 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
} }
} }
// parse the material index if (NotSet != iTextureCoord) {
// cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex)
{
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size(); const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
// should be 6 coords // should be 6 coords
@ -679,41 +677,29 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
aiColor4D *clrOut) { aiColor4D *clrOut) {
ai_assert(nullptr != clrOut); ai_assert(nullptr != clrOut);
if (0xFFFFFFFF == aiPositions[0]) if (NotSet == aiPositions[0]) {
clrOut->r = 0.0f; clrOut->r = 0.0f;
else { } else {
clrOut->r = NormalizeColorValue(GetProperty(avList, clrOut->r = NormalizeColorValue(GetProperty(avList, aiPositions[0]).avList.front(), aiTypes[0]);
aiPositions[0])
.avList.front(),
aiTypes[0]);
} }
if (0xFFFFFFFF == aiPositions[1]) if (NotSet == aiPositions[1]) {
clrOut->g = 0.0f; clrOut->g = 0.0f;
else { } else {
clrOut->g = NormalizeColorValue(GetProperty(avList, clrOut->g = NormalizeColorValue(GetProperty(avList, aiPositions[1]).avList.front(), aiTypes[1]);
aiPositions[1])
.avList.front(),
aiTypes[1]);
} }
if (0xFFFFFFFF == aiPositions[2]) if (NotSet == aiPositions[2])
clrOut->b = 0.0f; clrOut->b = 0.0f;
else { else {
clrOut->b = NormalizeColorValue(GetProperty(avList, clrOut->b = NormalizeColorValue(GetProperty(avList, aiPositions[2]).avList.front(), aiTypes[2]);
aiPositions[2])
.avList.front(),
aiTypes[2]);
} }
// assume 1.0 for the alpha channel ifit is not set // assume 1.0 for the alpha channel ifit is not set
if (0xFFFFFFFF == aiPositions[3]) if (NotSet == aiPositions[3])
clrOut->a = 1.0f; clrOut->a = 1.0f;
else { else {
clrOut->a = NormalizeColorValue(GetProperty(avList, clrOut->a = NormalizeColorValue(GetProperty(avList, aiPositions[3]).avList.front(), aiTypes[3]);
aiPositions[3])
.avList.front(),
aiTypes[3]);
} }
} }

View File

@ -62,10 +62,10 @@ using namespace PLY;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load the stanford PLY file format /** Importer class to load the stanford PLY file format
*/ */
class PLYImporter : public BaseImporter { class PLYImporter final : public BaseImporter {
public: public:
PLYImporter(); PLYImporter();
~PLYImporter() override = default; ~PLYImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
@ -120,13 +120,9 @@ protected:
PLY::PropertyInstance::ValueUnion val, PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType); PLY::EDataType eType);
/** Buffer to hold the loaded file */ private:
unsigned char *mBuffer; unsigned char *mBuffer;
/** Document object model representation extracted from the file */
PLY::DOM *pcDOM; PLY::DOM *pcDOM;
/** Mesh generated by loader */
aiMesh *mGeneratedMesh; aiMesh *mGeneratedMesh;
}; };

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -37,11 +36,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@author: Richard Steffen, 2015
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER #ifndef ASSIMP_BUILD_NO_STEP_EXPORTER

View File

@ -1,43 +1,42 @@
/* /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the
conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file USDLoader.cpp /** @file USDLoader.cpp
* @brief Implementation of the USD importer class * @brief Implementation of the USD importer class
@ -87,8 +86,7 @@ USDImporter::USDImporter() :
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool USDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const { bool USDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool) const {
UNUSED(checkSig);
// Based on token // Based on token
static const uint32_t usdcTokens[] = { AI_MAKE_MAGIC("PXR-USDC") }; static const uint32_t usdcTokens[] = { AI_MAKE_MAGIC("PXR-USDC") };
bool canRead = CheckMagicToken(pIOHandler, pFile, usdcTokens, AI_COUNT_OF(usdcTokens)); bool canRead = CheckMagicToken(pIOHandler, pFile, usdcTokens, AI_COUNT_OF(usdcTokens));
@ -123,3 +121,4 @@ void USDImporter::InternReadFile(
} // namespace Assimp } // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER #endif // !! ASSIMP_BUILD_NO_USD_IMPORTER

View File

@ -4,39 +4,39 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the with or without modification, are permitted provided that the
following conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file USDLoader.h /** @file USDLoader.h
* @brief Declaration of the USD importer class. * @brief Declaration of the USD importer class.

View File

@ -1,43 +1,43 @@
/* /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the
conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/ ----------------------------------------------------------------------
*/
/** @file USDLoader.cpp /** @file USDLoader.cpp
* @brief Implementation of the USD importer class * @brief Implementation of the USD importer class
@ -72,7 +72,7 @@ Copyright (c) 2006-2024, assimp team
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc" #include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
namespace { namespace {
const char *const TAG = "tinyusdz loader"; static constexpr char TAG[] = "tinyusdz loader";
} }
namespace Assimp { namespace Assimp {
@ -81,9 +81,7 @@ using namespace std;
void USDImporterImplTinyusdz::InternReadFile( void USDImporterImplTinyusdz::InternReadFile(
const std::string &pFile, const std::string &pFile,
aiScene *pScene, aiScene *pScene,
IOSystem *pIOHandler) { IOSystem *) {
UNUSED(pIOHandler);
UNUSED(TAG); // Ignore unused variable when -Werror enabled
// Grab filename for logging purposes // Grab filename for logging purposes
size_t pos = pFile.find_last_of('/'); size_t pos = pFile.find_last_of('/');
string basePath = pFile.substr(0, pos); string basePath = pFile.substr(0, pos);

View File

@ -4,39 +4,40 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the with or without modification, are permitted provided that the
following conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/ ----------------------------------------------------------------------
*/
/** @file USDLoader.h /** @file USDLoader.h
* @brief Declaration of the USD importer class. * @brief Declaration of the USD importer class.

View File

@ -1,3 +1,44 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER #ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include "USDLoaderImplTinyusdzHelper.h" #include "USDLoaderImplTinyusdzHelper.h"

View File

@ -1,3 +1,44 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once #pragma once
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED #ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED #define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED

View File

@ -1,43 +1,43 @@
/* /*
---------------------------------------------------------------------------
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following with or without modification, are permitted provided that the
conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/ ----------------------------------------------------------------------
*/
/** @file USDLoader.cpp /** @file USDLoader.cpp
* @brief Implementation of the USD importer class * @brief Implementation of the USD importer class

View File

@ -4,39 +4,40 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the with or without modification, are permitted provided that the
following conditions are met: following conditions are met:
* Redistributions of source code must retain the above * Redistributions of source code must retain the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer. following disclaimer.
* Redistributions in binary form must reproduce the above * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other following disclaimer in the documentation and/or other
materials provided with the distribution. materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its * Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products contributors may be used to endorse or promote products
derived from this software without specific prior derived from this software without specific prior
written permission of the assimp team. written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/ ----------------------------------------------------------------------
*/
/** @file USDLoader.h /** @file USDLoader.h
* @brief Declaration of the USD importer class. * @brief Declaration of the USD importer class.
@ -45,15 +46,15 @@ Copyright (c) 2006-2024, assimp team
#ifndef AI_USDLOADER_UTIL_H_INCLUDED #ifndef AI_USDLOADER_UTIL_H_INCLUDED
#define AI_USDLOADER_UTIL_H_INCLUDED #define AI_USDLOADER_UTIL_H_INCLUDED
#include <assimp/BaseImporter.h> #include <string>
#include <assimp/types.h>
#include <vector>
#include <cstdint>
namespace Assimp { namespace Assimp {
bool isUsda(const std::string &pFile); bool isUsda(const std::string &pFile);
bool isUsdc(const std::string &pFile); bool isUsdc(const std::string &pFile);
bool isUsdz(const std::string &pFile); bool isUsdz(const std::string &pFile);
bool isUsd(const std::string &pFile); bool isUsd(const std::string &pFile);
} // namespace Assimp } // namespace Assimp
#endif // AI_USDLOADER_UTIL_H_INCLUDED #endif // AI_USDLOADER_UTIL_H_INCLUDED

View File

@ -1036,10 +1036,10 @@ size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remap
outData = new T[usedCount]; outData = new T[usedCount];
if (remappingIndices != nullptr) { if (remappingIndices != nullptr) {
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1); const unsigned int maxIndexCount = static_cast<unsigned int>(maxSize / stride);
for (size_t i = 0; i < usedCount; ++i) { for (size_t i = 0; i < usedCount; ++i) {
size_t srcIdx = (*remappingIndices)[i]; size_t srcIdx = (*remappingIndices)[i];
if (srcIdx > maxIndex) { if (srcIdx >= maxIndexCount) {
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name)); throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
} }
memcpy(outData + i, data + srcIdx * stride, elemSize); memcpy(outData + i, data + srcIdx * stride, elemSize);

View File

@ -1334,7 +1334,7 @@ ADD_LIBRARY(assimp::assimp ALIAS assimp)
IF (BUILD_SHARED_LIBS) IF (BUILD_SHARED_LIBS)
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE ASSIMP_BUILD_DLL_EXPORT) TARGET_COMPILE_DEFINITIONS(assimp PRIVATE ASSIMP_BUILD_DLL_EXPORT)
ELSE () ELSE ()
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE OPENDDL_STATIC_LIBARY) TARGET_COMPILE_DEFINITIONS(assimp PRIVATE OPENDDL_STATIC_LIBARY P2T_STATIC_EXPORTS)
ENDIF () ENDIF ()
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp) TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
@ -1575,7 +1575,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX} COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
) )
IF(GENERATOR_IS_MULTI_CONFIG) IF(is_multi_config)
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR} DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug CONFIGURATIONS Debug

View File

@ -512,6 +512,11 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
ASSIMP_END_EXCEPTION_REGION(void); ASSIMP_END_EXCEPTION_REGION(void);
} }
// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename) {
return pIn->GetEmbeddedTexture(filename);
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) { ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
return reinterpret_cast<aiPropertyStore *>(new PropertyMap()); return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
@ -1268,7 +1273,6 @@ ASSIMP_API void aiQuaternionInterpolate(
aiQuaternion::Interpolate(*dst, *start, *end, factor); aiQuaternion::Interpolate(*dst, *start, *end, factor);
} }
// stb_image is a lightweight image loader. It is shared by: // stb_image is a lightweight image loader. It is shared by:
// - M3D import // - M3D import
// - PBRT export // - PBRT export
@ -1279,21 +1283,21 @@ ASSIMP_API void aiQuaternionInterpolate(
#define ASSIMP_HAS_M3D ((!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER) #define ASSIMP_HAS_M3D ((!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER)
#ifndef STB_USE_HUNTER #ifndef STB_USE_HUNTER
# if ASSIMP_HAS_PBRT_EXPORT #if ASSIMP_HAS_PBRT_EXPORT
# define ASSIMP_NEEDS_STB_IMAGE 1 #define ASSIMP_NEEDS_STB_IMAGE 1
# elif ASSIMP_HAS_M3D #elif ASSIMP_HAS_M3D
# define ASSIMP_NEEDS_STB_IMAGE 1 #define ASSIMP_NEEDS_STB_IMAGE 1
# define STBI_ONLY_PNG #define STBI_ONLY_PNG
# endif #endif
#endif #endif
// Ensure all symbols are linked correctly // Ensure all symbols are linked correctly
#if ASSIMP_NEEDS_STB_IMAGE #if ASSIMP_NEEDS_STB_IMAGE
// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy. // Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy.
# define STBI_ONLY_PNG #define STBI_ONLY_PNG
# ifdef ASSIMP_USE_STB_IMAGE_STATIC #ifdef ASSIMP_USE_STB_IMAGE_STATIC
# define STB_IMAGE_STATIC #define STB_IMAGE_STATIC
# endif #endif
# define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
# include "Common/StbCommon.h" #include "Common/StbCommon.h"
#endif #endif

View File

@ -93,6 +93,10 @@ static std::string WideToUtf8(const wchar_t *in) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path. // Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char *pFile) const { bool DefaultIOSystem::Exists(const char *pFile) const {
if (pFile == nullptr) {
return false;
}
#ifdef _WIN32 #ifdef _WIN32
struct __stat64 filestat; struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {

View File

@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <stdio.h> #include <stdio.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <unordered_set>
namespace Assimp { namespace Assimp {
@ -252,6 +253,14 @@ void SceneCombiner::AttachToGraph(aiScene *master, std::vector<NodeAttachmentInf
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) { void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) {
if (nullptr == _dest) { if (nullptr == _dest) {
std::unordered_set<aiScene *> uniqueScenes;
uniqueScenes.insert(master);
for (const auto &item : srcList) {
uniqueScenes.insert(item.scene);
}
for (const auto &item : uniqueScenes) {
delete item;
}
return; return;
} }
@ -259,6 +268,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
if (srcList.empty()) { if (srcList.empty()) {
if (*_dest) { if (*_dest) {
SceneCombiner::CopySceneFlat(_dest, master); SceneCombiner::CopySceneFlat(_dest, master);
delete master;
} else } else
*_dest = master; *_dest = master;
return; return;
@ -1057,7 +1067,7 @@ void SceneCombiner::CopyScene(aiScene **_dest, const aiScene *src, bool allocate
dest->mFlags = src->mFlags; dest->mFlags = src->mFlags;
// source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API) // source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API)
if (dest->mPrivate != nullptr) { if (src->mPrivate != nullptr) {
ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0; ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0;
} }
} }

View File

@ -71,10 +71,6 @@ SpatialSort::SpatialSort() :
mPlaneNormal.Normalize(); mPlaneNormal.Normalize();
} }
// ------------------------------------------------------------------------------------------------
// Destructor
SpatialSort::~SpatialSort() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions, void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,

View File

@ -200,8 +200,10 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
localBitangent.NormalizeSafe(); localBitangent.NormalizeSafe();
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN. // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z); bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z)
bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z); || (-0.5f < localTangent.x && localTangent.x < 0.5f && -0.5f < localTangent.y && localTangent.y < 0.5f && -0.5f < localTangent.z && localTangent.z < 0.5f);
bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z)
|| (-0.5f < localBitangent.x && localBitangent.x < 0.5f && -0.5f < localBitangent.y && localBitangent.y < 0.5f && -0.5f < localBitangent.z && localBitangent.z < 0.5f);
if (invalid_tangent != invalid_bitangent) { if (invalid_tangent != invalid_bitangent) {
if (invalid_tangent) { if (invalid_tangent) {
localTangent = meshNorm[p] ^ localBitangent; localTangent = meshNorm[p] ^ localBitangent;

View File

@ -143,9 +143,13 @@ bool FindDegeneratesProcess::ExecuteOnMesh(aiMesh *mesh) {
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace &face = mesh->mFaces[a]; aiFace &face = mesh->mFaces[a];
bool first = true; bool first = true;
auto vertex_in_range = [numVertices = mesh->mNumVertices](unsigned int vertex_idx) { return vertex_idx < numVertices; };
// check whether the face contains degenerated entries // check whether the face contains degenerated entries
for (unsigned int i = 0; i < face.mNumIndices; ++i) { for (unsigned int i = 0; i < face.mNumIndices; ++i) {
if (!std::all_of(face.mIndices, face.mIndices + face.mNumIndices, vertex_in_range))
continue;
// Polygons with more than 4 points are allowed to have double points, that is // Polygons with more than 4 points are allowed to have double points, that is
// simulating polygons with holes just with concave polygons. However, // simulating polygons with holes just with concave polygons. However,
// double points may not come directly after another. // double points may not come directly after another.

View File

@ -380,3 +380,4 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh(aiMesh *pMesh, unsigned int mes
} }
} // namespace Assimp } // namespace Assimp

View File

@ -192,13 +192,13 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) { for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
const aiFace& face = pMesh->mFaces[a]; const aiFace& face = pMesh->mFaces[a];
if( face.mNumIndices != 3) { if( face.mNumIndices != 3) {
bNeed = true; bNeed = true;
} }
} }
if (!bNeed) if (!bNeed) {
return false; return false;
}
} }
else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) { else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
return false; return false;
@ -213,8 +213,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
get_normals = false; get_normals = false;
} }
if( face.mNumIndices <= 3) { if( face.mNumIndices <= 3) {
numOut++; ++numOut;
} else { } else {
numOut += face.mNumIndices-2; numOut += face.mNumIndices-2;
max_out = std::max(max_out,face.mNumIndices); max_out = std::max(max_out,face.mNumIndices);
@ -222,8 +221,11 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
} }
// Just another check whether aiMesh::mPrimitiveTypes is correct // Just another check whether aiMesh::mPrimitiveTypes is correct
ai_assert(numOut != pMesh->mNumFaces); if (numOut == pMesh->mNumFaces) {
ASSIMP_LOG_ERROR( "Invalidation detected in the number of indices: does not fit to the primitive type." );
return false;
}
aiVector3D *nor_out = nullptr; aiVector3D *nor_out = nullptr;
// if we don't have normals yet, but expect them to be a cheap side // if we don't have normals yet, but expect them to be a cheap side

View File

@ -1,7 +1,6 @@
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors Copyright (c) 2009-2018, Poly2Tri Contributors
http://code.google.com/p/poly2tri/
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met: are permitted provided that the following conditions are met:

View File

@ -1,51 +0,0 @@
==================
INSTALLATION GUIDE
==================
------------
Dependencies
------------
Core poly2tri lib:
- Standard Template Library (STL)
Testbed:
- gcc
- OpenGL
- GLFW (http://glfw.sf.net)
- Python
Waf (http://code.google.com/p/waf/) is used to compile the testbed.
A waf script (86kb) is included in the repositoty.
----------------------------------------------
Building the Testbed
----------------------------------------------
Posix/MSYS environment:
./waf configure
./waf build
Windows command line:
python waf configure
python waf build
----------------------------------------------
Running the Examples
----------------------------------------------
Load data points from a file:
p2t <filename> <center_x> <center_y> <zoom>
Random distribution of points inside a consrained box:
p2t random <num_points> <box_radius> <zoom>
Examples:
./p2t dude.dat 300 500 2
./p2t nazca_monkey.dat 0 0 9
./p2t random 10 100 5.0
./p2t random 1000 20000 0.025

View File

@ -0,0 +1,101 @@
Since there are no Input validation of the data given for triangulation you need
to think about this. Poly2Tri does not support repeat points within epsilon.
* If you have a cyclic function that generates random points make sure you don't
add the same coordinate twice.
* If you are given input and aren't sure same point exist twice you need to
check for this yourself.
* Only simple polygons are supported. You may add holes or interior Steiner points
* Interior holes must not touch other holes, nor touch the polyline boundary
* Use the library in this order:
1. Initialize CDT with a simple polyline (this defines the constrained edges)
2. Add holes if necessary (also simple polylines)
3. Add Steiner points
4. Triangulate
Make sure you understand the preceding notice before posting an issue. If you have
an issue not covered by the above, include your data-set with the problem.
The only easy day was yesterday; have a nice day. <Mason Green>
TESTBED INSTALLATION GUIDE
==========================
Dependencies
------------
Core poly2tri lib:
* Standard Template Library (STL)
Unit tests:
* Boost (filesystem, test framework)
Testbed:
* OpenGL
* [GLFW](http://glfw.sf.net)
Build the library
-----------------
With the ninja build system installed:
```
mkdir build && cd build
cmake -GNinja ..
cmake --build .
```
Build and run with unit tests
----------------------------
With the ninja build system:
```
mkdir build && cd build
cmake -GNinja -DP2T_BUILD_TESTS=ON ..
cmake --build .
ctest --output-on-failure
```
Build with the testbed
-----------------
```
mkdir build && cd build
cmake -GNinja -DP2T_BUILD_TESTBED=ON ..
cmake --build .
```
Running the Examples
--------------------
Load data points from a file:
```
build/testbed/p2t <filename> <center_x> <center_y> <zoom>
```
Load data points from a file and automatically fit the geometry to the window:
```
build/testbed/p2t <filename>
```
Random distribution of points inside a constrained box:
```
build/testbed/p2t random <num_points> <box_radius> <zoom>
```
Examples:
```
build/testbed/p2t testbed/data/dude.dat 350 500 3
build/testbed/p2t testbed/data/nazca_monkey.dat
build/testbed/p2t random 10 100 5.0
build/testbed/p2t random 1000 20000 0.025
```
References
==========
- Domiter V. and Zalik B. (2008) Sweepline algorithm for constrained Delaunay triangulation
- FlipScan by library author Thomas Åhlén
![FlipScan](doc/FlipScan.png)

View File

@ -0,0 +1,61 @@
/*
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if defined(_WIN32)
# pragma warning( disable: 4273)
# define P2T_COMPILER_DLLEXPORT __declspec(dllexport)
# define P2T_COMPILER_DLLIMPORT __declspec(dllimport)
#elif defined(__GNUC__)
# define P2T_COMPILER_DLLEXPORT __attribute__ ((visibility ("default")))
# define P2T_COMPILER_DLLIMPORT __attribute__ ((visibility ("default")))
#else
# define P2T_COMPILER_DLLEXPORT
# define P2T_COMPILER_DLLIMPORT
#endif
// We need to enable shard linkage explicitely
#ifdef ASSIMP_BUILD_DLL_EXPORT
# define P2T_SHARED_EXPORTS 1
#endif
#ifndef P2T_DLL_SYMBOL
# if defined(P2T_STATIC_EXPORTS)
# define P2T_DLL_SYMBOL
# elif defined(P2T_SHARED_EXPORTS)
# define P2T_DLL_SYMBOL P2T_COMPILER_DLLEXPORT
# elif defined(BUILD_SHARED_LIBS)
# define P2T_DLL_SYMBOL P2T_COMPILER_DLLIMPORT
# else
# define P2T_DLL_SYMBOL
# endif
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,14 +29,24 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "shapes.h" #include "shapes.h"
#include <cassert>
#include <iostream> #include <iostream>
namespace p2t { namespace p2t {
Point::Point(double x, double y) : x(x), y(y)
{
}
std::ostream& operator<<(std::ostream& out, const Point& point) {
return out << point.x << "," << point.y;
}
Triangle::Triangle(Point& a, Point& b, Point& c) Triangle::Triangle(Point& a, Point& b, Point& c)
{ {
points_[0] = &a; points_[1] = &b; points_[2] = &c; points_[0] = &a; points_[1] = &b; points_[2] = &c;
neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL; neighbors_[0] = nullptr; neighbors_[1] = nullptr; neighbors_[2] = nullptr;
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false; constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
interior_ = false; interior_ = false;
@ -76,39 +86,37 @@ void Triangle::MarkNeighbor(Triangle& t)
void Triangle::Clear() void Triangle::Clear()
{ {
Triangle *t; Triangle *t;
for( int i=0; i<3; i++ ) for (auto& neighbor : neighbors_) {
{ t = neighbor;
t = neighbors_[i]; if (t != nullptr) {
if( t != NULL ) t->ClearNeighbor(this);
{ }
t->ClearNeighbor( this );
}
} }
ClearNeighbors(); ClearNeighbors();
points_[0]=points_[1]=points_[2] = NULL; points_[0]=points_[1]=points_[2] = nullptr;
} }
void Triangle::ClearNeighbor(const Triangle *triangle ) void Triangle::ClearNeighbor(const Triangle *triangle )
{ {
if( neighbors_[0] == triangle ) if( neighbors_[0] == triangle )
{ {
neighbors_[0] = NULL; neighbors_[0] = nullptr;
} }
else if( neighbors_[1] == triangle ) else if( neighbors_[1] == triangle )
{ {
neighbors_[1] = NULL; neighbors_[1] = nullptr;
} }
else else
{ {
neighbors_[2] = NULL; neighbors_[2] = nullptr;
} }
} }
void Triangle::ClearNeighbors() void Triangle::ClearNeighbors()
{ {
neighbors_[0] = NULL; neighbors_[0] = nullptr;
neighbors_[1] = NULL; neighbors_[1] = nullptr;
neighbors_[2] = NULL; neighbors_[2] = nullptr;
} }
void Triangle::ClearDelunayEdges() void Triangle::ClearDelunayEdges()
@ -220,7 +228,7 @@ Point* Triangle::PointCW(const Point& point)
return points_[1]; return points_[1];
} }
assert(0); assert(0);
return NULL; return nullptr;
} }
// The point counter-clockwise to given point // The point counter-clockwise to given point
@ -234,7 +242,18 @@ Point* Triangle::PointCCW(const Point& point)
return points_[0]; return points_[0];
} }
assert(0); assert(0);
return NULL; return nullptr;
}
// The neighbor across to given point
Triangle* Triangle::NeighborAcross(const Point& point)
{
if (&point == points_[0]) {
return neighbors_[0];
} else if (&point == points_[1]) {
return neighbors_[1];
}
return neighbors_[2];
} }
// The neighbor clockwise to given point // The neighbor clockwise to given point
@ -343,23 +362,50 @@ void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
} }
} }
// The neighbor across to given point
Triangle& Triangle::NeighborAcross(const Point& opoint)
{
if (&opoint == points_[0]) {
return *neighbors_[0];
} else if (&opoint == points_[1]) {
return *neighbors_[1];
}
return *neighbors_[2];
}
void Triangle::DebugPrint() void Triangle::DebugPrint()
{ {
using namespace std; std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
cout << points_[0]->x << "," << points_[0]->y << " ";
cout << points_[1]->x << "," << points_[1]->y << " ";
cout << points_[2]->x << "," << points_[2]->y << endl;
} }
bool Triangle::CircumcicleContains(const Point& point) const
{
assert(IsCounterClockwise());
const double dx = points_[0]->x - point.x;
const double dy = points_[0]->y - point.y;
const double ex = points_[1]->x - point.x;
const double ey = points_[1]->y - point.y;
const double fx = points_[2]->x - point.x;
const double fy = points_[2]->y - point.y;
const double ap = dx * dx + dy * dy;
const double bp = ex * ex + ey * ey;
const double cp = fx * fx + fy * fy;
return (dx * (fy * bp - cp * ey) - dy * (fx * bp - cp * ex) + ap * (fx * ey - fy * ex)) < 0;
} }
bool Triangle::IsCounterClockwise() const
{
return (points_[1]->x - points_[0]->x) * (points_[2]->y - points_[0]->y) -
(points_[2]->x - points_[0]->x) * (points_[1]->y - points_[0]->y) >
0;
}
bool IsDelaunay(const std::vector<p2t::Triangle*>& triangles)
{
for (const auto triangle : triangles) {
for (const auto other : triangles) {
if (triangle == other) {
continue;
}
for (int i = 0; i < 3; ++i) {
if (triangle->CircumcicleContains(*other->GetPoint(i))) {
return false;
}
}
}
}
return true;
}
} // namespace p2t

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,22 +29,24 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
// Include guard #pragma once
#ifndef SHAPES_H
#define SHAPES_H
#include <vector> #include "dll_symbol.h"
#include <cmath>
#include <cstddef> #include <cstddef>
#include <stdexcept> #include <stdexcept>
#include <assert.h> #include <vector>
#include <cmath>
#include <string>
#if defined(_WIN32)
# pragma warning( disable: 4251)
#endif
namespace p2t { namespace p2t {
struct Edge; struct Edge;
struct Point { struct P2T_DLL_SYMBOL Point {
double x, y; double x, y;
@ -59,7 +61,7 @@ struct Point {
std::vector<Edge*> edge_list; std::vector<Edge*> edge_list;
/// Construct using coordinates. /// Construct using coordinates.
Point(double x, double y) : x(x), y(y) {} Point(double x, double y);
/// Set this point to all zeros. /// Set this point to all zeros.
void set_zero() void set_zero()
@ -121,8 +123,10 @@ struct Point {
}; };
P2T_DLL_SYMBOL std::ostream& operator<<(std::ostream&, const Point&);
// Represents a simple polygon's edge // Represents a simple polygon's edge
struct Edge { struct P2T_DLL_SYMBOL Edge {
Point* p, *q; Point* p, *q;
@ -138,9 +142,7 @@ struct Edge {
p = &p2; p = &p2;
} else if (p1.x == p2.x) { } else if (p1.x == p2.x) {
// Repeat points // Repeat points
// ASSIMP_CHANGE (aramis_acg) throw std::runtime_error("Edge::Edge: p1 == p2");
throw std::runtime_error(std::string("repeat points"));
//assert(false);
} }
} }
@ -151,7 +153,7 @@ struct Edge {
// Triangle-based data structures are know to have better performance than quad-edge structures // Triangle-based data structures are know to have better performance than quad-edge structures
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator" // See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
// "Triangulations in CGAL" // "Triangulations in CGAL"
class Triangle { class P2T_DLL_SYMBOL Triangle {
public: public:
/// Constructor /// Constructor
@ -178,6 +180,7 @@ void MarkConstrainedEdge(Point* p, Point* q);
int Index(const Point* p); int Index(const Point* p);
int EdgeIndex(const Point* p1, const Point* p2); int EdgeIndex(const Point* p1, const Point* p2);
Triangle* NeighborAcross(const Point& point);
Triangle* NeighborCW(const Point& point); Triangle* NeighborCW(const Point& point);
Triangle* NeighborCCW(const Point& point); Triangle* NeighborCCW(const Point& point);
bool GetConstrainedEdgeCCW(const Point& p); bool GetConstrainedEdgeCCW(const Point& p);
@ -205,12 +208,14 @@ void ClearDelunayEdges();
inline bool IsInterior(); inline bool IsInterior();
inline void IsInterior(bool b); inline void IsInterior(bool b);
Triangle& NeighborAcross(const Point& opoint);
void DebugPrint(); void DebugPrint();
bool CircumcicleContains(const Point&) const;
private: private:
bool IsCounterClockwise() const;
/// Triangle points /// Triangle points
Point* points_[3]; Point* points_[3];
/// Neighbor list /// Neighbor list
@ -258,7 +263,7 @@ inline bool operator ==(const Point& a, const Point& b)
inline bool operator !=(const Point& a, const Point& b) inline bool operator !=(const Point& a, const Point& b)
{ {
return !(a.x == b.x) && !(a.y == b.y); return !(a.x == b.x) || !(a.y == b.y);
} }
/// Peform the dot product on two vectors. /// Peform the dot product on two vectors.
@ -322,6 +327,7 @@ inline void Triangle::IsInterior(bool b)
interior_ = b; interior_ = b;
} }
} /// Is this set a valid delaunay triangulation?
P2T_DLL_SYMBOL bool IsDelaunay(const std::vector<p2t::Triangle*>&);
#endif }

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,14 +29,15 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef UTILS_H #pragma once
#define UTILS_H
// Otherwise #defines like M_PI are undeclared under Visual Studio // Otherwise #defines like M_PI are undeclared under Visual Studio
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include "shapes.h"
#include <cmath>
#include <exception> #include <exception>
#include <math.h>
// C99 removes M_PI from math.h // C99 removes M_PI from math.h
#ifndef M_PI #ifndef M_PI
@ -66,7 +67,11 @@ Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
double detleft = (pa.x - pc.x) * (pb.y - pc.y); double detleft = (pa.x - pc.x) * (pb.y - pc.y);
double detright = (pa.y - pc.y) * (pb.x - pc.x); double detright = (pa.y - pc.y) * (pb.x - pc.x);
double val = detleft - detright; double val = detleft - detright;
if (val > -EPSILON && val < EPSILON) {
// Using a tolerance here fails on concave-by-subepsilon boundaries
// if (val > -EPSILON && val < EPSILON) {
// Using == on double makes -Wfloat-equal warnings yell at us
if (std::fpclassify(val) == FP_ZERO) {
return COLLINEAR; return COLLINEAR;
} else if (val > 0) { } else if (val > 0) {
return CCW; return CCW;
@ -123,5 +128,3 @@ bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point&
} }
} }
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,10 +29,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef POLY2TRI_H #pragma once
#define POLY2TRI_H
#include "common/shapes.h" #include "common/shapes.h"
#include "sweep/cdt.h" #include "sweep/cdt.h"
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -30,6 +30,8 @@
*/ */
#include "advancing_front.h" #include "advancing_front.h"
#include <cassert>
namespace p2t { namespace p2t {
AdvancingFront::AdvancingFront(Node& head, Node& tail) AdvancingFront::AdvancingFront(Node& head, Node& tail)
@ -44,21 +46,21 @@ Node* AdvancingFront::LocateNode(double x)
Node* node = search_node_; Node* node = search_node_;
if (x < node->value) { if (x < node->value) {
while ((node = node->prev) != NULL) { while ((node = node->prev) != nullptr) {
if (x >= node->value) { if (x >= node->value) {
search_node_ = node; search_node_ = node;
return node; return node;
} }
} }
} else { } else {
while ((node = node->next) != NULL) { while ((node = node->next) != nullptr) {
if (x < node->value) { if (x < node->value) {
search_node_ = node->prev; search_node_ = node->prev;
return node->prev; return node->prev;
} }
} }
} }
return NULL; return nullptr;
} }
Node* AdvancingFront::FindSearchNode(double x) Node* AdvancingFront::FindSearchNode(double x)
@ -86,13 +88,13 @@ Node* AdvancingFront::LocatePoint(const Point* point)
} }
} }
} else if (px < nx) { } else if (px < nx) {
while ((node = node->prev) != NULL) { while ((node = node->prev) != nullptr) {
if (point == node->point) { if (point == node->point) {
break; break;
} }
} }
} else { } else {
while ((node = node->next) != NULL) { while ((node = node->next) != nullptr) {
if (point == node->point) if (point == node->point)
break; break;
} }
@ -105,4 +107,4 @@ AdvancingFront::~AdvancingFront()
{ {
} }
} } // namespace p2t

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,8 +29,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef ADVANCED_FRONT_H #pragma once
#define ADVANCED_FRONT_H
#include "../common/shapes.h" #include "../common/shapes.h"
@ -114,5 +113,3 @@ inline void AdvancingFront::set_search(Node* node)
} }
} }
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2021, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -68,4 +68,4 @@ CDT::~CDT()
delete sweep_; delete sweep_;
} }
} } // namespace p2t

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,13 +29,14 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef CDT_H #pragma once
#define CDT_H
#include "advancing_front.h" #include "advancing_front.h"
#include "sweep_context.h" #include "sweep_context.h"
#include "sweep.h" #include "sweep.h"
#include "../common/dll_symbol.h"
/** /**
* *
* @author Mason Green <mason.green@gmail.com> * @author Mason Green <mason.green@gmail.com>
@ -44,7 +45,7 @@
namespace p2t { namespace p2t {
class CDT class P2T_DLL_SYMBOL CDT
{ {
public: public:
@ -101,5 +102,3 @@ public:
}; };
} }
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -28,24 +28,21 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include <stdexcept>
#include "sweep.h" #include "sweep.h"
#include "sweep_context.h" #include "sweep_context.h"
#include "advancing_front.h" #include "advancing_front.h"
#include "../common/utils.h" #include "../common/utils.h"
namespace p2t { #include <cassert>
#include <stdexcept>
#ifdef _MSC_VER namespace p2t {
# pragma warning(push)
# pragma warning( disable : 4702 )
#endif // _MSC_VER
// Triangulate simple polygon with holes // Triangulate simple polygon with holes
void Sweep::Triangulate(SweepContext& tcx) void Sweep::Triangulate(SweepContext& tcx)
{ {
tcx.InitTriangulation(); tcx.InitTriangulation();
tcx.CreateAdvancingFront(nodes_); tcx.CreateAdvancingFront();
// Sweep points; build mesh // Sweep points; build mesh
SweepPoints(tcx); SweepPoints(tcx);
// Clean up // Clean up
@ -57,8 +54,8 @@ void Sweep::SweepPoints(SweepContext& tcx)
for (size_t i = 1; i < tcx.point_count(); i++) { for (size_t i = 1; i < tcx.point_count(); i++) {
Point& point = *tcx.GetPoint(i); Point& point = *tcx.GetPoint(i);
Node* node = &PointEvent(tcx, point); Node* node = &PointEvent(tcx, point);
for (unsigned int ii = 0; ii < point.edge_list.size(); ii++) { for (auto& j : point.edge_list) {
EdgeEvent(tcx, point.edge_list[ii], node); EdgeEvent(tcx, j, node);
} }
} }
} }
@ -68,17 +65,25 @@ void Sweep::FinalizationPolygon(SweepContext& tcx)
// Get an Internal triangle to start with // Get an Internal triangle to start with
Triangle* t = tcx.front()->head()->next->triangle; Triangle* t = tcx.front()->head()->next->triangle;
Point* p = tcx.front()->head()->next->point; Point* p = tcx.front()->head()->next->point;
while (!t->GetConstrainedEdgeCW(*p)) { while (t && !t->GetConstrainedEdgeCW(*p)) {
t = t->NeighborCCW(*p); t = t->NeighborCCW(*p);
} }
// Collect interior triangles constrained by edges // Collect interior triangles constrained by edges
tcx.MeshClean(*t); if (t) {
tcx.MeshClean(*t);
}
} }
Node& Sweep::PointEvent(SweepContext& tcx, Point& point) Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
{ {
Node& node = tcx.LocateNode(point); Node* node_ptr = tcx.LocateNode(point);
if (!node_ptr || !node_ptr->point || !node_ptr->next || !node_ptr->next->point)
{
throw std::runtime_error("PointEvent - null node");
}
Node& node = *node_ptr;
Node& new_node = NewFrontTriangle(tcx, point, node); Node& new_node = NewFrontTriangle(tcx, point, node);
// Only need to check +epsilon since point never have smaller // Only need to check +epsilon since point never have smaller
@ -111,9 +116,9 @@ void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point) void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
{ {
if (triangle == nullptr) if (triangle == nullptr) {
return; throw std::runtime_error("EdgeEvent - null triangle");
}
if (IsEdgeSideOfTriangle(*triangle, ep, eq)) { if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
return; return;
} }
@ -121,17 +126,14 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
Point* p1 = triangle->PointCCW(point); Point* p1 = triangle->PointCCW(point);
Orientation o1 = Orient2d(eq, *p1, ep); Orientation o1 = Orient2d(eq, *p1, ep);
if (o1 == COLLINEAR) { if (o1 == COLLINEAR) {
if (triangle->Contains(&eq, p1)) {
triangle->MarkConstrainedEdge(&eq, p1);
if( triangle->Contains(&eq, p1)) {
triangle->MarkConstrainedEdge(&eq, p1 );
// We are modifying the constraint maybe it would be better to // We are modifying the constraint maybe it would be better to
// not change the given constraint and just keep a variable for the new constraint // not change the given constraint and just keep a variable for the new constraint
tcx.edge_event.constrained_edge->q = p1; tcx.edge_event.constrained_edge->q = p1;
triangle = &triangle->NeighborAcross(point); triangle = triangle->NeighborAcross(point);
EdgeEvent( tcx, ep, *p1, triangle, *p1 ); EdgeEvent(tcx, ep, *p1, triangle, *p1);
} else { } else {
// ASSIMP_CHANGE (aramis_acg)
throw std::runtime_error("EdgeEvent - collinear points not supported"); throw std::runtime_error("EdgeEvent - collinear points not supported");
} }
return; return;
@ -140,18 +142,14 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
Point* p2 = triangle->PointCW(point); Point* p2 = triangle->PointCW(point);
Orientation o2 = Orient2d(eq, *p2, ep); Orientation o2 = Orient2d(eq, *p2, ep);
if (o2 == COLLINEAR) { if (o2 == COLLINEAR) {
if (triangle->Contains(&eq, p2)) {
triangle->MarkConstrainedEdge(&eq, p2);
if( triangle->Contains(&eq, p2)) {
triangle->MarkConstrainedEdge(&eq, p2 );
// We are modifying the constraint maybe it would be better to // We are modifying the constraint maybe it would be better to
// not change the given constraint and just keep a variable for the new constraint // not change the given constraint and just keep a variable for the new constraint
tcx.edge_event.constrained_edge->q = p2; tcx.edge_event.constrained_edge->q = p2;
triangle = &triangle->NeighborAcross(point); triangle = triangle->NeighborAcross(point);
EdgeEvent( tcx, ep, *p2, triangle, *p2 ); EdgeEvent(tcx, ep, *p2, triangle, *p2);
} else { } else {
// ASSIMP_CHANGE (aramis_acg)
throw std::runtime_error("EdgeEvent - collinear points not supported"); throw std::runtime_error("EdgeEvent - collinear points not supported");
} }
return; return;
@ -162,12 +160,13 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
// that will cross edge // that will cross edge
if (o1 == CW) { if (o1 == CW) {
triangle = triangle->NeighborCCW(point); triangle = triangle->NeighborCCW(point);
} else{ } else {
triangle = triangle->NeighborCW(point); triangle = triangle->NeighborCW(point);
} }
EdgeEvent(tcx, ep, eq, triangle, point); EdgeEvent(tcx, ep, eq, triangle, point);
} else { } else {
// This triangle crosses constraint so lets flippin start! // This triangle crosses constraint so lets flippin start!
assert(triangle);
FlipEdgeEvent(tcx, ep, eq, triangle, point); FlipEdgeEvent(tcx, ep, eq, triangle, point);
} }
} }
@ -228,7 +227,6 @@ void Sweep::Fill(SweepContext& tcx, Node& node)
if (!Legalize(tcx, *triangle)) { if (!Legalize(tcx, *triangle)) {
tcx.MapTriangleToNodes(*triangle); tcx.MapTriangleToNodes(*triangle);
} }
} }
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
@ -237,7 +235,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
// Fill right holes // Fill right holes
Node* node = n.next; Node* node = n.next;
while (node->next) { while (node && node->next) {
// if HoleAngle exceeds 90 degrees then break. // if HoleAngle exceeds 90 degrees then break.
if (LargeHole_DontFill(node)) break; if (LargeHole_DontFill(node)) break;
Fill(tcx, *node); Fill(tcx, *node);
@ -247,7 +245,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
// Fill left holes // Fill left holes
node = n.prev; node = n.prev;
while (node->prev) { while (node && node->prev) {
// if HoleAngle exceeds 90 degrees then break. // if HoleAngle exceeds 90 degrees then break.
if (LargeHole_DontFill(node)) break; if (LargeHole_DontFill(node)) break;
Fill(tcx, *node); Fill(tcx, *node);
@ -264,6 +262,35 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
} }
// True if HoleAngle exceeds 90 degrees. // True if HoleAngle exceeds 90 degrees.
// LargeHole_DontFill checks if the advancing front has a large hole.
// A "Large hole" is a triangle formed by a sequence of points in the advancing
// front where three neighbor points form a triangle.
// And angle between left-top, bottom, and right-top points is more than 90 degrees.
// The first part of the algorithm reviews only three neighbor points, e.g. named A, B, C.
// Additional part of this logic reviews a sequence of 5 points -
// additionally reviews one point before and one after the sequence of three (A, B, C),
// e.g. named X and Y.
// In this case, angles are XBC and ABY and this if angles are negative or more
// than 90 degrees LargeHole_DontFill returns true.
// But there is a configuration when ABC has a negative angle but XBC or ABY is less
// than 90 degrees and positive.
// Then function LargeHole_DontFill return false and initiates filling.
// This filling creates a triangle ABC and adds it to the advancing front.
// But in the case when angle ABC is negative this triangle goes inside the advancing front
// and can intersect previously created triangles.
// This triangle leads to making wrong advancing front and problems in triangulation in the future.
// Looks like such a triangle should not be created.
// The simplest way to check and fix it is to check an angle ABC.
// If it is negative LargeHole_DontFill should return true and
// not initiate creating the ABC triangle in the advancing front.
// X______A Y
// \ /
// \ /
// \ B /
// | /
// | /
// |/
// C
bool Sweep::LargeHole_DontFill(const Node* node) const { bool Sweep::LargeHole_DontFill(const Node* node) const {
const Node* nextNode = node->next; const Node* nextNode = node->next;
@ -271,20 +298,28 @@ bool Sweep::LargeHole_DontFill(const Node* node) const {
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point)) if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
return false; return false;
if (AngleIsNegative(node->point, nextNode->point, prevNode->point))
return true;
// Check additional points on front. // Check additional points on front.
const Node* next2Node = nextNode->next; const Node* next2Node = nextNode->next;
// "..Plus.." because only want angles on same side as point being added. // "..Plus.." because only want angles on same side as point being added.
if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point)) if ((next2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
return false; return false;
const Node* prev2Node = prevNode->prev; const Node* prev2Node = prevNode->prev;
// "..Plus.." because only want angles on same side as point being added. // "..Plus.." because only want angles on same side as point being added.
if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point)) if ((prev2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
return false; return false;
return true; return true;
} }
bool Sweep::AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
const double angle = Angle(origin, pa, pb);
return angle < 0;
}
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const { bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
const double angle = Angle(origin, pa, pb); const double angle = Angle(origin, pa, pb);
return ((angle > PI_div2) || (angle < -PI_div2)); return ((angle > PI_div2) || (angle < -PI_div2));
@ -306,7 +341,7 @@ double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const
*/ */
const double px = origin->x; const double px = origin->x;
const double py = origin->y; const double py = origin->y;
const double ax = pa->x- px; const double ax = pa->x - px;
const double ay = pa->y - py; const double ay = pa->y - py;
const double bx = pb->x - px; const double bx = pb->x - px;
const double by = pb->y - py; const double by = pb->y - py;
@ -599,7 +634,7 @@ void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) { if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
// Concave // Concave
FillRightConcaveEdgeEvent(tcx, edge, node); FillRightConcaveEdgeEvent(tcx, edge, node);
} else{ } else {
// Convex // Convex
FillRightConvexEdgeEvent(tcx, edge, node); FillRightConvexEdgeEvent(tcx, edge, node);
// Retry this one // Retry this one
@ -623,7 +658,6 @@ void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
} }
} }
} }
} }
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
@ -632,13 +666,13 @@ void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) { if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) {
// Concave // Concave
FillRightConcaveEdgeEvent(tcx, edge, *node.next); FillRightConcaveEdgeEvent(tcx, edge, *node.next);
} else{ } else {
// Convex // Convex
// Next above or below edge? // Next above or below edge?
if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) { if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) {
// Below // Below
FillRightConvexEdgeEvent(tcx, edge, *node.next); FillRightConvexEdgeEvent(tcx, edge, *node.next);
} else{ } else {
// Above // Above
} }
} }
@ -677,13 +711,13 @@ void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) { if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
// Concave // Concave
FillLeftConcaveEdgeEvent(tcx, edge, *node.prev); FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
} else{ } else {
// Convex // Convex
// Next above or below edge? // Next above or below edge?
if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) { if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) {
// Below // Below
FillLeftConvexEdgeEvent(tcx, edge, *node.prev); FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
} else{ } else {
// Above // Above
} }
} }
@ -699,17 +733,22 @@ void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) { if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
// Next is concave // Next is concave
FillLeftConcaveEdgeEvent(tcx, edge, node); FillLeftConcaveEdgeEvent(tcx, edge, node);
} else{ } else {
// Next is convex // Next is convex
} }
} }
} }
} }
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p) void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
{ {
Triangle& ot = t->NeighborAcross(p); assert(t);
Triangle* ot_ptr = t->NeighborAcross(p);
if (ot_ptr == nullptr)
{
throw std::runtime_error("FlipEdgeEvent - null neighbor across");
}
Triangle& ot = *ot_ptr;
Point& op = *ot.OppositePoint(*t, p); Point& op = *ot.OppositePoint(*t, p);
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) { if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
@ -775,10 +814,26 @@ Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
Triangle& t, Point& p) Triangle& t, Point& p)
{ {
Triangle& ot = t.NeighborAcross(p); Triangle* ot_ptr = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p); if (ot_ptr == nullptr) {
throw std::runtime_error("FlipScanEdgeEvent - null neighbor across");
}
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) { Point* op_ptr = ot_ptr->OppositePoint(t, p);
if (op_ptr == nullptr) {
throw std::runtime_error("FlipScanEdgeEvent - null opposing point");
}
Point* p1 = flip_triangle.PointCCW(eq);
Point* p2 = flip_triangle.PointCW(eq);
if (p1 == nullptr || p2 == nullptr) {
throw std::runtime_error("FlipScanEdgeEvent - null on either of points");
}
Triangle& ot = *ot_ptr;
Point& op = *op_ptr;
if (InScanArea(eq, *p1, *p2, op)) {
// flip with new edge op->eq // flip with new edge op->eq
FlipEdgeEvent(tcx, eq, op, &ot, op); FlipEdgeEvent(tcx, eq, op, &ot, op);
// TODO: Actually I just figured out that it should be possible to // TODO: Actually I just figured out that it should be possible to
@ -788,7 +843,7 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
// also need to set a new flip_triangle first // also need to set a new flip_triangle first
// Turns out at first glance that this is somewhat complicated // Turns out at first glance that this is somewhat complicated
// so it will have to wait. // so it will have to wait.
} else{ } else {
Point& newP = NextFlipPoint(ep, eq, ot, op); Point& newP = NextFlipPoint(ep, eq, ot, op);
FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP); FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
} }
@ -797,14 +852,9 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
Sweep::~Sweep() { Sweep::~Sweep() {
// Clean up memory // Clean up memory
for(size_t i = 0; i < nodes_.size(); i++) { for (auto& node : nodes_) {
delete nodes_[i]; delete node;
} }
} }
#ifdef _MSC_VER } // namespace p2t
# pragma warning( pop )
#endif // _MSC_VER
}

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -33,11 +33,10 @@
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation', * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
* International Journal of Geographical Information Science * International Journal of Geographical Information Science
* *
* "FlipScan" Constrained Edge Algorithm invented by Thomas ?hl?n, thahlen@gmail.com * "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
*/ */
#ifndef SWEEP_H #pragma once
#define SWEEP_H
#include <vector> #include <vector>
@ -172,6 +171,7 @@ private:
// Decision-making about when to Fill hole. // Decision-making about when to Fill hole.
// Contributed by ToolmakerSteve2 // Contributed by ToolmakerSteve2
bool LargeHole_DontFill(const Node* node) const; bool LargeHole_DontFill(const Node* node) const;
bool AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const; bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const; bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
double Angle(const Point* origin, const Point* pa, const Point* pb) const; double Angle(const Point* origin, const Point* pa, const Point* pb) const;
@ -281,5 +281,3 @@ private:
}; };
} }
#endif

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -34,13 +34,13 @@
namespace p2t { namespace p2t {
SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline), SweepContext::SweepContext(std::vector<Point*> polyline) : points_(std::move(polyline)),
front_(0), front_(nullptr),
head_(0), head_(nullptr),
tail_(0), tail_(nullptr),
af_head_(0), af_head_(nullptr),
af_middle_(0), af_middle_(nullptr),
af_tail_(0) af_tail_(nullptr)
{ {
InitEdges(points_); InitEdges(points_);
} }
@ -48,8 +48,8 @@ SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyli
void SweepContext::AddHole(const std::vector<Point*>& polyline) void SweepContext::AddHole(const std::vector<Point*>& polyline)
{ {
InitEdges(polyline); InitEdges(polyline);
for(unsigned int i = 0; i < polyline.size(); i++) { for (auto i : polyline) {
points_.push_back(polyline[i]); points_.push_back(i);
} }
} }
@ -73,8 +73,8 @@ void SweepContext::InitTriangulation()
double ymax(points_[0]->y), ymin(points_[0]->y); double ymax(points_[0]->y), ymin(points_[0]->y);
// Calculate bounds. // Calculate bounds.
for (unsigned int i = 0; i < points_.size(); i++) { for (auto& point : points_) {
Point& p = *points_[i]; Point& p = *point;
if (p.x > xmax) if (p.x > xmax)
xmax = p.x; xmax = p.x;
if (p.x < xmin) if (p.x < xmin)
@ -87,8 +87,8 @@ void SweepContext::InitTriangulation()
double dx = kAlpha * (xmax - xmin); double dx = kAlpha * (xmax - xmin);
double dy = kAlpha * (ymax - ymin); double dy = kAlpha * (ymax - ymin);
head_ = new Point(xmax + dx, ymin - dy); head_ = new Point(xmin - dx, ymin - dy);
tail_ = new Point(xmin - dx, ymin - dy); tail_ = new Point(xmax + dx, ymin - dy);
// Sort points along y-axis // Sort points along y-axis
std::sort(points_.begin(), points_.end(), cmp); std::sort(points_.begin(), points_.end(), cmp);
@ -114,18 +114,17 @@ void SweepContext::AddToMap(Triangle* triangle)
map_.push_back(triangle); map_.push_back(triangle);
} }
Node& SweepContext::LocateNode(const Point& point) Node* SweepContext::LocateNode(const Point& point)
{ {
// TODO implement search tree // TODO implement search tree
return *front_->LocateNode(point.x); return front_->LocateNode(point.x);
} }
void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes) void SweepContext::CreateAdvancingFront()
{ {
(void) nodes;
// Initial triangle // Initial triangle
Triangle* triangle = new Triangle(*points_[0], *tail_, *head_); Triangle* triangle = new Triangle(*points_[0], *head_, *tail_);
map_.push_back(triangle); map_.push_back(triangle);
@ -172,7 +171,7 @@ void SweepContext::MeshClean(Triangle& triangle)
Triangle *t = triangles.back(); Triangle *t = triangles.back();
triangles.pop_back(); triangles.pop_back();
if (t != NULL && !t->IsInterior()) { if (t != nullptr && !t->IsInterior()) {
t->IsInterior(true); t->IsInterior(true);
triangles_.push_back(t); triangles_.push_back(t);
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@ -195,17 +194,13 @@ SweepContext::~SweepContext()
delete af_middle_; delete af_middle_;
delete af_tail_; delete af_tail_;
typedef std::list<Triangle*> type_list; for (auto ptr : map_) {
delete ptr;
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
Triangle* ptr = *iter;
delete ptr;
} }
for(unsigned int i = 0; i < edge_list.size(); i++) { for (auto& i : edge_list) {
delete edge_list[i]; delete i;
} }
} }
} } // namespace p2t

View File

@ -1,6 +1,6 @@
/* /*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors * Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/ * https://github.com/jhasse/poly2tri
* *
* All rights reserved. * All rights reserved.
* *
@ -29,8 +29,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef SWEEP_CONTEXT_H #pragma once
#define SWEEP_CONTEXT_H
#include <list> #include <list>
#include <vector> #include <vector>
@ -52,7 +51,7 @@ class SweepContext {
public: public:
/// Constructor /// Constructor
SweepContext(const std::vector<Point*>& polyline); explicit SweepContext(std::vector<Point*> polyline);
/// Destructor /// Destructor
~SweepContext(); ~SweepContext();
@ -66,11 +65,11 @@ Point* tail() const;
size_t point_count() const; size_t point_count() const;
Node& LocateNode(const Point& point); Node* LocateNode(const Point& point);
void RemoveNode(Node* node); void RemoveNode(Node* node);
void CreateAdvancingFront(const std::vector<Node*>& nodes); void CreateAdvancingFront();
/// Try to map a node to all sides of this triangle that don't have a neighbor /// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t); void MapTriangleToNodes(Triangle& t);
@ -103,15 +102,16 @@ struct Basin {
double width; double width;
bool left_highest; bool left_highest;
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false) Basin()
: left_node(nullptr), bottom_node(nullptr), right_node(nullptr), width(0.0), left_highest(false)
{ {
} }
void Clear() void Clear()
{ {
left_node = NULL; left_node = nullptr;
bottom_node = NULL; bottom_node = nullptr;
right_node = NULL; right_node = nullptr;
width = 0.0; width = 0.0;
left_highest = false; left_highest = false;
} }
@ -182,5 +182,3 @@ inline Point* SweepContext::tail() const
} }
} }
#endif

View File

@ -79,7 +79,7 @@ public:
unsigned int pElementOffset); unsigned int pElementOffset);
/** Destructor */ /** Destructor */
~SpatialSort(); ~SpatialSort() = default;
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
/** Sets the input data for the SpatialSort. This replaces existing data, if any. /** Sets the input data for the SpatialSort. This replaces existing data, if any.

View File

@ -57,7 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/StringComparison.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/defs.h> #include <assimp/defs.h>

View File

@ -59,6 +59,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
extern "C" { extern "C" {
#endif #endif
// ---------------------------------------------------------------------------
/**
*/
enum aiAnimInterpolation {
/** */
aiAnimInterpolation_Step,
/** */
aiAnimInterpolation_Linear,
/** */
aiAnimInterpolation_Spherical_Linear,
/** */
aiAnimInterpolation_Cubic_Spline,
/** */
#ifndef SWIG
_aiAnimInterpolation_Force32Bit = INT_MAX
#endif
};
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** A time-value pair specifying a certain 3D vector for the given time. */ /** A time-value pair specifying a certain 3D vector for the given time. */
struct aiVectorKey { struct aiVectorKey {
@ -68,21 +90,18 @@ struct aiVectorKey {
/** The value of this key */ /** The value of this key */
C_STRUCT aiVector3D mValue; C_STRUCT aiVector3D mValue;
/** The interpolation setting of this key */
C_ENUM aiAnimInterpolation mInterpolation;
#ifdef __cplusplus #ifdef __cplusplus
/// @brief The default constructor. /// @brief The default constructor.
aiVectorKey() AI_NO_EXCEPT aiVectorKey() AI_NO_EXCEPT
: mTime(0.0), : mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
mValue() {
// empty
}
/// @brief Construction from a given time and key value. /// @brief Construction from a given time and key value.
aiVectorKey(double time, const aiVector3D &value) : aiVectorKey(double time, const aiVector3D &value) :
mTime(time), mValue(value) { mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear){}
// empty
}
typedef aiVector3D elem_type; typedef aiVector3D elem_type;
@ -116,16 +135,16 @@ struct aiQuatKey {
/** The value of this key */ /** The value of this key */
C_STRUCT aiQuaternion mValue; C_STRUCT aiQuaternion mValue;
/** The interpolation setting of this key */
C_ENUM aiAnimInterpolation mInterpolation;
#ifdef __cplusplus #ifdef __cplusplus
aiQuatKey() AI_NO_EXCEPT aiQuatKey() AI_NO_EXCEPT
: mTime(0.0), : mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
mValue() {
// empty
}
/** Construction from a given time and key value */ /** Construction from a given time and key value */
aiQuatKey(double time, const aiQuaternion &value) : aiQuatKey(double time, const aiQuaternion &value) :
mTime(time), mValue(value) {} mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear) {}
typedef aiQuaternion elem_type; typedef aiQuaternion elem_type;

View File

@ -58,6 +58,7 @@ extern "C" {
#endif #endif
struct aiScene; struct aiScene;
struct aiTexture;
struct aiFileIO; struct aiFileIO;
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */); typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
@ -373,6 +374,13 @@ ASSIMP_API void aiGetMemoryRequirements(
const C_STRUCT aiScene *pIn, const C_STRUCT aiScene *pIn,
C_STRUCT aiMemoryInfo *in); C_STRUCT aiMemoryInfo *in);
// --------------------------------------------------------------------------------
/** Returns an embedded texture, or nullptr.
* @param pIn Input asset.
* @param filename Texture path extracted from aiGetMaterialString.
*/
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename);
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
/** Create an empty property store. Property stores are used to collect import /** Create an empty property store. Property stores are used to collect import
* settings. * settings.

View File

@ -724,6 +724,12 @@ enum aiComponent
*/ */
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" #define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
// ---------------------------------------------------------------------------
/** @brief Set whether you want to convert the HS1 coordinate system in a special way.
* The default value is true (S1)
* Property type: bool
*/
#define AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM "TRANSFORM COORDSYSTEM FOR HS! MODELS"
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Set whether the MDL (HL1) importer will read blend controllers. /** @brief Set whether the MDL (HL1) importer will read blend controllers.
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.

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@ -292,6 +292,14 @@ enum aiTextureType {
aiTextureType_DIFFUSE_ROUGHNESS = 16, aiTextureType_DIFFUSE_ROUGHNESS = 16,
aiTextureType_AMBIENT_OCCLUSION = 17, aiTextureType_AMBIENT_OCCLUSION = 17,
/** Unknown texture
*
* A texture reference that does not match any of the definitions
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 18,
/** PBR Material Modifiers /** PBR Material Modifiers
* Some modern renderers have further PBR modifiers that may be overlaid * Some modern renderers have further PBR modifiers that may be overlaid
* on top of the 'base' PBR materials for additional realism. * on top of the 'base' PBR materials for additional realism.
@ -318,20 +326,20 @@ enum aiTextureType {
*/ */
aiTextureType_TRANSMISSION = 21, aiTextureType_TRANSMISSION = 21,
/** Unknown texture /**
* * Maya material declarations
* A texture reference that does not match any of the definitions */
* above is considered to be 'unknown'. It is still imported, aiTextureType_MAYA_BASE = 22,
* but is excluded from any further post-processing. aiTextureType_MAYA_SPECULAR = 23,
*/ aiTextureType_MAYA_SPECULAR_COLOR = 24,
aiTextureType_UNKNOWN = 18, aiTextureType_MAYA_SPECULAR_ROUGHNESS = 25,
#ifndef SWIG #ifndef SWIG
_aiTextureType_Force32Bit = INT_MAX _aiTextureType_Force32Bit = INT_MAX
#endif #endif
}; };
#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION #define AI_TEXTURE_TYPE_MAX aiTextureType_MAYA_SPECULAR_ROUGHNESS
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**
@ -1527,7 +1535,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
const char *pKey, const char *pKey,
unsigned int type, unsigned int type,
unsigned int index, unsigned int index,
ai_real *pOut, float *pOut,
unsigned int *pMax); unsigned int *pMax);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -1553,7 +1561,7 @@ inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
const char *pKey, const char *pKey,
unsigned int type, unsigned int type,
unsigned int index, unsigned int index,
ai_real *pOut) { float *pOut) {
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0); return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
} }

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@ -67,7 +67,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
C_STRUCT aiString* path, C_STRUCT aiString* path,
aiTextureMapping* mapping /*= NULL*/, aiTextureMapping* mapping /*= NULL*/,
unsigned int* uvindex /*= NULL*/, unsigned int* uvindex /*= NULL*/,
ai_real* blend /*= NULL*/, float* blend /*= NULL*/,
aiTextureOp* op /*= NULL*/, aiTextureOp* op /*= NULL*/,
aiTextureMapMode* mapmode /*= NULL*/) const { aiTextureMapMode* mapmode /*= NULL*/) const {
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode); return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
@ -136,9 +136,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// Specialisation for a single bool. // Specialisation for a single bool.
// Casts floating point and integer to bool // Casts floating point and integer to bool
template <> template <>
AI_FORCE_INLINE AI_FORCE_INLINE aiReturn aiMaterial::Get(const char *pKey, unsigned int type,
aiReturn
aiMaterial::Get(const char *pKey, unsigned int type,
unsigned int idx, bool &pOut) const { unsigned int idx, bool &pOut) const {
const aiMaterialProperty *prop; const aiMaterialProperty *prop;
const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx, const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
@ -193,7 +191,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const { unsigned int idx, float& pOut) const {
return aiGetMaterialFloat(this,pKey,type,idx,&pOut); return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -312,7 +310,6 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
pKey,type,index,aiPTI_Integer); pKey,type,index,aiPTI_Integer);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// The template specializations below are for backwards compatibility. // The template specializations below are for backwards compatibility.
// The recommended way to add material properties is using the non-template // The recommended way to add material properties is using the non-template

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@ -401,8 +401,9 @@ struct ASSIMP_API aiScene {
//! Returns a short filename from a full path //! Returns a short filename from a full path
static const char* GetShortFilename(const char* filename) { static const char* GetShortFilename(const char* filename) {
const char* lastSlash = strrchr(filename, '/'); const char* lastSlash = strrchr(filename, '/');
if (lastSlash == nullptr) { const char* lastBackSlash = strrchr(filename, '\\');
lastSlash = strrchr(filename, '\\'); if (lastSlash < lastBackSlash) {
lastSlash = lastBackSlash;
} }
const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename; const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename;
return shortFilename; return shortFilename;

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@ -206,3 +206,38 @@ TEST_F(FindDegeneratesProcessTest, meshRemoval) {
EXPECT_EQ(scene->mRootNode->mNumMeshes, 1u); EXPECT_EQ(scene->mRootNode->mNumMeshes, 1u);
EXPECT_EQ(scene->mRootNode->mMeshes[0], 0u); EXPECT_EQ(scene->mRootNode->mMeshes[0], 0u);
} }
TEST_F(FindDegeneratesProcessTest, invalidVertexIndex) {
mProcess->EnableAreaCheck(true);
mProcess->EnableInstantRemoval(true);
mProcess->ExecuteOnMesh(mMesh);
std::unique_ptr<aiScene> scene(new aiScene);
scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh *[1];
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mNumVertices = 1;
mesh->mVertices = new aiVector3D[1];
mesh->mVertices[0] = aiVector3D{ 0.0f, 0.0f, 0.0f };
mesh->mNumFaces = 1;
mesh->mFaces = new aiFace[1];
mesh->mFaces[0].mNumIndices = 3;
mesh->mFaces[0].mIndices = new unsigned int[3];
mesh->mFaces[0].mIndices[0] = 0;
mesh->mFaces[0].mIndices[1] = 1;
mesh->mFaces[0].mIndices[2] = 99999;
scene->mMeshes[0] = mesh.release();
scene->mRootNode = new aiNode;
scene->mRootNode->mNumMeshes = 1;
scene->mRootNode->mMeshes = new unsigned int[1];
scene->mRootNode->mMeshes[0] = 0;
mProcess->Execute(scene.get());
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mRootNode->mNumMeshes, 1u);
EXPECT_EQ(scene->mRootNode->mMeshes[0], 0u);
}

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@ -260,6 +260,10 @@ TEST_F(MaterialSystemTest, testMaterialTextureTypeEnum) {
case aiTextureType_METALNESS: case aiTextureType_METALNESS:
case aiTextureType_DIFFUSE_ROUGHNESS: case aiTextureType_DIFFUSE_ROUGHNESS:
case aiTextureType_AMBIENT_OCCLUSION: case aiTextureType_AMBIENT_OCCLUSION:
case aiTextureType_MAYA_BASE:
case aiTextureType_MAYA_SPECULAR:
case aiTextureType_MAYA_SPECULAR_COLOR:
case aiTextureType_MAYA_SPECULAR_ROUGHNESS:
case aiTextureType_SHEEN: case aiTextureType_SHEEN:
case aiTextureType_CLEARCOAT: case aiTextureType_CLEARCOAT:
case aiTextureType_TRANSMISSION: case aiTextureType_TRANSMISSION: