Basic changes to introduce optional double precision
parent
45fae27aed
commit
2f7e3dcdcc
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@ -75,7 +75,7 @@ public:
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// typedefs for our four configuration maps.
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// We don't need more, so there is no need for a generic solution
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typedef std::map<KeyType, int> IntPropertyMap;
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typedef std::map<KeyType, float> FloatPropertyMap;
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typedef std::map<KeyType, ai_real> FloatPropertyMap;
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typedef std::map<KeyType, std::string> StringPropertyMap;
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typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
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@ -1246,6 +1246,9 @@ void SceneCombiner::Copy (aiMetadata** _dest, const aiMetadata* src)
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case AI_FLOAT:
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out.mData = new float(*static_cast<float*>(in.mData));
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break;
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case AI_DOUBLE:
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out.mData = new double(*static_cast<double*>(in.mData));
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break;
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case AI_AISTRING:
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out.mData = new aiString(*static_cast<aiString*>(in.mData));
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break;
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@ -107,7 +107,7 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
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const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
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// store position by index and distance
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float distance = *vec * mPlaneNormal;
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ai_real distance = *vec * mPlaneNormal;
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mPositions.push_back( Entry( a+initial, *vec, distance));
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}
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@ -120,10 +120,10 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
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// ------------------------------------------------------------------------------------------------
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// Returns an iterator for all positions close to the given position.
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void SpatialSort::FindPositions( const aiVector3D& pPosition,
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float pRadius, std::vector<unsigned int>& poResults) const
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ai_real pRadius, std::vector<unsigned int>& poResults) const
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{
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const float dist = pPosition * mPlaneNormal;
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const float minDist = dist - pRadius, maxDist = dist + pRadius;
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const ai_real dist = pPosition * mPlaneNormal;
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const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
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// clear the array in this strange fashion because a simple clear() would also deallocate
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// the array which we want to avoid
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@ -160,7 +160,7 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
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// Mow start iterating from there until the first position lays outside of the distance range.
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// Add all positions inside the distance range within the given radius to the result aray
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std::vector<Entry>::const_iterator it = mPositions.begin() + index;
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const float pSquared = pRadius*pRadius;
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const ai_real pSquared = pRadius*pRadius;
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while( it->mDistance < maxDist)
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{
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if( (it->mPosition - pPosition).SquareLength() < pSquared)
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@ -186,19 +186,19 @@ namespace {
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// --------------------------------------------------------------------------------------------
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// Converts the bit pattern of a floating-point number to its signed integer representation.
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BinFloat ToBinary( const float & pValue) {
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BinFloat ToBinary( const ai_real & pValue) {
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// If this assertion fails, signed int is not big enough to store a float on your platform.
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// Please correct the declaration of BinFloat a few lines above - but do it in a portable,
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// #ifdef'd manner!
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static_assert( sizeof(BinFloat) >= sizeof(float), "sizeof(BinFloat) >= sizeof(float)");
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static_assert( sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
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#if defined( _MSC_VER)
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// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
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// code has just become legacy code! Find out the current value of _MSC_VER and modify
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// the #if above so it evaluates false on the current and all upcoming VC versions (or
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// on the current platform, if LP64 or LLP64 are still used on other platforms).
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static_assert( sizeof(BinFloat) == sizeof(float), "sizeof(BinFloat) == sizeof(float)");
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static_assert( sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
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// This works best on Visual C++, but other compilers have their problems with it.
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const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
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@ -206,7 +206,7 @@ namespace {
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// On many compilers, reinterpreting a float address as an integer causes aliasing
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// problems. This is an ugly but more or less safe way of doing it.
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union {
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float asFloat;
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ai_real asFloat;
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BinFloat asBin;
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} conversion;
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conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
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@ -311,10 +311,10 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
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unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,float pRadius) const
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{
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fill.resize(mPositions.size(),UINT_MAX);
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float dist, maxDist;
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ai_real dist, maxDist;
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unsigned int t=0;
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const float pSquared = pRadius*pRadius;
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const ai_real pSquared = pRadius*pRadius;
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for (size_t i = 0; i < mPositions.size();) {
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dist = mPositions[i].mPosition * mPlaneNormal;
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maxDist = dist + pRadius;
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@ -339,4 +339,3 @@ unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,f
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#endif
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return t;
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}
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@ -117,7 +117,7 @@ public:
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* @param poResults The container to store the indices of the found positions.
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* Will be emptied by the call so it may contain anything.
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* @return An iterator to iterate over all vertices in the given area.*/
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void FindPositions( const aiVector3D& pPosition, float pRadius,
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void FindPositions( const aiVector3D& pPosition, ai_real pRadius,
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std::vector<unsigned int>& poResults) const;
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// ------------------------------------------------------------------------------------
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@ -139,7 +139,7 @@ public:
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* be counted in.
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* @return Number of unique vertices (n). */
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unsigned int GenerateMappingTable(std::vector<unsigned int>& fill,
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float pRadius) const;
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ai_real pRadius) const;
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protected:
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/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
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@ -151,10 +151,10 @@ protected:
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{
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unsigned int mIndex; ///< The vertex referred by this entry
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aiVector3D mPosition; ///< Position
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float mDistance; ///< Distance of this vertex to the sorting plane
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ai_real mDistance; ///< Distance of this vertex to the sorting plane
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Entry() { /** intentionally not initialized.*/ }
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Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance)
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Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
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: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance)
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{ }
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@ -94,15 +94,15 @@ class Vertex
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friend Vertex operator + (const Vertex&,const Vertex&);
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friend Vertex operator - (const Vertex&,const Vertex&);
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// friend Vertex operator + (const Vertex&,float);
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// friend Vertex operator - (const Vertex&,float);
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friend Vertex operator * (const Vertex&,float);
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friend Vertex operator / (const Vertex&,float);
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// friend Vertex operator + (const Vertex&,ai_real);
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// friend Vertex operator - (const Vertex&,ai_real);
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friend Vertex operator * (const Vertex&,ai_real);
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friend Vertex operator / (const Vertex&,ai_real);
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// friend Vertex operator + (float, const Vertex&);
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// friend Vertex operator - (float, const Vertex&);
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friend Vertex operator * (float, const Vertex&);
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// friend Vertex operator / (float, const Vertex&);
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// friend Vertex operator + (ai_real, const Vertex&);
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// friend Vertex operator - (ai_real, const Vertex&);
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friend Vertex operator * (ai_real, const Vertex&);
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// friend Vertex operator / (ai_real, const Vertex&);
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public:
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@ -146,22 +146,22 @@ public:
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/*
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Vertex& operator += (float v) {
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Vertex& operator += (ai_real v) {
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*this = *this+v;
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return *this;
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}
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Vertex& operator -= (float v) {
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Vertex& operator -= (ai_real v) {
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*this = *this-v;
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return *this;
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}
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*/
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Vertex& operator *= (float v) {
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Vertex& operator *= (ai_real v) {
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*this = *this*v;
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return *this;
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}
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Vertex& operator /= (float v) {
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Vertex& operator /= (ai_real v) {
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*this = *this/v;
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return *this;
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}
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@ -217,40 +217,40 @@ private:
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// ----------------------------------------------------------------------------
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/** This time binary arithmetics of v0 with a floating-point number */
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, float f) {
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
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// this is a heavy task for the compiler to optimize ... *pray*
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Vertex res;
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res.position = op<aiVector3D,float,aiVector3D>()(v0.position,f);
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res.normal = op<aiVector3D,float,aiVector3D>()(v0.normal,f);
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res.tangent = op<aiVector3D,float,aiVector3D>()(v0.tangent,f);
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res.bitangent = op<aiVector3D,float,aiVector3D>()(v0.bitangent,f);
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res.position = op<aiVector3D,ai_real,aiVector3D>()(v0.position,f);
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res.normal = op<aiVector3D,ai_real,aiVector3D>()(v0.normal,f);
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res.tangent = op<aiVector3D,ai_real,aiVector3D>()(v0.tangent,f);
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res.bitangent = op<aiVector3D,ai_real,aiVector3D>()(v0.bitangent,f);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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res.texcoords[i] = op<aiVector3D,float,aiVector3D>()(v0.texcoords[i],f);
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res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
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}
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
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res.colors[i] = op<aiColor4D,float,aiColor4D>()(v0.colors[i],f);
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res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f);
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}
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return res;
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}
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// ----------------------------------------------------------------------------
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/** This time binary arithmetics of v0 with a floating-point number */
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(float f, const Vertex& v0) {
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
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// this is a heavy task for the compiler to optimize ... *pray*
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Vertex res;
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res.position = op<float,aiVector3D,aiVector3D>()(f,v0.position);
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res.normal = op<float,aiVector3D,aiVector3D>()(f,v0.normal);
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res.tangent = op<float,aiVector3D,aiVector3D>()(f,v0.tangent);
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res.bitangent = op<float,aiVector3D,aiVector3D>()(f,v0.bitangent);
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res.position = op<ai_real,aiVector3D,aiVector3D>()(f,v0.position);
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res.normal = op<ai_real,aiVector3D,aiVector3D>()(f,v0.normal);
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res.tangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.tangent);
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res.bitangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.bitangent);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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res.texcoords[i] = op<float,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
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res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
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}
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
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res.colors[i] = op<float,aiColor4D,aiColor4D>()(f,v0.colors[i]);
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res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]);
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}
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return res;
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}
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@ -279,41 +279,41 @@ AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
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// ------------------------------------------------------------------------------------------------
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/*
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AI_FORCE_INLINE Vertex operator + (const Vertex& v0,float f) {
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AI_FORCE_INLINE Vertex operator + (const Vertex& v0,ai_real f) {
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return Vertex::BinaryOp<Intern::plus>(v0,f);
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}
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AI_FORCE_INLINE Vertex operator - (const Vertex& v0,float f) {
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AI_FORCE_INLINE Vertex operator - (const Vertex& v0,ai_real f) {
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return Vertex::BinaryOp<Intern::minus>(v0,f);
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}
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*/
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AI_FORCE_INLINE Vertex operator * (const Vertex& v0,float f) {
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AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) {
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return Vertex::BinaryOp<Intern::multiplies>(v0,f);
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}
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AI_FORCE_INLINE Vertex operator / (const Vertex& v0,float f) {
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AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) {
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return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
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}
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// ------------------------------------------------------------------------------------------------
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/*
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AI_FORCE_INLINE Vertex operator + (float f,const Vertex& v0) {
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AI_FORCE_INLINE Vertex operator + (ai_real f,const Vertex& v0) {
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return Vertex::BinaryOp<Intern::plus>(f,v0);
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}
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AI_FORCE_INLINE Vertex operator - (float f,const Vertex& v0) {
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AI_FORCE_INLINE Vertex operator - (ai_real f,const Vertex& v0) {
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return Vertex::BinaryOp<Intern::minus>(f,v0);
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}
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*/
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AI_FORCE_INLINE Vertex operator * (float f,const Vertex& v0) {
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AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) {
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return Vertex::BinaryOp<Intern::multiplies>(f,v0);
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}
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/*
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AI_FORCE_INLINE Vertex operator / (float f,const Vertex& v0) {
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AI_FORCE_INLINE Vertex operator / (ai_real f,const Vertex& v0) {
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return Vertex::BinaryOp<Intern::divides>(f,v0);
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}
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*/
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55
code/qnan.h
55
code/qnan.h
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@ -68,7 +68,21 @@ union _IEEESingle
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uint32_t Exp : 8;
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uint32_t Sign : 1;
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} IEEE;
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} ;
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};
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// ---------------------------------------------------------------------------
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/** Data structure to represent the bit pattern of a 64 Bit
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* IEEE 754 floating-point number. */
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union _IEEEDouble
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{
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double Double;
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struct
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{
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uint64_t Frac : 52;
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uint64_t Exp : 11;
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uint64_t Sign : 1;
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} IEEE;
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};
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// ---------------------------------------------------------------------------
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/** Check whether a given float is qNaN.
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}
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// ---------------------------------------------------------------------------
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/** Check whether a float is NOT qNaN.
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/** Check whether a given double is qNaN.
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* @param in Input value */
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AI_FORCE_INLINE bool is_not_qnan(float in)
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AI_FORCE_INLINE bool is_qnan(double in)
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{
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return !is_qnan(in);
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// the straightforward solution does not work:
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// return (in != in);
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// compiler generates code like this
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// load <in> to <register-with-different-width>
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// compare <register-with-different-width> against <in>
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// FIXME: Use <float> stuff instead? I think fpclassify needs C99
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return (reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Exp == (1u << 11)-1 &&
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reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Frac);
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}
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// ---------------------------------------------------------------------------
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}
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// ---------------------------------------------------------------------------
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/** @brief Get a fresh qnan. */
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AI_FORCE_INLINE float get_qnan()
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/** @brief check whether a double is either NaN or (+/-) INF.
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*
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* Denorms return false, they're treated like normal values.
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* @param in Input value */
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AI_FORCE_INLINE bool is_special_float(double in)
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{
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return std::numeric_limits<float>::quiet_NaN();
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return (reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Exp == (1u << 11)-1);
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}
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// ---------------------------------------------------------------------------
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/** Check whether a float is NOT qNaN.
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* @param in Input value */
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template<class TReal>
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AI_FORCE_INLINE bool is_not_qnan(TReal in)
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{
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return !is_qnan(in);
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}
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// ---------------------------------------------------------------------------
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/** @brief Get a fresh qnan. */
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AI_FORCE_INLINE ai_real get_qnan()
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{
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return std::numeric_limits<ai_real>::quiet_NaN();
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}
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#endif // !! AI_QNAN_H_INCLUDED
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@ -330,7 +330,7 @@ public:
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// typedefs for our four configuration maps.
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// We don't need more, so there is no need for a generic solution
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typedef std::map<KeyType, int> IntPropertyMap;
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typedef std::map<KeyType, float> FloatPropertyMap;
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typedef std::map<KeyType, ai_real> FloatPropertyMap;
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typedef std::map<KeyType, std::string> StringPropertyMap;
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typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
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/** Set a floating-point configuration property.
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* @see SetPropertyInteger()
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*/
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bool SetPropertyFloat(const char* szName, float fValue);
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bool SetPropertyFloat(const char* szName, ai_real fValue);
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// -------------------------------------------------------------------
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/** Set a string configuration property.
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/** Get a floating-point configuration property
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* @see GetPropertyInteger()
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*/
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float GetPropertyFloat(const char* szName,
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float fErrorReturn = 10e10f) const;
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ai_real GetPropertyFloat(const char* szName,
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ai_real fErrorReturn = 10e10f) const;
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// -------------------------------------------------------------------
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/** Get a string configuration property
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|
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|
@ -421,7 +421,7 @@ struct Interpolator
|
|||
* The interpolation algorithm depends on the type of the operands.
|
||||
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
||||
* linear interpolation. */
|
||||
void operator () (T& out,const T& a, const T& b, float d) const {
|
||||
void operator () (T& out,const T& a, const T& b, ai_real d) const {
|
||||
out = a + (b-a)*d;
|
||||
}
|
||||
}; // ! Interpolator <T>
|
||||
|
@ -431,7 +431,7 @@ struct Interpolator
|
|||
template <>
|
||||
struct Interpolator <aiQuaternion> {
|
||||
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
||||
const aiQuaternion& b, float d) const
|
||||
const aiQuaternion& b, ai_real d) const
|
||||
{
|
||||
aiQuaternion::Interpolate(out,a,b,d);
|
||||
}
|
||||
|
@ -440,7 +440,7 @@ struct Interpolator <aiQuaternion> {
|
|||
template <>
|
||||
struct Interpolator <unsigned int> {
|
||||
void operator () (unsigned int& out,unsigned int a,
|
||||
unsigned int b, float d) const
|
||||
unsigned int b, ai_real d) const
|
||||
{
|
||||
out = d>0.5f ? b : a;
|
||||
}
|
||||
|
@ -449,7 +449,7 @@ struct Interpolator <unsigned int> {
|
|||
template <>
|
||||
struct Interpolator <aiVectorKey> {
|
||||
void operator () (aiVector3D& out,const aiVectorKey& a,
|
||||
const aiVectorKey& b, float d) const
|
||||
const aiVectorKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<aiVector3D> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
|
@ -459,7 +459,7 @@ struct Interpolator <aiVectorKey> {
|
|||
template <>
|
||||
struct Interpolator <aiQuatKey> {
|
||||
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
||||
const aiQuatKey& b, float d) const
|
||||
const aiQuatKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<aiQuaternion> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
|
@ -469,7 +469,7 @@ struct Interpolator <aiQuatKey> {
|
|||
template <>
|
||||
struct Interpolator <aiMeshKey> {
|
||||
void operator () (unsigned int& out, const aiMeshKey& a,
|
||||
const aiMeshKey& b, float d) const
|
||||
const aiMeshKey& b, ai_real d) const
|
||||
{
|
||||
Interpolator<unsigned int> ipl;
|
||||
ipl(out,a.mValue,b.mValue,d);
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_COLOR4D_H_INC
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -90,12 +91,12 @@ public:
|
|||
TReal r, g, b, a;
|
||||
} PACK_STRUCT; // !struct aiColor4D
|
||||
|
||||
typedef aiColor4t<float> aiColor4D;
|
||||
typedef aiColor4t<ai_real> aiColor4D;
|
||||
|
||||
#else
|
||||
|
||||
struct aiColor4D {
|
||||
float r, g, b, a;
|
||||
ai_real r, g, b, a;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#endif // __cplusplus
|
||||
|
|
|
@ -242,10 +242,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
||||
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
||||
|
||||
/* Tiny macro to convert from radians to degrees and back */
|
||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*57.2957795f)
|
||||
|
||||
/* Support for big-endian builds */
|
||||
#if defined(__BYTE_ORDER__)
|
||||
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||
|
@ -269,5 +265,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
#ifdef AI_DOUBLE_PRECISION
|
||||
typedef double ai_real;
|
||||
/* Tiny macro to convert from radians to degrees and back */
|
||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*57.2957795)
|
||||
#else
|
||||
typedef float ai_real;
|
||||
/* Tiny macro to convert from radians to degrees and back */
|
||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*57.2957795f)
|
||||
#endif // AI_SINGLEPRECISION
|
||||
|
||||
#endif // !! AI_DEFINES_H_INC
|
||||
|
|
|
@ -477,13 +477,14 @@ struct aiUVTransform
|
|||
* rotation center is 0.5f|0.5f. The default value
|
||||
* 0.f.
|
||||
*/
|
||||
float mRotation;
|
||||
ai_real mRotation;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiUVTransform()
|
||||
: mScaling (1.f,1.f)
|
||||
, mRotation (0.f)
|
||||
: mTranslation (0.0,0.0)
|
||||
, mScaling (1.0,1.0)
|
||||
, mRotation (0.0)
|
||||
{
|
||||
// nothing to be done here ...
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MATRIX3X3_H_INC
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -166,14 +167,14 @@ public:
|
|||
TReal c1, c2, c3;
|
||||
} PACK_STRUCT;
|
||||
|
||||
typedef aiMatrix3x3t<float> aiMatrix3x3;
|
||||
typedef aiMatrix3x3t<ai_real> aiMatrix3x3;
|
||||
|
||||
#else
|
||||
|
||||
struct aiMatrix3x3 {
|
||||
float a1, a2, a3;
|
||||
float b1, b2, b3;
|
||||
float c1, c2, c3;
|
||||
ai_real a1, a2, a3;
|
||||
ai_real b1, b2, b3;
|
||||
ai_real c1, c2, c3;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#endif // __cplusplus
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "vector3.h"
|
||||
#include "./Compiler/pushpack1.h"
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -229,15 +230,15 @@ public:
|
|||
TReal d1, d2, d3, d4;
|
||||
} PACK_STRUCT;
|
||||
|
||||
typedef aiMatrix4x4t<float> aiMatrix4x4;
|
||||
typedef aiMatrix4x4t<ai_real> aiMatrix4x4;
|
||||
|
||||
#else
|
||||
|
||||
struct aiMatrix4x4 {
|
||||
float a1, a2, a3, a4;
|
||||
float b1, b2, b3, b4;
|
||||
float c1, c2, c3, c4;
|
||||
float d1, d2, d3, d4;
|
||||
ai_real a1, a2, a3, a4;
|
||||
ai_real b1, b2, b3, b4;
|
||||
ai_real c1, c2, c3, c4;
|
||||
ai_real d1, d2, d3, d4;
|
||||
} PACK_STRUCT;
|
||||
|
||||
|
||||
|
|
|
@ -68,8 +68,9 @@ typedef enum aiMetadataType
|
|||
AI_INT = 1,
|
||||
AI_UINT64 = 2,
|
||||
AI_FLOAT = 3,
|
||||
AI_AISTRING = 4,
|
||||
AI_AIVECTOR3D = 5,
|
||||
AI_DOUBLE = 4,
|
||||
AI_AISTRING = 5,
|
||||
AI_AIVECTOR3D = 6,
|
||||
|
||||
#ifndef SWIG
|
||||
FORCE_32BIT = INT_MAX
|
||||
|
@ -108,6 +109,7 @@ inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
|
|||
inline aiMetadataType GetAiType( int ) { return AI_INT; }
|
||||
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
|
||||
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
|
||||
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
|
||||
inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
|
||||
inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
|
||||
|
||||
|
@ -172,6 +174,9 @@ struct aiMetadata
|
|||
case AI_FLOAT:
|
||||
delete static_cast<float*>(data);
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
delete static_cast<double*>(data);
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
delete static_cast<aiString*>(data);
|
||||
break;
|
||||
|
@ -248,5 +253,3 @@ struct aiMetadata
|
|||
};
|
||||
|
||||
#endif // AI_METADATA_H_INC
|
||||
|
||||
|
||||
|
|
|
@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "defs.h"
|
||||
|
||||
template <typename TReal> class aiVector3t;
|
||||
template <typename TReal> class aiMatrix3x3t;
|
||||
|
||||
|
@ -113,12 +115,12 @@ public:
|
|||
TReal w, x, y, z;
|
||||
} ;
|
||||
|
||||
typedef aiQuaterniont<float> aiQuaternion;
|
||||
typedef aiQuaterniont<ai_real> aiQuaternion;
|
||||
|
||||
#else
|
||||
|
||||
struct aiQuaternion {
|
||||
float w, x, y, z;
|
||||
ai_real w, x, y, z;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -124,7 +124,7 @@ struct aiPlane
|
|||
{
|
||||
#ifdef __cplusplus
|
||||
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||
aiPlane (float _a, float _b, float _c, float _d)
|
||||
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
|
||||
: a(_a), b(_b), c(_c), d(_d) {}
|
||||
|
||||
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
|
||||
|
@ -132,7 +132,7 @@ struct aiPlane
|
|||
#endif // !__cplusplus
|
||||
|
||||
//! Plane equation
|
||||
float a,b,c,d;
|
||||
ai_real a,b,c,d;
|
||||
} PACK_STRUCT; // !struct aiPlane
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
@ -160,8 +160,8 @@ struct aiColor3D
|
|||
{
|
||||
#ifdef __cplusplus
|
||||
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
|
||||
aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
|
||||
explicit aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
|
||||
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
|
||||
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
|
||||
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
||||
|
||||
/** Component-wise comparison */
|
||||
|
@ -200,30 +200,30 @@ struct aiColor3D
|
|||
}
|
||||
|
||||
/** Multiply with a scalar */
|
||||
aiColor3D operator*(float f) const {
|
||||
aiColor3D operator*(ai_real f) const {
|
||||
return aiColor3D(r*f,g*f,b*f);
|
||||
}
|
||||
|
||||
/** Access a specific color component */
|
||||
float operator[](unsigned int i) const {
|
||||
ai_real operator[](unsigned int i) const {
|
||||
return *(&r + i);
|
||||
}
|
||||
|
||||
/** Access a specific color component */
|
||||
float& operator[](unsigned int i) {
|
||||
ai_real& operator[](unsigned int i) {
|
||||
return *(&r + i);
|
||||
}
|
||||
|
||||
/** Check whether a color is black */
|
||||
bool IsBlack() const {
|
||||
static const float epsilon = 10e-3f;
|
||||
static const ai_real epsilon = 10e-3;
|
||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Red, green and blue color values
|
||||
float r, g, b;
|
||||
ai_real r, g, b;
|
||||
} PACK_STRUCT; // !struct aiColor3D
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
#include "defs.h"
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a two-dimensional vector.
|
||||
|
@ -99,12 +100,12 @@ public:
|
|||
TReal x, y;
|
||||
} PACK_STRUCT;
|
||||
|
||||
typedef aiVector2t<float> aiVector2D;
|
||||
typedef aiVector2t<ai_real> aiVector2D;
|
||||
|
||||
#else
|
||||
|
||||
struct aiVector2D {
|
||||
float x, y;
|
||||
ai_real x, y;
|
||||
};
|
||||
|
||||
#endif // __cplusplus
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
#include "defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -130,12 +131,12 @@ public:
|
|||
} PACK_STRUCT;
|
||||
|
||||
|
||||
typedef aiVector3t<float> aiVector3D;
|
||||
typedef aiVector3t<ai_real> aiVector3D;
|
||||
|
||||
#else
|
||||
|
||||
struct aiVector3D {
|
||||
float x, y, z;
|
||||
ai_real x, y, z;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#endif // __cplusplus
|
||||
|
|
Loading…
Reference in New Issue