Merge pull request #2376 from ucpu/master

fix loading 3D uvs from obj
pull/2371/head^2
Kim Kulling 2019-03-16 16:22:21 +01:00 committed by GitHub
commit 2f6aa2460a
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4 changed files with 9 additions and 4 deletions

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@ -281,6 +281,8 @@ struct Model {
std::string m_strActiveGroup;
//! Vector with generated texture coordinates
std::vector<aiVector3D> m_TextureCoord;
//! Maximum dimension of texture coordinates
unsigned int m_TextureCoordDim;
//! Current mesh instance
Mesh *m_pCurrentMesh;
//! Vector with stored meshes
@ -296,6 +298,7 @@ struct Model {
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(NULL)
{
// empty

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@ -442,7 +442,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
}

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@ -151,7 +151,8 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
} else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D )
++m_DataIt;
getVector( m_pModel->m_TextureCoord );
size_t dim = getVector(m_pModel->m_TextureCoord);
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
} else if (*m_DataIt == 'n') {
// Read in normal vector definition
++m_DataIt;
@ -296,7 +297,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
return numComponents;
}
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t numComponents = getNumComponentsInDataDefinition();
ai_real x, y, z;
if( 2 == numComponents ) {
@ -320,6 +321,7 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
}
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return numComponents;
}
void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {

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@ -96,7 +96,7 @@ protected:
/// Get the number of components in a line.
size_t getNumComponentsInDataDefinition();
/// Stores the vector
void getVector( std::vector<aiVector3D> &point3d_array );
size_t getVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
/// Stores the following homogeneous vector as a 3D vector