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2f6aa2460a
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@ -281,6 +281,8 @@ struct Model {
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std::string m_strActiveGroup;
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//! Vector with generated texture coordinates
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std::vector<aiVector3D> m_TextureCoord;
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//! Maximum dimension of texture coordinates
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unsigned int m_TextureCoordDim;
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//! Current mesh instance
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Mesh *m_pCurrentMesh;
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//! Vector with stored meshes
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@ -296,6 +298,7 @@ struct Model {
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m_pDefaultMaterial(NULL),
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m_pGroupFaceIDs(NULL),
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m_strActiveGroup(""),
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m_TextureCoordDim(0),
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m_pCurrentMesh(NULL)
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{
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// empty
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@ -442,7 +442,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Allocate buffer for texture coordinates
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if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
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{
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
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}
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@ -151,7 +151,8 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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getVector( m_pModel->m_TextureCoord );
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size_t dim = getVector(m_pModel->m_TextureCoord);
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m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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++m_DataIt;
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@ -296,7 +297,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
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return numComponents;
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}
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void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInDataDefinition();
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ai_real x, y, z;
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if( 2 == numComponents ) {
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@ -320,6 +321,7 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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}
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point3d_array.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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}
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void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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@ -96,7 +96,7 @@ protected:
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/// Get the number of components in a line.
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size_t getNumComponentsInDataDefinition();
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/// Stores the vector
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void getVector( std::vector<aiVector3D> &point3d_array );
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size_t getVector( std::vector<aiVector3D> &point3d_array );
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/// Stores the following 3d vector.
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void getVector3( std::vector<aiVector3D> &point3d_array );
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/// Stores the following homogeneous vector as a 3D vector
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