From 2f53d42d457ebffdd8a3d4ac67861cdbb64db007 Mon Sep 17 00:00:00 2001 From: escherstair Date: Thu, 29 Aug 2019 10:42:09 +0200 Subject: [PATCH] fix inefficient checking for 'SceneNode_Child' emptiness --- code/X3D/X3DImporter_Postprocess.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/X3D/X3DImporter_Postprocess.cpp b/code/X3D/X3DImporter_Postprocess.cpp index d3af49c9f..328789576 100644 --- a/code/X3D/X3DImporter_Postprocess.cpp +++ b/code/X3D/X3DImporter_Postprocess.cpp @@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle }// for(std::list::const_iterator it = chit_begin; it != chit_end; it++) // copy data about children and meshes to aiNode. - if(SceneNode_Child.size() > 0) + if(!SceneNode_Child.empty()) { std::list::const_iterator it = SceneNode_Child.begin();