FBX: Add additional material properties.
Currently there isnt a AI_MATKEY_DISPLACEMENTSCALING define but fbx supports the value so for the moment it is just manually specified.pull/1131/head
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5be2351dc6
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2f2fe92b62
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@ -2134,6 +2134,16 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
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if ( ok ) {
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if ( ok ) {
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out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
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out_mat->AddProperty( &ShininessExponent, 1, AI_MATKEY_SHININESS );
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}
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}
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const float BumpFactor = PropertyGet<float>(props, "BumpFactor", ok);
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if (ok) {
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out_mat->AddProperty(&BumpFactor, 1, AI_MATKEY_BUMPSCALING);
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}
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const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok);
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if (ok) {
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out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
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}
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}
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}
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