Merge branch 'master' into issue_1728

pull/1738/head
Kim Kulling 2018-01-24 23:58:55 +01:00 committed by GitHub
commit 2e7e16b52b
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6 changed files with 41 additions and 55 deletions

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@ -77,8 +77,7 @@ using namespace Util;
Converter::Converter( aiScene* out, const Document& doc )
: defaultMaterialIndex()
, out( out )
, doc( doc )
{
, doc( doc ) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@ -116,8 +115,7 @@ Converter::Converter( aiScene* out, const Document& doc )
}
Converter::~Converter()
{
Converter::~Converter() {
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
@ -126,8 +124,7 @@ Converter::~Converter()
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
}
void Converter::ConvertRootNode()
{
void Converter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set( "RootNode" );
@ -354,10 +351,12 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
out_camera->mName.Set( FixNodeName( model.Name() ) );
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
//cameras are defined along positive x direction
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mPosition = cam.Position();
out_camera->mLookAt = ( cam.InterestPosition() - out_camera->mPosition ).Normalize();
out_camera->mUp = cam.UpVector();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();

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@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
@ -67,7 +66,6 @@ using namespace Assimp::FBX;
namespace {
// ------------------------------------------------------------------------------------------------
// signal parse error, this is always unrecoverable. Throws DeadlyImportError.
AI_WONT_RETURN void ParseError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
@ -213,7 +211,6 @@ Scope::~Scope()
}
}
// ------------------------------------------------------------------------------------------------
Parser::Parser (const TokenList& tokens, bool is_binary)
: tokens(tokens)

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@ -108,7 +108,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6]))
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView")) {
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}
return NULL;
@ -138,7 +138,6 @@ PropertyTable::PropertyTable()
{
}
// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
: templateProps(templateProps)
@ -229,8 +228,6 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
return result;
}
} //! FBX
} //! Assimp

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@ -76,13 +76,11 @@ Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int
ai_assert(static_cast<size_t>(send-sbegin) > 0);
}
// ------------------------------------------------------------------------------------------------
Token::~Token()
{
}
namespace {
// ------------------------------------------------------------------------------------------------

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@ -340,9 +340,9 @@ void FlipQuakeHeader(BE_NCONST MDL::Header* pcHeader)
// ------------------------------------------------------------------------------------------------
// Read a Quake 1 file
void MDLImporter::InternReadFile_Quake1( )
{
void MDLImporter::InternReadFile_Quake1() {
ai_assert(NULL != pScene);
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header*)this->mBuffer;
#ifdef AI_BUILD_BIG_ENDIAN
@ -355,9 +355,11 @@ void MDLImporter::InternReadFile_Quake1( )
const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
// need to read all textures
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
{
union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
for ( unsigned int i = 0; i < (unsigned int)pcHeader->num_skins; ++i) {
union {
BE_NCONST MDL::Skin* pcSkin;
BE_NCONST MDL::GroupSkin* pcGroupSkin;
};
if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
}
@ -365,17 +367,15 @@ void MDLImporter::InternReadFile_Quake1( )
AI_SWAP4( pcSkin->group );
// Quake 1 groupskins
if (1 == pcSkin->group)
{
// Quake 1 group-skins
if (1 == pcSkin->group) {
AI_SWAP4( pcGroupSkin->nb );
// need to skip multiple images
const unsigned int iNumImages = (unsigned int)pcGroupSkin->nb;
szCurrent += sizeof(uint32_t) * 2;
if (0 != iNumImages)
{
if (0 != iNumImages) {
if (!i) {
// however, create only one output image (the first)
this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
@ -384,10 +384,7 @@ void MDLImporter::InternReadFile_Quake1( )
szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
sizeof(float) * iNumImages;
}
}
// 3DGS has a few files that are using other 3DGS like texture formats here
else
{
} else {
szCurrent += sizeof(uint32_t);
unsigned int iSkip = i ? UINT_MAX : 0;
CreateTexture_3DGS_MDL4(szCurrent,pcSkin->group,&iSkip);
@ -407,17 +404,14 @@ void MDLImporter::InternReadFile_Quake1( )
BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
BE_NCONST MDL::SimpleFrame* pcFirstFrame;
if (0 == pcFrames->type)
{
if (0 == pcFrames->type) {
// get address of single frame
pcFirstFrame = &pcFrames->frame;
}
else
{
} else {
// get the first frame in the group
#if 1
// FIXME: the cast is wrong and causea a warning on clang 5.0
// FIXME: the cast is wrong and cause a warning on clang 5.0
// disable thi code for now, fix it later
ai_assert(false && "Bad pointer cast");
#else

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@ -70,7 +70,7 @@ class ASSIMP_API IOStream
{
protected:
/** Constructor protected, use IOSystem::Open() to create an instance. */
IOStream(void);
IOStream();
public:
// -------------------------------------------------------------------
@ -124,17 +124,18 @@ public:
}; //! class IOStream
// ----------------------------------------------------------------------------------
inline IOStream::IOStream()
{
inline
IOStream::IOStream() {
// empty
}
// ----------------------------------------------------------------------------------
inline IOStream::~IOStream()
{
inline
IOStream::~IOStream() {
// empty
}
// ----------------------------------------------------------------------------------
} //!namespace Assimp
#endif //!!AI_IOSTREAM_H_INC