Merge branch 'master' into issue_1728
commit
2e7e16b52b
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@ -75,10 +75,9 @@ using namespace Util;
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Converter::Converter( aiScene* out, const Document& doc )
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Converter::Converter( aiScene* out, const Document& doc )
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: defaultMaterialIndex()
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: defaultMaterialIndex()
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, out( out )
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, out( out )
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, doc( doc )
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, doc( doc ) {
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{
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// animations need to be converted first since this will
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// animations need to be converted first since this will
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// populate the node_anim_chain_bits map, which is needed
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// populate the node_anim_chain_bits map, which is needed
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// to determine which nodes need to be generated.
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// to determine which nodes need to be generated.
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@ -116,8 +115,7 @@ Converter::Converter( aiScene* out, const Document& doc )
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}
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}
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Converter::~Converter()
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Converter::~Converter() {
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{
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std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
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std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
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std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
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std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
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std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
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std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
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@ -126,8 +124,7 @@ Converter::~Converter()
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std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
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std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
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}
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}
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void Converter::ConvertRootNode()
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void Converter::ConvertRootNode() {
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{
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out->mRootNode = new aiNode();
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out->mRootNode = new aiNode();
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out->mRootNode->mName.Set( "RootNode" );
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out->mRootNode->mName.Set( "RootNode" );
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@ -354,10 +351,12 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
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out_camera->mName.Set( FixNodeName( model.Name() ) );
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out_camera->mName.Set( FixNodeName( model.Name() ) );
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out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
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out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
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//cameras are defined along positive x direction
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//cameras are defined along positive x direction
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out_camera->mPosition = aiVector3D(0.0f);
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out_camera->mPosition = cam.Position();
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out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
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out_camera->mLookAt = ( cam.InterestPosition() - out_camera->mPosition ).Normalize();
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out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
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out_camera->mUp = cam.UpVector();
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
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out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneFar = cam.FarPlane();
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out_camera->mClipPlaneFar = cam.FarPlane();
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@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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# include <zlib.h>
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#else
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#else
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@ -67,7 +66,6 @@ using namespace Assimp::FBX;
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namespace {
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namespace {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// signal parse error, this is always unrecoverable. Throws DeadlyImportError.
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// signal parse error, this is always unrecoverable. Throws DeadlyImportError.
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AI_WONT_RETURN void ParseError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
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AI_WONT_RETURN void ParseError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
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@ -213,7 +211,6 @@ Scope::~Scope()
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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Parser::Parser (const TokenList& tokens, bool is_binary)
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Parser::Parser (const TokenList& tokens, bool is_binary)
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: tokens(tokens)
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: tokens(tokens)
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@ -108,7 +108,7 @@ Property* ReadTypedProperty(const Element& element)
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ParseTokenAsFloat(*tok[6]))
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ParseTokenAsFloat(*tok[6]))
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);
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);
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}
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}
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else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView")) {
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else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
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return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
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return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
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}
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}
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return NULL;
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return NULL;
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@ -138,7 +138,6 @@ PropertyTable::PropertyTable()
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{
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{
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
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PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
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: templateProps(templateProps)
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: templateProps(templateProps)
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@ -229,8 +228,6 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
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return result;
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return result;
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}
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}
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} //! FBX
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} //! FBX
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} //! Assimp
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} //! Assimp
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@ -76,13 +76,11 @@ Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int
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ai_assert(static_cast<size_t>(send-sbegin) > 0);
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ai_assert(static_cast<size_t>(send-sbegin) > 0);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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Token::~Token()
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Token::~Token()
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{
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{
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}
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}
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namespace {
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namespace {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -340,9 +340,9 @@ void FlipQuakeHeader(BE_NCONST MDL::Header* pcHeader)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Read a Quake 1 file
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// Read a Quake 1 file
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void MDLImporter::InternReadFile_Quake1( )
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void MDLImporter::InternReadFile_Quake1() {
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{
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ai_assert(NULL != pScene);
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ai_assert(NULL != pScene);
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BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header*)this->mBuffer;
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BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header*)this->mBuffer;
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#ifdef AI_BUILD_BIG_ENDIAN
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#ifdef AI_BUILD_BIG_ENDIAN
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@ -355,9 +355,11 @@ void MDLImporter::InternReadFile_Quake1( )
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const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
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const unsigned char* szCurrent = (const unsigned char*)(pcHeader+1);
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// need to read all textures
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// need to read all textures
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for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
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for ( unsigned int i = 0; i < (unsigned int)pcHeader->num_skins; ++i) {
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{
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union {
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union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
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BE_NCONST MDL::Skin* pcSkin;
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BE_NCONST MDL::GroupSkin* pcGroupSkin;
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};
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if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
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if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
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throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
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throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
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}
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}
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@ -365,17 +367,15 @@ void MDLImporter::InternReadFile_Quake1( )
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AI_SWAP4( pcSkin->group );
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AI_SWAP4( pcSkin->group );
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// Quake 1 groupskins
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// Quake 1 group-skins
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if (1 == pcSkin->group)
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if (1 == pcSkin->group) {
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{
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AI_SWAP4( pcGroupSkin->nb );
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AI_SWAP4( pcGroupSkin->nb );
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// need to skip multiple images
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// need to skip multiple images
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const unsigned int iNumImages = (unsigned int)pcGroupSkin->nb;
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const unsigned int iNumImages = (unsigned int)pcGroupSkin->nb;
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szCurrent += sizeof(uint32_t) * 2;
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szCurrent += sizeof(uint32_t) * 2;
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if (0 != iNumImages)
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if (0 != iNumImages) {
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{
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if (!i) {
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if (!i) {
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// however, create only one output image (the first)
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// however, create only one output image (the first)
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this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
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this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
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@ -384,10 +384,7 @@ void MDLImporter::InternReadFile_Quake1( )
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
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sizeof(float) * iNumImages;
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sizeof(float) * iNumImages;
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}
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}
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}
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} else {
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// 3DGS has a few files that are using other 3DGS like texture formats here
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else
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{
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szCurrent += sizeof(uint32_t);
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szCurrent += sizeof(uint32_t);
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unsigned int iSkip = i ? UINT_MAX : 0;
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unsigned int iSkip = i ? UINT_MAX : 0;
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CreateTexture_3DGS_MDL4(szCurrent,pcSkin->group,&iSkip);
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CreateTexture_3DGS_MDL4(szCurrent,pcSkin->group,&iSkip);
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@ -407,17 +404,14 @@ void MDLImporter::InternReadFile_Quake1( )
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BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
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BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
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BE_NCONST MDL::SimpleFrame* pcFirstFrame;
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BE_NCONST MDL::SimpleFrame* pcFirstFrame;
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if (0 == pcFrames->type)
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if (0 == pcFrames->type) {
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{
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// get address of single frame
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// get address of single frame
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pcFirstFrame = &pcFrames->frame;
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pcFirstFrame = &pcFrames->frame;
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}
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} else {
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else
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{
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// get the first frame in the group
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// get the first frame in the group
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#if 1
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#if 1
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// FIXME: the cast is wrong and causea a warning on clang 5.0
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// FIXME: the cast is wrong and cause a warning on clang 5.0
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// disable thi code for now, fix it later
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// disable thi code for now, fix it later
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ai_assert(false && "Bad pointer cast");
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ai_assert(false && "Bad pointer cast");
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#else
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#else
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@ -70,7 +70,7 @@ class ASSIMP_API IOStream
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{
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{
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protected:
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protected:
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/** Constructor protected, use IOSystem::Open() to create an instance. */
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/** Constructor protected, use IOSystem::Open() to create an instance. */
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IOStream(void);
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IOStream();
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public:
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public:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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@ -124,17 +124,18 @@ public:
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}; //! class IOStream
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}; //! class IOStream
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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inline IOStream::IOStream()
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inline
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{
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IOStream::IOStream() {
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// empty
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// empty
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}
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}
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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inline IOStream::~IOStream()
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inline
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{
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IOStream::~IOStream() {
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// empty
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// empty
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}
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}
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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} //!namespace Assimp
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} //!namespace Assimp
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#endif //!!AI_IOSTREAM_H_INC
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#endif //!!AI_IOSTREAM_H_INC
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Reference in New Issue