Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'.
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9b2671b280
commit
2e455b78c8
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@ -196,11 +196,11 @@ PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOu
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eOut = PLY::EST_Blue;
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}
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// NOTE: Blender3D exports texture coordinates as s,t tuples
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else if (TokenMatch(pCur,"u",1) || TokenMatch(pCur,"s",1) || TokenMatch(pCur,"tx",2))
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else if (TokenMatch(pCur,"u",1) || TokenMatch(pCur,"s",1) || TokenMatch(pCur,"tx",2) || TokenMatch(pCur,"texture_u",9))
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{
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eOut = PLY::EST_UTextureCoord;
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}
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else if (TokenMatch(pCur,"v",1) || TokenMatch(pCur,"t",1) || TokenMatch(pCur,"ty",2))
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else if (TokenMatch(pCur,"v",1) || TokenMatch(pCur,"t",1) || TokenMatch(pCur,"ty",2) || TokenMatch(pCur,"texture_v",9))
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{
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eOut = PLY::EST_VTextureCoord;
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}
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