Fix the compile pass, still unresolved symbols.
parent
2d985b92c9
commit
2da3a38d60
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@ -1,7 +1,7 @@
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# Open Asset Import Library (assimp)
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# ----------------------------------------------------------------------
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# Copyright (c) 2006-2019, assimp team
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#
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# All rights reserved.
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#
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# Redistribution and use of this software in source and binary forms,
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@ -203,6 +203,7 @@ CONFIGURE_FILE(
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INCLUDE_DIRECTORIES( BEFORE
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./
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code/
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include
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}/include
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@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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#include "3DSLoader.h"
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#include "TargetAnimation.h"
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#include "Common/TargetAnimation.h"
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/StringComparison.h>
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@ -43,15 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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#include "3DSExporter.h"
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#include "3DSLoader.h"
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#include "3DSHelper.h"
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#include "3DS/3DSExporter.h"
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#include "3DS/3DSLoader.h"
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#include "3DS/3DSHelper.h"
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#include "PostProcessing/SplitLargeMeshes.h"
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#include <assimp/SceneCombiner.h>
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#include "SplitLargeMeshes.h"
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#include <assimp/StringComparison.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Exporter.hpp>
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#include <memory>
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using namespace Assimp;
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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/Subdivision.h>
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#include "Importer.h"
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#include "Common/Importer.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/Importer.hpp>
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#include <assimp/light.h>
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@ -53,7 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ASELoader.h"
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#include <assimp/StringComparison.h>
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#include <assimp/SkeletonMeshBuilder.h>
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#include "TargetAnimation.h"
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#include "Common/TargetAnimation.h"
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#include <assimp/Importer.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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@ -88,23 +89,25 @@ ASEImporter::ASEImporter()
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, mBuffer()
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, pcScene()
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, configRecomputeNormals()
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, noSkeletonMesh()
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{}
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, noSkeletonMesh() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ASEImporter::~ASEImporter()
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{}
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ASEImporter::~ASEImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
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{
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bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const {
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// check file extension
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const std::string extension = GetExtension(pFile);
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if( extension == "ase" || extension == "ask")
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if (extension == "ase" || extension == "ask") {
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return true;
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}
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if ((!extension.length() || cs) && pIOHandler) {
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const char* tokens[] = {"*3dsmax_asciiexport"};
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@ -115,15 +118,13 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
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// ------------------------------------------------------------------------------------------------
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// Loader meta information
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const aiImporterDesc* ASEImporter::GetInfo () const
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{
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const aiImporterDesc* ASEImporter::GetInfo () const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration options
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void ASEImporter::SetupProperties(const Importer* pImp)
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{
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void ASEImporter::SetupProperties(const Importer* pImp) {
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configRecomputeNormals = (pImp->GetPropertyInteger(
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AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,1) ? true : false);
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@ -133,12 +134,11 @@ void ASEImporter::SetupProperties(const Importer* pImp)
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void ASEImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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aiScene* pScene, IOSystem* pIOHandler) {
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std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL) {
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if( file.get() == nullptr) {
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throw DeadlyImportError( "Failed to open ASE file " + pFile + ".");
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}
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -49,15 +49,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// internal headers
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#include "TextureTransform.h"
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#include "PostProcessing/TextureTransform.h"
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#include "ASELoader.h"
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#include <assimp/fast_atof.h>
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#include <assimp/DefaultLogger.hpp>
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using namespace Assimp;
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using namespace Assimp::ASE;
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// ------------------------------------------------------------------------------------------------
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// Begin an ASE parsing function
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@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/qnan.h>
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// ASE is quite similar to 3ds. We can reuse some structures
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#include "3DSLoader.h"
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#include "3DS/3DSLoader.h"
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namespace Assimp {
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namespace ASE {
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@ -46,12 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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#include "assbin_chunks.h"
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#include "Common/assbin_chunks.h"
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#include "PostProcessing/ProcessHelper.h"
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#include <assimp/version.h>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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#include "ProcessHelper.h"
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#include <assimp/Exceptional.h>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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// internal headers
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#include "AssbinLoader.h"
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#include "assbin_chunks.h"
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#include "Assbin/AssbinLoader.h"
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#include "Common/assbin_chunks.h"
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#include <assimp/MemoryIOWrapper.h>
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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@ -46,13 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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#include <stdarg.h>
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#include "PostProcessing/ProcessHelper.h"
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#include <assimp/version.h>
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#include "ProcessHelper.h"
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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#include <stdarg.h>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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@ -49,17 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
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// internal headers
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#include "B3DImporter.h"
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#include "TextureTransform.h"
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#include "ConvertToLHProcess.h"
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#include "B3D/B3DImporter.h"
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#include "PostProcessing/TextureTransform.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include <assimp/StringUtils.h>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/anim.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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#include <memory>
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using namespace Assimp;
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using namespace std;
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@ -49,7 +49,7 @@ Assimp C export interface. See Exporter.cpp for some notes.
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#include "CInterfaceIOWrapper.h"
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#include <assimp/SceneCombiner.h>
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#include "ScenePrivate.h"
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#include "Common/ScenePrivate.h"
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#include <assimp/Exporter.hpp>
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using namespace Assimp;
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@ -2,8 +2,7 @@
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# ----------------------------------------------------------------------
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#
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# Copyright (c) 2006-2019, assimp team
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#
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# All rights reserved.
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#
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# Redistribution and use of this software in source and binary forms,
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@ -45,20 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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#include "COBLoader.h"
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#include "COBScene.h"
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#include "ConvertToLHProcess.h"
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#include "COB/COBLoader.h"
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#include "COB/COBScene.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include <assimp/StreamReader.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/LineSplitter.h>
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#include <assimp/TinyFormatter.h>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp::COB;
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using namespace Assimp::Formatter;
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@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Exceptional.h>
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#include <assimp/BaseImporter.h>
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#include "CInterfaceIOWrapper.h"
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#include "CApi/CInterfaceIOWrapper.h"
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#include "Importer.h"
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#include "ScenePrivate.h"
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@ -61,15 +61,16 @@ Here we implement only the C++ interface (Assimp::Exporter).
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#include <assimp/mesh.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include "DefaultProgressHandler.h"
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#include "BaseProcess.h"
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#include "JoinVerticesProcess.h"
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#include "MakeVerboseFormat.h"
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#include "ConvertToLHProcess.h"
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#include "PretransformVertices.h"
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#include <assimp/Exceptional.h>
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#include "ScenePrivate.h"
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#include "Common/DefaultProgressHandler.h"
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#include "Common/BaseProcess.h"
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#include "Common/ScenePrivate.h"
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#include "PostProcessing/CalcTangentsProcess.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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#include "PostProcessing/JoinVerticesProcess.h"
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#include "PostProcessing/ConvertToLHProcess.h"
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#include "PostProcessing/PretransformVertices.h"
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#include <memory>
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@ -64,15 +64,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// ------------------------------------------------------------------------------------------------
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// Internal headers
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// ------------------------------------------------------------------------------------------------
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#include "Importer.h"
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#include <assimp/BaseImporter.h>
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#include "BaseProcess.h"
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#include "Common/Importer.h"
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#include "Common/BaseProcess.h"
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#include "Common/DefaultProgressHandler.h"
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#include "PostProcessing/ProcessHelper.h"
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#include "Common/ScenePreprocessor.h"
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#include "Common/ScenePrivate.h"
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#include "DefaultProgressHandler.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/GenericProperty.h>
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#include "ProcessHelper.h"
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#include "ScenePreprocessor.h"
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#include "ScenePrivate.h"
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#include <assimp/MemoryIOWrapper.h>
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#include <assimp/Profiler.h>
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#include <assimp/TinyFormatter.h>
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#include <assimp/DefaultIOSystem.h>
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#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
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# include "ValidateDataStructure.h"
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# include "PostProcessing/ValidateDataStructure.h"
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#endif
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using namespace Assimp::Profiling;
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@ -56,146 +56,146 @@ corresponding preprocessor flag to selectively disable formats.
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// (include_new_importers_here)
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_NO_X_IMPORTER
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# include "XFileImporter.h"
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# include "X/XFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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# include "AMFImporter.hpp"
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# include "AMF/AMFImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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# include "3DSLoader.h"
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# include "3DS/3DSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
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# include "MD3Loader.h"
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# include "MD3/MD3Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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# include "MDLLoader.h"
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# include "MDL/MDLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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# include "MD2Loader.h"
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# include "MD2/MD2Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
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# include "PlyLoader.h"
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# include "Ply/PlyLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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# include "ASELoader.h"
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# include "ASE/ASELoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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# include "ObjFileImporter.h"
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# include "Obj/ObjFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
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# include "HMPLoader.h"
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# include "HMP/HMPLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
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# include "SMDLoader.h"
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# include "SMD/SMDLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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# include "MDCLoader.h"
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# include "MDC/MDCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
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# include "MD5Loader.h"
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# include "MD5/MD5Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
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# include "STLLoader.h"
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# include "STL/STLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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# include "LWOLoader.h"
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# include "LWO/LWOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
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# include "DXFLoader.h"
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# include "DXF/DXFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
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# include "NFFLoader.h"
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# include "NFF/NFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
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# include "RawLoader.h"
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# include "Raw/RawLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
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# include "SIBImporter.h"
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# include "SIB/SIBImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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# include "OFFLoader.h"
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# include "OFF/OFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
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# include "ACLoader.h"
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# include "AC/ACLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
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# include "BVHLoader.h"
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# include "BVH/BVHLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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# include "IRRMeshLoader.h"
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# include "IRR/IRRMeshLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
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# include "IRRLoader.h"
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# include "IRR/IRRLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
|
||||
# include "Q3DLoader.h"
|
||||
# include "Q3D/Q3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
# include "B3DImporter.h"
|
||||
# include "B3D/B3DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
# include "ColladaLoader.h"
|
||||
# include "Collada/ColladaLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
# include "TerragenLoader.h"
|
||||
# include "Terragen/TerragenLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
# include "CSMLoader.h"
|
||||
# include "CSM/CSMLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
# include "UnrealLoader.h"
|
||||
# include "Unreal/UnrealLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
|
||||
# include "LWSLoader.h"
|
||||
# include "LWS/LWSLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
# include "OgreImporter.h"
|
||||
# include "Ogre/OgreImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
|
||||
# include "OpenGEXImporter.h"
|
||||
# include "OpenGEX/OpenGEXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
|
||||
# include "MS3DLoader.h"
|
||||
# include "MS3D/MS3DLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
# include "COBLoader.h"
|
||||
# include "COB/COBLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
# include "BlenderLoader.h"
|
||||
# include "Blender/BlenderLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||
# include "Q3BSPFileImporter.h"
|
||||
# include "Q3BSP/Q3BSPFileImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
|
||||
# include "NDOLoader.h"
|
||||
# include "NDO/NDOLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
# include "Importer/IFC/IFCLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
|
||||
# include "XGLLoader.h"
|
||||
# include "XGL/XGLLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
# include "FBXImporter.h"
|
||||
# include "FBX/FBXImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
# include "AssbinLoader.h"
|
||||
# include "Assbin/AssbinLoader.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
# include "glTFImporter.h"
|
||||
# include "glTF2Importer.h"
|
||||
# include "glTF/glTFImporter.h"
|
||||
# include "glTF2/glTF2Importer.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
# include "C4DImporter.h"
|
||||
# include "C4D/C4DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
# include "D3MFImporter.h"
|
||||
# include "3MF/D3MFImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
# include "X3DImporter.hpp"
|
||||
# include "X3D/X3DImporter.hpp"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
# include "MMDImporter.h"
|
||||
# include "MMD/MMDImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
# include "Importer/StepFile/StepFileImporter.h"
|
||||
|
|
|
@ -48,88 +48,88 @@ directly (unless you are adding new steps), instead use the
|
|||
corresponding preprocessor flag to selectively disable steps.
|
||||
*/
|
||||
|
||||
#include "ProcessHelper.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
|
||||
# include "CalcTangentsProcess.h"
|
||||
# include "PostProcessing/CalcTangentsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
|
||||
# include "JoinVerticesProcess.h"
|
||||
# include "PostProcessing/JoinVerticesProcess.h"
|
||||
#endif
|
||||
#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
|
||||
# include "ConvertToLHProcess.h"
|
||||
# include "PostProcessing/ConvertToLHProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
|
||||
# include "TriangulateProcess.h"
|
||||
# include "PostProcessing/TriangulateProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
|
||||
# include "DropFaceNormalsProcess.h"
|
||||
# include "PostProcessing/DropFaceNormalsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
|
||||
# include "GenFaceNormalsProcess.h"
|
||||
# include "PostProcessing/GenFaceNormalsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
|
||||
# include "GenVertexNormalsProcess.h"
|
||||
# include "PostProcessing/GenVertexNormalsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
|
||||
# include "RemoveVCProcess.h"
|
||||
# include "PostProcessing/RemoveVCProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
|
||||
# include "SplitLargeMeshes.h"
|
||||
# include "PostProcessing/SplitLargeMeshes.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
|
||||
# include "PretransformVertices.h"
|
||||
# include "PostProcessing/PretransformVertices.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
|
||||
# include "LimitBoneWeightsProcess.h"
|
||||
# include "PostProcessing/LimitBoneWeightsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
# include "ValidateDataStructure.h"
|
||||
# include "PostProcessing/ValidateDataStructure.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
|
||||
# include "ImproveCacheLocality.h"
|
||||
# include "PostProcessing/ImproveCacheLocality.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
|
||||
# include "FixNormalsStep.h"
|
||||
# include "PostProcessing/FixNormalsStep.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
|
||||
# include "RemoveRedundantMaterials.h"
|
||||
# include "PostProcessing/RemoveRedundantMaterials.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_EMBEDTEXTURES_PROCESS)
|
||||
# include "EmbedTexturesProcess.h"
|
||||
# include "PostProcessing/EmbedTexturesProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
|
||||
# include "FindInvalidDataProcess.h"
|
||||
# include "PostProcessing/FindInvalidDataProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
|
||||
# include "FindDegenerates.h"
|
||||
# include "PostProcessing/FindDegenerates.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
|
||||
# include "SortByPTypeProcess.h"
|
||||
# include "PostProcessing/SortByPTypeProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
|
||||
# include "ComputeUVMappingProcess.h"
|
||||
# include "PostProcessing/ComputeUVMappingProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
|
||||
# include "TextureTransform.h"
|
||||
# include "PostProcessing/TextureTransform.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
|
||||
# include "FindInstancesProcess.h"
|
||||
# include "PostProcessing/FindInstancesProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
|
||||
# include "OptimizeMeshes.h"
|
||||
# include "PostProcessing/OptimizeMeshes.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
|
||||
# include "OptimizeGraph.h"
|
||||
# include "PostProcessing/OptimizeGraph.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
|
||||
# include "SplitByBoneCountProcess.h"
|
||||
# include "Common/SplitByBoneCountProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
|
||||
# include "DeboneProcess.h"
|
||||
# include "PostProcessing/DeboneProcess.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
# include "ScaleProcess.h"
|
||||
# include "PostProcessing/ScaleProcess.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -43,9 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Subdivision.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/Vertex.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -56,8 +58,7 @@ void mydummy() {}
|
|||
* implementation is basing on recursive refinement. Directly evaluating the result is also
|
||||
* possible and much quicker, but it depends on lengthy matrix lookup tables. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class CatmullClarkSubdivider : public Subdivider
|
||||
{
|
||||
class CatmullClarkSubdivider : public Subdivider {
|
||||
public:
|
||||
void Subdivide (aiMesh* mesh, aiMesh*& out, unsigned int num, bool discard_input);
|
||||
void Subdivide (aiMesh** smesh, size_t nmesh,
|
||||
|
|
|
@ -48,12 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
#include "DXFLoader.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include "DXF/DXFLoader.h"
|
||||
#include "DXF/DXFHelper.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include "DXFHelper.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
|
|
@ -47,14 +47,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "HMPLoader.h"
|
||||
#include "MD2FileData.h"
|
||||
#include <memory>
|
||||
#include "HMP/HMPLoader.h"
|
||||
#include "MD2/MD2FileData.h"
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
|
|
|
@ -48,8 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// internal headers
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "MDLLoader.h"
|
||||
#include "HMPFileData.h"
|
||||
|
||||
#include "MDL/MDLLoader.h"
|
||||
#include "HMP/HMPFileData.h"
|
||||
|
||||
namespace Assimp {
|
||||
using namespace HMP;
|
||||
|
|
|
@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "code/Importer/IFC/IFCUtil.h"
|
||||
#include "code/PolyTools.h"
|
||||
#include "code/ProcessHelper.h"
|
||||
#include "code/Common/PolyTools.h"
|
||||
#include "code/PostProcessing/ProcessHelper.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <iterator>
|
||||
|
|
|
@ -46,13 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
#include "code/PolyTools.h"
|
||||
#include "code/ProcessHelper.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#include "../contrib/clipper/clipper.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include <memory>
|
||||
#include <iterator>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
#include "code/PolyTools.h"
|
||||
#include "code/ProcessHelper.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#include "../contrib/clipper/clipper.hpp"
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_IFC_READER_GEN_H
|
||||
#define INCLUDED_IFC_READER_GEN_H
|
||||
|
||||
#include "code/STEPFile.h"
|
||||
#include "code/Step/STEPFile.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
|
|
@ -44,21 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of conversion routines for some common Ifc helper entities.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
#include "code/Importer/IFC/IFCUtil.h"
|
||||
#include "code/PolyTools.h"
|
||||
#include "code/ProcessHelper.h"
|
||||
#include "Importer/IFC/IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempOpening::Transform(const IfcMatrix4& mat)
|
||||
{
|
||||
void TempOpening::Transform(const IfcMatrix4& mat) {
|
||||
if(profileMesh) {
|
||||
profileMesh->Transform(mat);
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "IFCReaderGen_2x3.h"
|
||||
#include "IFCLoader.h"
|
||||
#include "code/STEPFile.h"
|
||||
#include "code/Step/STEPFile.h"
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_STEPFILEREADER_H
|
||||
#define INCLUDED_AI_STEPFILEREADER_H
|
||||
|
||||
#include "code/STEPFile.h"
|
||||
#include "code/Step/STEPFile.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace STEP {
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_STEPFILE_READER_GEN_H
|
||||
#define INCLUDED_STEPFILE_READER_GEN_H
|
||||
|
||||
#include "code/STEPFile.h"
|
||||
#include "code/Step/STEPFile.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace StepFile {
|
||||
|
|
|
@ -49,18 +49,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
|
||||
#include "IRRLoader.h"
|
||||
#include "IRR/IRRLoader.h"
|
||||
#include "Common/Importer.h"
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/StandardShapes.h>
|
||||
#include "Importer.h"
|
||||
|
||||
// We need MathFunctions.h to compute the lcm/gcd of a number
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <memory>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
|
@ -69,6 +66,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
using namespace irr::io;
|
||||
|
|
|
@ -48,15 +48,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_IRRLOADER_H_INCLUDED
|
||||
#define AI_IRRLOADER_H_INCLUDED
|
||||
|
||||
#include "IRRShared.h"
|
||||
#include "IRR/IRRShared.h"
|
||||
#include "Common/Importer.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "Importer.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Irr importer class.
|
||||
*
|
||||
|
@ -64,15 +64,11 @@ namespace Assimp {
|
|||
* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
|
||||
* it might be a good file format for data exchange.
|
||||
*/
|
||||
class IRRImporter : public BaseImporter, public IrrlichtBase
|
||||
{
|
||||
class IRRImporter : public BaseImporter, public IrrlichtBase {
|
||||
public:
|
||||
IRRImporter();
|
||||
~IRRImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
|
@ -81,32 +77,17 @@ public:
|
|||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/**
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/**
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/**
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
private:
|
||||
|
||||
/** Data structure for a scenegraph node animator
|
||||
*/
|
||||
struct Animator
|
||||
{
|
||||
struct Animator {
|
||||
// Type of the animator
|
||||
enum AT
|
||||
{
|
||||
enum AT {
|
||||
UNKNOWN = 0x0,
|
||||
ROTATION = 0x1,
|
||||
FLY_CIRCLE = 0x2,
|
||||
|
|
|
@ -57,8 +57,8 @@ The chunks are taken from the official LightWave SDK headers.
|
|||
#include <assimp/mesh.h>
|
||||
|
||||
// internal headers
|
||||
#include "IFF.h"
|
||||
#include "LWOAnimation.h"
|
||||
#include "Common/IFF.h"
|
||||
#include "LWO/LWOAnimation.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace LWO {
|
||||
|
|
|
@ -49,14 +49,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "LWOLoader.h"
|
||||
#include "LWO/LWOLoader.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/SGSpatialSort.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
|
|
@ -48,19 +48,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
|
||||
|
||||
#include "LWSLoader.h"
|
||||
#include "LWS/LWSLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
#include "Common/Importer.h"
|
||||
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/GenericProperty.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "Importer.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -46,7 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_LWSLOADER_H_INCLUDED
|
||||
#define AI_LWSLOADER_H_INCLUDED
|
||||
|
||||
#include "LWOFileData.h"
|
||||
#include "LWO/LWOFileData.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
|
|
|
@ -53,19 +53,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
|
||||
|
||||
#include "MD3Loader.h"
|
||||
#include "MD3/MD3Loader.h"
|
||||
#include "Common/Importer.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/GenericProperty.h>
|
||||
#include <assimp/RemoveComments.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "Importer.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -47,16 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
|
||||
// internal headers
|
||||
#include "MD5Loader.h"
|
||||
#include "MaterialSystem.h"
|
||||
#include "MD5/MD5Loader.h"
|
||||
#include "Material/MaterialSystem.h"
|
||||
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::MD5;
|
||||
|
||||
|
|
|
@ -47,16 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "MDCLoader.h"
|
||||
#include "MD3FileData.h"
|
||||
#include "MDCNormalTable.h" // shouldn't be included by other units
|
||||
#include "MDC/MDCLoader.h"
|
||||
#include "MD3/MD3FileData.h"
|
||||
#include "MDC/MDCNormalTable.h" // shouldn't be included by other units
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <memory>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::MDC;
|
||||
|
|
|
@ -50,11 +50,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
|
||||
|
||||
#include "MDLLoader.h"
|
||||
#include "MDL/MDLLoader.h"
|
||||
#include "MDL/MDLDefaultColorMap.h"
|
||||
#include "MD2/MD2FileData.h"
|
||||
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include "MDLDefaultColorMap.h"
|
||||
#include "MD2FileData.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "MDLFileData.h"
|
||||
#include "HalfLifeFileData.h"
|
||||
#include "HMP/HalfLifeFileData.h"
|
||||
|
||||
struct aiNode;
|
||||
struct aiTexture;
|
||||
|
|
|
@ -41,15 +41,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
|
||||
#include "MMDImporter.h"
|
||||
#include "MMDPmdParser.h"
|
||||
#include "MMDPmxParser.h"
|
||||
#include "MMDVmdParser.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "MMD/MMDImporter.h"
|
||||
#include "MMD/MMDPmdParser.h"
|
||||
#include "MMD/MMDPmxParser.h"
|
||||
#include "MMD/MMDVmdParser.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <memory>
|
||||
|
|
|
@ -41,10 +41,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
|
||||
|
||||
#include "OpenGEXImporter.h"
|
||||
#include "OpenGEX/OpenGEXImporter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <openddlparser/OpenDDLParser.h>
|
||||
|
|
|
@ -42,11 +42,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
|
||||
/** @file Defines a post processing step to calculate tangents and
|
||||
bitangents on all imported meshes.*/
|
||||
bi-tangents on all imported meshes.*/
|
||||
#ifndef AI_CALCTANGENTSPROCESS_H_INC
|
||||
#define AI_CALCTANGENTSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
|
|
|
@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COMPUTEUVMAPPING_H_INC
|
||||
#define AI_COMPUTEUVMAPPING_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/types.h>
|
||||
|
|
|
@ -52,7 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_CONVERTTOLHPROCESS_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNodeAnim;
|
||||
|
|
|
@ -44,17 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_DEBONEPROCESS_H_INC
|
||||
#define AI_DEBONEPROCESS_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
#// Forward declarations
|
||||
class DeboneTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
#if (!defined AI_DEBONE_THRESHOLD)
|
||||
# define AI_DEBONE_THRESHOLD 1.0f
|
||||
|
@ -66,14 +67,11 @@ namespace Assimp
|
|||
* the bone are split from the mesh. The split off (new) mesh is boneless. At any
|
||||
* point in time, bones without affect upon a given mesh are to be removed.
|
||||
*/
|
||||
class DeboneProcess : public BaseProcess
|
||||
{
|
||||
class DeboneProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
DeboneProcess();
|
||||
~DeboneProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
|
@ -91,7 +89,6 @@ public:
|
|||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
|
|
|
@ -44,23 +44,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_DROPFACENORMALPROCESS_H_INC
|
||||
#define AI_DROPFACENORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The DropFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
DropFaceNormalsProcess();
|
||||
~DropFaceNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
|
|
|
@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
|
|
|
@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_FINDDEGENERATESPROCESS_H_INC
|
||||
#define AI_FINDDEGENERATESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class FindDegeneratesProcessTest;
|
||||
|
|
|
@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_FINDINSTANCES_H_INC
|
||||
#define AI_FINDINSTANCES_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
class FindInstancesProcessTest;
|
||||
namespace Assimp {
|
||||
|
|
|
@ -46,7 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_FINDINVALIDDATA_H_INC
|
||||
#define AI_FINDINVALIDDATA_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_FIXNORMALSPROCESS_H_INC
|
||||
#define AI_FIXNORMALSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_GENFACENORMALPROCESS_H_INC
|
||||
#define AI_GENFACENORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
|
|
|
@ -45,24 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
|
||||
#define AI_GENVERTEXNORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
// Forward declarations
|
||||
class GenNormalsTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The GenFaceNormalsProcess computes vertex normals for all vertizes
|
||||
/** The GenFaceNormalsProcess computes vertex normals for all vertices
|
||||
*/
|
||||
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
GenVertexNormalsProcess();
|
||||
~GenVertexNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
|
@ -88,13 +88,10 @@ public:
|
|||
|
||||
|
||||
// setter for configMaxAngle
|
||||
inline void SetMaxSmoothAngle(ai_real f)
|
||||
{
|
||||
inline void SetMaxSmoothAngle(ai_real f) {
|
||||
configMaxAngle =f;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes normals for a specific mesh
|
||||
* @param pcMesh Mesh
|
||||
|
@ -104,7 +101,6 @@ public:
|
|||
bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
|
||||
|
||||
private:
|
||||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
|
|
|
@ -45,14 +45,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* <br>
|
||||
* The algorithm is roughly basing on this paper:
|
||||
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
|
||||
* .. although overdraw rduction isn't implemented yet ...
|
||||
* .. although overdraw reduction isn't implemented yet ...
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ImproveCacheLocality.h"
|
||||
#include "VertexTriangleAdjacency.h"
|
||||
#include "PostProcessing/ImproveCacheLocality.h"
|
||||
#include "Common/VertexTriangleAdjacency.h"
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -64,36 +63,33 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
|
||||
configCacheDepth = PP_ICL_PTCACHE_SIZE;
|
||||
ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
|
||||
: mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
|
||||
{
|
||||
ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_ImproveCacheLocality) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration
|
||||
void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp) {
|
||||
// AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
|
||||
configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
|
||||
mConfigCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
|
||||
if (!pScene->mNumMeshes) {
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
|
||||
return;
|
||||
|
@ -103,7 +99,7 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
|||
|
||||
float out = 0.f;
|
||||
unsigned int numf = 0, numm = 0;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a ){
|
||||
const float res = ProcessMesh( pScene->mMeshes[a],a);
|
||||
if (res) {
|
||||
numf += pScene->mMeshes[a]->mNumFaces;
|
||||
|
@ -121,44 +117,41 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Improves the cache coherency of a specific mesh
|
||||
float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
|
||||
{
|
||||
ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum) {
|
||||
// TODO: rewrite this to use std::vector or boost::shared_array
|
||||
ai_assert(NULL != pMesh);
|
||||
ai_assert(nullptr != pMesh);
|
||||
|
||||
// Check whether the input data is valid
|
||||
// - there must be vertices and faces
|
||||
// - all faces must be triangulated or we can't operate on them
|
||||
if (!pMesh->HasFaces() || !pMesh->HasPositions())
|
||||
return 0.f;
|
||||
return static_cast<ai_real>(0.f);
|
||||
|
||||
if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
|
||||
ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
|
||||
return 0.f;
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
if(pMesh->mNumVertices <= configCacheDepth) {
|
||||
return 0.f;
|
||||
if(pMesh->mNumVertices <= mConfigCacheDepth) {
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
|
||||
float fACMR = 3.f;
|
||||
ai_real fACMR = 3.f;
|
||||
const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
|
||||
|
||||
// Input ACMR is for logging purposes only
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
|
||||
memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
|
||||
unsigned int* piFIFOStack = new unsigned int[mConfigCacheDepth];
|
||||
memset(piFIFOStack,0xff,mConfigCacheDepth*sizeof(unsigned int));
|
||||
unsigned int* piCur = piFIFOStack;
|
||||
const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
|
||||
const unsigned int* const piCurEnd = piFIFOStack + mConfigCacheDepth;
|
||||
|
||||
// count the number of cache misses
|
||||
unsigned int iCacheMisses = 0;
|
||||
for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
|
||||
|
||||
for (unsigned int qq = 0; qq < 3;++qq) {
|
||||
bool bInCache = false;
|
||||
|
||||
for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
|
||||
if (*pp == pcFace->mIndices[qq]) {
|
||||
// the vertex is in cache
|
||||
|
@ -176,7 +169,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
}
|
||||
}
|
||||
delete[] piFIFOStack;
|
||||
fACMR = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
fACMR = (ai_real) iCacheMisses / pMesh->mNumFaces;
|
||||
if (3.0 == fACMR) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
|
||||
|
@ -185,7 +178,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
// smaller than 3.0 ...
|
||||
ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
|
||||
ASSIMP_LOG_WARN(szBuff);
|
||||
return 0.f;
|
||||
return static_cast<ai_real>(0.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -258,7 +251,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
|
||||
int ivdx = 0;
|
||||
int ics = 1;
|
||||
int iStampCnt = configCacheDepth+1;
|
||||
int iStampCnt = mConfigCacheDepth+1;
|
||||
while (ivdx >= 0) {
|
||||
|
||||
unsigned int icnt = piNumTriPtrNoModify[ivdx];
|
||||
|
@ -294,7 +287,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
*piCSIter++ = dp;
|
||||
|
||||
// if the vertex is not yet in cache, set its cache count
|
||||
if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
|
||||
if (iStampCnt-piCachingStamps[dp] > mConfigCacheDepth) {
|
||||
piCachingStamps[dp] = iStampCnt++;
|
||||
++iCacheMisses;
|
||||
}
|
||||
|
@ -319,7 +312,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
|
||||
// will the vertex be in cache, even after fanning occurs?
|
||||
unsigned int tmp;
|
||||
if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
|
||||
if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= mConfigCacheDepth) {
|
||||
priority = tmp;
|
||||
}
|
||||
|
||||
|
@ -356,7 +349,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
}
|
||||
}
|
||||
}
|
||||
float fACMR2 = 0.0f;
|
||||
ai_real fACMR2 = 0.0f;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
|
||||
|
|
|
@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_IMPROVECACHELOCALITY_H_INC
|
||||
#define AI_IMPROVECACHELOCALITY_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
@ -87,12 +88,12 @@ protected:
|
|||
* @param pMesh The mesh to process.
|
||||
* @param meshNum Index of the mesh to process
|
||||
*/
|
||||
float ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
|
||||
ai_real ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
|
||||
|
||||
private:
|
||||
//! Configuration parameter: specifies the size of the cache to
|
||||
//! optimize the vertex data for.
|
||||
unsigned int configCacheDepth;
|
||||
unsigned int mConfigCacheDepth;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_JOINVERTICESPROCESS_H_INC
|
||||
#define AI_JOINVERTICESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
@ -61,13 +62,11 @@ namespace Assimp
|
|||
* erases all but one of the copies. This usually reduces the number of vertices
|
||||
* in a mesh by a serious amount and is the standard form to render a mesh.
|
||||
*/
|
||||
class ASSIMP_API JoinVerticesProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API JoinVerticesProcess : public BaseProcess {
|
||||
public:
|
||||
JoinVerticesProcess();
|
||||
~JoinVerticesProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
|
@ -83,15 +82,12 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Unites identical vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
* @param meshIndex Index of the mesh to process
|
||||
*/
|
||||
int ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -44,14 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
#define AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
// Forward declarations
|
||||
struct aiMesh;
|
||||
|
||||
class LimitBoneWeightsTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// NOTE: If you change these limits, don't forget to change the
|
||||
// corresponding values in all Assimp ports
|
||||
|
@ -72,14 +72,11 @@ namespace Assimp
|
|||
* The other weights on this bone are then renormalized to assure the sum weight
|
||||
* to be 1.
|
||||
*/
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
LimitBoneWeightsProcess();
|
||||
~LimitBoneWeightsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
|
@ -96,8 +93,6 @@ public:
|
|||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
|
@ -111,34 +106,29 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Describes a bone weight on a vertex */
|
||||
struct Weight
|
||||
{
|
||||
struct Weight {
|
||||
unsigned int mBone; ///< Index of the bone
|
||||
float mWeight; ///< Weight of that bone on this vertex
|
||||
Weight() AI_NO_EXCEPT
|
||||
: mBone(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
, mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Weight( unsigned int pBone, float pWeight)
|
||||
{
|
||||
mBone = pBone;
|
||||
mWeight = pWeight;
|
||||
: mBone(pBone)
|
||||
, mWeight(pWeight) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/** Comparison operator to sort bone weights by descending weight */
|
||||
bool operator < (const Weight& pWeight) const
|
||||
{
|
||||
bool operator < (const Weight& pWeight) const {
|
||||
return mWeight > pWeight.mWeight;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
/** Maximum number of bones influencing any single vertex. */
|
||||
unsigned int mMaxWeights;
|
||||
};
|
||||
|
|
|
@ -46,7 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MAKEVERBOSEFORMAT_H_INC
|
||||
#define AI_MAKEVERBOSEFORMAT_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -46,13 +46,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC
|
||||
#define AI_OPTIMIZEGRAPHPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <set>
|
||||
|
||||
// Forward declarations
|
||||
struct aiMesh;
|
||||
|
||||
class OptimizeGraphProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
@ -64,14 +69,11 @@ namespace Assimp {
|
|||
* @see aiProcess_OptimizeGraph for a detailed description of the
|
||||
* algorithm being applied.
|
||||
*/
|
||||
class OptimizeGraphProcess : public BaseProcess
|
||||
{
|
||||
class OptimizeGraphProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
OptimizeGraphProcess();
|
||||
~OptimizeGraphProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
|
@ -81,14 +83,12 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Add a list of node names to be locked and not modified.
|
||||
* @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for
|
||||
* format explanations.
|
||||
*/
|
||||
inline void AddLockedNodeList(std::string& in)
|
||||
{
|
||||
inline void AddLockedNodeList(std::string& in) {
|
||||
ConvertListToStrings (in,locked_nodes);
|
||||
}
|
||||
|
||||
|
@ -96,8 +96,7 @@ public:
|
|||
/** @brief Add another node to be locked and not modified.
|
||||
* @param name Name to be locked
|
||||
*/
|
||||
inline void AddLockedNode(std::string& name)
|
||||
{
|
||||
inline void AddLockedNode(std::string& name) {
|
||||
locked_nodes.push_back(name);
|
||||
}
|
||||
|
||||
|
@ -105,25 +104,21 @@ public:
|
|||
/** @brief Remove a node from the list of locked nodes.
|
||||
* @param name Name to be unlocked
|
||||
*/
|
||||
inline void RemoveLockedNode(std::string& name)
|
||||
{
|
||||
inline void RemoveLockedNode(std::string& name) {
|
||||
locked_nodes.remove(name);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes);
|
||||
void FindInstancedMeshes (aiNode* pNode);
|
||||
|
||||
private:
|
||||
|
||||
#ifdef AI_OG_USE_HASHING
|
||||
typedef std::set<unsigned int> LockedSetType;
|
||||
#else
|
||||
typedef std::set<std::string> LockedSetType;
|
||||
#endif
|
||||
|
||||
|
||||
//! Scene we're working with
|
||||
aiScene* mScene;
|
||||
|
||||
|
|
|
@ -46,8 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
|
||||
#define AI_OPTIMIZEMESHESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct aiMesh;
|
||||
|
@ -64,16 +66,14 @@ namespace Assimp {
|
|||
*
|
||||
* @note Instanced meshes are currently not processed.
|
||||
*/
|
||||
class OptimizeMeshesProcess : public BaseProcess
|
||||
{
|
||||
class OptimizeMeshesProcess : public BaseProcess {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
OptimizeMeshesProcess();
|
||||
|
||||
/// @brief The class destcructor,
|
||||
/// @brief The class destructor.
|
||||
~OptimizeMeshesProcess();
|
||||
|
||||
|
||||
/** @brief Internal utility to store additional mesh info
|
||||
*/
|
||||
struct MeshInfo {
|
||||
|
|
|
@ -47,13 +47,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_PRETRANSFORMVERTICES_H_INC
|
||||
#define AI_PRETRANSFORMVERTICES_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
// Forward declarations
|
||||
struct aiNode;
|
||||
|
||||
class PretransformVerticesTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -80,10 +85,10 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Toggle the 'keep hierarchy' option
|
||||
* @param d hm ... difficult to guess what this means, hu!?
|
||||
* @param keep true for keep configuration.
|
||||
*/
|
||||
void KeepHierarchy(bool d) {
|
||||
configKeepHierarchy = d;
|
||||
void KeepHierarchy(bool keep) {
|
||||
configKeepHierarchy = keep;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -148,8 +153,6 @@ private:
|
|||
// Build reference counters for all meshes
|
||||
void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs);
|
||||
|
||||
|
||||
|
||||
//! Configuration option: keep scene hierarchy as long as possible
|
||||
bool configKeepHierarchy;
|
||||
bool configNormalize;
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include <list>
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "RemoveRedundantMaterials.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include "MaterialSystem.h"
|
||||
#include "Material/MaterialSystem.h"
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -57,7 +57,7 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
||||
: configFixedMaterials() {
|
||||
: mConfigFixedMaterials() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
|
@ -80,7 +80,7 @@ bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
|
|||
void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
|
||||
mConfigFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -100,10 +100,10 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
// If a list of materials to be excluded was given, match the list with
|
||||
// our imported materials and 'salt' all positive matches to ensure that
|
||||
// we get unique hashes later.
|
||||
if (configFixedMaterials.length()) {
|
||||
if (mConfigFixedMaterials.length()) {
|
||||
|
||||
std::list<std::string> strings;
|
||||
ConvertListToStrings(configFixedMaterials,strings);
|
||||
ConvertListToStrings(mConfigFixedMaterials,strings);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
||||
aiMaterial* mat = pScene->mMaterials[i];
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_REMOVEREDUNDANTMATERIALS_H_INC
|
||||
#define AI_REMOVEREDUNDANTMATERIALS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class RemoveRedundantMatsTest;
|
||||
|
@ -57,8 +57,7 @@ namespace Assimp {
|
|||
/** RemoveRedundantMatsProcess: Post-processing step to remove redundant
|
||||
* materials from the imported scene.
|
||||
*/
|
||||
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
RemoveRedundantMatsProcess();
|
||||
|
@ -66,7 +65,6 @@ public:
|
|||
/// The class destructor.
|
||||
~RemoveRedundantMatsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
@ -79,27 +77,25 @@ public:
|
|||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Set list of fixed (unmutable) materials
|
||||
/** @brief Set list of fixed (inmutable) materials
|
||||
* @param fixed See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
*/
|
||||
void SetFixedMaterialsString(const std::string& fixed = "") {
|
||||
configFixedMaterials = fixed;
|
||||
mConfigFixedMaterials = fixed;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Get list of fixed (unmutable) materials
|
||||
/** @brief Get list of fixed (inmutable) materials
|
||||
* @return See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
*/
|
||||
const std::string& GetFixedMaterialsString() const {
|
||||
return configFixedMaterials;
|
||||
return mConfigFixedMaterials;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Configuration option: list of all fixed materials
|
||||
std::string configFixedMaterials;
|
||||
std::string mConfigFixedMaterials;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -44,7 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
#define AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class RemoveVCProcessTest;
|
||||
|
|
|
@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
|
|
@ -57,8 +57,8 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SortByPTypeProcess::SortByPTypeProcess()
|
||||
{
|
||||
configRemoveMeshes = 0;
|
||||
: mConfigRemoveMeshes( 0 ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -78,7 +78,7 @@ bool SortByPTypeProcess::IsActive( unsigned int pFlags) const
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void SortByPTypeProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
configRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0);
|
||||
mConfigRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -172,7 +172,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
|||
}
|
||||
|
||||
if (1 == num) {
|
||||
if (!(configRemoveMeshes & mesh->mPrimitiveTypes)) {
|
||||
if (!(mConfigRemoveMeshes & mesh->mPrimitiveTypes)) {
|
||||
*meshIdx = static_cast<unsigned int>( outMeshes.size() );
|
||||
outMeshes.push_back(mesh);
|
||||
} else {
|
||||
|
@ -206,7 +206,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
|||
VertexWeightTable* avw = ComputeVertexBoneWeightTable(mesh);
|
||||
for (unsigned int real = 0; real < 4; ++real,++meshIdx)
|
||||
{
|
||||
if ( !aiNumPerPType[real] || configRemoveMeshes & (1u << real))
|
||||
if ( !aiNumPerPType[real] || mConfigRemoveMeshes & (1u << real))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -392,10 +392,10 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
|||
{
|
||||
char buffer[1024];
|
||||
::ai_snprintf(buffer,1024,"Points: %u%s, Lines: %u%s, Triangles: %u%s, Polygons: %u%s (Meshes, X = removed)",
|
||||
aiNumMeshesPerPType[0], ((configRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], ((configRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], ((configRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], ((configRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
|
||||
aiNumMeshesPerPType[0], ((mConfigRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], ((mConfigRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], ((mConfigRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], ((mConfigRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
ASSIMP_LOG_DEBUG("SortByPTypeProcess finished");
|
||||
}
|
||||
|
|
|
@ -45,10 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_SORTBYPTYPEPROCESS_H_INC
|
||||
#define AI_SORTBYPTYPEPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class SortByPTypeProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
|
@ -57,14 +58,11 @@ namespace Assimp {
|
|||
* A mesh with 5 lines, 3 points and 145 triangles would be split in 3
|
||||
* submeshes.
|
||||
*/
|
||||
class ASSIMP_API SortByPTypeProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API SortByPTypeProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
SortByPTypeProcess();
|
||||
~SortByPTypeProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
|
@ -75,8 +73,7 @@ public:
|
|||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
private:
|
||||
|
||||
int configRemoveMeshes;
|
||||
int mConfigRemoveMeshes;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_SPLITLARGEMESHES_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_TEXTURE_TRANSFORM_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/material.h>
|
||||
#include <list>
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -60,9 +58,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* a file
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
|
||||
#include "TriangulateProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "PolyTools.h"
|
||||
|
||||
#include "PostProcessing/TriangulateProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include "Common/PolyTools.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
//#define AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_TRIANGULATEPROCESS_H_INC
|
||||
#define AI_TRIANGULATEPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
|
@ -59,14 +59,11 @@ namespace Assimp {
|
|||
* into triangles. You usually want this to happen because the graphics cards
|
||||
* need their data as triangles.
|
||||
*/
|
||||
class ASSIMP_API TriangulateProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API TriangulateProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
TriangulateProcess();
|
||||
~TriangulateProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
|
@ -82,7 +79,6 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Triangulates the given mesh.
|
||||
* @param pMesh The mesh to triangulate.
|
||||
|
|
|
@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
|
|
|
@ -50,7 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#include "FBXDocument.h" //ObjectMap::value_type
|
||||
#include "FBX/FBXDocument.h" //ObjectMap::value_type
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
//
|
||||
|
|
|
@ -45,23 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
|
||||
#include "StepExporter.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "Step/StepExporter.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/light.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/light.h>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
|
|
|
@ -52,12 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
|
||||
#include "UnrealLoader.h"
|
||||
#include "Unreal/UnrealLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
|
|
@ -45,21 +45,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
|
||||
#include "XFileExporter.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "X/XFileExporter.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
#include <memory>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/light.h>
|
||||
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
|
|
|
@ -44,10 +44,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
||||
|
||||
#include "XFileImporter.h"
|
||||
#include "XFileParser.h"
|
||||
#include "X/XFileImporter.h"
|
||||
#include "X/XFileParser.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <list>
|
||||
|
|
|
@ -42,14 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include "glTFExporter.h"
|
||||
#include "glTF/glTFExporter.h"
|
||||
#include "glTF/glTFAssetWriter.h"
|
||||
#include "PostProcessing/SplitLargeMeshes.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
#include "SplitLargeMeshes.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -61,8 +60,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <inttypes.h>
|
||||
|
||||
#include "glTFAssetWriter.h"
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
// Header files, Open3DGC.
|
||||
# include <Open3DGC/o3dgcSC3DMCEncoder.h>
|
||||
|
|
|
@ -42,10 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTFImporter.h"
|
||||
#include "glTF/glTFImporter.h"
|
||||
#include "glTF/glTFAsset.h"
|
||||
#include "glTF/glTFAssetWriter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
@ -54,16 +57,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include "MakeVerboseFormat.h"
|
||||
|
||||
#include "glTFAsset.h"
|
||||
// This is included here so WriteLazyDict<T>'s definition is found.
|
||||
#include "glTFAssetWriter.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
|
||||
//
|
||||
// glTFImporter
|
||||
//
|
||||
|
|
|
@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <list>
|
||||
|
|
|
@ -42,14 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include "glTF2Exporter.h"
|
||||
#include "glTF2/glTF2Exporter.h"
|
||||
#include "glTF2/glTF2AssetWriter.h"
|
||||
#include "PostProcessing/SplitLargeMeshes.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
#include "SplitLargeMeshes.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -61,8 +60,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <inttypes.h>
|
||||
|
||||
#include "glTF2AssetWriter.h"
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -42,10 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTF2Importer.h"
|
||||
#include "glTF2/glTF2Importer.h"
|
||||
#include "glTF2/glTF2Asset.h"
|
||||
#include "glTF2/glTF2AssetWriter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
@ -56,11 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "MakeVerboseFormat.h"
|
||||
|
||||
#include "glTF2Asset.h"
|
||||
// This is included here so WriteLazyDict<T>'s definition is found.
|
||||
#include "glTF2AssetWriter.h"
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/rapidjson.h>
|
||||
|
||||
|
@ -68,7 +66,7 @@ using namespace Assimp;
|
|||
using namespace glTF2;
|
||||
|
||||
namespace {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
// generate bi-tangents from normals and tangents according to spec
|
||||
struct Tangent {
|
||||
aiVector3D xyz;
|
||||
ai_real w;
|
||||
|
|
Loading…
Reference in New Issue